Winter's Gift 20% should be slotted where?
And does it protect against slow movement as well as -recharge.
Slotted it in superjump and combat attributes show 20% recharge protection even when sj not on, but I noticed today that when I activated sj a little icon flashed on in the powers/buff display near the hp bar. Unfortunately I noticed it just as I changed to combat jump and I have not been able to get it back. Can someone confirm this is an always on power? Recommendation on where I should slot it? And explain just what it does? -I was hoping for move protection as well as recharge protection, eg vs cold attacking marksman and ppd glue attacks. Is there something else that would protect vs slow movement (do not know why it bothers me so much)? Just general status protection or something more specific? How much time and energy have I wasted getting 5 for my toons that seem more affected by slow downs...? |
Yes, the appearance of the icon is wonky and not to be trusted.
Yes, it's always on once slotted unless you exemplar more than three levels under the level of the enhancement.
It works by reducing the amount of -Recharge or -Speed by 20%. It is not status protection, just resistance.
If you have Fly, put it there, since Fly doesn't need a Fly enhancement to hit the flightspeed cap. Otherwise, burn a enhancement slot and put it into any old travel power you have in order to carry it.
You get complete protection from slow debuffs and immob mezzing by taking Teleport, which isn't affected by such things.
Geas of the Kind Ones is an excellent remedy for being hit with -Recharge.
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Winter's Gift IO recipe = global, so always on (with typical global exceptions.)
Instead of relying on icons, look at your combat attributes (Powers - Combat Attributes.) Debuff Resistance: Recharge Time Resist: 20% from Winter's Gift Slow Resist.
The ones I most often take it on are Khelds, and slot it (and 3 resists) in White Dwarf. *shrug* Put it where it fits for you.
Thanks Zombie, and another doh! to me for forgetting tp
And thanks Bill, it was your guide that convinced me I need WG so prepared to do a lot of present opening come christmas. I learnt to hate email as I sent canes to my lower lvl toons to try and get the lowest lvl possible recipes.
Hey devs, stack salvage in emails? Sometimes I'd like to just play the game :P
I'd seen it in my combat attributes, but wondered if the slow movement resist wasn't working -guess 20% less with double stacked glue is still a lot.
Now to work out which toons NEED the protection -and yes my ws and pb have claimed one each.
Thanks Zombie, and another doh! to me for forgetting tp
![]() And thanks Bill, it was your guide that convinced me I need WG so prepared to do a lot of present opening come christmas. I learnt to hate email as I sent canes to my lower lvl toons to try and get the lowest lvl possible recipes. Hey devs, stack salvage in emails? Sometimes I'd like to just play the game :P I'd seen it in my combat attributes, but wondered if the slow movement resist wasn't working -guess 20% less with double stacked glue is still a lot. Now to work out which toons NEED the protection -and yes my ws and pb have claimed one each. |
Fly is a good place to toss it now, since Fly's speed is so high it caps itself without slotting.
Dispari has more than enough credability, and certainly doesn't need to borrow any from you.
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Another good candidate is recall friend.
A lot of characters of mine picked up that power, after inherent stamina respecs. Just to use it as a WG mule.

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Dispari has more than enough credability, and certainly doesn't need to borrow any from you.
|
And does it protect against slow movement as well as -recharge.
Slotted it in superjump and combat attributes show 20% recharge protection even when sj not on, but I noticed today that when I activated sj a little icon flashed on in the powers/buff display near the hp bar. Unfortunately I noticed it just as I changed to combat jump and I have not been able to get it back.
Can someone confirm this is an always on power?
Recommendation on where I should slot it?
And explain just what it does? -I was hoping for move protection as well as recharge protection, eg vs cold attacking marksman and ppd glue attacks.
Is there something else that would protect vs slow movement (do not know why it bothers me so much)? Just general status protection or something more specific?
How much time and energy have I wasted getting 5 for my toons that seem more affected by slow downs...?