Buff Stuns


Adeon Hawkwood

 

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Originally Posted by Samuel_Tow View Post
You need to say things like this more often, Tech! I enjoy reading them so very much
I aim to please


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Originally Posted by Zwillinger View Post
GG, I would tell you that "I am killing you with my mind", but I couldn't find an emoticon to properly express my sentiment.
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Originally Posted by Captain_Photon View Post
NOTE: The Incarnate System is basically farming for IOs on a larger scale, and with more obtrusive lore.

 

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Originally Posted by Scene_EU View Post
Never understood why this is a separate MM attack when the Prot Bots get it as an upgrade
I've never understood why it's ok for MM attacks to both suck AND cost so much endurance. I wouldnt mind the current damage (I don't on Alpha, for example) IF the endurance matched that. For the end cost im paying, though, I should be doing about double if not triple the damage they are doing right now.


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Originally Posted by Zwillinger View Post
GG, I would tell you that "I am killing you with my mind", but I couldn't find an emoticon to properly express my sentiment.
Quote:
Originally Posted by Captain_Photon View Post
NOTE: The Incarnate System is basically farming for IOs on a larger scale, and with more obtrusive lore.

 

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Originally Posted by Techbot Alpha View Post
I've never understood why it's ok for MM attacks to both suck AND cost so much endurance. I wouldnt mind the current damage (I don't on Alpha, for example) IF the endurance matched that. For the end cost im paying, though, I should be doing about double if not triple the damage they are doing right now.
Are you claiming Masterminds don't do enough damage, or tend to struggle for End?

Personally if I was changing MM blasts I'd make the secondary effects work along the lines of Whip attacks, make the secondary effects more useful for Masterminds. "Useful" secondary effects for MMs would probably be -Resist (which we have in Whips), -Regen (for Laser attacks maybe), -ToHit (increase this for Dark MMs), -Defense (because Henchies can be -1 / -2, but along the lines of Rad Blast / Thorns in terms of magnitude) and maybe -Recharge along the lines of Psi/Ice Blast.


 

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Originally Posted by Carnifax_NA View Post
Are you claiming Masterminds don't do enough damage, or tend to struggle for End?

Personally if I was changing MM blasts I'd make the secondary effects work along the lines of Whip attacks, make the secondary effects more useful for Masterminds. "Useful" secondary effects for MMs would probably be -Resist (which we have in Whips), -Regen (for Laser attacks maybe), -ToHit (increase this for Dark MMs), -Defense (because Henchies can be -1 / -2, but along the lines of Rad Blast / Thorns in terms of magnitude) and maybe -Recharge along the lines of Psi/Ice Blast.
The latter more. Alpha's been fine since the cardiac slot, but he has 5 toggles running (Hover, Scorpion Shield, Maneuvers, Assault and Leadership, all of them endurance heavy by default) and traps powers to use. I like having personal attacks, but I object to the end tag that comes with them for the damage they do. Yes, I realise that MMs do an obscene ammount of damage...but that STILL doesnt make any sense in relation to their personal attacks costing so much.

As you said, at least Demons whip attacks have -res that is worth the cost. If laser blasts did -regen Id have no issue with it, or at least less of an issue.


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Originally Posted by Zwillinger View Post
GG, I would tell you that "I am killing you with my mind", but I couldn't find an emoticon to properly express my sentiment.
Quote:
Originally Posted by Captain_Photon View Post
NOTE: The Incarnate System is basically farming for IOs on a larger scale, and with more obtrusive lore.

 

Posted

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Originally Posted by Scene_EU View Post
Never understood why this is a separate MM attack when the Prot Bots get it as an upgrade
Because MMs can't get it as an Inherent? :P

More seriously, I love it. I stack it with the Pro Bots version. I think the A-Bot has an AoE Stun/Diso as well, but I can't swear to it right off.


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