Can I make this any better? (SS/Shield)


BlackBellatrix

 

Posted

This is my planned (super expensive) build for my SS/Shield Brute. I think it looks pretty good but if there's any way I can make it better, let me know!

I'm planning on going Cardiac for my Alpha Slot when I respec into this build, so I am hoping Endurance issues will be fairly non-existent.

Villain Plan by Mids' Villain Designer 1.91
http://www.cohplanner.com/

Click this DataLink to open the build!

Level 50 Magic Brute
Primary Power Set: Super Strength
Secondary Power Set: Shield Defense
Power Pool: Leaping
Power Pool: Leadership
Power Pool: Fighting
Power Pool: Speed
Ancillary Pool: Pyre Mastery

Villain Profile:
Level 1: Punch -- C'ngImp-Dmg/EndRdx(A), C'ngImp-Dmg/Rchg(3), C'ngImp-Acc/Dmg/Rchg(3), C'ngImp-Acc/Dmg/EndRdx(5), C'ngImp-Dmg/EndRdx/Rchg(5)
Level 1: Deflection -- RedFtn-Def/EndRdx(A), RedFtn-Def/Rchg(7), RedFtn-Def/EndRdx/Rchg(9), RedFtn-Def(15), RedFtn-EndRdx(23), LkGmblr-Rchg+(23)
Level 2: Battle Agility -- RedFtn-EndRdx(A), RedFtn-Def/EndRdx/Rchg(7), RedFtn-Def(9), RedFtn-Def/EndRdx(11), RedFtn-Def/Rchg(33), RedFtn-EndRdx/Rchg(34)
Level 4: Haymaker -- C'ngImp-Dmg/EndRdx/Rchg(A), C'ngImp-Dmg/EndRdx(11), C'ngImp-Dmg/Rchg(13), C'ngImp-Acc/Dmg/Rchg(13), C'ngImp-Acc/Dmg/EndRdx(15)
Level 6: Combat Jumping -- Zephyr-Travel(A), Zephyr-Travel/EndRdx(17), LkGmblr-Rchg+(43), Zephyr-ResKB(46)
Level 8: Maneuvers -- LkGmblr-Rchg+(A), LkGmblr-Def(17), LkGmblr-Def/EndRdx(33)
Level 10: Knockout Blow -- Hectmb-Dmg/EndRdx(A), Hectmb-Acc/Rchg(19), Hectmb-Acc/Dmg/Rchg(19), Hectmb-Dmg/Rchg(21), Hectmb-Dmg(21)
Level 12: Active Defense -- RechRdx-I(A)
Level 14: Super Jump -- Zephyr-Travel(A)
Level 16: Boxing -- Amaze-Stun/Rchg(A), Amaze-Acc/Stun/Rchg(31), Amaze-Acc/Rchg(31), Amaze-EndRdx/Stun(31), Amaze-ToHitDeb%(33)
Level 18: Rage -- GSFC-Build%(A), GSFC-ToHit/EndRdx(25), GSFC-ToHit(25), GSFC-ToHit/Rchg(27), GSFC-ToHit/Rchg/EndRdx(27), GSFC-Rchg/EndRdx(40)
Level 20: Phalanx Fighting -- LkGmblr-Rchg+(A)
Level 22: True Grit -- S'fstPrt-ResDam/Def+(A), Aegis-Psi/Status(40), Aegis-ResDam(40), Aegis-ResDam/Rchg(43)
Level 24: Hasten -- RechRdx-I(A), RechRdx-I(29), RechRdx-I(29)
Level 26: Against All Odds -- EndRdx-I(A)
Level 28: Tough -- Aegis-ResDam/EndRdx(A), Aegis-ResDam(39), Aegis-ResDam/EndRdx/Rchg(39), GA-3defTpProc(46)
Level 30: Grant Cover -- LkGmblr-Rchg+(A)
Level 32: Foot Stomp -- Armgdn-Dam%(A), Armgdn-Dmg/EndRdx(34), Armgdn-Dmg/Rchg(34), Armgdn-Acc/Rchg(36), Armgdn-Acc/Dmg/Rchg(36)
Level 35: Shield Charge -- Oblit-%Dam(A), Oblit-Acc/Dmg/EndRdx/Rchg(36), Oblit-Acc/Dmg/Rchg(37), Oblit-Dmg/Rchg(37), Oblit-Acc/Rchg(37), Oblit-Dmg(39)
Level 38: Weave -- LkGmblr-Rchg+(A), LkGmblr-Def(42), LkGmblr-Def/EndRdx(42)
Level 41: Ring of Fire -- RechRdx-I(A)
Level 44: Fire Blast -- Apoc-Dam%(A), Apoc-Dmg/EndRdx(45), Apoc-Acc/Rchg(45), Apoc-Acc/Dmg/Rchg(45), Apoc-Dmg/Rchg(46)
Level 47: Fire Ball -- Ragnrk-Knock%(A), Ragnrk-Dmg/EndRdx(48), Ragnrk-Acc/Rchg(48), Ragnrk-Dmg/Rchg(48), Ragnrk-Acc/Dmg/Rchg(50)
Level 49: Melt Armor -- Achilles-ResDeb%(A), AnWeak-Acc/Rchg(50), AnWeak-Acc/Rchg/EndRdx(50)
------------
Level 1: Brawl -- Hectmb-Dam%(A)
Level 1: Sprint -- Empty(A)
Level 2: Rest -- Empty(A)
Level 1: Fury
Level 4: Ninja Run
Level 2: Swift -- Empty(A)
Level 2: Hurdle -- Empty(A)
Level 2: Health -- Mrcl-Rcvry+(A), Numna-Regen/Rcvry+(43)
Level 2: Stamina -- P'Shift-End%(A), P'Shift-EndMod(42)



