SS/WP build and questions


anonymoose

 

Posted

Here's the build I want opinions on but there is some things I want to change that I find personally fun:

Primary Power Set: Super Strength
Secondary Power Set: Willpower
Power Pool: Fighting
Power Pool: Leaping
Power Pool: Speed
Power Pool: Leadership
Ancillary Pool: Soul Mastery

Villain Profile:
------------
Level 1: Punch
(A) Kinetic Combat - Accuracy/Damage
(39) Kinetic Combat - Damage/Endurance
(39) Kinetic Combat - Damage/Recharge
(39) Kinetic Combat - Damage/Endurance/Recharge


Level 1: High Pain Tolerance
(A) Numina's Convalescence - Heal
(15) Impervium Armor - Resistance/Endurance
(36) Numina's Convalescence - Heal/Endurance
(37) Impervium Armor - Resistance/Recharge
(37) Impervium Armor - Resistance
(37) Numina's Convalescence - Heal/Recharge


Level 2: Haymaker
(A) Kinetic Combat - Accuracy/Damage
(3) Kinetic Combat - Damage/Endurance
(3) Kinetic Combat - Damage/Recharge
(15) Mako's Bite - Accuracy/Damage/Endurance/Recharge
(36) Kinetic Combat - Damage/Endurance/Recharge


Level 4: Mind Over Body
(A) Reactive Armor - Endurance
(5) Reactive Armor - Resistance
(5) Reactive Armor - Resistance/Endurance
(11) Reactive Armor - Resistance/Endurance/Recharge


Level 6: Fast Healing
(A) Numina's Convalescence - Heal
(7) Numina's Convalescence - Heal/Endurance
(7) Numina's Convalescence - Heal/Endurance/Recharge


Level 8: Knockout Blow
(A) Kinetic Combat - Accuracy/Damage
(9) Kinetic Combat - Damage/Endurance
(9) Kinetic Combat - Damage/Recharge
(11) Kinetic Combat - Damage/Endurance/Recharge
(17) Mako's Bite - Accuracy/Endurance/Recharge
(31) Mako's Bite - Accuracy/Damage/Endurance/Recharge


Level 10: Indomitable Will
(A) Luck of the Gambler - Recharge Speed
(48) Endurance Reduction IO


Level 12: Boxing
(A) Kinetic Combat - Accuracy/Damage
(13) Kinetic Combat - Damage/Endurance
(13) Kinetic Combat - Damage/Recharge
(36) Kinetic Combat - Damage/Endurance/Recharge


Level 14: Super Jump
(A) Empty


Level 16: Rise to the Challenge
(A) Numina's Convalescence - Heal/Endurance/Recharge
(17) Numina's Convalescence - Heal/Endurance
(27) Numina's Convalescence - Heal


Level 18: Rage
(A) Rectified Reticle - To Hit Buff/Recharge
(19) Rectified Reticle - To Hit Buff
(19) Recharge Reduction IO


Level 20: Quick Recovery
(A) Performance Shifter - EndMod/Recharge
(21) Performance Shifter - EndMod/Accuracy
(21) Performance Shifter - EndMod


Level 22: Tough
(A) Impervium Armor - Resistance/Endurance
(23) Impervium Armor - Resistance
(23) Impervium Armor - Psionic Resistance
(50) Impervium Armor - Resistance/Endurance/Recharge


Level 24: Hasten
(A) Recharge Reduction IO
(25) Recharge Reduction IO
(25) Recharge Reduction IO


Level 26: Weave
(A) Luck of the Gambler - Recharge Speed
(27) Luck of the Gambler - Defense
(31) Luck of the Gambler - Defense/Endurance


Level 28: Heightened Senses
(A) Luck of the Gambler - Recharge Speed
(29) Luck of the Gambler - Defense
(29) Luck of the Gambler - Defense/Endurance


Level 30: Maneuvers
(A) Luck of the Gambler - Recharge Speed
(31) Luck of the Gambler - Defense
(34) Luck of the Gambler - Defense/Endurance
(48) Luck of the Gambler - Defense/Endurance/Recharge


Level 32: Foot Stomp
(A) Obliteration - Damage
(33) Obliteration - Accuracy/Recharge
(33) Obliteration - Damage/Recharge
(33) Obliteration - Accuracy/Damage/Recharge
(34) Obliteration - Accuracy/Damage/Endurance/Recharge
(34) Endurance Reduction IO


Level 35: Taunt
(A) Mocking Beratement - Recharge
(40) Mocking Beratement - Accuracy/Recharge


Level 38: Strength of Will
(A) Steadfast Protection - Resistance/+Def 3%
(43) Resist Damage IO


