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Posts
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Joined
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Ok,
Just coming back to the game after a long absence, and have read some real nice guides.
This is my build (with SO's for ease). Am I on track here? What can I improve on? And which Invention Sets should I be looking at? (I'm currently at lvl 26 or 27....
Villain Plan by Mids' Villain Designer 1.91
http://www.cohplanner.com/
Click this DataLink to open the build!
Daemon Imp: Level 50 Magic Mastermind
Primary Power Set: Demon Summoning
Secondary Power Set: Pain Domination
Power Pool: Flight
Ancillary Pool: Heat Mastery
Villain Profile:
Level 1: Summon Demonlings -- Acc(A), Acc(3), EndRdx(3), Dmg(5), Dmg(5), Dmg(7)
Level 1: Nullify Pain -- RechRdx(A), RechRdx(7), EndRdx(9), Heal(9), Heal(11), Heal(11)
Level 2: Lash -- Acc(A), EndRdx(17), Dmg(23), Dmg(50)
Level 4: Corruption -- Acc(A), EndRdx(23), Dmg(25), Dmg(50)
Level 6: Enchant Demon -- EndRdx(A)
Level 8: Soothe -- RechRdx(A), EndRdx(31), EndRdx(33), Heal(33), Heal(34)
Level 10: Share Pain -- RechRdx(A), RechRdx(34), Heal(34), Heal(36)
Level 12: Summon Demons -- Acc(A), Acc(13), EndRdx(13), Dmg(15), Dmg(15), Dmg(17)
Level 14: Hover -- Flight(A)
Level 16: Fly -- Flight(A)
Level 18: Hell on Earth -- Acc(A), Acc(19), RechRdx(19), RechRdx(21), Dmg(21), Dmg(33)
Level 20: Conduit of Pain -- EndRdx(A)
Level 22: Group Fly -- Flight(A)
Level 24: Enforced Morale -- RechRdx(A), EndRdx(43)
Level 26: Summon Demon Prince -- Acc(A), Acc(27), EndRdx(27), Dmg(29), Dmg(29), Dmg(31)
Level 28: World of Pain -- RechRdx(A), RechRdx(31), ResDam(40), ResDam(42), ResDam(42), ToHit(42)
Level 30: Suppress Pain -- Heal(A), Heal(43), Heal(43)
Level 32: Abyssal Empowerment -- EndRdx(A)
Level 35: Anguishing Cry -- Acc(A), Acc(36), RechRdx(36), RechRdx(37), DefDeb(37), EndRdx(37)
Level 38: Painbringer -- RechRdx(A), RechRdx(39), RechRdx(39), EndMod(39), EndMod(40), EndMod(40)
Level 41: Fire Blast -- Acc(A), EndRdx(45), Dmg(45), Dmg(46)
Level 44: Char -- Acc(A), EndRdx(45), Dmg(46), Dmg(46)
Level 47: Rise of the Phoenix -- EndMod(A), EndMod(48), Heal(48), Heal(48)
Level 49: Fire Ball -- Acc(A), Dmg(50)
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Level 1: Brawl -- Acc(A)
Level 1: Sprint -- Run(A)
Level 2: Rest -- RechRdx(A)
Level 1: Supremacy
Level 4: Ninja Run
Level 2: Swift -- Flight(A)
Level 2: Hurdle -- Jump(A)
Level 2: Health -- Heal(A)
Level 2: Stamina -- EndMod(A), EndMod(25) -
This is what I'm currently working with....
I didn't put in any invention slots, but am using Single Origin slots, just as a guidance as to what I should be looking for....
Hero Plan by Mids' Hero Designer 1.90
http://www.cohplanner.com/
Click this DataLink to open the build!