Code:
| Copy & Paste this data into Mids' Hero Designer to view the build |
|-------------------------------------------------------------------|
|MxDz;1579;746;1492;HEX;|
|78DA9D94494F53511886CFED40697B3B594A19058A505AE4D24A51018D892289421|
|5D338448D4DA5C7B649539AB624B2F307B872E3CA9DE35FD0955B47746344FF82C3|
|C29DC3F51B4E0BA63B6FC2FBDCFB9EEF7CE73DE7729BBEB9A80B71EB98D0DC27CAB|
|97A3D7BBCB6D190F674AE505A130E21441F19D9B42C4B696436AAB296CD346AB252|
|681407786851DE90953A0C164BB29C6F3E064E558A12EA1A46F3465F5D5F2F1B2B3|
|2572D550ABEE6435ED6EAC552D543CF4BA542B101A32E7ACA54A5CC074E564B6BC6|
|EA660D32E4EA0D59DBEC8154B3F017D184BA4C9BC80192C2729DB146B0E51992F00|
|2F629688A69172E0DAD0E37A1D343F07A09DD3E4688F01266696A96C6231D5CDEC9|
|E52E6E35CCAD4674C228A85545B3F2F22E4EA873429D137A3961371CB49D17B1DAB|
|72D68F93F11E29C62EA333D05A0CEC17516078FF8BB78793F610CD4A9D675C669CE|
|9E186382D015658C135EC3E6DCDC4FB827294A1896F07007E1E1281A583ED5D4B74|
|CD6DE15469A7186307C96108586013A32D31E784256CF63C67D42DF03C6432E7F44|
|780B51822A4A90B7F60AAC903A9550186E064574161015D114219E2444205F589D4|
|A987731F00FDE40A35E4E247A47C8B2C29C7ED5BB3F41CB8DA718337CE207AC882D|
|983AA8620D72AC18E8903A8EA1A3147EE408638E30BAC09827BC830E112EB747043|
|51D356964DF1FC66FC62FC2F84F820DF28DA93D8DA975F94DC7F84D7F804E13EA3D|
|4DF0363F8235A9824D26A9CDFE04639A6110A6A608DB506EA872E31059D30719B38|
|C19423245F801FB4870B925F11CACA0486E71C17BC280ADF539420EB256765B265C|
|62D5A6BE4170347296B0465B165CF0FFD7D3D6E7ED3CE782BB0C88388F72111F2FA|
|15C46B982DE55946B285914F399DE4CEA3B8C81E650E6511650427E90DB58E97083|
|B85174140F8A17C587E24709A2F4A1DC43319DFED68F81F9C5D5FA3951FBFFDAE67|
|CDB7134ED34FFA75FA097FE7DF7C85D3AE2D81D42A2EDA4E36D4EB2CD49B539336D|
|CECE09FF05E91B2830|
|-------------------------------------------------------------------|


 

Posted

The goal of your build is probably softcapping defense, and overlapping active defense at all time. I don't think you have much choice here but to use quite a lot of purples.

For your power choice, I would drop melt armor and pick up one with the shield instead, which is a better utility as far as survival is concerned. For your slotting, you have 6 LotG +7.5, so you should drop one of them. Overall, I think you can have a slightly lower global recharge rate, and still achieve your goal. This will allow you to slot some of your powers better. I re-slotted a couple part of your build as below.

Villain Plan by Mids' Villain Designer 1.91
http://www.cohplanner.com/

Click this DataLink to open the build!

