Fire/SD build any good or mammoth waste of inf??


beowulf2010

 

Posted

Could one of you wonderful people give my scrapper a once over for me.

I know he is very expensive so don't worry about that. The glad armor is in there to save on slots and so I can fit in aid self instead of maneuvers and saves on set bonus to make way for purps.

I have multiple goals for him...... mainly AOE king (with the plan of Melt armor/build up/shield charge/fire circle/fireball/fire circle) but also team friendly and able to solo at the higher plus and AV (hence aid self)

He has musc and spiritual boost alphas but I plan to use spiritual.

My main worry spots are the use of 4 slots in hasten (will Spiritual make it perma without the 4th slot) and I have no idea how to slot melt armor so i figured the achilles heel made sense and recharge to keep it up as often as possible.

Anyway here is the build what do you think

Hero Plan by Mids' Hero Designer 1.91
http://www.cohplanner.com/

Click this DataLink to open the build!

Level 50 Magic Scrapper
Primary Power Set: Fiery Melee
Secondary Power Set: Shield Defense
Power Pool: Leaping
Power Pool: Medicine
Power Pool: Fighting
Power Pool: Speed
Ancillary Pool: Blaze Mastery

Hero Profile:
Level 1: Fire Sword

  • (A) Touch of Death - Chance of Damage(Negative)
  • (7) Touch of Death - Damage/Endurance/Recharge
  • (7) Touch of Death - Accuracy/Damage
  • (23) Touch of Death - Damage/Endurance
  • (23) Touch of Death - Damage/Recharge
  • (31) Touch of Death - Accuracy/Damage/Endurance
Level 1: Deflection
  • (A) Luck of the Gambler - Recharge Speed
  • (5) Luck of the Gambler - Defense
  • (5) Luck of the Gambler - Defense/Endurance
Level 2: Battle Agility
  • (A) Luck of the Gambler - Recharge Speed
  • (11) Luck of the Gambler - Defense
  • (11) Luck of the Gambler - Defense/Endurance
  • (21) Luck of the Gambler - Defense/Endurance/Recharge
  • (27) HamiO:Enzyme Exposure
Level 4: Cremate
  • (A) Mako's Bite - Chance of Damage(Lethal)
  • (9) Mako's Bite - Accuracy/Endurance/Recharge
  • (17) Mako's Bite - Damage/Endurance
  • (34) Mako's Bite - Accuracy/Damage/Endurance/Recharge
  • (36) Mako's Bite - Accuracy/Damage
  • (36) Mako's Bite - Damage/Recharge
Level 6: True Grit
  • (A) Aegis - Resistance
  • (19) Aegis - Resistance/Endurance
  • (19) Aegis - Resistance/Endurance/Recharge
  • (50) Gladiator's Armor - TP Protection +3% Def (All)
Level 8: Combat Jumping
  • (A) Luck of the Gambler - Recharge Speed
  • (9) Luck of the Gambler - Defense
Level 10: Active Defense
  • (A) Endurance Reduction IO
Level 12: Build Up
  • (A) Gaussian's Synchronized Fire-Control - Recharge/Endurance
  • (13) Gaussian's Synchronized Fire-Control - To Hit Buff/Recharge/Endurance
  • (13) Gaussian's Synchronized Fire-Control - To Hit Buff/Recharge
  • (15) Gaussian's Synchronized Fire-Control - To Hit Buff
  • (15) Gaussian's Synchronized Fire-Control - Chance for Build Up
  • (17) Gaussian's Synchronized Fire-Control - To Hit Buff/Endurance
Level 14: Super Jump
  • (A) Empty
Level 16: Aid Other
  • (A) Endurance Reduction IO
Level 18: Fire Sword Circle
  • (A) Obliteration - Accuracy/Damage/Endurance/Recharge
  • (21) Obliteration - Accuracy/Damage/Recharge
  • (33) Obliteration - Chance for Smashing Damage
  • (33) Obliteration - Damage
  • (33) Obliteration - Accuracy/Recharge
  • (34) Obliteration - Damage/Recharge
Level 20: Kick
  • (A) Empty
Level 22: Tough
  • (A) Steadfast Protection - Resistance/+Def 3%
  • (29) Aegis - Resistance
  • (31) Aegis - Resistance/Recharge
  • (31) Aegis - Endurance/Recharge
