ILL/KIN Controller Finalizing Build.
I question the usefulness of the Medicine pool. You can heal yourself and allies when enemies are around. When they are not damage can be restored by resting. The only thing you gain from the pool is the ability to revive allies. Bear in mind there is a day-job power that will grant you a rez, not as powerful but still useful nonetheless.
I also advice this. Procs are most useful in short-recharge AoE's. In AoE's the will have a chance to fire on every enemy hit. Of course, if a power cycles faster that will also mean more chances for the proc to fire. The damage proc in Flash, for example, will provide you with very little extra damage. Also, be observant of the rate of fire of some procs. The Unspeakable Terror proc only fires 2% of the time, far less than any other procs, with negligible results.
Lastly, consider the opportunity costs of some of the sets you have slotted. Siphon Speed, for instance, really only needs accuracy and recharge. The set you have slotted enhances slow, damage, endurance, and range while only provide a good enhancement in accuracy. Two accuracy and two recharge IO's may suit the power better; in fact, this slotting would bring it up nearly 4 seconds sooner.
Oh I do have that day job rez. But since fitness is inherent now and I am getting anyoed having to keep him logged out more often to get more charges. I did that to be a team player. Siphon Speed I was looking for just a bit more Recharge that set provides 3.75% recharge and the proc in that I see procing a lot since that is spammed all the time when it is up must keep it stacks as much as possible. I guess it is a price you pay trying to Perma PA. This way it is bearly Perma, I could put 5 slot Posi in fireball but I am already full on that recharge from sets.
Oh I do have that day job rez. But since fitness is inherent now and I am getting anyoed having to keep him logged out more often to get more charges. I did that to be a team player. Siphon Speed I was looking for just a bit more Recharge that set provides 3.75% recharge and the proc in that I see procing a lot since that is spammed all the time when it is up must keep it stacks as much as possible. I guess it is a price you pay trying to Perma PA. This way it is bearly Perma, I could put 5 slot Posi in fireball but I am already full on that recharge from sets.
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For my ill/kin, I've found the Leadership pool very useful way to contribute to teams. Maneuvers and Vengeance both offer a place for a LotG: +7.5% recharge and Tactics is slotted with Adjusted Targeting for another 5% recharge bonus. Aside from all three being useful team buffs, I find the additional tohit in Tactics very useful when Kinetics' powers rely on hitting the enemy. Consider this as well. With inherent Stamina, more people are taking their ally and self rezzes just as you have done. However, other sets pay a much smaller opportunity cost to do so. With a 7 second cast time and a 4 second interrupt, Resuscitate is pretty much relegated to after combat use where inspirations and the temp rez will do the job as well. If the fighting is still going you'd probably do better to focus on keeping other teammates alive rather than taking a chunk of time to revive one. It may sound a bit blasÄ—, but other teammates are likely to have a better rez anyway.
This is what I was thinking for my build. PA is perma just barely. I you don't see it remember to make siphon speed stacked 3 times cause it will easily be stacked that much. I didn't try to soft cap him or give him much Resistance. That is what I got my pets for. Oh I spam Transfusion and Transference whenever there up. So I should keep the proc in Transfusion up all the time. This is my toon to do TF/Tips/AE. Aka the toon to earn all the stuff I need for each of my other toons.
Is there any changes you would make enhancement wise? How does the build look?