Level 50 Magic Brute
Primary Power Set: Super Strength
Secondary Power Set: Shield Defense
Power Pool: Leaping
Power Pool: Fighting
Power Pool: Leadership
Power Pool: Speed
Ancillary Pool: Pyre Mastery

Villain Profile:
Level 1: Punch -- C'ngImp-Dmg/EndRdx(A), C'ngImp-Dmg/Rchg(13), C'ngImp-Acc/Dmg/Rchg(13), C'ngImp-Acc/Dmg/EndRdx(15), C'ngImp-Dmg/EndRdx/Rchg(15)
Level 1: Deflection -- LkGmblr-Rchg+(A), LkGmblr-Def(3), LkGmblr-Def/EndRdx(3), LkGmblr-Def/EndRdx/Rchg(9), S'fstPrt-ResDam/Def+(11)
Level 2: Battle Agility -- RedFtn-Def/EndRdx(A), RedFtn-Def/Rchg(5), RedFtn-EndRdx/Rchg(5), RedFtn-Def/EndRdx/Rchg(7), RedFtn-Def(7), RedFtn-EndRdx(9)
Level 4: Haymaker -- C'ngImp-Dmg/EndRdx(A), C'ngImp-Dmg/Rchg(17), C'ngImp-Acc/Dmg/Rchg(17), C'ngImp-Acc/Dmg/EndRdx(23), C'ngImp-Dmg/EndRdx/Rchg(31)
Level 6: Combat Jumping -- LkGmblr-Rchg+(A)
Level 8: Knockout Blow -- Hectmb-Dmg/Rchg(A), Hectmb-Acc/Dmg/Rchg(33), Hectmb-Acc/Rchg(33), Hectmb-Dmg/EndRdx(33), Hectmb-Dam%(34)
Level 10: Active Defense -- RechRdx-I(A), RechRdx-I(11)
Level 12: True Grit -- GA-3defTpProc(A), Numna-Heal(34), Numna-Heal/EndRdx(34), Numna-Heal/Rchg(37)
Level 14: Super Jump -- Winter-ResSlow(A)
Level 16: Against All Odds -- EndRdx-I(A)
Level 18: Rage -- GSFC-ToHit(A), GSFC-ToHit/Rchg(19), GSFC-ToHit/Rchg/EndRdx(19), GSFC-Rchg/EndRdx(21), GSFC-ToHit/EndRdx(21), GSFC-Build%(23)
Level 20: Phalanx Fighting -- LkGmblr-Rchg+(A)
Level 22: Boxing -- Empty(A)
Level 24: Tough -- Aegis-Psi/Status(A), Aegis-ResDam(25), Aegis-ResDam/EndRdx(25), Aegis-ResDam/EndRdx/Rchg(27), Aegis-EndRdx/Rchg(27)
Level 26: Weave -- LkGmblr-Rchg+(A), LkGmblr-Def(29), LkGmblr-Def/EndRdx(29), LkGmblr-Def/EndRdx/Rchg(39)
Level 28: Maneuvers -- LkGmblr-Rchg+(A), LkGmblr-Def(31), LkGmblr-Def/EndRdx(31), LkGmblr-Def/EndRdx/Rchg(39)
Level 30: Hasten -- RechRdx-I(A), RechRdx-I(39), RechRdx-I(40)
Level 32: Foot Stomp -- Armgdn-Dmg/Rchg(A), Armgdn-Acc/Dmg/Rchg(40), Armgdn-Acc/Rchg(40), Armgdn-Dmg/EndRdx(43), Armgdn-Dam%(43)
Level 35: Shield Charge -- Oblit-Dmg(A), Oblit-Acc/Rchg(36), Oblit-Dmg/Rchg(36), Oblit-Acc/Dmg/Rchg(36), Oblit-Acc/Dmg/EndRdx/Rchg(37), Oblit-%Dam(37)
Level 38: One with the Shield -- ResDam-I(A), ResDam-I(50)
Level 41: Char -- BasGaze-Acc/Hold(A), BasGaze-Acc/Rchg(42), BasGaze-Rchg/Hold(42), BasGaze-EndRdx/Rchg/Hold(42)
Level 44: Fire Blast -- Apoc-Dmg/Rchg(A), Apoc-Acc/Dmg/Rchg(45), Apoc-Acc/Rchg(45), Apoc-Dmg/EndRdx(45), Apoc-Dam%(46)
Level 47: Fire Ball -- Ragnrk-Dmg/Rchg(A), Ragnrk-Acc/Dmg/Rchg(48), Ragnrk-Acc/Rchg(48), Ragnrk-Dmg/EndRdx(48), Ragnrk-Knock%(50)
Level 49: Grant Cover -- EndRdx-I(A)
------------
Level 1: Brawl -- Empty(A)
Level 1: Sprint -- Empty(A)
Level 2: Rest -- Empty(A)
Level 1: Fury
Level 4: Ninja Run
Level 2: Swift -- Run-I(A)
Level 2: Hurdle -- Jump-I(A)
Level 2: Health -- Numna-Regen/Rcvry+(A), Mrcl-Rcvry+(43)
Level 2: Stamina -- P'Shift-End%(A), P'Shift-EndMod/Acc(46), P'Shift-EndMod(46), P'Shift-EndMod/Rchg(50)


 

Posted

Quote:
Originally Posted by BlackBellatrix View Post
This is my planned (super expensive) build for my SS/Shield Brute. I think it looks pretty good but if there's any way I can make it better, let me know!