  • (36) Aegis - Resistance/Endurance
  • (37) Aegis - Resistance/Endurance/Recharge
Level 24: Weave
  • (A) Luck of the Gambler - Recharge Speed
  • (25) Luck of the Gambler - Defense
  • (25) Luck of the Gambler - Defense/Endurance
Level 26: Incinerate
  • (A) Mako's Bite - Chance of Damage(Lethal)
  • (27) Mako's Bite - Accuracy/Endurance/Recharge
  • (34) Mako's Bite - Damage/Recharge
  • (43) Mako's Bite - Accuracy/Damage/Endurance/Recharge
  • (43) Mako's Bite - Accuracy/Damage
  • (43) Mako's Bite - Damage/Endurance
Level 28: Aid Self
  • (A) Interrupt Reduction IO
  • (29) Healing IO
Level 30: Phalanx Fighting
  • (A) Luck of the Gambler - Recharge Speed
Level 32: Greater Fire Sword
  • (A) Hecatomb - Chance of Damage(Negative)
  • (40) Hecatomb - Damage/Endurance
  • (42) Hecatomb - Damage
  • (42) Hecatomb - Damage/Recharge
  • (42) Hecatomb - Accuracy/Damage/Recharge
  • (46) Hecatomb - Accuracy/Recharge
Level 35: Shield Charge
  • (A) Armageddon - Chance for Fire Damage
  • (37) Armageddon - Damage/Endurance
  • (37) Armageddon - Damage
  • (39) Armageddon - Damage/Recharge
  • (39) Armageddon - Accuracy/Damage/Recharge
  • (39) Armageddon - Accuracy/Recharge
Level 38: Hasten
  • (A) Recharge Reduction IO
  • (40) Recharge Reduction IO
  • (40) Recharge Reduction IO
  • (46) Recharge Reduction IO
Level 41: Char
  • (A) Thunderstrike - Accuracy/Damage
Level 44: Melt Armor
  • (A) Recharge Reduction IO
  • (45) Achilles' Heel - Chance for Res Debuff
  • (45) Recharge Reduction IO
  • (46) Touch of Lady Grey - Recharge/Endurance
Level 47: Fire Ball
  • (A) Ragnarok - Damage/Endurance
  • (48) Ragnarok - Accuracy/Recharge
  • (48) Ragnarok - Accuracy/Damage/Recharge
  • (48) Ragnarok - Damage/Recharge
  • (50) Ragnarok - Damage
Level 49: Against All Odds
  • (A) Endurance Reduction IO
------------
Level 1: Brawl
  • (A) Empty
Level 1: Sprint
  • (A) Empty
Level 2: Rest
  • (A) Empty
Level 1: Critical Hit
Level 4: Ninja Run
Level 2: Swift
  • (A) Empty
Level 2: Hurdle
  • (A) Empty
Level 2: Health
  • (A) Numina's Convalescence - +Regeneration/+Recovery
  • (3) Miracle - +Recovery
Level 2: Stamina
  • (A) Performance Shifter - EndMod/Recharge
  • (3) Performance Shifter - EndMod/Accuracy
  • (45) Performance Shifter - Chance for +End
  • (50) Performance Shifter - EndMod


 

Posted

I am at work so I can not look at everything but melt armor is a useless power the returns on it suck recharge is to long the debuff to small. you be better off going another direction. so if you are just taking something to get to fireball just use the default slot for Melt Armor

I will look at it when I get home you could also change side temporarily and go Ball of Lighting instead of fireball that way you only take 1 power to get to your aoe compared with the two required for Fireball

So something to think about I will look over it when I get home in more detail

4 recharges in hasten is a waste


Pinnacle
Langar Thurs-Katana/SR 50; Hejtmane-DM/DA 50
Rogue Spear-Spines/DA 50; Hypnosis-Ill/Rad 50
Sir Thomas Theroux-DM/SR 50; Melted Copper-Fire/Shield 50
Byzantine Warrior-DB/ELA 50;Blade Tempo-50 DB/EA

 

Posted

Melt Armor is a tremendous waste of time and endurance. I would strongly suggest getting something else, Fire Blast is a fair attack.

True Grit's best draw is it's +HP, try to slot accordingly.

The 4th slot in hasten is taking a whopping 2 seconds off the recharge, I would move that slot some where else.

Grab Against All Odds earlier. You might be telling yourself you will never Exemplar. But you never know.

