Potential Polearm Powerset?


AzureSkyCiel

 

Posted

Good points Jade.

Maybe rather than flashy swinging then a more conservate two handed style based around swipes, sweeps and thrusts. There might be some clipping with the other hand, unless you can add two nodes to the weapon, one for each hand.


 

Posted

Quote:
Originally Posted by Jade_Dragon View Post
The problem is that a staff or polearm set as we envision it really would be a complicated thing to animate. The problem is that it isn't JUST held in both hands. It is constantly switched from one hand to another. This is (as I understand it) impossible with the current game engine. The weapon has to be "attached" to one hand as a node, you couldn't animate it "flying" to where the other hand would generically be, and even if you could it would likely miss it, especially with our scalable characters.
I'm almost certain the War Mace (or was it battle axe? I wouldn't know as I'd never touch either of those sets) Taunt power tosses the war mace back and forth between hands (completely leaving the the physical grasp of one hand to the next)


 

Posted

Quote:
Originally Posted by DreadShinobi View Post
I'm almost certain the War Mace (or was it battle axe? I wouldn't know as I'd never touch either of those sets) Taunt power tosses the war mace back and forth between hands (completely leaving the the physical grasp of one hand to the next)
If this is true, then Staff is WAY easier than I believed.

As I said, though, it's possible in theory that you can "anchor" a weapon on one hand, but make it fly to the other in a sort of path that takes it to that location. Since the hands will be in a somewhat predictable location relative to each other in an animation, it should be possible to make it look like the weapon is attached to the other hand. But if the scaling throws that off, then what you should see is the weapon fly to a point NEAR that hand, and then stop as if caught and hang in midair. This is likely what the devs think looks bad.

In a fast, fluid animation, though, it might not even be noticable. For instance, in a true "twirling" of a staff it should rotate around two points, as you switch it from one hand to another. If they're close enough together the figure eight motion shouldn't really be noticable. However, it is impossible for the staff to rotate around a single point 360 degrees, since the human hand won't do that. The animation COULD make it do that, though, and the physics of it could just be ignored.

And mind you, that's still a guess. While there are plenty of attacks that have something fly off a weapon, I'm trying to think of one in which the weapon itself leaves your hand, and I can't think of one. (Unless it is put up, of course)

Ah, ah, Dual Pistols, of course! There's a Dual Pistols attack where you throw the pistol into the air and then catch it, am I right? (It's either Executioner's Shot or Piercing Rounds, I think) So that shows a weapon CAN leave the hand. It has to return to the same hand, though, at least by the time the animation ends.


 

Posted

you know, I really wish I had a camera..
I've actually had ideas in mind for the animations that wouldn't have the spear leave the hands except for lunging feint, I've even practiced with it while treating my hands as the boxing gloves character models have.
You may now all call me a dork.


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Posted

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Originally Posted by Premonitions View Post
Dork
Beat me to it...

;_;


 

Posted

Polearm or Spear set should be very possible. We already have warriors throwing spears.


What's left is to normalize all Assassin Strikes and improve Stalker's old sets (Claw, MA and EM)! You don't need to bring back the missing PbAoE attack. You just need to make the existing ones better! For example, make Slice a WIDER and LONGER cone.

 

Posted

Perhaps it's time for me to work with a few friends and make that Polearm instructional video I have thought of for 10 years..............