Demon/Storm Suggestions?
I'd drop some of the less useful powers, Vengeance & Aid Other/Self for example to fit in whip attacks. They'll stack with the -res from Freezing Rain and make things die even faster.
Arc #40529 : The Furies of the Earth
First, you have 10 parts of Panacea on your build, which is is the equivalent of 2-3 high end purple sets as far as value goes (Panacea [Heal] alone is averaging 1.5 billion, and three of them as you have is equal to roughly 2 purple sets at x5 parts each). You could easily get an Apocalypse into Lightning Storm, and some other purple sets as well. The apocalypse in Lightning Storm is awesome, as the damage proc can fire in an AoE if you use Hurricane to clump foes into a corner.
**Here are some changes that I would make to that build. Even if you don't follow most of them, look at how this build puts all 4 pet aura IOs into the build. Be sure to do this for an extra 20% resistance and 10% defense on all of your pets.
Also, your Alpha slot pretty much MUST be Cardiac for reduced endurance cost, as Hurrican is super powerful but costs significant end/sec. You really need it on this build-- especially if you take my advice (and that of the poster above me) and take some of your attacks.
Villain Plan by Mids' Villain Designer 1.90
http://www.cohplanner.com/
Click this DataLink to open the build!
Harrower (Alt): Level 50 Natural Mastermind
Primary Power Set: Demon Summoning
Secondary Power Set: Storm Summoning
Power Pool: Flight
Power Pool: Leadership
Power Pool: Leaping
Ancillary Pool: Mace Mastery
Villain Profile:
Level 1: Summon Demonlings
- (A) Blood Mandate - Accuracy/Damage
- (3) Blood Mandate - Damage/Endurance
- (5) Blood Mandate - Damage
- (5) Blood Mandate - Accuracy/Endurance
- (7) Blood Mandate - Accuracy/Damage/Endurance
- (9) Edict of the Master - Defense Bonus
- (A) Accuracy IO
- (A) Doctored Wounds - Heal/Endurance
- (3) Doctored Wounds - Endurance/Recharge
- (7) Doctored Wounds - Heal/Recharge
- (9) Doctored Wounds - Heal
- (37) Doctored Wounds - Heal/Endurance/Recharge
- (A) Endurance Reduction IO
- (A) Endurance Reduction IO
- (A) Luck of the Gambler - Recharge Speed
- (A) Gift of the Ancients - Defense/Endurance
- (11) Gift of the Ancients - Defense/Recharge
- (11) Gift of the Ancients - Defense/Endurance/Recharge
- (15) Gift of the Ancients - Defense
- (25) Steadfast Protection - Resistance/+Def 3%
- (37) Steadfast Protection - Knockback Protection
- (A) Blood Mandate - Accuracy/Damage
- (13) Blood Mandate - Damage/Endurance
- (13) Blood Mandate - Accuracy/Endurance
- (15) Blood Mandate - Accuracy/Damage/Endurance
- (25) Blood Mandate - Accuracy
- (45) Blood Mandate - Damage
- (A) Flight Speed IO
- (A) Shield Breaker - Defense Debuff
- (17) Shield Breaker - Accuracy/Defense Debuff
- (17) Shield Breaker - Accuracy/Recharge
- (33) Shield Breaker - Defense Debuff/Endurance/Recharge
- (34) Shield Breaker - Accuracy/Endurance/Recharge
- (34) Shield Breaker - Chance for Lethal Damage
- (A) Expedient Reinforcement - Accuracy/Recharge
- (19) Expedient Reinforcement - Accuracy/Damage
- (19) Expedient Reinforcement - Damage/Endurance
- (33) Expedient Reinforcement - Accuracy/Damage/Recharge
- (34) Expedient Reinforcement - Endurance/Damage/Recharge
- (37) Expedient Reinforcement - Resist Bonus Aura for Pets
- (A) Dark Watcher's Despair - To Hit Debuff
- (21) Dark Watcher's Despair - To Hit Debuff/Recharge