I'm planning on going Cardiac for my Alpha Slot when I respec into this build, so I am hoping Endurance issues will be fairly non-existent.
At a quick glance:

  • Active Defense should get at least another slot, and both of those should be membrane HOs - this will add precious DDR.
  • Even with the Cardiac Boost, you should try to up your Recovery & Reduce your consumption.
  • Swap your slotting for KO Blow & Haymaker, then remove the Hecatomb Proc from Brawl and put that in Haymaker as well - drop the +Damage Hecatomb, or +Damage/Rec - in any ST attack chain you will use Haymaker more often than KO Blow, giving the Hecatomb Proc more chances to fire off.
  • Get at least 2 L50 health IOs into True Grit. 3 Numi Pieces is even better - Not slotting for +HP means you lose nearly 150 HP

Here's a few of these changes added in:


Code:
| Copy & Paste this data into Mids' Hero Designer to view the build |
|-------------------------------------------------------------------|
|MxDz;1581;746;1492;HEX;|
|78DA9D945B6F124114C7676129E50E6D29BDDA96DA52A0DD422F6A5B8D49AD4DB44|
|5DB90AA5123C1320291500234B16F7E009FF4C127DFBC7E05FD06DEF5C5D8EFE0E5|
|DDCB7A2E03D5F0E626FC7F3BFF3973E69CD95D52B756DC42DC3E2934D7A952B656C|
|B2C5777EBD296CAE68BDBC22E84E82323939225298DF46E455633E97A5596F3F5C2|
|004FADC81BB25C83C9425196728D61E04CB92021AE6E346EDC1B3B3B25635D662BC|
|572DED718E464B55628563C345E2DE60B759875D2285D913217385D296E1B1B7B55|
|A8215BABCBEA5E0F54350FBFB026D465EA220B480ACB75C63641CF3124E125F4296|
|88969134E0DAD3617A1DD43F07A09DD3E869BF00A56696A95C6336D1CDECEE14E4E|
|35CCA94678D528A85595668D58286E82E08E3262046F9CD00D076DE34D842D48190|
|260D9D9B2D8D9F277F14E7EC218A8436DE1E0EE3BB8FB0EEEBE8BBBEFE2EEDF401F|
|2ECEA7B91601BA55F81543B097875309CF3E55A481E553D97D6B641D5A67A418E70|
|8C3E70911C81CA063326D816764F53C653C24F43D623CE6F02784775053A76ABB93|
|7B7C0D56501D77708BACC826234D8885008322D9CD98A4E6C2506D481D56284ED6C|
|03F780B697BB93ED13B429615D6F4F31ABD3F41B9C7E718B3BC5392303543780F19|
|0655AD835C6B1474489DD1D009EA68E438638130BAC458247C800C610EB785F1ED8|
|01993660EFF66FC62FC248CFF20E850E6986A6D4CEDCBEF4194DF834F9069423DBC|
|09EEF633587155583C496926138C698641989A22EC43B8A1C28DA3644D1F61CC336|
|609C939C247E823A1364CCC501F037AF34B14E226D5B0FEB765C2253674F5F981A3|
|91B38A31DA9AE080FFBF9E37BF6CC7A613EED220620BE5220E2FA15C46B982DE559|
|46B281914F385BB51A9EF1816B480B288B28412F483DCC148BB0BC485E246F1A078|
|517C287E944E943E940728A6C3DFFC1F30BF389BFF24AAFFAF2DCEB70347D3CEC24|
|D44C42ED063FE7E3063D1EED38388DEE5A7788F906839F0588B936C71E65A9CD916|
|E7E0A0FF00261B2501|
|-------------------------------------------------------------------|


 

Posted

Just wanted to say; Thanks for that build, Deus. I moved a slot from True Grit over to Foot Stomp to put the Force Feedback -Recharge Proc in at a loss of about .8% Resist, IIRC. Otherwise, it's pretty much what I'm gonna do for my final build. Respeced into the build except minus the purples, the PvPO, the Hami's and a couple LotGs. Just have Decimations, Posi's and Commons in place until I save up the inf and A Merits. Looking forward to it a ton.

Thanks again.