Adding Membrane Exposures to Active Defense will increase it's DDR it provides. Since you have a Hamio already in the build, I am going to assume you don't mind using them. With one, you won't have it double stacked, but it will over lap for most of the time.

The purple set's really don't achieve much better performance with the 6th slot, and so I normally 5 slot a purple set, leaving out the +Dam one, because you are SOO far into ED even without it.

Here is your build, modified with my suggestions...
Hero Plan by Mids' Hero Designer 1.90
http://www.cohplanner.com/

Click this DataLink to open the build!

Level 50 Magic Scrapper
Primary Power Set: Fiery Melee
Secondary Power Set: Shield Defense
Power Pool: Leaping
Power Pool: Fighting
Power Pool: Medicine
Power Pool: Speed
Ancillary Pool: Blaze Mastery

Hero Profile:
Level 1: Fire Sword -- T'Death-Dam%(A), T'Death-Dmg/EndRdx/Rchg(7), T'Death-Acc/Dmg(7), T'Death-Dmg/EndRdx(23), T'Death-Dmg/Rchg(23), T'Death-Acc/Dmg/EndRdx(31)
Level 1: Deflection -- LkGmblr-Rchg+(A), LkGmblr-Def(5), LkGmblr-Def/EndRdx(5)
Level 2: Battle Agility -- LkGmblr-Rchg+(A), RedFtn-Def/EndRdx(9), RedFtn-Def/Rchg(11), RedFtn-EndRdx/Rchg(11), RedFtn-Def/EndRdx/Rchg(21), RedFtn-Def(27)
Level 4: Cremate -- Mako-Dam%(A), Mako-Acc/EndRdx/Rchg(9), Mako-Dmg/EndRdx(17), Mako-Acc/Dmg/EndRdx/Rchg(34), Mako-Acc/Dmg(36), Mako-Dmg/Rchg(36)
Level 6: True Grit -- Aegis-ResDam(A), Aegis-ResDam/EndRdx(19), Aegis-ResDam/EndRdx/Rchg(19), GA-3defTpProc(46), Heal-I(50)
Level 8: Combat Jumping -- LkGmblr-Rchg+(A)
Level 10: Active Defense -- HO:Membr(A)
Level 12: Build Up -- GSFC-Rchg/EndRdx(A), GSFC-ToHit/Rchg/EndRdx(13), GSFC-ToHit/Rchg(13), GSFC-ToHit(15), GSFC-Build%(15), GSFC-ToHit/EndRdx(17)
Level 14: Super Jump -- Winter-ResSlow(A)
Level 16: Boxing -- EndRdx-I(A)
Level 18: Fire Sword Circle -- Oblit-Acc/Dmg/EndRdx/Rchg(A), Oblit-Acc/Dmg/Rchg(21), Oblit-%Dam(33), Oblit-Dmg(33), Oblit-Acc/Rchg(33), Oblit-Dmg/Rchg(34)
Level 20: Against All Odds -- EndRdx-I(A)
Level 22: Tough -- S'fstPrt-ResDam/Def+(A), Aegis-ResDam(29), Aegis-ResDam/EndRdx(31), Aegis-ResDam/Rchg(31), Aegis-EndRdx/Rchg(36), Aegis-ResDam/EndRdx/Rchg(37)
Level 24: Weave -- LkGmblr-Rchg+(A), LkGmblr-Def/EndRdx(25), LkGmblr-Def(25)
Level 26: Incinerate -- Mako-Dam%(A), Mako-Acc/EndRdx/Rchg(27), Mako-Dmg/Rchg(34), Mako-Acc/Dmg/EndRdx/Rchg(43), Mako-Acc/Dmg(43), Mako-Dmg/EndRdx(43)
Level 28: Aid Self -- IntRdx-I(A), Numna-Heal/Rchg(29), Numna-Heal(39), Numna-Heal/EndRdx/Rchg(46)
Level 30: Phalanx Fighting -- Ksmt-ToHit+(A)
Level 32: Greater Fire Sword -- Hectmb-Dam%(A), Hectmb-Dmg/EndRdx(40), Hectmb-Acc/Rchg(42), Hectmb-Dmg/Rchg(42), Hectmb-Acc/Dmg/Rchg(42)
Level 35: Shield Charge -- Armgdn-Dam%(A), Armgdn-Dmg/EndRdx(37), Armgdn-Acc/Rchg(37), Armgdn-Dmg/Rchg(39), Armgdn-Acc/Dmg/Rchg(39)
Level 38: Hasten -- RechRdx-I(A), RechRdx-I(40), RechRdx-I(40)
Level 41: Char -- Thundr-Acc/Dmg(A)
Level 44: Fire Blast -- Apoc-Dam%(A), Apoc-Dmg/Rchg(45), Apoc-Acc/Dmg/Rchg(45), Apoc-Acc/Rchg(46), Apoc-Dmg/EndRdx(50)
Level 47: Fire Ball -- Ragnrk-Knock%(A), Ragnrk-Acc/Rchg(48), Ragnrk-Acc/Dmg/Rchg(48), Ragnrk-Dmg/Rchg(48), Ragnrk-Dmg(50)
Level 49: Grant Cover -- LkGmblr-Rchg+(A)
------------
Level 1: Brawl -- Empty(A)
Level 1: Sprint -- Empty(A)
Level 2: Rest -- Empty(A)
Level 1: Critical Hit
Level 4: Ninja Run
Level 2: Swift -- Empty(A)
Level 2: Hurdle -- Empty(A)
Level 2: Health -- Numna-Regen/Rcvry+(A), Mrcl-Rcvry+(3)
Level 2: Stamina -- P'Shift-EndMod(A), P'Shift-EndMod/Acc(3), P'Shift-End%(45)