Hero Plan by Mids' Hero Designer 1.90
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Illusion of Merlin: Level 50 Science Controller
Primary Power Set: Illusion Control
Secondary Power Set: Kinetics
Power Pool: Teleportation
Power Pool: Speed
Power Pool: Medicine
Ancillary Pool: Fire Mastery
Hero Profile:
Level 1: Spectral Wounds
- (A) Decimation - Accuracy/Damage: Level 40
- (3) Decimation - Damage/Endurance: Level 40
- (3) Decimation - Damage/Recharge: Level 40
- (5) Decimation - Accuracy/Damage/Recharge: Level 40
- (7) Decimation - Chance of Build Up: Level 25
Level 1: Transfusion- (A) Touch of the Nictus - Accuracy/Endurance/Heal/HitPoints/Regeneration: Level 50
- (15) Touch of the Nictus - Healing: Level 50
- (17) Touch of the Nictus - Accuracy/Endurance/Recharge: Level 50
- (17) Touch of the Nictus - Chance for Negative Energy Damage: Level 30
- (27) Regenerative Tissue - +Regeneration: Level 10
- (29) Regenerative Tissue - Heal/Endurance: Level 30
Level 2: Blind- (A) Basilisk's Gaze - Accuracy/Hold: Level 30
- (5) Basilisk's Gaze - Accuracy/Recharge: Level 30
- (7) Basilisk's Gaze - Recharge/Hold: Level 30
- (9) Basilisk's Gaze - Chance for Recharge Slow: Level 10
- (9) Induced Coma - Chance of -Recharge: Level 10
- (15) Ghost Widow's Embrace - Chance of Damage(Psionic): Level 20
Level 4: Siphon Power- (A) Accuracy IO: Level 50
Level 6: Recall Friend- (A) Recharge Reduction IO: Level 50
Level 8: Superior Invisibility- (A) Luck of the Gambler - Recharge Speed: Level 50
Level 10: Siphon Speed- (A) Tempered Readiness - Accuracy/Slow: Level 50
- (11) Tempered Readiness - Accuracy/Endurance: Level 50
- (11) Tempered Readiness - Range/Slow: Level 50
- (25) Tempered Readiness - Accuracy/Damage/Slow: Level 50
- (29) Tempered Readiness - Endurance/Recharge/Slow: Level 50
- (50) Pacing of the Turtle - Chance of -Recharge: Level 20
Level 12: Hasten- (A) Recharge Reduction IO: Level 50
- (13) Recharge Reduction IO: Level 50
- (13) Recharge Reduction IO: Level 50
Level 14: Super Speed- (A) Celerity - +Stealth: Level 15
Level 16: Deceive- (A) Malaise's Illusions - Accuracy/Recharge: Level 50
- (45) Malaise's Illusions - Accuracy/Confused/Recharge: Level 50
- (46) Malaise's Illusions - Accuracy/Endurance: Level 50
- (46) Malaise's Illusions - Confused/Range: Level 50
- (48) Malaise's Illusions - Endurance/Confused: Level 50
Level 18: Phantom Army- (A) Expedient Reinforcement - Accuracy/Recharge: Level 50
- (19) Expedient Reinforcement - Accuracy/Damage/Recharge: Level 50
- (19) Expedient Reinforcement - Endurance/Damage/Recharge: Level 50
- (23) Expedient Reinforcement - Damage/Endurance: Level 50
- (23) Call to Arms - Accuracy/Recharge: Level 30
- (25) Call to Arms - Endurance/Damage/Recharge: Level 30
Level 20: Speed Boost- (A) Endurance Modification IO: Level 50
- (43) Endurance Modification IO: Level 50
- (46) Endurance Modification IO: Level 50
Level 22: Group Invisibility- (A) Luck of the Gambler - Recharge Speed: Level 50
