Perma-PA on an Ill/Emp help.
with your current specifications(no purp/pvp) and your power selection i can get you permahasten and only 5sec downtime between PA. thats the best you can without purples. tho this will actually do just fine. in the long run replace a couple set with purples and you shave those last few seconds off
i did giggle slightly when i noticed 3 pools that include travel power but theres not one to be had in this build. i guess you are using ninja run
Hero Plan by Mids' Hero Designer 1.91
http://www.cohplanner.com/
Click this DataLink to open the build!
make.believe: Level 50 Magic Controller
Primary Power Set: Illusion Control
Secondary Power Set: Empathy
Power Pool: Speed
Power Pool: Teleportation
Power Pool: Leadership
Power Pool: Leaping
Ancillary Pool: Primal Forces Mastery
Hero Profile:
Level 1: Blind
- (A) Basilisk's Gaze - Accuracy/Hold
- (3) Basilisk's Gaze - Accuracy/Recharge
- (3) Basilisk's Gaze - Recharge/Hold
- (5) Basilisk's Gaze - Endurance/Recharge/Hold
- (5) Damage Increase IO
- (A) Doctored Wounds - Heal/Endurance
- (7) Doctored Wounds - Endurance/Recharge
- (7) Doctored Wounds - Heal/Recharge
- (9) Doctored Wounds - Heal/Endurance/Recharge
- (9) Doctored Wounds - Heal
- (A) Doctored Wounds - Heal
- (11) Doctored Wounds - Heal/Endurance
- (11) Doctored Wounds - Endurance/Recharge
- (13) Doctored Wounds - Heal/Recharge
- (13) Doctored Wounds - Heal/Endurance/Recharge
- (A) Malaise's Illusions - Accuracy/Recharge
- (15) Malaise's Illusions - Endurance/Confused
- (15) Malaise's Illusions - Accuracy/Endurance
- (17) Malaise's Illusions - Confused/Range
- (17) Malaise's Illusions - Accuracy/Confused/Recharge
- (A) Recharge Reduction IO
- (19) Recharge Reduction IO
- (19) Recharge Reduction IO
- (46) Recharge Reduction IO
- (A) Luck of the Gambler - Recharge Speed
- (21) Luck of the Gambler - Defense
- (21) Luck of the Gambler - Defense/Endurance
- (23) Luck of the Gambler - Defense/Endurance/Recharge
- (A) Recharge Reduction IO
- (23) Recharge Reduction IO
- (A) Luck of the Gambler - Recharge Speed
- (A) Empty
- (A) Endurance Reduction IO
- (A) Expedient Reinforcement - Accuracy/Recharge
- (25) Expedient Reinforcement - Accuracy/Damage
- (25) Expedient Reinforcement - Damage/Endurance
- (27) Expedient Reinforcement - Accuracy/Damage/Recharge
- (27) Expedient Reinforcement - Endurance/Damage/Recharge
- (48) Recharge Reduction IO
- (A) Luck of the Gambler - Recharge Speed
- (29) Luck of the Gambler - Defense/Recharge
- (29) Luck of the Gambler - Defense/Endurance
- (31) Luck of the Gambler - Defense/Endurance/Recharge
- (A) Luck of the Gambler - Recharge Speed
- (31) Luck of the Gambler - Defense
- (31) Luck of the Gambler - Defense/Endurance
- (33) Luck of the Gambler - Defense/Endurance/Recharge
- (A) Luck of the Gambler - Recharge Speed
- (A) Glimpse of the Abyss - Accuracy/Recharge
- (33) Glimpse of the Abyss - Endurance/Fear
- (33) Glimpse of the Abyss - Accuracy/Endurance
- (34) Glimpse of the Abyss - Fear/Range
- (34) Glimpse of the Abyss - Accuracy/Fear/Recharge
- (A) Recharge Reduction IO
- (34) Performance Shifter - EndMod/Recharge
- (36) Performance Shifter - EndMod/Accuracy/Recharge
- (36) Performance Shifter - Accuracy/Recharge
- (36) Performance Shifter - EndMod/Accuracy
