Force Feedback Proc in Repel?


Carnifax_NA

 

Posted

The market & invention forum didn't know, so I'm popping over here with my question:

If I put the Force Feedback +Recharge Proc into Repel, does it check its chance to activate on a continual basis, or only when a foe runs into the field?

Help me, Obi-Wan! You're my only hope!


Statesmonkey Sez: Lighten up! It's a game, for Lincoln's sake!
Also: Six years of casual play begins to look an awful lot like one year of hardcore play.

 

Posted

Quote:
Originally Posted by Dechs Kaison View Post
Can't say for sure, but I believe that, like any other toggle, it will only have a chance to fire once every ten seconds.

I have no idea whether it would require that a target be in range or not.
Theoretically it should need people within range, which is going to be a bit of an issue given what it does.

Only way to be sure is to test it though.


 

Posted

Quote:
Originally Posted by Dechs Kaison View Post
Can't say for sure, but I believe that, like any other toggle, it will only have a chance to fire once every ten seconds.

I have no idea whether it would require that a target be in range or not.
It does need a target. Not only that, but it needs a target in range at the 10-second interval. The 10-second interval keeps counting continuously, but if you don't have a target in range at the right time, it still won't proc, and the next cycle will start. So, you could have 19.99 seconds between attempts at the proc.

The fact that Repel will push its targets out of range doesn't help, either.


http://www.fimfiction.net/story/36641/My-Little-Exalt

 

Posted

Yep Repel is screwed on the proc front for the reasons mentioned.

Additional random fact. Repel (and clones like Repulsion Field) is the only power I know of that has a locked-in knockback strength. Enemies that are higher or lower level than you don't fly a shorter or (I think, based on observation) longer distance. I'm not even sure enhancing it for knockback distance does anything.


 

Posted

Quote:
Originally Posted by Fleeting Whisper View Post
It does need a target. Not only that, but it needs a target in range at the 10-second interval. The 10-second interval keeps counting continuously, but if you don't have a target in range at the right time, it still won't proc, and the next cycle will start. So, you could have 19.99 seconds between attempts at the proc.

The fact that Repel will push its targets out of range doesn't help, either.
Sigh. Thanks for the info, FW. I was looking for a reason to take Repel now that my Kin guy has a couple extra power slots. I guess I still don't have one. :/

Let the Repel enthusiasts commence with their defense!


Statesmonkey Sez: Lighten up! It's a game, for Lincoln's sake!
Also: Six years of casual play begins to look an awful lot like one year of hardcore play.