Praetorian EATs: The Carnival
How would they differ from what can already be created with existing archetypes? I actually made a Dark/Psy Defender in Praetoria with a Carnie-ish costume named Dark Ring Mistress (yes, I actually managed to get the name); with the Ring Mistress costume code, I'm playing a full-fledged Dark Ring Mistress. A Master Illusionist is just an Illusion Controller with a Dark Servant and a unique ability that wouldn't even make sense for a player character to use (Carnie post-death endurance drain).
As far as the side-switching concept goes...how would this work? You're locked into an alignment once you pick which tree you want? It changes with your alignment? Not sure I like either possibility.
"You don't lose levels. You don't have equipment to wear out, repair, or lose, or that anyone can steal from you. About the only thing lighter than debt they could do is have an NPC walk by, point and laugh before you can go to the hospital or base." -Memphis_Bill
We will honor the past, and fight to the last, it will be a good way to die...
Carnival Psionics use: Ill-advised: Foolish
Methods: Amature
True Psionic Mastery: Title Owners: One Race
Rikti Lineage of War: Superior
Defeat of: Earth forces: Inevitable
Your Base: Quantity: All: Status: Belong to Us.
(Rikti EAT: Superior )
GG, I would tell you that "I am killing you with my mind", but I couldn't find an emoticon to properly express my sentiment.
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Skip the Carnie of Shadows. They're existing, don't bother with them.
However, the Carnie of Light could work entirely different... maybe be that Psionic Melee people have been wanting. No idea where to go from there.
I'll admit, here, though, that the first time I saw the Syndicate, I thought they were the Praetorian version of the Carnie of Shadows. What with all the suits and pyros I saw in the first couple of missions being female, male strikers and swordmasters, and the remainder female.
I wish that was true, but it wasn't. Just odd luck.
How would they differ from what can already be created with existing archetypes? I actually made a Dark/Psy Defender in Praetoria with a Carnie-ish costume named Dark Ring Mistress (yes, I actually managed to get the name); with the Ring Mistress costume code, I'm playing a full-fledged Dark Ring Mistress. A Master Illusionist is just an Illusion Controller with a Dark Servant and a unique ability that wouldn't even make sense for a player character to use (Carnie post-death endurance drain).
As far as the side-switching concept goes...how would this work? You're locked into an alignment once you pick which tree you want? It changes with your alignment? Not sure I like either possibility. |
As to the side-switching bit, I don't see why the alignment would be locked, but would likely require changing once a complete side-change was made. That is, Rogues would still be considered Villains as far as powers are concerned, and Vigilantes would have Hero powers. That way, no matter what alignment is chosen, all content would at least be accessible.
Carnival Psionics use: Ill-advised: Foolish
Methods: Amature True Psionic Mastery: Title Owners: One Race Rikti Lineage of War: Superior Defeat of: Earth forces: Inevitable Your Base: Quantity: All: Status: Belong to Us. (Rikti EAT: Superior ![]() |
Skip the Carnie of Shadows. They're existing, don't bother with them.
However, the Carnie of Light could work entirely different... maybe be that Psionic Melee people have been wanting. No idea where to go from there. I'll admit, here, though, that the first time I saw the Syndicate, I thought they were the Praetorian version of the Carnie of Shadows. What with all the suits and pyros I saw in the first couple of missions being female, male strikers and swordmasters, and the remainder female. I wish that was true, but it wasn't. Just odd luck. |
I'm not so much set on the Carnies BTW (not like I have the ear of the devs anyway), or even POWERS being what is changed depending on a morality choice, but both were the first, solid ideas that came to mind.
Skip the Carnie of Shadows. They're existing, don't bother with them.
However, the Carnie of Light could work entirely different... maybe be that Psionic Melee people have been wanting. No idea where to go from there. I'll admit, here, though, that the first time I saw the Syndicate, I thought they were the Praetorian version of the Carnie of Shadows. What with all the suits and pyros I saw in the first couple of missions being female, male strikers and swordmasters, and the remainder female. I wish that was true, but it wasn't. Just odd luck. |
Check out the Repeat Offenders network of SGs! You'll be glad you did.
I've seen several ideas pop up recently regarding Praetorian EATs (or just new EATs in general) and what they should entail. One thing I've not really seen is... what should their "unique factor" be? Kheldians have form switches to adapt to roles not filled, Soldiers of Arachnos have branching power trees to allow for specialties tailored to the player. What, exactly, should drive the Praetorian ATs?
In my head, the clear choice is... side-switching. It's the main feature of GR (which I'm sure would be required to own for w/e the Praetorian AT will be). The question then is, how would side-switching play into the design of an AT? Again, referring to the side-switching mechanic, the switch is a moral choice. The best way I can possibly think to reflect that in an AT is to have branching powers. That is, start with common, founding powers and have the powers diverge once a moral choice is made. Dark, villainous powers for red-side (and rouges). Light, heroic powers for blue-side (and vigilantes). The next thought is, what pre-existing backstory/NPC group has a clear distinction between villain and hero?
The Carnival of Shadows and The Carnival of Light.
As with the other EATs, there would be two ATs, the Ring Mistress and the Master Illusionist.
I've started working out WHAT these powers would look like, how they would function, etc... but before I go too far into it, what do you think? Is this a path/set/backstory people would be into exploring? The Carnival of Light is almost completely unexplored at this time, but the Carnival of Shadows has a long-standing, rich history to draw from. So... thoughts? i'll post my powerset ideas later on, if people are interested enough.