- (A) Adjusted Targeting - To Hit Buff
- (48) Adjusted Targeting - To Hit Buff/Recharge
- (50) Adjusted Targeting - To Hit Buff/Endurance/Recharge
- (50) Adjusted Targeting - Endurance/Recharge
- (50) Adjusted Targeting - To Hit Buff/Endurance
- (A) Expedient Reinforcement - Endurance/Damage/Recharge
- (37) Expedient Reinforcement - Accuracy/Recharge
- (37) Expedient Reinforcement - Accuracy/Damage
- (37) Expedient Reinforcement - Damage/Endurance
- (39) Expedient Reinforcement - Accuracy/Damage/Recharge
- (A) Doctored Wounds - Heal/Endurance/Recharge
- (39) Doctored Wounds - Heal/Endurance
- (39) Doctored Wounds - Endurance/Recharge
- (40) Doctored Wounds - Heal/Recharge
- (40) Doctored Wounds - Recharge
- (A) Doctored Wounds - Heal
- (40) Doctored Wounds - Recharge
- (42) Doctored Wounds - Endurance/Recharge
- (42) Doctored Wounds - Heal/Recharge
- (42) Doctored Wounds - Heal/Endurance/Recharge
- (A) Decimation - Accuracy/Damage
- (43) Decimation - Damage/Endurance
- (43) Decimation - Damage/Recharge
- (43) Decimation - Accuracy/Endurance/Recharge
- (45) Decimation - Accuracy/Damage/Recharge
- (A) Impervium Armor - Resistance/Endurance
- (45) Impervium Armor - Resistance
- (45) Impervium Armor - Endurance/Recharge
- (46) Impervium Armor - Resistance/Endurance/Recharge
- (A) Recharge Reduction IO
- (48) Recharge Reduction IO
- (A) Karma - Knockback Protection
Level 1: Brawl
- (A) Empty
- (A) Empty
- (A) Empty
Level 4: Ninja Run
Level 2: Swift
- (A) Empty
- (A) Empty
- (A) Miracle - +Recovery
- (A) Endurance Modification IO
- (46) Endurance Modification IO
Set Bonus Totals:
- 10.5% DamageBuff(Smashing)
- 10.5% DamageBuff(Lethal)
- 10.5% DamageBuff(Fire)
- 10.5% DamageBuff(Cold)
- 10.5% DamageBuff(Energy)
- 10.5% DamageBuff(Negative)
- 10.5% DamageBuff(Toxic)
- 10.5% DamageBuff(Psionic)
- 2.5% Defense(Energy)
- 2.5% Defense(Negative)
- 1.875% Defense(Psionic)
- 1.25% Defense(Ranged)
- 4.5% Max End
- 45% Enhancement(Accuracy)
- 2.5% Enhancement(Confused)
- 2.75% Enhancement(Terrorized)
- 101.25% Enhancement(RechargeTime)
- 16% Enhancement(Heal)
- 5% FlySpeed
- 83.93 HP (8.253%) HitPoints
- 5% JumpHeight
- 5% JumpSpeed
- Knockback (Mag -4)
- Knockup (Mag -4)
- MezResist(Confused) 5%
- MezResist(Held) 5%
- MezResist(Immobilize) 7.75%
- MezResist(Sleep) 5%
- MezResist(Stun) 5%
- MezResist(Terrorized) 13.8%
- 9.5% (0.159 End/sec) Recovery
- 50% (2.123 HP/sec) Regeneration
- 5.04% Resistance(Fire)
- 5.04% Resistance(Cold)
- 1.26% Resistance(Energy)
- 1.26% Resistance(Negative)
- 5% RunSpeed
| Copy & Paste this data into Mids' Hero Designer to view the build | |-------------------------------------------------------------------| |MxDz;1612;743;1486;HEX;| |78DAA594D952134118857B4862CC824908610F6B4858244281CA726195885528919| |4525EA9D4101A483924A949B0E4CE07F0CE5D4B05D767B07C044BAF5C2EDC9E4041| |50CBBBF8779FCE62E5D2A9E47CC999F377F7FCD333B1CBC7DC8C5D39C234EFA4A16| |7B3F393E954CE4C1B06376D317D399970AFEA177974811B497E89DB19635DA54421| |1C9D368CB56C329D2A18F56599A36B4B4BD1A9D58C9E5B59F74DA756B8C953B968E| |187339EA6FA3319CE176BE4CF396EF04CDACCE9391ACF23AD19AE2F7233BB92CCB8| |0BFF33C9D472D354269988C6CDE4AA6ECC1F4F9B099E9D8FE9D91C37D71B689D07E| |9BBA13175E4ADEC6D15634156F50E782F61FD00042932C486CBE3273561ED990162| |127B4F01B31223A49A8A6BB09CA872A2CA8D2A37AA36492D2A6ED991D6BE5DE0A78| |4F717F05BA2939A6D93C3E72DB67EB9BE9A7F30003CA68C5DE5EC01595A5B0B7825| |EAFC1287481D985E73A0B40E7842675C1881B93042374D5E8D30ABCED3C10E93EF5| |18EA743D63D25CB07CBE6DBAA1256C336F043A26907D8953880D946A9CA8F2A8B1F| |B3B5F800ACB715EBF5D11202EABA02C8B5E2BA5A916B47AE8E72F56AF5F5C83D236| |D549D6EFC88F027E0B344C717E0ABC41869B38A3763911DD7E492BBAE0337809B12| |7E9A308809ADC107B8B48712431BC026F048E23945DBD4E86DE84408CD0AA159213| |42B8C668D53BC53C53BB171C2D854616CAA083655242E3141DAADE2DDB3E5677A11| |EF45BC1743BDA20DD8A3E23DB70811D6771BB803DC95D87F4FE235C5FBD53DE80F6| |9F24C0F1096188848BCA15C54EDAD283AA8EE762D356B506D9BC13F4C3C6C2DD6E2| |53461FB1B7662A9CB8B5F868314D3AC152E6BF8E17EEC2388ED34ED239217121678| |59C13725EC80521BA9005210921F997C56ACFA858D0989071211342025E92AB2269| |7791B884B885540BD927C423C42BC42FA449C87D217987B7F87EC87FA33134ADFCF| |ABF57385BE5CE09791FB64B96A6B5E32D010C56B4B8AFC219AA70462A9CE10AA7D4| |DABFBC8A472E| |-------------------------------------------------------------------|
@Injenius~Virtue
Stonefather - 50 Stone/WP/Soul brute
Sable Affliction - Earth/Dark/Fire Dom
Wild Cipher - Beast/Time MM
No offense intended, BlissfullChaos, but any Illusion build that skips Spectral Wounds is an instant Fail in my book. I suppose if you want your character to be a Healer/Pet Wrangler, but that is a gimped character. One of the main strengths of Illusion is its ability to do damage, and Spectral Wounds is the main source of damage.
You are correct, however, that a perma PA Ill/Emp will be very difficult without any purple sets. It might be possible with the Spiritual Boost, especially in the upper levels, but Mid's doesn't reflect that added Recharge yet.
The general prohibition of "no purples" is also not taking into account the relative values of IOs recipes. The Coercive Persuasion purple Confuse set doesn't cost much more than a set of 4 Basilisk Gaze or even 2 LotG Recharge IOs. You can earn the Infl needed to buy that set in just 8-12 days by running Tip Missions and then selling the LotG Recharge IOs.
LOCAL MAN! The most famous hero of all. There are more newspaper stories about me than anyone else. "Local Man wins Medal of Honor." "Local Man opens Animal Shelter." "Local Man Charged with..." (Um, forget about that one.)
Guide Links: Earth/Rad Guide, Illusion/Rad Guide, Electric Control
Hey there, I actually run an Ill/Emp. I took my build and modified it a little so it wouldn't include purples. I know this still needs tightening but I thought I'd contribute to the discussion.
I would like to echo the recommendation that you look at Coercive Persuasion to put in Deceive as it's pretty easy to obtain. A lot of this build is personal preference so I'd more recommend it as a guideline then anything. I did work in Spectral Wounds.
If you added Coercive Persuasion and Spiritual Alpha this would give perma-hasten and perma-PA. I know from experience.
And I'm still new to build making so... be gentle.
EDIT: Well, I forgot to include the powers you wanted *derp* but I'll leave it be and chock it up to lack of sleep.
Hero Plan by Mids' Hero Designer 1.91
http://www.cohplanner.com/
Click this DataLink to open the build!