- (33) Dark Watcher's Despair - To Hit Debuff/Recharge/Endurance
- (40) Dark Watcher's Despair - To Hit Debuff/Endurance
- (A) Luck of the Gambler - Defense/Endurance
- (23) Luck of the Gambler - Defense/Recharge
- (31) Luck of the Gambler - Defense
- (A) Ragnarok - Damage/Recharge
- (31) Ragnarok - Accuracy/Damage/Recharge
- (31) Ragnarok - Accuracy/Recharge
- (36) Ragnarok - Damage/Endurance
- (43) Ragnarok - Chance for Knockdown
- (A) Blood Mandate - Accuracy/Damage
- (27) Blood Mandate - Damage/Endurance
- (27) Blood Mandate - Accuracy/Endurance
- (29) Blood Mandate - Accuracy/Damage/Endurance
- (29) Blood Mandate - Accuracy
- (45) Blood Mandate - Damage
- (A) Endurance Reduction IO
- (A) Stupefy - Accuracy/Recharge
- (36) Stupefy - Endurance/Stun
- (42) Stupefy - Accuracy/Endurance
- (42) Stupefy - Stun/Range
- (46) Stupefy - Accuracy/Stun/Recharge
- (50) Stupefy - Chance of Knockback
- (A) Endurance Reduction IO
- (A) Expedient Reinforcement - Accuracy/Recharge
- (36) Expedient Reinforcement - Accuracy/Damage
- (40) Expedient Reinforcement - Accuracy/Damage/Recharge
- (42) Expedient Reinforcement - Endurance/Damage/Recharge
- (46) Call to Arms - Defense Bonus Aura for Pets
- (50) Sovereign Right - Resistance Bonus
- (A) Thunderstrike - Accuracy/Damage
- (39) Thunderstrike - Damage/Endurance
- (39) Thunderstrike - Damage/Recharge
- (39) Thunderstrike - Accuracy/Damage/Recharge
- (40) Thunderstrike - Accuracy/Damage/Endurance
- (A) Luck of the Gambler - Recharge Speed
- (43) Luck of the Gambler - Defense
- (43) Luck of the Gambler - Defense/Endurance
- (48) Luck of the Gambler - Defense/Endurance/Recharge
- (A) Thunderstrike - Accuracy/Damage
- (45) Thunderstrike - Damage/Endurance
- (46) Thunderstrike - Damage/Recharge
- (48) Thunderstrike - Accuracy/Damage/Recharge
- (48) Thunderstrike - Accuracy/Damage/Endurance
- (50) Thunderstrike - Damage/Endurance/Recharge
- (A) Adjusted Targeting - To Hit Buff/Endurance
- (A) Luck of the Gambler - Recharge Speed
Level 1: Brawl
- (A) Accuracy IO
- (A) Endurance Reduction IO
- (A) Recharge Reduction IO
Level 4: Ninja Run
Level 2: Swift
- (A) Run Speed IO
- (A) Jumping IO
- (A) Numina's Convalescence - +Regeneration/+Recovery
- (23) Miracle - +Recovery
- (A) Endurance Modification IO
- (21) Endurance Modification IO
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Ah, yeah I wasn't sure how much Panacea would cost, so I was thinking Doctored Wounds as backup, mainly for the recharge redux.
Those numbers are pretty interesting, I'll take a closer look at your changes. I took Vengeance 'cause I thought it would work on pets... but from what I've read elsewhere, it doesn't. =(
As for the whip, in my experience with it, it doesn't do enough to make a noticeable difference. But I'll definitely be swapping Tactics in for Vengeance and checking out your IO slotting.
I forgot to put the Apocalypse in Lightning Storm. Here is a data chunk with those changes. (Again, the ability for Lightning Storm to run the purple damage proc as an AoE is awesome.)
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Here's my build... Any suggestions for improvements for her? I'm trying to hold off on purps until everything is slotted, 'cause I know that's gonna take me a psychotic amount of time to get my hands on a full purp set.
Also, suggestions on Alpha slotting as well?
Villain Plan by Mids' Villain Designer 1.91
http://www.cohplanner.com/
Click this DataLink to open the build!
