Scrapper secondaries, What to choose?
SO i'm playing with a new melee toon and I like Kinetic Melee. It's cool.
![]() But I wondering about secondaries. Melee is not my usual play style so I'm not hat up to speed on the secondaries. I made a fire/SR brute and got it to 20 but it's kinda Meh for me right now. I don't want to get to 25 or 30 and find out "Bad idea" again. I'd like to go with Inv for thematic and concept reasons but I'm not locked into it. So how do the secondaries stack up for scrappers? I know that Willpower is supposed to better than others but I have a SS/WP brute and would like something different. Comments? P.S. I don't play enough to have a billion inf to spend on IO's so "????? is great with < IO sets whatever > doesn't count. Charles |
Cheers!
Invuln is a good choice if you don't plan on investing in IO's, as it's the most durable secondary available to scrappers.
SR is also a good option as it's the cheapest to get durable, and you get some extra recharge out of it as well.
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Invuln is a good choice if you don't plan on investing in IO's, as it's the most durable secondary available to scrappers.
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In alphabetical order, here is what I think of each Scrapper secondary.
Dark Armor: Decent all-around resistances. Best heal in the game. Not the greatest set on a Scrapper, but it holds its own. With IO sets and defense, it should be very durable in almost all content, mainly due to the heal power.
Electric Armor: Good resistances against the most common damage types. Lacks a unique signature power or set-defining power. Very durable in IO sets but not so great to level.
Fiery Aura: Burn makes this set a popular choice for AoE Scrappers. It also has a good self-heal. With some defense from IO sets, it should be good against things you would otherwise avoid.
Invulnerability: Popular because it is cheap (doesn't require heavy IO investment) to make it feel tough in most content. However, the lack of constant self-healing makes it harder to survive against things that don't do S/L damage or things that debuff your defenses.
Regeneration: Old-school flavor of the month set. No longer as tough as it used to be - offers a different challenge for players. When combining Moment of Glory and Shadow Meld, this set performs as well as any other, but is expensive to reach that performance.
Shield Defense: Not for players who want something that works amazing right away. Takes almost as much investment as Regeneration to make it shine, but offers unique powers that make it the best for those seeking to maximize DPS or AoE.
Super Reflexes: Takes very little IO investment to reach high levels of durability. Be prepared to wait until your 30s to feel tough against everything though because your AoE defenses don't kick in until then.
Willpower: Like Invulnerability, this set is great without a lot of investment. It includes three forms of mitigation (defense, resistance, and regeneration) so it has the easiest time dealing with anything the game has to handle. That doesn't make it the best set. It just makes it the easiest set to play.
What Syntax42 said is pretty much on the money. Invuln and Willpower are pretty much the best sets in terms of cheapness. Sets like SR and Regen tend to be a little underwhelming since they essentially "pack all their eggs in one basket" and only have 1 form of mitigation. Invuln will leave you vulnerable to psionic damage until you can get some set bonuses in, however, pretty much all other damage you will handle pretty well even without big investment.
Willpower can't quite take as much as invuln but it has no real weakness, it's the jack of all trades and therefore any form of investment just adds to strong points rather than trying to cover a weakpoint.
Get the /sr brute to 22 so you can slot SOs into it. See how much you like it then. If you don't, then Invul might be just the way to go. /sr will likely be the cheapest to make "uber," but if you don't like it, try something else that holds your interest.
SO i'm playing with a new melee toon and I like Kinetic Melee. It's cool.
But I wondering about secondaries. Melee is not my usual play style so I'm not hat up to speed on the secondaries. I made a fire/SR brute and got it to 20 but it's kinda Meh for me right now. I don't want to get to 25 or 30 and find out "Bad idea" again. I'd like to go with Inv for thematic and concept reasons but I'm not locked into it.
So how do the secondaries stack up for scrappers? I know that Willpower is supposed to better than others but I have a SS/WP brute and would like something different.
Comments?
P.S. I don't play enough to have a billion inf to spend on IO's so "????? is great with < IO sets whatever > doesn't count.
Charles