Level 50 Mutation Controller
Primary Power Set: Illusion Control
Secondary Power Set: Empathy
Power Pool: Flight
Power Pool: Speed
Power Pool: Teleportation
Power Pool: Concealment
Ancillary Pool: Psionic Mastery
Hero Profile:
Level 1: Blind
- (A) Basilisk's Gaze - Accuracy/Hold
- (3) Basilisk's Gaze - Recharge/Hold
- (3) Basilisk's Gaze - Endurance/Recharge/Hold
- (5) Basilisk's Gaze - Accuracy/Endurance/Recharge/Hold
- (5) Thunderstrike - Accuracy/Damage/Recharge
- (7) Thunderstrike - Accuracy/Damage/Endurance
- (A) Doctored Wounds - Heal/Endurance
- (7) Doctored Wounds - Endurance/Recharge
- (9) Doctored Wounds - Heal/Recharge
- (9) Doctored Wounds - Heal/Endurance/Recharge
- (11) Doctored Wounds - Heal
- (A) Decimation - Accuracy/Damage
- (11) Decimation - Damage/Endurance
- (13) Decimation - Damage/Recharge
- (13) Decimation - Accuracy/Endurance/Recharge
- (15) Decimation - Accuracy/Damage/Recharge
- (15) Devastation - Chance of Hold
- (A) Doctored Wounds - Heal/Endurance
- (17) Doctored Wounds - Endurance/Recharge
- (17) Doctored Wounds - Heal/Recharge
- (19) Doctored Wounds - Heal/Endurance/Recharge
- (19) Doctored Wounds - Heal
- (A) Luck of the Gambler - Recharge Speed
- (A) Recharge Reduction IO
- (21) Recharge Reduction IO
- (21) Recharge Reduction IO
- (A) Recharge Reduction IO
- (A) Luck of the Gambler - Recharge Speed
- (23) Red Fortune - Endurance
- (23) Red Fortune - Defense
- (25) Red Fortune - Defense/Endurance
- (25) Red Fortune - Defense/Endurance/Recharge
- (27) Red Fortune - Endurance/Recharge
- (A) Blessing of the Zephyr - Knockback Reduction (4 points)
- (A) Malaise's Illusions - Accuracy/Recharge
- (27) Malaise's Illusions - Endurance/Confused
- (29) Malaise's Illusions - Accuracy/Endurance
- (29) Malaise's Illusions - Confused/Range
- (31) Malaise's Illusions - Accuracy/Confused/Recharge
- (A) Expedient Reinforcement - Accuracy/Recharge
- (31) Expedient Reinforcement - Accuracy/Damage/Recharge
- (31) Expedient Reinforcement - Endurance/Damage/Recharge
- (33) Expedient Reinforcement - Accuracy/Damage
- (33) Recharge Reduction IO
- (33) Recharge Reduction IO
- (A) Recharge Reduction IO
- (A) Luck of the Gambler - Recharge Speed
- (34) Red Fortune - Defense
- (34) Red Fortune - Defense/Endurance/Recharge
- (34) Red Fortune - Endurance/Recharge
- (36) Red Fortune - Defense/Recharge
- (36) Red Fortune - Defense/Endurance
- (A) Winter's Gift - Slow Resistance (20%)
- (A) Glimpse of the Abyss - Accuracy/Recharge
- (36) Glimpse of the Abyss - Endurance/Fear
- (37) Glimpse of the Abyss - Accuracy/Endurance
- (37) Glimpse of the Abyss - Fear/Range
- (37) Glimpse of the Abyss - Accuracy/Fear/Recharge
- (A) Recharge Reduction IO
- (39) Recharge Reduction IO
