Confused about Numina's Convalescence Regen/Recovery Proc


Berzerker_NA

 

Posted

I'm playing a Mercs/Storm MM, and I put the Numina's Convalescence Regen/Recovery proc on my O2 Boost power, but it isn't doing anything at all.

If I use it to heal a henchman, and then go into the henchman's Combat Attributes screen, it doesn't show that he's getting any boost at all to his regeneration or recovery. Neither one. Looking in my Combat Attributes, I'm not getting a bonus either. The proc is having absolutely no effect on anything at all. Can someone help me understand what is going on? I'm assuming I'll need a respec soon.


 

Posted

Just like the in-game description shows, "Adds a 20.0% bonus to regeneration rate and a 10.0% bonus to endurance recovery rate for 120 seconds." This applies to you, not pets -- but a proc like this is wasted in a click-type power like O2 Boost, because it will only check to "fire off" whenever you use the power.

Most people elect to put that (and the other related procs from the Miracle and Regenerative Tissue sets) IO into the Fitness pool "Health" power, as then it will try to activate every 10 seconds continuously.


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Posted

I was assuming it would apply to the power's target. So, I put it on a targeted heal so I could apply the effect to other players.

Anyway, it's not affecting the targets (using it on a henchman was just a way to test that), and it's not affecting me either. It just plain isn't affecting anyone.


 

Posted

Quote:
Originally Posted by Berzerker_NA View Post
I was assuming it would apply to the power's target. So, I put it on a targeted heal so I could apply the effect to other players.

Anyway, it's not affecting the targets (using it on a henchman was just a way to test that), and it's not affecting me either. It just plain isn't affecting anyone.
No, it does not affect the targets -- the proc's 'target' is YOU.

As far as its effect, have you actually checked your Combat Statistics window to verify? You will see "Numina's Convalescence: Regeration/Recovery" under your Regeration Rate and Recovery Rate headings (both of which can be found under the "Base" category of your Combat Stats).

The proc works perfectly as designed -- I'm looking at one of my many toons with this slotted (as I mentioned, into Health) right now, and I see the effects.


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Posted

Quote:
Originally Posted by Berzerker_NA View Post
and it's not affecting me either. It just plain isn't affecting anyone.
Please tell us how you are checking that. My procs have been working perfectly.
oops, you said by checking Combat Attributes. That's weird. Mine are working fine. Did you check in the 120 seconds after using the power?


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Posted

Quote:
Originally Posted by Berzerker_NA View Post
I was assuming it would apply to the power's target. So, I put it on a targeted heal so I could apply the effect to other players.

Anyway, it's not affecting the targets (using it on a henchman was just a way to test that), and it's not affecting me either. It just plain isn't affecting anyone.
When you use O2 Boost with the Proc in it, for the next 120 seconds the effects should show up in the Combat Attributes like this:


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Posted

1 hp/second? Wow, it does a lot less than I thought it did.


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Posted

Remember that that's based on max HP, so it will scale based on AT and level. A level 50 tank will get 3.25 hp/sec with no bonus HP. Other ATs and lower levels will get less.


@Roderick

 

Posted

Quote:
Originally Posted by Zombie Man View Post
When you use O2 Boost with the Proc in it, for the next 120 seconds the effects should show up in the Combat Attributes like this:

Oh. Now I see it. I'm not really good at taking screenshots, but yeah I can see it where you said it would be.

Sweet! Maybe I won't be needing that respect after all!


 

Posted

Quote:
Originally Posted by Berzerker_NA View Post
Sweet! Maybe I won't be needing that respect after all!
Or maybe you will. Unless you're consistently using O2 Boost at least once per 120 seconds, you're not getting your moneys worth from the IO. Also, it doesn't really make sense (to me) to have it in a power that costs END anyway. You're paying END to boost your recovery. Finally, after a fight ends and you're down HP and END, are you going to remember to zap someone with O2 Boost to keep your regen and recovery up?


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Posted

Numina's Convalescence Unique is NOT a 'Proc', it is PERMANENT if placed in Health, and if placed in a click power it is active for 120 seconds after the power is activated, on the caster only.


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Posted

Quote:
Originally Posted by Roderick View Post
Remember that that's based on max HP, so it will scale based on AT and level. A level 50 tank will get 3.25 hp/sec with no bonus HP. Other ATs and lower levels will get less.
Even with high HP it does less than what it is worth. Hence the reason I only buy the IO to sell it at a higher price. It just doesn't seem worth it to me.


 

Posted

Quote:
Originally Posted by Weatherwoman View Post
Numina's Convalescence Unique is NOT a 'Proc', it is PERMANENT if placed in Health, and if placed in a click power it is active for 120 seconds after the power is activated, on the caster only.
That is debatable, but player consensus calls it a Proc. Mechanically, it functions more like other Special IOs that are definitely Procs than it does like Special IOs that are definitely not Procs and act just like single item Global Sets.

Think of it this way, it has a 'chance' to 'go off' when a power is activated, only, it's 'chance' is 100%.

That is unlike 'Global' Special IOs which are always on whether the power is activated or not or even greyed out.

Like Procs, Numina's and other 'Proc120s' never shut off through exemplaring, unlike Global IOs. Like Procs, Numina's must be in a power thats 'on' for it to 'work.'

That's why they're called Procs.


See the discussion of terminology here: paragonwiki.com/wiki/Ios#Special_IOs_from_Sets


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Posted

I wouldn't focus on the regen rate unless you were a regen associated toon like Regeneration or Willpower.

The +recovery is where the money's at. Much when it's stacked with other IO bonused percentages to recov, and with a miracle combination.


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Posted

Quote:
Originally Posted by Orion_Zidane View Post
I wouldn't focus on the regen rate unless you were a regen associated toon like Regeneration or Willpower.
Interestingly, those powersets are where I don't even bother with regen bonuses. If I already have 600%, another 10 won't be noticeable.

I only build for regen on a tank (to capitalize on the high hit points) who's already pretty tough due to other reasons (resistance or defense).


Quote:
The +recovery is where the money's at. Much when it's stacked with other IO bonused percentages to recov, and with a miracle combination.
Seriously. A difference of 10 or 15% recovery can make or break a build.


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Posted

Yeah. It's for a /Storm build, so the extra recovery is really worth it.


Quote:
Originally Posted by Ironblade View Post
Or maybe you will. Unless you're consistently using O2 Boost at least once per 120 seconds, you're not getting your moneys worth from the IO. Also, it doesn't really make sense (to me) to have it in a power that costs END anyway. You're paying END to boost your recovery. Finally, after a fight ends and you're down HP and END, are you going to remember to zap someone with O2 Boost to keep your regen and recovery up?
I agree that a respec would still be desireable, but I think I'll be ok waiting for the next COX update and using a freespec. Right now, pretty much the only time I ever find myself needing the extra recovery is when I'm firing off a lot of heals. The toon is a MM, so I use the heal power a lot even in single player.


 

Posted

Quote:
Originally Posted by Berzerker_NA View Post
Maybe I won't be needing that respect after all!
lol


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