Level 41: Gloom
(A) Decimation - Accuracy/Damage/Recharge
(42) Decimation - Accuracy/Endurance/Recharge
(42) Decimation - Damage/Recharge
(42) Decimation - Damage/Endurance
(43) Decimation - Accuracy/Damage


Level 44: Dark Obliteration
(A) Dark Watcher's Despair - Recharge/Endurance
(45) Positron's Blast - Accuracy/Damage
(45) Positron's Blast - Damage/Range
(45) Positron's Blast - Accuracy/Damage/Endurance
(46) Positron's Blast - Damage/Endurance
(46) Positron's Blast - Damage/Recharge


Level 47: Darkest Night
(A) Dark Watcher's Despair - To Hit Debuff
(48) Dark Watcher's Despair - To Hit Debuff/Endurance
(50) Dark Watcher's Despair - To Hit Debuff/Recharge/Endurance
(50) Dark Watcher's Despair - Recharge/Endurance


Level 49: Combat Jumping
(A) Luck of the Gambler - Recharge Speed


------------
Level 1: Brawl
(A) Empty


Level 1: Sprint
(A) Empty


Level 2: Rest
(A) Empty


Level 1: Fury
Level 4: Ninja Run
Level 2: Swift
(A) Run Speed IO


Level 2: Hurdle
(A) Jumping IO


Level 2: Health
(A) Numina's Convalescence - +Regeneration/+Recovery
(43) Miracle - +Recovery
(46) Regenerative Tissue - +Regeneration


Level 2: Stamina
(A) Performance Shifter - Chance for +End
(40) Performance Shifter - EndMod/Accuracy
(40) Performance Shifter - EndMod


------------
Set Bonus Totals:
3% DamageBuff(Smashing)
3% DamageBuff(Lethal)
3% DamageBuff(Fire)
3% DamageBuff(Cold)
3% DamageBuff(Energy)
3% DamageBuff(Negative)
3% DamageBuff(Toxic)
3% DamageBuff(Psionic)
21.13% Defense(Smashing)
21.13% Defense(Lethal)
3% Defense(Fire)
3% Defense(Cold)
4.25% Defense(Energy)
4.25% Defense(Negative)
6.75% Defense(Psionic)
12.06% Defense(Melee)
3.625% Defense(Ranged)
3% Defense(AoE)
6.3% Max End
60% Enhancement(RechargeTime)
27% Enhancement(Accuracy)
10% FlySpeed
320.47 HP (21.38%) HitPoints
10% JumpHeight
10% JumpSpeed
MezResist(Immobilize) 18.15%
MezResist(Stun) 2.2%
10% (0.167 End/sec) Recovery
66% (4.13 HP/sec) Regeneration
1.575% Resistance(Fire)
1.575% Resistance(Cold)
3% Resistance(Psionic)
10% RunSpeed


I don't want the leaping pool really, I just built this with the enhancement in combat jumping in mind. What I really want is flight and air superiority. I have always loved both powers. Unless there will be enough knockdown here to survive an 8 person spawn 2 levels above 50 (what I play right now with my old build... well did before the fitness pool changes.)

So I want to know is there any way I can make this more survivable or do you think it will handle things fine as is? I want air superiority and fly, i think this much recharge might drain me too much with the rage and hasten crashes. I solo too so I won't be able to get any incarnate stuff that I know of on a time table that works for me. I don't ever see people on the hours I play to group as I've never done any group content in the last 4 years, maybe 5.

If anyone can help here please post. I want survival (good defenses, good regen and recovery) most of all. I think this build might provide that, but I'm not sure, which is why I am asking.


 

Posted

Below is the build posted by the OP with a data link and a data chunk.

Villain Plan by Mids' Villain Designer 1.91
http://www.cohplanner.com/

Click this DataLink to open the build!

Level 50 Magic Brute
Primary Power Set: Super Strength
Secondary Power Set: Willpower
Power Pool: Fighting
Power Pool: Leaping
Power Pool: Speed
Power Pool: Leadership
Ancillary Pool: Soul Mastery