- (39) Recharge Reduction IO
- (A) Luck of the Gambler - Recharge Speed
- (A) Expedient Reinforcement - Accuracy/Damage
- (39) Expedient Reinforcement - Accuracy/Damage/Recharge
- (40) Expedient Reinforcement - Damage/Endurance
- (40) Expedient Reinforcement - Accuracy/Recharge
- (40) Blood Mandate - Accuracy/Damage
- (42) Blood Mandate - Damage
- (A) Recharge Reduction IO
- (42) Recharge Reduction IO
- (42) Recharge Reduction IO
- (A) Doctored Wounds - Recharge
- (43) Doctored Wounds - Heal/Recharge
- (43) Doctored Wounds - Heal/Endurance/Recharge
- (43) Doctored Wounds - Endurance/Recharge
- (45) Doctored Wounds - Heal
- (A) Decimation - Accuracy/Damage
- (45) Decimation - Damage/Endurance
- (45) Decimation - Damage/Recharge
- (46) Decimation - Accuracy/Endurance/Recharge
- (46) Decimation - Accuracy/Damage/Recharge
- (A) Recharge Reduction IO
- (46) Recharge Reduction IO
- (48) Recharge Reduction IO
- (A) Titanium Coating - Resistance/Endurance
- (48) Titanium Coating - Resistance
- (48) Titanium Coating - Resistance/Endurance/Recharge
- (A) Luck of the Gambler - Recharge Speed
Level 1: Brawl
- (A) Empty
- (A) Empty
- (A) Empty
Level 4: Ninja Run
Level 2: Swift
- (A) Empty
- (A) Empty
- (A) Miracle - +Recovery
- (50) Numina's Convalescence - +Regeneration/+Recovery
- (A) Endurance Modification IO
- (50) Endurance Modification IO
- (50) Endurance Modification IO
Set Bonus Totals:
- 12.5% DamageBuff(Smashing)
- 12.5% DamageBuff(Lethal)
- 12.5% DamageBuff(Fire)
- 12.5% DamageBuff(Cold)
- 12.5% DamageBuff(Energy)
- 12.5% DamageBuff(Negative)
- 12.5% DamageBuff(Toxic)
- 12.5% DamageBuff(Psionic)
- 2.5% Defense(Energy)
- 2.5% Defense(Negative)
- 1.25% Defense(Ranged)
- 4.5% Max End
- 9% Enhancement(Accuracy)
- 101.25% Enhancement(RechargeTime)
- 2.5% Enhancement(Confused)
- 12% Enhancement(Heal)
- 2.75% Enhancement(Terrorized)
- 57.23 HP (5.627%) HitPoints
- Knockback (Mag -4)
- Knockup (Mag -4)
- MezResist(Confused) 5%
- MezResist(Held) 5%
- MezResist(Immobilize) 14.9%
- MezResist(Sleep) 7.2%
- MezResist(Stun) 5%
- MezResist(Terrorized) 11.6%
- 8% (0.134 End/sec) Recovery
- 20% ResEffect(FlySpeed)
- 20% ResEffect(RechargeTime)
- 20% ResEffect(RunSpeed)
- 6.3% Resistance(Fire)
- 6.3% Resistance(Cold)
*note to self*
no more mids right before dawn...after this one
but yeah...on my own illusionist id never skip SW but the OP was kinda set on the power selection so i stuck with it
went back into mids..switched out group invis for spectral wounds..swapped a few slots around and still kept permahasten. still about as close you can get w/o purps to perma PA
Hero Plan by Mids' Hero Designer 1.91
http://www.cohplanner.com/
Click this DataLink to open the build!