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Your character does not have capped defense. Depending on your AT the cap is between 175% - 225%. Your defense is not teal in the combat window, it can go higher. STOP SAYING IT IS CAPPED! The correct term is Soft Cap.
I enjoy playing in Mids. I specialize in Melee Characters, other AT's usually bore me.

 

Posted

I like your build alot but the low regen worries me a little bit.
I dont get much milage out of the Medicine pool but that may come down to play style.
In order to make hasten perma with 3 slots you need about 170-180% recharge and with the four slots in there already you wont get much out of the recharge alpha. I'd expect around a 2 second increase with the recharge alpha as you have it set up right now, which is still only 4 seconds faster than if you only had 3 slots so that 4th slot isnt really doing too much for you.
I have no doubt that this would be a useful and powerful toon if you built it as is but I'd say keep tweeking a little but that may just be the min/max'r in me. (my builds are never really done )

-Fritz


 

Posted

I wanted to take ball of lightening on another scrapper but it didnt offer me the option just the pre GR epic pool sets, what am I missing


 

Posted

Quote:
Originally Posted by Purus View Post
I wanted to take ball of lightening on another scrapper but it didnt offer me the option just the pre GR epic pool sets, what am I missing
You cannot take any of the Patron Power Pools unless you have completed the Patron Power Pool Unlock Arc given by Ghost Widow, Black Scorpion, Mako or Scirocco as a Villain. Which means you'll at a minimum run a story arc or at worse convert your Hero over to a Villain to run the Arc. As a side note, Fireball does more damage than Ball Lightning so if you have an extra power slot to "waste", I'd take Fireball over Ball Lightning for all actual combat reasons. (Concept and looks are certainly good reasons to take Ball Lightning, but from a gameplay perspective, Fireball's enough of an improvement over Ball Lightning to me to make it worth the extra power required as a pre-req)

Oh, as for 4 slotting Hasten, as already pointed out by Pine, don't do it. Hell, the 3rd slot (assuming level 50 Recharge IOs) in Hasten rarely takes off more than about 5 seconds of recharge itself. I find 2 Recharge IOs to be plenty for all of my characters. Hell, if I had an extra slot I might think about putting it in Hasten, but never a 4th.


Beowulf -
Too many Alts, not enough 50's. Story of my life...