Level 24: Increase Density- (A) Resist Damage IO: Level 50
Level 26: Spectral Terror- (A) Glimpse of the Abyss - Accuracy/Recharge: Level 50
- (27) Glimpse of the Abyss - Endurance/Fear: Level 50
- (34) Glimpse of the Abyss - Accuracy/Fear/Recharge: Level 50
- (37) Glimpse of the Abyss - Accuracy/Endurance: Level 50
- (40) Glimpse of the Abyss - Chance of Damage(Psionic): Level 20
- (45) Unspeakable Terror - Disorient Bonus: Level 20
Level 28: Flash- (A) Basilisk's Gaze - Accuracy/Hold: Level 30
- (31) Basilisk's Gaze - Accuracy/Recharge: Level 30
- (31) Basilisk's Gaze - Recharge/Hold: Level 30
- (31) Basilisk's Gaze - Endurance/Recharge/Hold: Level 30
- (34) Lockdown - Recharge/Hold: Level 50
- (34) Ghost Widow's Embrace - Chance of Damage(Psionic): Level 20
Level 30: Aid Other- (A) Endurance Reduction IO: Level 50
Level 32: Phantasm- (A) Expedient Reinforcement - Accuracy/Damage: Level 50
- (33) Expedient Reinforcement - Damage/Endurance: Level 50
- (33) Expedient Reinforcement - Accuracy/Damage/Recharge: Level 50
- (33) Expedient Reinforcement - Endurance/Damage/Recharge: Level 50
Level 35: Transference- (A) Efficacy Adaptor - Accuracy/Recharge: Level 50
- (36) Efficacy Adaptor - EndMod/Accuracy: Level 50
- (36) Efficacy Adaptor - EndMod/Accuracy/Recharge: Level 50
- (36) Efficacy Adaptor - EndMod/Recharge: Level 50
- (37) Efficacy Adaptor - EndMod/Endurance: Level 50
- (37) Efficacy Adaptor - EndMod: Level 50
Level 38: Fulcrum Shift- (A) Accuracy IO: Level 50
- (39) Accuracy IO: Level 50
- (39) Recharge Reduction IO: Level 50
- (39) Recharge Reduction IO: Level 50
Level 41: Fire Ball- (A) Positron's Blast - Accuracy/Damage: Level 50
- (42) Positron's Blast - Damage/Recharge: Level 50
- (42) Positron's Blast - Damage/Endurance: Level 50
- (42) Detonation - Damage/Endurance: Level 50
- (43) Detonation - Damage/Endurance/Range: Level 50
- (43) Positron's Blast - Chance of Damage(Energy): Level 40
Level 44: Rise of the Phoenix- (A) Recharge Reduction IO: Level 50
- (45) Recharge Reduction IO: Level 50
Level 47: Aid Self- (A) Doctored Wounds - Heal/Endurance: Level 50
- (48) Doctored Wounds - Heal/Endurance/Recharge: Level 50
- (48) Doctored Wounds - Endurance/Recharge: Level 50
- (50) Doctored Wounds - Heal/Recharge: Level 50
- (50) Doctored Wounds - Heal: Level 50
Level 49: Resuscitate- (A) Recharge Reduction IO: Level 50
------------Level 1: Brawl
- (A) Accuracy IO: Level 50
Level 1: Sprint- (A) Jumping IO: Level 50
Level 2: Rest- (A) Recharge Reduction IO: Level 50
Level 1: ContainmentLevel 4: Ninja Run
Level 2: Swift
- (A) Run Speed IO: Level 50
Level 2: Hurdle- (A) Jumping IO: Level 50
Level 2: Health- (A) Numina's Convalescence - +Regeneration/+Recovery: Level 30
- (40) Miracle - +Recovery: Level 20
- (40) Numina's Convalescence - Heal: Level 50
Level 2: Stamina- (A) Endurance Modification IO: Level 50
- (21) Endurance Modification IO: Level 50
