Viability of a Melee Ranged Elec/Earth/Ice?
Elec's... ok It suffers on a dom because so few of the powers are affected by domination.
I personally had an elec/earth at GR launch and, while I'm sure there are plenty who will disagree, I felt that it was a terrific set in the early levels, but it really didn't develop at all once you got into your latter career. Your big tools will be your sleep and fissure.
edit: lack of development comment aimed at electric control
It's a viable melee build. Although I'd actually wish for more ranged options. Mine's only 40 atm (been on hiatus while I alpha slot my 50s). I built for regen and HP myself just because I could. Considering the nrg APP for some more punch, but the ice APP would give more control and AoE dmg.
Overall, I find the pace a little slow as the controls are more set up and wait than unload and charge. But it's probably one of the safest builds I've played and I find it pretty hard to be defeated.
Please buff Ice Control.
I just recently resubbed and before I let my account lapse, Electric Control did not exist, so my experience with it is rather limited.
I really, for both thematic and playstyle reasons, want to make a Dom who wades in the thick of things and was wondering if this combination would work. How good is the +regen, +recovery aura and, paired with the controls and all of the Earth powers, minus Hurl Boulder, would I be likely to survive in melee range? Specifically if I focused on defense and recharge with my IO set bonuses? Are the Gremlins skippable? Thanks in advance for the answers to the questions.
I'm fairly confident in my IO building capabilities, I just don't have a feel for the Elec/ set specifically.