Villain Profile:
Level 1: Punch -- KntkC'bat-Acc/Dmg(A), KntkC'bat-Dmg/EndRdx(3), KntkC'bat-Dmg/Rchg(3), KntkC'bat-Dmg/EndRdx/Rchg(5)
Level 1: High Pain Tolerance -- Numna-Heal(A), Numna-Heal/EndRdx(5), Numna-Heal/Rchg(7), ImpArm-ResDam(7), ImpArm-ResDam/EndRdx(9), ImpArm-ResDam/Rchg(9)
Level 2: Haymaker -- KntkC'bat-Acc/Dmg(A), KntkC'bat-Dmg/EndRdx(11), KntkC'bat-Dmg/Rchg(11), KntkC'bat-Dmg/EndRdx/Rchg(13), Mako-Acc/Dmg/EndRdx/Rchg(13)
Level 4: Mind Over Body -- RctvArm-ResDam(A), RctvArm-ResDam/EndRdx(15), RctvArm-EndRdx(15), RctvArm-ResDam/EndRdx/Rchg(17)
Level 6: Fast Healing -- Numna-Heal(A), Numna-Heal/EndRdx(17), Numna-Heal/EndRdx/Rchg(19)
Level 8: Knockout Blow -- KntkC'bat-Acc/Dmg(A), KntkC'bat-Dmg/EndRdx(19), KntkC'bat-Dmg/Rchg(21), KntkC'bat-Dmg/EndRdx/Rchg(21), Mako-Acc/EndRdx/Rchg(23), Mako-Acc/Dmg/EndRdx/Rchg(23)
Level 10: Indomitable Will -- LkGmblr-Rchg+(A), EndRdx-I(25)
Level 12: Boxing -- KntkC'bat-Acc/Dmg(A), KntkC'bat-Dmg/EndRdx(25), KntkC'bat-Dmg/Rchg(27), KntkC'bat-Dmg/EndRdx/Rchg(27)
Level 14: Super Jump -- Empty(A)
Level 16: Rise to the Challenge -- Numna-Heal(A), Numna-Heal/EndRdx(29), Numna-Heal/EndRdx/Rchg(29)
Level 18: Rage -- Rec'dRet-ToHit(A), Rec'dRet-ToHit/Rchg(31), RechRdx-I(31)
Level 20: Quick Recovery -- P'Shift-EndMod(A), P'Shift-EndMod/Acc(31), P'Shift-EndMod/Rchg(33)
Level 22: Tough -- ImpArm-ResPsi(A), ImpArm-ResDam(33), ImpArm-ResDam/EndRdx(33), ImpArm-ResDam/EndRdx/Rchg(34)
Level 24: Hasten -- RechRdx-I(A), RechRdx-I(34), RechRdx-I(34)
Level 26: Weave -- LkGmblr-Rchg+(A), LkGmblr-Def(36), LkGmblr-Def/EndRdx(36)
Level 28: Heightened Senses -- LkGmblr-Rchg+(A), LkGmblr-Def(36), LkGmblr-Def/EndRdx(37)
Level 30: Maneuvers -- LkGmblr-Rchg+(A), LkGmblr-Def(37), LkGmblr-Def/EndRdx(37), LkGmblr-Def/EndRdx/Rchg(39)
Level 32: Foot Stomp -- Oblit-Dmg(A), Oblit-Acc/Rchg(39), Oblit-Dmg/Rchg(39), Oblit-Acc/Dmg/Rchg(40), Oblit-Acc/Dmg/EndRdx/Rchg(40), EndRdx-I(40)
Level 35: Taunt -- Mocking-Rchg(A), Mocking-Acc/Rchg(42)
Level 38: Strength of Will -- S'fstPrt-ResDam/Def+(A), ResDam-I(42)
Level 41: Gloom -- Decim-Acc/Dmg(A), Decim-Dmg/EndRdx(42), Decim-Dmg/Rchg(43), Decim-Acc/EndRdx/Rchg(43), Decim-Acc/Dmg/Rchg(43)
Level 44: Dark Obliteration -- Posi-Acc/Dmg(A), Posi-Dmg/EndRdx(45), Posi-Dmg/Rchg(45), Posi-Dmg/Rng(45), Posi-Acc/Dmg/EndRdx(46), DarkWD-Rchg/EndRdx(46)
Level 47: Darkest Night -- DarkWD-ToHitDeb(A), DarkWD-ToHitDeb/EndRdx(48), DarkWD-ToHitdeb/Rchg/EndRdx(48), DarkWD-Rchg/EndRdx(48)
Level 49: Combat Jumping -- LkGmblr-Rchg+(A)
------------
Level 1: Brawl -- Empty(A)
Level 1: Sprint -- Empty(A)
Level 2: Rest -- Empty(A)
Level 1: Fury
Level 4: Ninja Run
Level 2: Swift -- Run-I(A)
Level 2: Hurdle -- Jump-I(A)
Level 2: Health -- Numna-Regen/Rcvry+(A), Mrcl-Rcvry+(46), RgnTis-Regen+(50)
Level 2: Stamina -- P'Shift-End%(A), P'Shift-EndMod/Acc(50), P'Shift-EndMod(50)



Code:
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Posted

I don't think anyone is going to help or really plays this much anymore it seems.