- (21) Endurance Modification IO: Level 50
------------Set Bonus Totals:
- 11% DamageBuff(Smashing)
- 11% DamageBuff(Lethal)
- 11% DamageBuff(Fire)
- 11% DamageBuff(Cold)
- 11% DamageBuff(Energy)
- 11% DamageBuff(Negative)
- 11% DamageBuff(Toxic)
- 11% DamageBuff(Psionic)
- 5% Defense(Energy)
- 5% Defense(Negative)
- 2.5% Defense(Ranged)
- 3.15% Max End
- 9% Enhancement(Heal)
- 2.5% Enhancement(Confused)
- 27% Enhancement(Accuracy)
- 2.75% Enhancement(Terrorized)
- 75% Enhancement(RechargeTime)
- 1.5% Enhancement(RunSpeed)
- 1.5% Enhancement(FlySpeed)
- 1.5% Enhancement(JumpSpeed)
- 1.5% Enhancement(JumpHeight)
- 61.04 HP (6.002%) HitPoints
- MezResist(Confused) 5%
- MezResist(Held) 5%
- MezResist(Immobilize) 7.75%
- MezResist(Sleep) 6.65%
- MezResist(Stun) 5%
- MezResist(Terrorized) 7.2%
- 14.5% (0.242 End/sec) Recovery
- 22% (0.934 HP/sec) Regeneration
- 2.835% Resistance(Fire)
- 2.835% Resistance(Cold)
- 4% RunSpeed
------------Set Bonuses:
Decimation
(Spectral Wounds)
- MezResist(Immobilize) 2.75%
- 11.45 HP (1.125%) HitPoints
- 2.25% Max End
- 6.25% Enhancement(RechargeTime)
Touch of the Nictus(Transfusion)
- 19.08 HP (1.876%) HitPoints
- 9% Enhancement(Accuracy)
- 5% Enhancement(Heal)
Regenerative Tissue(Transfusion)
- 4% RunSpeed
Basilisk's Gaze(Blind)
- 2.5% Defense(Energy,Negative), 1.25% Defense(Ranged)
- 2% (0.033 End/sec) Recovery
- 7.5% Enhancement(RechargeTime)
Luck of the Gambler(Superior Invisibility)
- 7.5% Enhancement(RechargeTime)
Tempered Readiness(Siphon Speed)
- 1.5% (0.025 End/sec) Recovery
- 1.5% Enhancement(Slow)
- 0.9% Max End
- 3.75% Enhancement(RechargeTime)
Malaise's Illusions(Deceive)
- 2.5% (0.042 End/sec) Recovery
- 2.5% Enhancement(Confused)
- 2.5% DamageBuff(All)
- 6.25% Enhancement(RechargeTime)
Expedient Reinforcement(Phantom Army)
- Status Resistance 2.5%
- 3% DamageBuff(All)
- 6.25% Enhancement(RechargeTime)
Call to Arms(Phantom Army)
- 2.5% (0.042 End/sec) Recovery
Luck of the Gambler(Group Invisibility)
- 7.5% Enhancement(RechargeTime)
Glimpse of the Abyss(Spectral Terror)
- 2.75% Enhancement(Terrorized)
- 19.08 HP (1.876%) HitPoints
- 9% Enhancement(Accuracy)
- 6.25% Enhancement(RechargeTime)
Basilisk's Gaze(Flash)
- 2.5% Defense(Energy,Negative), 1.25% Defense(Ranged)
- 2% (0.033 End/sec) Recovery
- 7.5% Enhancement(RechargeTime)
Expedient Reinforcement(Phantasm)
- Status Resistance 2.5%
- 3% DamageBuff(All)
- 6.25% Enhancement(RechargeTime)
Efficacy Adaptor(Transference)
- 11.45 HP (1.125%) HitPoints
- 1.5% (0.025 End/sec) Recovery
- 10% (0.425 HP/sec) Regeneration
- 2.5% DamageBuff(All)
- 5% Enhancement(RechargeTime)
Positron's Blast(Fire Ball)
- 2.5% (0.042 End/sec) Recovery
- 1.575% Resistance(Fire,Cold)
- 9% Enhancement(Accuracy)
Detonation(Fire Ball)
- MezResist(Sleep) 1.65%
Doctored Wounds(Aid Self)
- MezResist(Terrorized) 2.2%
- 1.26% Resistance(Fire,Cold)
- 4% Enhancement(Heal)
- 5% Enhancement(RechargeTime)
Numina's Convalescence(Health)