 

Posted

You could move slots around like this

Just a few things i added 5% global recharge also you should put the purple set to Fire Circle sword over shield charge. You will get more mileage out of the 33% chance to proc and save endurance you will use Fsc way more than SC you are maximizing the chance for fire proc and not hurting SC at all. IF you do not have to have Super Jump and just use sprint and ninja run you can add grant cover to get you some extra defense debuff resistance for those groups where it is handy left a slot in getting you extra resistance and end in deflection you could move it down to AD and slot another hami for more debuff resistance

I left melted armor with default slot like i said you can go Ball of lighting and free up a power slot


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Pinnacle
Langar Thurs-Katana/SR 50; Hejtmane-DM/DA 50
Rogue Spear-Spines/DA 50; Hypnosis-Ill/Rad 50
Sir Thomas Theroux-DM/SR 50; Melted Copper-Fire/Shield 50
Byzantine Warrior-DB/ELA 50;Blade Tempo-50 DB/EA

 

Posted

Thanks for all your input.....I've wondered about dropping SJ but how does it affect getting around with just (guess I could try it!!!!! gawd im dumb). you've given me plenty to think about, I can get a bit blinded when I get an idea in my head. Fire Patron pool is the way forward as my scrapper is some kind of hellspawn so meshes nicely


 

Posted

Quote:
Originally Posted by Purus View Post
Thanks for all your input.....I've wondered about dropping SJ but how does it affect getting around with just (guess I could try it!!!!! gawd im dumb). you've given me plenty to think about, I can get a bit blinded when I get an idea in my head. Fire Patron pool is the way forward as my scrapper is some kind of hellspawn so meshes nicely

I think I only have one toon left with a travel power spines/da and got it late just for adding a second KB IO so I never have had issues using just Ninja run + sprint

But back in the old days on my /sr i use to use swift + sprint + quickness for a travel power as well with no issues


Pinnacle
Langar Thurs-Katana/SR 50; Hejtmane-DM/DA 50
Rogue Spear-Spines/DA 50; Hypnosis-Ill/Rad 50
Sir Thomas Theroux-DM/SR 50; Melted Copper-Fire/Shield 50
Byzantine Warrior-DB/ELA 50;Blade Tempo-50 DB/EA

 

Posted

Quote:
Originally Posted by Hejtmane View Post
I think I only have one toon left with a travel power spines/da and got it late just for adding a second KB IO so I never have had issues using just Ninja run + sprint

But back in the old days on my /sr i use to use swift + sprint + quickness for a travel power as well with no issues
Back in the old days my travel power was perma-Elude.


Moonlighter

50s include MA/SD, MA/SR, DP/Elec, Claw/Inv, Kat/Dark, Kat/Fire, Spine/Regen, Dark/SD

First Arc: Tequila Sunrise, #168563

 

Posted

Quote:
Originally Posted by Hejtmane View Post
I think I only have one toon left with a travel power spines/da and got it late just for adding a second KB IO so I never have had issues using just Ninja run + sprint
Heh. Usually in the late 30's or 40's I have a power choice where there just isn't anything else to take so that's when I usually grab SJ. Ninja+Sprint+Swift+Hurdle+Raptor Pack = All I need to get around. I don't even bother with SS on anyone but my cone using characters like my Plant Controller/Dom or my Fire/Psy Blaster.


Beowulf -
Too many Alts, not enough 50's. Story of my life...

 

Posted

Quote:
Originally Posted by Moonlighter View Post
Back in the old days my travel power was perma-Elude.
True but that was ancient times :]


Pinnacle
Langar Thurs-Katana/SR 50; Hejtmane-DM/DA 50
Rogue Spear-Spines/DA 50; Hypnosis-Ill/Rad 50
Sir Thomas Theroux-DM/SR 50; Melted Copper-Fire/Shield 50
Byzantine Warrior-DB/ELA 50;Blade Tempo-50 DB/EA

 

Posted

Quote:
Originally Posted by beowulf2010 View Post
As a side note, Fireball does more damage than Ball Lightning so if you have an extra power slot to "waste", I'd take Fireball over Ball Lightning for all actual combat reasons. (Concept and looks are certainly good reasons to take Ball Lightning, but from a gameplay perspective, Fireball's enough of an improvement over Ball Lightning to me to make it worth the extra power required as a pre-req)
But Ball Lightning + Electrifying Fences deals more than Fireball alone, and lets you slot a set of Posi's Blast for more recovery, accuracy, and recharge.

Don't know if that's worth it to you, but I'd rather take 2 powers I will actually use than take a throwaway power to get ONE power I will use.

None of my current scrappers are going to go villain for Patron Pools, but if I roll another one I may go that route.


Quote:
Originally Posted by Dechs Kaison
See, it's gems like these that make me check Claws' post history every once in a while to make sure I haven't missed anything good lately.