 

Posted

I think most people switched to SS/SD or SS/Fire.

If I were you, I'd move around my slotting to at least get E/N def to the soft-cap (45%) and ideally S/L as well.

Then I'd look at how much recharge I need to run the top SS DPS chains -- I think there's some info in the last few pages of the Scrapper board Rikti Pylon thread about this.

Always keeping an eye on regen/recov.


 

Posted

Hey thanks for the reply. I had already played those two brutes but my ss/wp one always stood out. I just don't know what you mean exactly in how to change it around. Can you explain further, or provide a build with the examples you mentioned?


 

Posted

What about these changes:

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I'm having trouble with this. Yeah I really do want fly/air superiority still but that isn't in this build above.


 

Posted

Quote:
Originally Posted by BloodFairy View Post
I'm having trouble with this. Yeah I really do want fly/air superiority still but that isn't in this build above.
Quote:
Originally Posted by BloodFairy View Post
I don't want the leaping pool really, I just built this with the enhancement in combat jumping in mind. What I really want is flight and air superiority. I have always loved both powers.
I think the issue is that you already picked 4 power pools. If you want flight, you need to drop one of them. For your second build, since you go for s/l defense, it would be convenient to keep combat jumping. I would drop hasten, as willpower does not really need recharge to perform better.

Quote:
Originally Posted by BloodFairy View Post
So I want to know is there any way I can make this more survivable or do you think it will handle things fine as is? I want air superiority and fly, i think this much recharge might drain me too much with the rage and hasten crashes.

If anyone can help here please post. I want survival (good defenses, good regen and recovery) most of all. I think this build might provide that, but I'm not sure, which is why I am asking.
I will just comment on your second build. I think it is good enough. The regeneration can be higher. I made some changes, see the build below.

Quote:
Originally Posted by BloodFairy View Post
I solo too so I won't be able to get any incarnate stuff that I know of on a time table that works for me. I don't ever see people on the hours I play to group as I've never done any group content in the last 4 years, maybe 5.
As you are solo-ing 8-people missions, you can eventually get the incarnate abilities. From my experience, I can get 1 shard every 1 or 2 such missions. If you can play a mission a day, you can get the uncommon alpha slot ability in a month or two, which is not too outrageous if you focus on one character.

Here is your modified second build. It has higher regeneration while keeping the s/l defense soft-capped. I'm not sure if dropping hasten is what you want, but the build does have air superiority and fly now.

Villain Plan by Mids' Villain Designer 1.91
http://www.cohplanner.com/

Click this DataLink to open the build!

Level 50 Magic Brute
Primary Power Set: Super Strength
Secondary Power Set: Willpower
Power Pool: Flight
Power Pool: Fighting
Power Pool: Leadership
Power Pool: Leaping
Ancillary Pool: Soul Mastery

