New Cathedral of Pain 2.0 Questions


Adeon Hawkwood

 

Posted

I want to play this but I have a single SG. Last week, I started it up by myself and did recon for about 30 minutes. What is required to play this now? I hear so many things.

Assumptions:

1. SG leader with Raid teleporter and mission computer
2. Participating members do not need to be in the same SG. They can enter the instance from their own SG Raid Telelporter once they are added to the team.
3. A maximum of 8 can enter any instance.
4. Any levels can enter the CoP.


 

Posted

All three team leaders must be members of the leader's SG. All three teams can and must enter the same instance. All players must enter from the Leader's base.


@Roderick

 

Posted

Quote:
Originally Posted by Roderick View Post
All three team leaders must be members of the leader's SG. All three teams can and must enter the same instance. All players must enter from the Leader's base.
What is this about 3 leaders? I entered it by myself last week. Can't I just build a team of 8 and do this?

Are you sure we can't enter from our own SGs?


 

Posted

Quote:
Originally Posted by Residentx_EU View Post
What is this about 3 leaders? I entered it by myself last week. Can't I just build a team of 8 and do this?

Are you sure we can't enter from our own SGs?
The only requirement to start the raid itself is to be in a SG with a raid teleporter and have the mission computer. That said, you're gonna need around 20 - 24 (24 is the max allowed. 3 teams of 8) people to complete it because of how it's designed.

The team leaders in the raid need to be from your SG so people outside your group can access your base. Most of the difficulty lies in the timing required in the first stage of the raid. You have to destroy three objects within 30 seconds of each other. They're spread out too far and the enemies guarding them are far too difficult for just one team to do in the time allowed (you also can't clear the enemies at each way point, then go back and and destroy the objects at your leisure like in the sewer trial).

You can read up on it in more detail here: http://wiki.cohtitan.com/wiki/Cathedral_of_Pain_Trial

Answers to your assumptions in the first post:

1) To start the raid, yes.

2) Participating members do not need to be in your SG to join your group on the raid. However, you can only access the raid from your base. Your team leaders need to be from your own SG so those not in it can access the raid teleporter.

3) The trial is designed for 24 people.

4) Any level can join, and everyone is SKed to 50 (adding a bunch of lowbies will make the raid much more difficult, however).


@Cassie
Cassandra Storm - Ice/Storm Controller


Co-Leader of Legends of Justice

 

Posted

Quote:
Originally Posted by Cassie_Storm View Post
2) Participating members do not need to be in your SG to join your group on the raid. However, you can only access the raid from your base. Your team leaders need to be from your own SG so those not in it can access the raid teleporter.
I agree with everything you've told me except the above. I've noticed that in "unsecure" bases when you add members to your team, they can come into your base and when they hit the SG portal, they'll get a link to my base.


 

Posted

To solve the other 2 teams of 8, I can create a coalition with 2 other SGs and and then they can recruit 8 and come into my base too right?


 

Posted

Any villians on Freedom want to test this with me before production? It's will take 1 hour to if we meet in Cap Au near the SG base portal.


 

Posted

Quote:
Originally Posted by Residentx_EU View Post
I agree with everything you've told me accept the above. I've noticed that in "unsecure" bases when you add members to your team, they can come into your base and when they hit the SG portal, they'll get a link to my base.
Right, that's what I said

So long as you have your base set up to allow teammates access, you're fine. You need to be the team leader for that to work though, which is why it was mentioned the two other team leaders for the raid need to be from your SG. Otherwise people not in your SG won't have a way to access the raid porter.

Quote:
Originally Posted by Residentx_EU View Post
To solve the other 2 teams of 8, I can create a coalition with 2 other SGs and and then they can recruit 8 and come into my base too right?
That depends on if they're bringing they're own people or if they're recruiting people outside of the SG. Coalitions can join and access your base for a raid, yes. If they have members outside of their own SG on their team, though, those members will not be able to access your base.

It's a lot easier if you just designate yourself and two other members in your SG as "raid leaders" for the trial, and have them be the leaders on their teams. This way anyone who wants to help can join your trial and you don't need to worry about setting up coalitions.


@Cassie
Cassandra Storm - Ice/Storm Controller


Co-Leader of Legends of Justice

 

Posted

Let's step through this again....

Leader SG X - 8 members, good to go
Leader SG Y w/coalition - 8 members good to go if of the same SG
Leader SG Z w/coalition - 8 members good to go because on the team with a leader that has a coalition with Leader SG X. All team members inherit leaders status temporarily(sidekicked/exemplared and SGX access)


 

Posted

Quote:
Originally Posted by Residentx_EU View Post
Let's step through this again....

Leader SG X - 8 members, good to go
Leader SG Y w/coalition - 8 members good to go if of the same SG
Leader SG Z w/coalition - 8 members good to go because on the team with a leader that has a coalition with Leader SG X. All team members inherit leaders status temporarily(sidekicked/exemplared and SGX access)
The first two are correct. The last one is not. Coalition team leaders do not grant people outside SG Z access to SG X's base.


@Cassie
Cassandra Storm - Ice/Storm Controller


Co-Leader of Legends of Justice

 

Posted

Quote:
Originally Posted by Residentx_EU View Post
Let's step through this again....

Leader SG X - 8 members, good to go
Leader SG Y w/coalition - 8 members good to go if of the same SG
Leader SG Z w/coalition - 8 members good to go because on the team with a leader that has a coalition with Leader SG X. All team members inherit leaders status temporarily(sidekicked/exemplared and SGX access)
The third team will not work. In order to enter a particular base an individual player must meet one of three requirements (assuming correct permissions set by base owner):
1. Is a member of the SG
2. Is a member of an SG that is coalitioned to the SG that owns the base
3. Is on a team with a leader who is a member of the SG.

If I'm reading your setup correctly the option used for the third team (on a team with a leader who is a member of a SG that is coalitioned to the SG that owns the base) will not work. You can enter the base of your team leader but cannot enter the base of an SG coalitioned to your team leader (unless you have permission to enter it normally).


 

Posted

10 is the minimum level for CoP, FYI


 

Posted

1. SG leader with Raid teleporter and mission computer
Yes.

2. Participating members do not need to be in the same SG. They can enter the instance from their own SG Raid Telelporter once they are added to the team.
Yes and no. They don't need to be in the same SG, but they all have to enter from the same base. That means they all have to be able to ENTER the same base. Firstly, if it's a blue side base, they must be either HERO or VIGILANTE alignment. Also, they must:
- Either be a member of the SG with the raid teleporter...
OR be on a team with the team leader being in that SG...
OR be in an SG that is coalitioned with that SG.

3. A maximum of 8 can enter any instance.
A maximum of *24* can enter the instance.

4. Any levels can enter the CoP.
Dunno, but the enemy levels are fixed so if you go in with a bunch of level 40's it would be really really bad.

What is this about 3 leaders? I entered it by myself last week. Can't I just build a team of 8 and do this?
Well, I don't know the smallest number that have completed it, but I have been on more than one raid that had 24 players and still failed. I SERIOUSLY doubt that eight could do it. Perhaps if you had 8 toons all normally capable of soloing AV's.


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