Force Feedback Proc in Repel?
Can't say for sure, but I believe that, like any other toggle, it will only have a chance to fire once every ten seconds.
I have no idea whether it would require that a target be in range or not.
Where to now?
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The MFing Warshade | The Last Rule of Tanking | The Got Dam Mastermind
Everything Dark Armor | The Softcap
don'T attempt to read tHis mEssaGe, And believe Me, it is not a codE.
Can't say for sure, but I believe that, like any other toggle, it will only have a chance to fire once every ten seconds.
I have no idea whether it would require that a target be in range or not. |
Only way to be sure is to test it though.
Can't say for sure, but I believe that, like any other toggle, it will only have a chance to fire once every ten seconds.
I have no idea whether it would require that a target be in range or not. |
The fact that Repel will push its targets out of range doesn't help, either.
http://www.fimfiction.net/story/36641/My-Little-Exalt
I guess, then, that its saving grace is that when you first turn the power on it will check against every enemy in range. Which could be a lot.
Where to now?
Check out all my guides and fiction pieces on my blog.
The MFing Warshade | The Last Rule of Tanking | The Got Dam Mastermind
Everything Dark Armor | The Softcap
don'T attempt to read tHis mEssaGe, And believe Me, it is not a codE.
Yep Repel is screwed on the proc front for the reasons mentioned.
Additional random fact. Repel (and clones like Repulsion Field) is the only power I know of that has a locked-in knockback strength. Enemies that are higher or lower level than you don't fly a shorter or (I think, based on observation) longer distance. I'm not even sure enhancing it for knockback distance does anything.
It does need a target. Not only that, but it needs a target in range at the 10-second interval. The 10-second interval keeps counting continuously, but if you don't have a target in range at the right time, it still won't proc, and the next cycle will start. So, you could have 19.99 seconds between attempts at the proc.
The fact that Repel will push its targets out of range doesn't help, either. |
Let the Repel enthusiasts commence with their defense!
Statesmonkey Sez: Lighten up! It's a game, for Lincoln's sake!
Also: Six years of casual play begins to look an awful lot like one year of hardcore play.
The market & invention forum didn't know, so I'm popping over here with my question:
If I put the Force Feedback +Recharge Proc into Repel, does it check its chance to activate on a continual basis, or only when a foe runs into the field?
Help me, Obi-Wan! You're my only hope!
Statesmonkey Sez: Lighten up! It's a game, for Lincoln's sake!
Also: Six years of casual play begins to look an awful lot like one year of hardcore play.