Think fast! (A Choose Your Own Tanker Adventure)
Kinetic Melee: it's the only Inv/* of those I haven't played to significant levels.
Fire.
2 PBAoE's and good ST damage? Yes please.
Mains (Freedom) @Auroxis
Auroxis - Emp/Rad/Power Defender Pylon Video Soloing an AV
Pelvic Thunder - SS/Elec/Mu Brute
Sorajin - Elec/Nin Stalker
Neuropain - Sonic/Mental/Elec Blaster
I still enjoy playing my Invulnerability/Super Strength tank, the first character I made.
That said, I've been thinking about giving Electric Melee a try.
Ice, just to piss him off.
Aside from that, Electric Melee, because aside from Dark, they're all pretty much damage secondaries, and the teleporting tier 9 of Electric is just so much fun (And nice to look at).
Invulnerability is strong enough that it doesn't need mitigation from its secondary, making it a good candidate to pair with Fiery Melee. I also recommend that Tanker fans try Fiery Melee at least once.
That said, I tend to prefer pairing FM with Stone (talk about needing no mitigation help, and Stone desperately needs the better damage output of Fire) or with Fiery Aura, which brings additional PBAoE to the table (Blazing Aura, and Burn, baby, Burn!) and just goes crazy with the AoE.
Tried and true though it is, Super Strength makes a great pairing with Inv. The arguably most important powers in each set (Invincibility and Rage) stack up significant to-hit buffing, forming the fourth pillar of a mighty edifice: high defense, solid resistance, extreme accuracy, and almost constantly boosted damage.
If we are to die, let us die like men. -- Patrick Cleburne
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The rule is that they must be loved. --Jayne Fynes-Clinton, Death of an Abandoned Dog
*Disappointed that this was not really a choose your own adventure thread.*
Where to now?
Check out all my guides and fiction pieces on my blog.
The MFing Warshade | The Last Rule of Tanking | The Got Dam Mastermind
Everything Dark Armor | The Softcap
don'T attempt to read tHis mEssaGe, And believe Me, it is not a codE.
I went with Inv/Stone way back in issue 3 and it's still one of my favorite characters. Good ST damage, two AOE knockdown attention-getters one of which does damage and a ton of mitigation. /SS is of course the classic pairing; and there's a reason for that. /Fire will offer good damage at the expense of mitigation... but a mature Inv isn't in real need of mitigation. /Dark works well and arguably provides the most durability yet it's highly ST focused. Really Inv should pair well with any secondary so pick one that appeals to you.
If you want sheer damage output it's always hard to go wrong with /Fire.
If you want AOE damage output the best choices are probably /Elec or /Fire.
If you want ST damage output /SS, /Stone, /Dark are all good choices.
If you want mitigation then /Stone, /Dark, /Ice should be prime candidates.
If you want to be the classic and probably most common pairing then go /SS.
It would be hard to go really badly wrong with Inv, you could just toss all the secondaries into a hat and draw one by sheer random chance and end up with a capable tanker. Personally I'm not a fan of /DB due to it's reliance on combos; I think a tanker has more important things to worry about than "ok, first this attack, then that attack followed by this other attack for my bonus". KM is really shiny new but I'm hearing mixed reviews on it's effectiveness... I know my buddy who played a KM scrapper to 50 thinks the set needs badly to have animation times reduced.
COH has just been murdered by NCSoft. http://www.change.org/petitions/ncso...city-of-heroes
With Invuln, my choices would be:
1) Radiation Melee (sadly not available)
2) Fire (I like Fire)
3) SS (I love Foot Stomp, Rage and KoB)
3) DM (Combat heal as an attack, life is good)
3) Electric (Fun set, but I like it better on my scrapper)
3.5) SM (Excellent mitigation in two KD powers)
4) Kin (Has this slot only because I'm having trouble getting into the set)
5) BA and WM (Good sets, more thematic for me, and I like them paired with damage auras better than with Invuln)
6)EM (At one time I loved this combo, changes to the set has turned me off it. Haven't gone back and made it work yet)
7) DB (Not a big fan of the sets mechanics, cool animations, will probably try on a Brute)
10) IM (IM and I have issues...we're trying to work them out)
Tanker Tuesdays: Meet in King's Row by IP Gate 6pm PT9pm ET.
1st Tuesday on Champion, 2nd Tuesday on Justice
3rd Tuesdays (Odd months) Freedom, (Even months) Virtue, 4th Tuesday, Tour, Server TBA
Brutal Thrashing Thursdays: Justice (ask Papa Slade when),meet in RWZ 6pm PT9pm ET.
One night, whilst walking through a dark, foreboding alley, a man with a gun jumps out from behind you and puts the weapon up against your head. He demands to know what Secondary Powerset you would pair with Invulnerability in an MMO called City of Heroes if you were forced to play a Tanker. He warns you that he had an allergic reaction to ice as a child that traumatized him and causes him to destroy all water represented in a solid. Blood makes him squeamish, so bladed and blunt weapons are out. Finally, his mother and beloved cocker spaniel died in a freak bricklaying accident; if you choose Stone, he'll pistol-whip you to death (remember, blood makes him squeamish!).
If you choose Dark Melee hoping to make him run away in fear, turn to Post 2.
If you choose Energy Melee and beat him to death with pink pom-poms, turn to Post 3.
If you choose Electric Melee and turn him into the proverbial fork-in-electrical-outlet, turn to Post 4.
If you choose Fiery Melee and make him the newest dish on the KFC menu, turn to Post 5.
If you choose Super Strength and tie him into a double-bowline knot, turn to Post 6.
If you choose Kinetic Melee and give him a fatal chi-focusing, turn to Post 7.
(All joking aside, what would you choose, and why?)