Villain Profile:
Level 1: Punch -- KntkC'bat-Acc/Dmg(A), KntkC'bat-Dmg/EndRdx(3), KntkC'bat-Dmg/Rchg(3), KntkC'bat-Dmg/EndRdx/Rchg(5)
Level 1: High Pain Tolerance -- Numna-Heal(A), Numna-Heal/EndRdx(5), Numna-Heal/Rchg(7)
Level 2: Mind Over Body -- RctvArm-ResDam(A), RctvArm-ResDam/EndRdx(7), RctvArm-ResDam/Rchg(9), RctvArm-ResDam/EndRdx/Rchg(9)
Level 4: Haymaker -- KntkC'bat-Acc/Dmg(A), KntkC'bat-Dmg/EndRdx(11), KntkC'bat-Dmg/Rchg(11), KntkC'bat-Dmg/EndRdx/Rchg(13), Mako-Acc/EndRdx/Rchg(50)
Level 6: Air Superiority -- KntkC'bat-Acc/Dmg(A), KntkC'bat-Dmg/EndRdx(13), KntkC'bat-Dmg/Rchg(15), KntkC'bat-Dmg/EndRdx/Rchg(15)
Level 8: Knockout Blow -- KntkC'bat-Acc/Dmg(A), KntkC'bat-Dmg/EndRdx(17), KntkC'bat-Dmg/Rchg(17), KntkC'bat-Dmg/EndRdx/Rchg(19), BasGaze-Acc/Rchg(27), BasGaze-Rchg/Hold(50)
Level 10: Indomitable Will -- LkGmblr-Rchg+(A), LkGmblr-Def(46), LkGmblr-Def/EndRdx(46)
Level 12: Fast Healing -- Numna-Heal(A), Numna-Heal/EndRdx(19), Numna-Heal/Rchg(21)
Level 14: Fly -- Winter-ResSlow(A)
Level 16: Rise to the Challenge -- Numna-Heal(A), Numna-Heal/EndRdx(21), Numna-Heal/Rchg(23)
Level 18: Rage -- Rec'dRet-ToHit(A), Rec'dRet-ToHit/Rchg(23), RechRdx-I(25)
Level 20: Quick Recovery -- P'Shift-EndMod(A), P'Shift-EndMod/Acc(25), P'Shift-End%(27)
Level 22: Boxing -- KntkC'bat-Acc/Dmg(A), KntkC'bat-Dmg/EndRdx(29), KntkC'bat-Dmg/Rchg(29), KntkC'bat-Dmg/EndRdx/Rchg(31)
Level 24: Tough -- RctvArm-ResDam(A), RctvArm-ResDam/EndRdx(31), RctvArm-ResDam/Rchg(31), RctvArm-ResDam/EndRdx/Rchg(33)
Level 26: Weave -- LkGmblr-Rchg+(A), LkGmblr-Def(33), LkGmblr-Def/EndRdx(33)
Level 28: Heightened Senses -- LkGmblr-Rchg+(A), LkGmblr-Def(34), LkGmblr-Def/EndRdx(34)
Level 30: Maneuvers -- LkGmblr-Rchg+(A), LkGmblr-Def(34), LkGmblr-Def/EndRdx(36)
Level 32: Foot Stomp -- Oblit-Dmg(A), Oblit-Acc/Rchg(36), Oblit-Dmg/Rchg(36), Oblit-Acc/Dmg/Rchg(37), Oblit-Acc/Dmg/EndRdx/Rchg(37), Oblit-%Dam(37)
Level 35: Taunt -- Mocking-Taunt(A), Mocking-Taunt/Rchg(39), Mocking-Taunt/Rchg/Rng(39), Mocking-Taunt/Rng(39)
Level 38: Strength of Will -- S'fstPrt-ResDam/Def+(A)
Level 41: Gloom -- Dev'n-Acc/Dmg(A), Dev'n-Dmg/EndRdx(42), Dev'n-Dmg/Rchg(42), Dev'n-Acc/Dmg/Rchg(42), Dev'n-Acc/Dmg/EndRdx/Rchg(43)
Level 44: Darkest Night -- DarkWD-ToHitDeb/EndRdx(A), DarkWD-Rchg/EndRdx(45), DarkWD-ToHitdeb/Rchg/EndRdx(45), DarkWD-ToHitDeb/Rchg(45)
Level 47: Dark Obliteration -- Posi-Acc/Dmg(A), Posi-Dmg/EndRdx(48), Posi-Dmg/Rchg(48), Posi-Acc/Dmg/EndRdx(48), Posi-Dam%(50)
Level 49: Combat Jumping -- LkGmblr-Rchg+(A)
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Level 1: Brawl -- Empty(A)
Level 1: Sprint -- Empty(A)
Level 2: Rest -- Empty(A)
Level 1: Fury
Level 4: Ninja Run
Level 2: Swift -- Run-I(A)
Level 2: Hurdle -- Jump-I(A)
Level 2: Health -- Numna-Regen/Rcvry+(A), Numna-Heal(40), Numna-Heal/EndRdx(43), Mrcl-Rcvry+(43), RgnTis-Regen+(46)
Level 2: Stamina -- Efficacy-EndMod(A), Efficacy-EndMod/Acc(40), Efficacy-EndMod/Rchg(40)


 

Posted

I didn't softcap defences on my SS/WP brute, and he's still pretty darn survivable.

He's no granite tank, but how survivable do you need to be? I can pop a purple + orange and be the first man into the bowl during a ship raid and stay alive long enough for everyone else to straggle in. Once on a Khan TF the rest of the team faceplanted and I was left by myself with Reichsman and his 4 AV buddies. I lasted quite a while, seemed like forever in fact Seriously though I did last a minute or two, probably about as long as the ice defender's and sonic corr's shield lasted.

I personally am happy with a compromise of survivability and recharge, softcapped everything is not the only way to have a viable brute who can pull his weight on TFs and raids. You're probably going to get a little DEF buffing from team-mates anyway, seems half the playerbase runs maneuvers these days.

Darkest Night and RttC give you serious -tohit, i.e. the other side of the coin to defence.

I found a huge difference after getting all the accolades, all that extra HP is great and boosts the regen nicely.

random advice - Footstomp can slot a KB proc that gives a chance for recharge (forget the name right now) It procs a LOT, highly recommended.