make.believe: Level 50 Magic Controller
Primary Power Set: Illusion Control
Secondary Power Set: Empathy
Power Pool: Speed
Power Pool: Teleportation
Power Pool: Leadership
Power Pool: Leaping
Ancillary Pool: Primal Forces Mastery
Hero Profile:
Level 1: Blind
- (A) Basilisk's Gaze - Accuracy/Hold
- (3) Basilisk's Gaze - Accuracy/Recharge
- (3) Basilisk's Gaze - Recharge/Hold
- (5) Basilisk's Gaze - Endurance/Recharge/Hold
- (5) Damage Increase IO
- (A) Doctored Wounds - Heal/Endurance
- (7) Doctored Wounds - Endurance/Recharge
- (7) Doctored Wounds - Heal/Recharge
- (9) Doctored Wounds - Heal/Endurance/Recharge
- (9) Doctored Wounds - Heal
- (A) Doctored Wounds - Heal
- (11) Doctored Wounds - Heal/Endurance
- (11) Doctored Wounds - Endurance/Recharge
- (13) Doctored Wounds - Heal/Recharge
- (13) Doctored Wounds - Heal/Endurance/Recharge
- (A) Decimation - Accuracy/Damage
- (15) Decimation - Damage/Endurance
- (15) Decimation - Damage/Recharge
- (17) Decimation - Accuracy/Endurance/Recharge
- (17) Decimation - Accuracy/Damage/Recharge
- (A) Recharge Reduction IO
- (19) Recharge Reduction IO
- (19) Recharge Reduction IO
- (46) Recharge Reduction IO
- (A) Luck of the Gambler - Recharge Speed
- (21) Luck of the Gambler - Defense
- (21) Luck of the Gambler - Defense/Endurance
- (23) Luck of the Gambler - Defense/Endurance/Recharge
- (A) Recharge Reduction IO
- (23) Recharge Reduction IO
- (A) Malaise's Illusions - Accuracy/Recharge
- (36) Malaise's Illusions - Endurance/Confused
- (36) Malaise's Illusions - Accuracy/Endurance
- (45) Malaise's Illusions - Confused/Range
- (45) Malaise's Illusions - Accuracy/Confused/Recharge
- (46) Coercive Persuasion - Contagious Confusion
- (A) Empty
- (A) Endurance Reduction IO
- (A) Expedient Reinforcement - Accuracy/Recharge
- (25) Expedient Reinforcement - Accuracy/Damage
- (25) Expedient Reinforcement - Damage/Endurance
- (27) Expedient Reinforcement - Accuracy/Damage/Recharge
- (27) Expedient Reinforcement - Endurance/Damage/Recharge
- (48) Recharge Reduction IO
- (A) Luck of the Gambler - Recharge Speed
- (29) Luck of the Gambler - Defense/Recharge
- (29) Luck of the Gambler - Defense/Endurance
- (31) Luck of the Gambler - Defense/Endurance/Recharge
- (A) Luck of the Gambler - Recharge Speed
- (31) Luck of the Gambler - Defense
- (31) Luck of the Gambler - Defense/Endurance
- (33) Luck of the Gambler - Defense/Endurance/Recharge
- (A) Luck of the Gambler - Recharge Speed
- (A) Glimpse of the Abyss - Accuracy/Recharge
- (33) Glimpse of the Abyss - Endurance/Fear
- (33) Glimpse of the Abyss - Accuracy/Endurance
- (34) Glimpse of the Abyss - Fear/Range
- (34) Glimpse of the Abyss - Accuracy/Fear/Recharge
- (A) Recharge Reduction IO
- (34) Recharge Reduction IO
- (36) Recharge Reduction IO
- (A) Adjusted Targeting - To Hit Buff
- (48) Adjusted Targeting - To Hit Buff/Recharge
- (50) Adjusted Targeting - To Hit Buff/Endurance/Recharge
- (50) Adjusted Targeting - Endurance/Recharge
- (50) Adjusted Targeting - To Hit Buff/Endurance
- (A) Expedient Reinforcement - Endurance/Damage/Recharge
- (37) Expedient Reinforcement - Accuracy/Recharge
- (37) Expedient Reinforcement - Accuracy/Damage
- (37) Expedient Reinforcement - Damage/Endurance
- (39) Expedient Reinforcement - Accuracy/Damage/Recharge
- (A) Doctored Wounds - Heal/Endurance/Recharge
- (39) Doctored Wounds - Heal/Endurance
- (39) Doctored Wounds - Endurance/Recharge
- (40) Doctored Wounds - Heal/Recharge
- (40) Doctored Wounds - Recharge
- (A) Doctored Wounds - Heal
- (40) Doctored Wounds - Recharge