 

Posted

Quote:
Originally Posted by ClawsandEffect View Post
But Ball Lightning + Electrifying Fences deals more than Fireball alone, and lets you slot a set of Posi's Blast for more recovery, accuracy, and recharge.

Don't know if that's worth it to you, but I'd rather take 2 powers I will actually use than take a throwaway power to get ONE power I will use.

None of my current scrappers are going to go villain for Patron Pools, but if I roll another one I may go that route.
Yeah, I've noticed that myself and considered it but unfortunately for me those few Scrappers I have that are going to take the time to go Villain are gonna go with Ghost Widow's pool for Shadow Meld. >Sighs< Ah well. Then again, you do need to *USE* both powers to get that damage and considering how rarely I actually remember to use Fireball...


Beowulf -
Too many Alts, not enough 50's. Story of my life...

 

Posted

Quote:
Originally Posted by ClawsandEffect View Post
But Ball Lightning + Electrifying Fences deals more than Fireball alone, and lets you slot a set of Posi's Blast for more recovery, accuracy, and recharge.

Don't know if that's worth it to you, but I'd rather take 2 powers I will actually use than take a throwaway power to get ONE power I will use.

None of my current scrappers are going to go villain for Patron Pools, but if I roll another one I may go that route.
Scrappers do not get Elec fences since we get the awful stalker partons


Pinnacle
Langar Thurs-Katana/SR 50; Hejtmane-DM/DA 50
Rogue Spear-Spines/DA 50; Hypnosis-Ill/Rad 50
Sir Thomas Theroux-DM/SR 50; Melted Copper-Fire/Shield 50
Byzantine Warrior-DB/ELA 50;Blade Tempo-50 DB/EA

 

Posted

Quote:
Originally Posted by ClawsandEffect View Post
...I'd rather take 2 powers I will actually use than take a throwaway power to get ONE power I will use.
I took Fire Blast and Fire Ball on my Fire/Shield. I use Fire Blast routinely. Not attack chain routinely, but routinely. Also for me a good spot for a good purple set.


"That's because Werner can't do maths." - BunnyAnomaly
"Four hours in, and I was no longer making mistakes, no longer detoggling. I was a machine." - Werner
Videos of Other Stupid Scrapper Tricks

 

Posted

Quote:
Originally Posted by Hejtmane View Post
Scrappers do not get Elec fences since we get the awful stalker partons
D'oh!

You're right. Never mind then.


Quote:
Originally Posted by Dechs Kaison
See, it's gems like these that make me check Claws' post history every once in a while to make sure I haven't missed anything good lately.

 

Posted

I like Energy torrent for the Force Feedback proc. I dont like the cone as much as fireball, but prior to i19 my FM/SD didnt have fitness. I'm still considering my options and actually kinda like torrents effects and animation. Hopefully alt animations come soon (tm).


Miss Arc #147491: Rise of Bedlam
AKA Iron Smoke @Champion Server

 

Posted

It looks like your going for a high end fm/sd build. Here is what I'm running on live ATM ...i use the cardiac alpha end/res...that bring my end usage to .98 and s/l res to 32ish %.

note the lack of AoE softcap.that's just how i roll.

Hero Plan by Mids' Hero Designer 1.91
http://www.cohplanner.com/

Click this DataLink to open the build!

Level 50 Magic Scrapper
Primary Power Set: Fiery Melee
Secondary Power Set: Shield Defense
Power Pool: Speed
Power Pool: Leaping
Power Pool: Fighting
Power Pool: Flight
Ancillary Pool: Blaze Mastery