Harrower: Level 50 Natural Mastermind
Primary Power Set: Demon Summoning
Secondary Power Set: Storm Summoning
Power Pool: Flight
Power Pool: Leadership
Power Pool: Medicine
Power Pool: Leaping
Ancillary Pool: Mace Mastery
Villain Profile:
Level 1: Summon Demonlings -- BldM'dt-Acc/Dmg:50(A), BldM'dt-Dmg/EndRdx:50(3), BldM'dt-Acc/EndRdx:50(5), BldM'dt-Acc/Dmg/EndRdx:50(7), BldM'dt-Acc:50(9), BldM'dt-Dmg:50(45)
Level 1: Gale -- Acc-I:50(A)
Level 2: O2 Boost -- Panac-Heal/EndRedux:50(A), Panac-EndRdx/Rchg:50(3), Panac-Heal/Rchg:50(7), Panac-Heal/EndRedux/Rchg:50(9), Panac-Heal:50(37)
Level 4: Snow Storm -- TmpRdns-Acc/EndRdx:50(A), TmpRdns-EndRdx/Rchg/Slow:50(5)
Level 6: Enchant Demon -- EndRdx-I:50(A)
Level 8: Hover -- DefBuff-I:50(A)
Level 10: Steamy Mist -- GftotA-Def/EndRdx:40(A), GftotA-Def/Rchg:40(11), GftotA-Def/EndRdx/Rchg:40(11), GftotA-Def:40(15), S'fstPrt-ResDam/Def+:30(25), S'fstPrt-ResKB:30(37)
Level 12: Summon Demons -- BldM'dt-Acc/Dmg:50(A), BldM'dt-Dmg/EndRdx:50(13), BldM'dt-Acc/EndRdx:50(13), BldM'dt-Acc/Dmg/EndRdx:50(15), BldM'dt-Acc:50(25), BldM'dt-Dmg:50(45)
Level 14: Fly -- Flight-I:50(A)
Level 16: Freezing Rain -- ShldBrk-DefDeb:30(A), ShldBrk-Acc/DefDeb:30(17), ShldBrk-Acc/Rchg:30(17), ShldBrk-DefDeb/EndRdx/Rchg:30(33), ShldBrk-Acc/EndRdx/Rchg:30(34), ShldBrk-%Dam:30(34)
Level 18: Hell on Earth -- ExRmnt-Acc/Rchg:50(A), ExRmnt-Acc/Dmg:50(19), ExRmnt-Dmg/EndRdx:50(19), ExRmnt-Acc/Dmg/Rchg:50(33), ExRmnt-EndRdx/Dmg/Rchg:50(34), ExRmnt-+Res(Pets):50(37)
Level 20: Hurricane -- DarkWD-ToHitDeb:50(A), DarkWD-ToHitDeb/Rchg:50(21), DarkWD-ToHitdeb/Rchg/EndRdx:50(33), DarkWD-ToHitDeb/EndRdx:50(40)
Level 22: Maneuvers -- LkGmblr-Def/EndRdx:50(A), LkGmblr-Def/Rchg:50(23), LkGmblr-Def:50(31)
Level 24: Aid Other -- Panac-Heal/Rchg:50(A), Panac-Heal:50(36)
Level 26: Summon Demon Prince -- BldM'dt-Acc/Dmg:50(A), BldM'dt-Dmg/EndRdx:50(27), BldM'dt-Acc/EndRdx:50(27), BldM'dt-Acc/Dmg/EndRdx:50(29), BldM'dt-Acc:50(29), BldM'dt-Dmg:50(45)
Level 28: Assault -- EndRdx-I:50(A), EndRdx-I:50(31), EndRdx-I:50(31)
Level 30: Thunder Clap -- Stpfy-Acc/Rchg:50(A), Stpfy-EndRdx/Stun:50(36), Stpfy-Acc/EndRdx:50(42), Stpfy-Stun/Rng:50(42), Stpfy-Acc/Stun/Rchg:50(46), Stpfy-KB%:50(50)
Level 32: Abyssal Empowerment -- EndRdx-I:50(A)
Level 35: Tornado -- BldM'dt-Acc/Dmg:50(A), BldM'dt-Dmg/EndRdx:50(36), BldM'dt-Acc/EndRdx:50(42), BldM'dt-Acc/Dmg/EndRdx:50(46), BldM'dt-Acc:50(50), BldM'dt-Dmg:50(50)
Level 38: Lightning Storm -- Thundr-Acc/Dmg:50(A), Thundr-Dmg/EndRdx:50(39), Thundr-Dmg/Rchg:50(39), Thundr-Acc/Dmg/Rchg:50(39), Thundr-Acc/Dmg/EndRdx:50(40), Thundr-Dmg/EndRdx/Rchg:50(40)
Level 41: Vengeance -- LkGmblr-Def/EndRdx:50(A), LkGmblr-Def/Rchg:50(43), LkGmblr-Def/EndRdx/Rchg:50(43), LkGmblr-Def:50(43)
Level 44: Aid Self -- Panac-Heal/Rchg:50(A), Panac-Heal/EndRedux/Rchg:50(46), Panac-Heal:50(48)
Level 47: Scorpion Shield -- LkGmblr-Def/EndRdx:50(A), LkGmblr-Def/EndRdx/Rchg:50(48), LkGmblr-Def:50(48)
Level 49: Combat Jumping -- DefBuff-I:50(A)
------------
Level 1: Brawl -- Acc-I:50(A)
Level 1: Sprint -- EndRdx-I:50(A)
Level 2: Rest -- RechRdx-I:50(A)
Level 1: Supremacy
Level 4: Ninja Run
Level 2: Swift -- Run-I:50(A)
Level 2: Hurdle -- Jump-I:50(A)
Level 2: Health -- Numna-Regen/Rcvry+:50(A)
Level 2: Stamina -- EndMod-I:50(A), EndMod-I:50(21), EndMod-I:50(23)
------------
Set Bonus Totals: