My Daemon/Pain Build


EricHough

 

Posted

Ok,

Just coming back to the game after a long absence, and have read some real nice guides.

This is my build (with SO's for ease). Am I on track here? What can I improve on? And which Invention Sets should I be looking at? (I'm currently at lvl 26 or 27....


Villain Plan by Mids' Villain Designer 1.91
http://www.cohplanner.com/

Click this DataLink to open the build!

Daemon Imp: Level 50 Magic Mastermind
Primary Power Set: Demon Summoning
Secondary Power Set: Pain Domination
Power Pool: Flight
Ancillary Pool: Heat Mastery

Villain Profile:
Level 1: Summon Demonlings -- Acc(A), Acc(3), EndRdx(3), Dmg(5), Dmg(5), Dmg(7)
Level 1: Nullify Pain -- RechRdx(A), RechRdx(7), EndRdx(9), Heal(9), Heal(11), Heal(11)
Level 2: Lash -- Acc(A), EndRdx(17), Dmg(23), Dmg(50)
Level 4: Corruption -- Acc(A), EndRdx(23), Dmg(25), Dmg(50)
Level 6: Enchant Demon -- EndRdx(A)
Level 8: Soothe -- RechRdx(A), EndRdx(31), EndRdx(33), Heal(33), Heal(34)
Level 10: Share Pain -- RechRdx(A), RechRdx(34), Heal(34), Heal(36)
Level 12: Summon Demons -- Acc(A), Acc(13), EndRdx(13), Dmg(15), Dmg(15), Dmg(17)
Level 14: Hover -- Flight(A)
Level 16: Fly -- Flight(A)
Level 18: Hell on Earth -- Acc(A), Acc(19), RechRdx(19), RechRdx(21), Dmg(21), Dmg(33)
Level 20: Conduit of Pain -- EndRdx(A)
Level 22: Group Fly -- Flight(A)
Level 24: Enforced Morale -- RechRdx(A), EndRdx(43)
Level 26: Summon Demon Prince -- Acc(A), Acc(27), EndRdx(27), Dmg(29), Dmg(29), Dmg(31)
Level 28: World of Pain -- RechRdx(A), RechRdx(31), ResDam(40), ResDam(42), ResDam(42), ToHit(42)
Level 30: Suppress Pain -- Heal(A), Heal(43), Heal(43)
Level 32: Abyssal Empowerment -- EndRdx(A)
Level 35: Anguishing Cry -- Acc(A), Acc(36), RechRdx(36), RechRdx(37), DefDeb(37), EndRdx(37)
Level 38: Painbringer -- RechRdx(A), RechRdx(39), RechRdx(39), EndMod(39), EndMod(40), EndMod(40)
Level 41: Fire Blast -- Acc(A), EndRdx(45), Dmg(45), Dmg(46)
Level 44: Char -- Acc(A), EndRdx(45), Dmg(46), Dmg(46)
Level 47: Rise of the Phoenix -- EndMod(A), EndMod(48), Heal(48), Heal(48)
Level 49: Fire Ball -- Acc(A), Dmg(50)
------------
Level 1: Brawl -- Acc(A)
Level 1: Sprint -- Run(A)
Level 2: Rest -- RechRdx(A)
Level 1: Supremacy
Level 4: Ninja Run
Level 2: Swift -- Flight(A)
Level 2: Hurdle -- Jump(A)
Level 2: Health -- Heal(A)
Level 2: Stamina -- EndMod(A), EndMod(25)


 

Posted

I won't call myself an expert (not even close) as I just rolled my first MM and I'm also playing a DS/Pain (lvl 30 currently). Personally I pushed Share the pain much later in the build (haven't taken it yet, likely at 41). I did not take the player rez power yet either (may never take it). I decided to take the leadership pool instead (Maneuvers, Assault, and Tactics). I probably don't need all 3, but I figured what the heck, I have my own team so why not.

I think it all depends on the type of MM you're building. If you want a "Tankermind" then you're likely to build different than a MM who wants to sit in the back and direct his henchmen.

As for sets, I'm still trying to figure that one out. Blood mandate from the pet sets is nice, and I think I'll 6 slot that at least once, maybe even twice. I'm putting all 4 of the "aura" enhancements into Hell on Earth. The auras are nice and provide a total of 20% resists and 10% def for the pets. Stack that with the inherent resists, ember demon resist aura, World of Pain, and maneuvers and hopefully the little guys will stay alive long enough most of the time. I can't enh in HoE much that way, but my thinking was that the improved survivability would make up for it and allows me to use the slots in the other pets for maximum benefit.

I doubt I've helped much, but there it is anyway...

Killdash Nine


 

Posted

Change Pain Bringer to 3x heal rather than 3x endurance modification. Swap the order of RotP and Fireball, and grant more sockets to Fireball upon swapping them (4 at least).

I also recommend taking Crack Whip, especially when leveling. This was my most useful whip attack.


 

Posted

When it comes to IO sets for MM's keep mind that none of the set bonuses are going to apply to the pets, barring the special pet IO's (which actually give the MM an aura that affects the pets rather than directly affecting them). Unless you are trying to stack up DEF so you can softcap your MM in some way the only bonuses that really matter are recharge, hp and regen.

I would not bother with full sets for the pet summoning powers - most of the set bonuses are not all that great in the first place. Instead, I would recommend frankenslotting IO's to maximize enhancment values so you can cap damage and get good accuracy and end reduction (which the tier 2 and 3 demons really need) in 4-5 slots. Then you can use any remaining slots for procs or things like heal enhancements in the demons, which will boost your ember demon's heals quite a bit, or you can just live with 5 or so slots in the pets - the problem with the demons is that they all have such a variety of attacks even in the same tier that it's hard to slot a proc that will benefit all of them.

The demon prince is also a special case - not all of his attacks are actually affected by the pet set IO's as ehancements from those IO's are only passed through to pet powers that do damage - so shiver at least won't be enhanced by pet damage IO's and I am not sure about other attacks. In my demon/pain MM I ended up using 4 slots for mixed acc/dam/end slotting with pet IO's and then I slotted a common accuracy and end reduction in my demon prince.

Here is my current demon/pain MM who is L37. My goal currently is to stack up recharge so I can get both world of pain and anguishing cry up as often as possible. I skipped share pain and just took the first two heals but YMMV on that - I spent my early levels duoing with my brothers demon/pain MM and with both of us stacking up suppress pain (for about 750% regen) and world of pain (for +34% res to all) on the demons, the AE heal was good enough in most cases. Even solo I find that by the time I would need the bigger heal from share pain its usually to late - better to use soothe and nullify pain more often.

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Globals: @Midnight Mystique/@Magik13

 

Posted

Quote:
Originally Posted by EricHough View Post
The demon prince is also a special case - not all of his attacks are actually affected by the pet set IO's as ehancements from those IO's are only passed through to pet powers that do damage - so shiver at least won't be enhanced by pet damage IO's and I am not sure about other attacks. In my demon/pain MM I ended up using 4 slots for mixed acc/dam/end slotting with pet IO's and then I slotted a common accuracy and end reduction in my demon prince.
I've also gotten good results from slotting Slow sets in the demon prince -- since he's all ice, pretty much everything he does (except for Frozen Aura) has a slow effect, so it complements nicely. As a bonus, Impeded Swiftness has a chance for smashing proc and Pacing of the Turtle has a chance for -rech (20%) proc.

In my experience, Acc/Slow, Dam/Slow, Acc/End and proc from Pacing of the Turtle plus the Acc/Dam and Acc/Dam/End from Blood Mandate is pretty sweet. You also get a bit of recovery and accuracy for your actual mastermind, which is always helpful.


 

Posted

One other bit -- that -Recharge proc coupled with the prince's always-on Chilling Embrace can make for some pretty sweet damage mitigation.