Hero Profile:
Level 1: Fire Sword -- T'Death-Acc/Dmg(A), T'Death-Dmg/EndRdx(3), T'Death-Dmg/Rchg(3), T'Death-Acc/Dmg/EndRdx(5), T'Death-Dmg/EndRdx/Rchg(5), T'Death-Dam%(7)
Level 1: Deflection -- LkGmblr-Rchg+(A), LkGmblr-Def(7), LkGmblr-Def/EndRdx(9), GA-3defTpProc(9), S'fstPrt-ResDam/Def+(11)
Level 2: Cremate -- Hectmb-Dmg(A), Hectmb-Dmg/Rchg(11), Hectmb-Acc/Dmg/Rchg(13), Hectmb-Acc/Rchg(13), Hectmb-Dam%(15)
Level 4: Battle Agility -- LkGmblr-Rchg+(A), LkGmblr-Def(15), LkGmblr-Def/EndRdx(17), LkGmblr-Def/EndRdx/Rchg(17)
Level 6: Build Up -- GSFC-ToHit(A), GSFC-ToHit/Rchg(19), GSFC-ToHit/Rchg/EndRdx(19), GSFC-Rchg/EndRdx(21), GSFC-ToHit/EndRdx(21), GSFC-Build%(23)
Level 8: True Grit -- Numna-Heal(A), Numna-Heal/EndRdx(23), Numna-Heal/Rchg(25)
Level 10: Active Defense -- HO:Membr(A)
Level 12: Hasten -- RechRdx-I(A), RechRdx-I(25)
Level 14: Combat Jumping -- LkGmblr-Rchg+(A)
Level 16: Against All Odds -- EndRdx-I(A)
Level 18: Fire Sword Circle -- Armgdn-Dmg/Rchg(A), Armgdn-Acc/Dmg/Rchg(27), Armgdn-Acc/Rchg(27), Armgdn-Dmg/EndRdx(29), Armgdn-Dam%(29)
Level 20: Phalanx Fighting -- LkGmblr-Rchg+(A)
Level 22: Boxing -- Empty(A)
Level 24: Tough -- Aegis-ResDam(A), Aegis-ResDam/EndRdx(31), Aegis-ResDam/EndRdx/Rchg(31)
Level 26: Incinerate -- Mako-Acc/Dmg(A), Mako-Dmg/EndRdx(31), Mako-Dmg/Rchg(33), Mako-Acc/EndRdx/Rchg(33), Mako-Acc/Dmg/EndRdx/Rchg(33), Mako-Dam%(37)
Level 28: Weave -- LkGmblr-Rchg+(A), LkGmblr-Def(34), LkGmblr-Def/EndRdx(34), LkGmblr-Def/EndRdx/Rchg(34)
Level 30: Hover -- HO:Micro(A)
Level 32: Greater Fire Sword -- Mako-Acc/Dmg(A), Mako-Dmg/EndRdx(36), Mako-Dmg/Rchg(36), Mako-Acc/EndRdx/Rchg(36), Mako-Acc/Dmg/EndRdx/Rchg(37), Mako-Dam%(37)
Level 35: Shield Charge -- Oblit-Dmg(A), Oblit-Acc/Rchg(39), Oblit-Dmg/Rchg(39), Oblit-Acc/Dmg/Rchg(39), Oblit-Acc/Dmg/EndRdx/Rchg(40), Oblit-%Dam(40)
Level 38: Grant Cover -- HO:Cyto(A)
Level 41: Char -- UbrkCons-Hold(A), UbrkCons-Hold/Rchg(42), UbrkCons-Acc/Hold/Rchg(42), UbrkCons-Acc/Rchg(42), UbrkCons-EndRdx/Hold(43)
Level 44: Fire Blast -- Apoc-Dmg(A), Apoc-Acc/Dmg/Rchg(45), Apoc-Acc/Rchg(45), Apoc-Dmg/EndRdx(45), Apoc-Dam%(46)
Level 47: Fire Ball -- Ragnrk-Dmg(A), Ragnrk-Dmg/Rchg(48), Ragnrk-Acc/Dmg/Rchg(48), Ragnrk-Acc/Rchg(48), Ragnrk-Dmg/EndRdx(50)
Level 49: Super Speed -- Winter-ResSlow(A)
------------
Level 1: Brawl -- Empty(A)
Level 1: Sprint -- Clrty-Stlth(A)
Level 2: Rest -- RechRdx-I(A)
Level 1: Critical Hit
Level 4: Ninja Run
Level 2: Swift -- Flight-I(A)
Level 2: Hurdle -- Jump-I(A)
Level 2: Health -- Numna-Heal(A), Numna-Regen/Rcvry+(46), Mrcl-Rcvry+(46), RgnTis-Regen+(50), Numna-Heal/EndRdx(50)
Level 2: Stamina -- P'Shift-End%(A), P'Shift-EndMod/Acc(40), P'Shift-EndMod(43), P'Shift-EndMod/Rchg(43)



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i have soloed AV's and downed a pylon in under the 5 min mark. it also can farm +4/x8 very fast (longer with bosses)and just regen thru the damage i do take.having over 2100 HP helps alot imo.


@kreegor