Milo: Level 50 Natural Blaster
Primary Power Set: Dual Pistols
Secondary Power Set: Devices
Power Pool: Flight
Power Pool: Leadership
Ancillary Pool: Munitions Mastery
Hero Profile:
Level 1: Dual Wield -- Acc(A), EndRdx(3), RechRdx(5), Dmg(13), Dmg(31), Dmg(40)
Level 1: Web Grenade -- RechRdx(A)
Level 2: Empty Clips -- Acc(A), EndRdx(3), RechRdx(7), Dmg(17), Dmg(34), Dmg(40)
Level 4: Pistols -- Acc(A), EndRdx(5), RechRdx(7), Dmg(13), Dmg(34), Dmg(43)
Level 6: Swap Ammo
Level 8: Bullet Rain -- Acc(A), EndRdx(9), RechRdx(9), Dmg(17), Dmg(34), Dmg(43)
Level 10: Targeting Drone -- EndRdx(A), ToHit(11), ToHit(15)
Level 12: Suppressive Fire -- Acc(A), EndRdx(19), RechRdx(21)
Level 14: Fly -- Flight(A)
Level 16: Caltrops -- Slow(A)
Level 18: Executioner's Shot -- Acc(A), EndRdx(19), RechRdx(21), Dmg(37), Dmg(37)
Level 20: Cloaking Device -- EndRdx(A)
Level 22: Maneuvers -- EndRdx(A), DefBuff(23), DefBuff(23)
Level 24: Tactics -- EndRdx(A), ToHit(25), ToHit(25)
Level 26: Piercing Rounds -- Acc(A), EndRdx(27), RechRdx(27), Dmg(31), Dmg(31), Dmg(42)
Level 28: Trip Mine -- Acc(A), Dmg(29), Dmg(29), Dmg(43)
Level 30: Assault -- EndRdx(A)
Level 32: Hail of Bullets -- Acc(A), EndRdx(33), RechRdx(33), Dmg(33), Dmg(37), Dmg(45)
Level 35: Time Bomb -- Acc(A), RechRdx(36), Dmg(36), Dmg(36), Dmg(46)
Level 38: Gun Drone -- Acc(A), EndRdx(39), RechRdx(39), Dmg(39), Dmg(40)
Level 41: Body Armor -- ResDam(A), ResDam(42), ResDam(42)
Level 44: Surveillance -- Acc(A), EndRdx(45), DefDeb(45), DefDeb(46)
Level 47: LRM Rocket -- Acc(A), EndRdx(48), RechRdx(48), Dmg(48), Dmg(50)
Level 49: Vengeance -- ToHit(A), DefBuff(50), Heal(50)
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Level 1: Brawl -- Acc(A)
Level 1: Sprint -- Run(A)
Level 2: Rest -- RechRdx(A)
Level 1: Defiance
Level 6: Cryo Ammunition
Level 6: Incendiary Ammunition
Level 6: Chemical Ammunition
Level 4: Ninja Run
Level 2: Swift -- Flight(A)
Level 2: Hurdle -- Jump(A)
Level 2: Health -- Heal(A), Heal(46)
Level 2: Stamina -- EndMod(A), EndMod(11), EndMod(15) -
I play with a TA/Arch defender with my Ice/Energy Melee Tank, and let me tell you with Glue and Chilling Embrace, the mobs barely move from around me. I can keep them nice and clustered, they are REAL slow, and tend to drop pretty fast. The other nice thing is that with Energy Melee, I can hit the slick myself, and allow the TA to keep up with the debuffing.
Great guide. -
Villain group Name: The Parliament
Website: The Parliament Forum
Leader or Recruiting Officers: Brushfire., Brother Pall, Cat Six, Lady Garghul, Odium Faustus, Doctor Prometheus
Preferred Method of contact: in-game email, Forum PM, Posting to: our Recruitment Forum
Villain group Description:
The Parliament is made up of various internal subgroups, (listed below) brought together under the one purpose to rule Paragon City, and to destroy the Restore Paragon Congress. The subgroups are listed below
Think Tank aka The Ministry of Covert Planning and Propaganda
Group assigned to thinking up the mad schemes and plans for the group. These are the people making the big plans, and asking the other branches for their talents.
The Shop aka The Ministry of Infrastructure and Project Implementation
Group assigned to research and development for all the groups needs. Whether it is a neural scrambler, or a warding crystal against demons, it'll be the stuff used as tools for the Parliament's plans.
Wet Works aka The Ministry of Parliamentary Security or The Ministry of Peace (Piece?)
Group assigned to doing all the dirty stuff for the Parliament from demolitions, kidnappings, to assassinations. This may comprised of villains working as organized strike teams, or lone assassins. This work can blur over to the earners, but typically it is for brutal, violent efforts to keep people fearful of the Parliament and provide the muscle for getting the big jobs done devised by the Think Tank.
Earners aka The Ministry of Financial Acquisitions
Group assigned to gaining capital for the group. This is not only financial sources, but also political favors. These are the folks not only working on robberies, laundering money, and stealing, but also responsible for corrupting public officials and law enforcement. These are the villains also sowing the seeds of political favors to be collected at a later time when the Parliament needs strings pulled.
[NOTE: We are in a coalition with several other excellent role-playing groups. If the Parliament is not for you, be sure to check out other role playing villain groups at RolePlayers Congress: www.rpcongress.com ] -
Sorry if this question has been asked, but there are a TON of questions out there. First off, Manticore, you rock. Once of the most engaging things about CoH, is the back story. I love how the plot lines have grown from lower levels through the upper. I was especially impressed with the whole Lost/Rikti connection. (I actually started to figure it out as I went through it, and when I was right, I got goose pimples).
My question is there....what is there for the lvl 50's to do, after 50? Are there plans in the works to give us "stuff/content"?
There have been rumors that there my be an expansion beyond 50, or that there would be space adventures?
Could one logically assume that if this rumor was correct, that the fight may be taken to the Rikti homeworld? -
Only thing that I see as mission are all the Kheldian powers. Will this be updates in the future?