- (42) Doctored Wounds - Endurance/Recharge
- (42) Doctored Wounds - Heal/Recharge
- (42) Doctored Wounds - Heal/Endurance/Recharge
- (A) Decimation - Accuracy/Damage
- (43) Decimation - Damage/Endurance
- (43) Decimation - Damage/Recharge
- (43) Decimation - Accuracy/Endurance/Recharge
- (45) Decimation - Accuracy/Damage/Recharge
- (A) Steadfast Protection - Knockback Protection
- (A) Recharge Reduction IO
- (48) Recharge Reduction IO
- (A) Luck of the Gambler - Recharge Speed
Level 1: Brawl
- (A) Empty
- (A) Empty
- (A) Empty
Level 4: Ninja Run
Level 2: Swift
- (A) Empty
- (A) Empty
- (A) Miracle - +Recovery
- (A) Endurance Modification IO
- (46) Endurance Modification IO
Set Bonus Totals:
- 10.5% DamageBuff(Smashing)
- 10.5% DamageBuff(Lethal)
- 10.5% DamageBuff(Fire)
- 10.5% DamageBuff(Cold)
- 10.5% DamageBuff(Energy)
- 10.5% DamageBuff(Negative)
- 10.5% DamageBuff(Toxic)
- 10.5% DamageBuff(Psionic)
- 2.5% Defense(Energy)
- 2.5% Defense(Negative)
- 1.25% Defense(Ranged)
- 4.5% Max End
- 101.25% Enhancement(RechargeTime)
- 2.75% Enhancement(Terrorized)
- 16% Enhancement(Heal)
- 2.5% Enhancement(Confused)
- 45% Enhancement(Accuracy)
- 76.3 HP (7.503%) HitPoints
- Knockback (Mag -4)
- Knockup (Mag -4)
- MezResist(Confused) 5%
- MezResist(Held) 5%
- MezResist(Immobilize) 10.5%
- MezResist(Sleep) 5%
- MezResist(Stun) 5%
- MezResist(Terrorized) 13.8%
- 4.5% (0.075 End/sec) Recovery
- 50% (2.123 HP/sec) Regeneration
- 5.04% Resistance(Fire)
- 5.04% Resistance(Cold)
- 1.26% Resistance(Energy)
- 1.26% Resistance(Negative)
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@Injenius~Virtue
Stonefather - 50 Stone/WP/Soul brute
Sable Affliction - Earth/Dark/Fire Dom
Wild Cipher - Beast/Time MM
This toon is about to ding 50 and I've decided to have a build goal of perma-PA. I've been messing around with different set ups but nothing I've tried gets me to my goal without sacrificing basic functionality. I'd like to skip purples and PvP ios if at all possible. Everything else including LotGs are fine though. Here are the powers I'd like to have. Please help with IO slotting.
Hero Plan by Mids' Hero Designer 1.90
http://www.cohplanner.com/
Click this DataLink to open the build!
make.believe: Level 48 Magic Controller
Primary Power Set: Illusion Control
Secondary Power Set: Empathy
Power Pool: Speed
Power Pool: Teleportation
Power Pool: Leadership
Power Pool: Leaping
Ancillary Pool: Primal Forces Mastery
Hero Profile:
Level 1: Blind -- Empty(A)
Level 1: Healing Aura -- Empty(A)
Level 2: Heal Other -- Empty(A)
Level 4: Deceive -- Empty(A)
Level 6: Hasten -- Empty(A)
Level 8: Superior Invisibility -- Empty(A)
Level 10: Resurrect -- Empty(A)
Level 12: Group Invisibility -- Empty(A)
Level 14: Recall Friend -- Empty(A)
Level 16: Clear Mind -- Empty(A)
Level 18: Phantom Army -- Empty(A)
Level 20: Fortitude -- Empty(A)
Level 22: Maneuvers -- Empty(A)
Level 24: Combat Jumping -- Empty(A)
Level 26: Spectral Terror -- Empty(A)
Level 28: Recovery Aura -- Empty(A)
Level 30: Tactics -- Empty(A)
Level 32: Phantasm -- Empty(A)
Level 35: Regeneration Aura -- Empty(A)
Level 38: Adrenalin Boost -- Empty(A)
Level 41: Power Blast -- Empty(A)
Level 44: Temp Invulnerability -- Empty(A)
Level 47: Power Boost -- Empty(A)
Level 49: Vengeance -- Empty(A)
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Level 1: Brawl -- Empty(A)
Level 1: Sprint -- Empty(A)
Level 2: Rest -- Empty(A)
Level 1: Containment
Level 4: Ninja Run
Level 2: Swift -- Empty(A)
Level 2: Hurdle -- Empty(A)
Level 2: Health -- Empty(A)
Level 2: Stamina -- Empty(A)