Fire Tank questions


Acemace

 

Posted

Quote:
Originally Posted by Lord_Cyclones View Post
On the softcap proper, I didn't like what I had to do to the overall build to hit 45% S/L so I stopped at just shy of 40% S/L while keeping my attacks slotted well and keeping recharge up around 45%. With the Spiritual Radial Alpha slot and Hasten, this tends to be quite effective for most of the overall game play.
I was able to soft-cap a Fire/Fire/Pyre tanker to S/L without making too many sacrifices. The weirdest things I had to do was four-slot Consume and Taunt with Mocking Beratement. I also had to four-slot Ring of Fire with Enfeebled Operation. I eschewed Acrobatics in favor of three Steadfast and Karma -KB procs. Finally, I had to use four sets of Kinetic Combat and three sets of Reactive Armor, and three full sets of Obliteration. If I had to do it all at once it would have been very expensive, but this character is five years old and I've picked these IOs at my leisure.

This gives me four single-target attacks and four AoE attacks that are easy to fire off (three PBAoE and Fireball -- I skipped Breath of Fire because it's a hassle lining that up while trying to be the center of attention). That gives me a decent ST attack chain and lots of AoE potential, soft-capped to S/L with 70% S/L damage resistance.

The down-side (as always with DR-based characters) is you have no defense debuff resistance, and your S/L defense can disappear pretty quick under the wrong circumstances.

Endurance use was problematic until the Alpha Slot -- now it's a no-brainer.

The only real sacrifice I had to make was having to choose four of the the five AoEs (click AoEs and Blazing Aura). Looking at Hero Stats data it seems that Blazing Aura may outdamage the other AoEs in the long-term, but in the past there have been bugs with Hero Stats and Blazing Aura, so it's hard to say for sure. If you take a long time defeating mobs then Blazing Aura will certainly come out the king in the end. But if you're knocking mobs off quickly enough, BA may not affect them long enough to make a difference. With Fiery Embrace, Burn and Fire Sword Circle the minions drop very fast, and Blazing Aura would only be ticking against LTs and bosses.

I'd always used Blazing Aura in the past (skipping Burn because of all its previous problems) but with my latest respec a friend convinced me to go without BA. Subjectively I don't notice any difference solo. My main concern is that skipping BA means I lose my taunt aura while teaming, but considering the near-constant string of AoEs I'm not sure it makes any difference (plus, the radii of three of the other AoEs are nearly twice that of BA).

I'm considering swapping Combustion for Blazing Aura (Combustion feels slow and clunky), but will have to look at actual data to make a good decision.


 

Posted

I think I'd take Blazing Aura over Combustion, though slotting it with Obliteration will make it even more of an end hog. Helps with aggro control and you don't have to take time to activate it.

But still... your post kind of shows why I don't recommend capping for S/L... you're really doing some wonky build things to make that cap work, and I don't particularly find it worth it. I'd rather get more out of Consume than slot it for taunt, for instance.

Might be other ways to get to the cap, but you are giving up a fair amount to make it work for yourself.


Guide: Tanking, Wall of Fire Style (Updated for I19!), and the Four Rules of Tanking
Story Arc:
Belated Justice, #88003
Synopsis: Explore the fine line between justice and vengeance as you help a hero of Talos Island bring his friend's murderer to justice.
Grey Pilgrim: Fire/Fire Tanker (50), Victory

 

Posted

I have had this conversation multiple times with people and the replies are ALWAYS the same:

Oh, it's easy you just have to add - blah, blah,blah IO sets to make it better, so the game in your mind is NOT balanced on SO's?

However the issue remains - I can take most other tanks with straight SO's and they will perform as well as your IO'd out Fire tank. You dodge and weave with your answers but Fire as an armor set is very poor.

A brute fitted with the same IO's that a fire tank would use is almost as good. The guy saying he did great with an Empath and 4 maneuvers running.........seriously? Take a non-IO'd Fire/Fire tank in and run the Roy Cooling arc solo.

You will get owned, repeatedly as they slow you, drain you and once you can't heal and have no end - you die. I LOVE fire tanks but a 5% defense to all in Temperature protection would have done wonders - instead it resists slows? I have tried it 3 slotted on a fire tank and it does very little when facing the slows from Council or Psi based foes.

I also ran an ITF with a 50 fire tank and he repeatedly died, so much so that my Fire/dark corr started taking the alphas instead and never died once.


 

Posted

i sorta like the idea of people staying away from fire tanks anyways..most make bad decisions and cut powers they should have.

plus it makes me look that much better when i out tank invuls and wp tanks.ill just say this..leave fire tanks to the professionals people!


 

Posted

Quote:
Originally Posted by Infernus_Hades View Post
I have had this conversation multiple times with people and the replies are ALWAYS the same:

Oh, it's easy you just have to add - blah, blah,blah IO sets to make it better, so the game in your mind is NOT balanced on SO's?

However the issue remains - I can take most other tanks with straight SO's and they will perform as well as your IO'd out Fire tank. You dodge and weave with your answers but Fire as an armor set is very poor.

A brute fitted with the same IO's that a fire tank would use is almost as good. The guy saying he did great with an Empath and 4 maneuvers running.........seriously? Take a non-IO'd Fire/Fire tank in and run the Roy Cooling arc solo.

You will get owned, repeatedly as they slow you, drain you and once you can't heal and have no end - you die. I LOVE fire tanks but a 5% defense to all in Temperature protection would have done wonders - instead it resists slows? I have tried it 3 slotted on a fire tank and it does very little when facing the slows from Council or Psi based foes.

I also ran an ITF with a 50 fire tank and he repeatedly died, so much so that my Fire/dark corr started taking the alphas instead and never died once.
And a level 29 SO'd Elec, Dark, WP or Invuln would do any better against malta and paragon police? LoL... So you got owned on a 29 arc and instead of blaming the over powered foes you blame the fire tank set. I just took my 43 Invuln and 37 Elec through that arc and also got totally owned by the sappers and police glue.... maybe try other tank sets in the same arc as a reference instead of just one and blaming the whole set.

I made a fully SO'd build with the free 3rd build. I am currently 4 missions into "Hero's Epic" and have found zero issues surviving, shrug. A few times I got a bit chewed up but my HF is still at 15 seconds 6 slotted so I just healed through it. I think you are taking one attack type and basing the whole "fire tanks are crap" on it which is flawed. I can take and Invuln into a Carnie arc and say its the worse tank set ever too......

Hero Plan by Mids' Hero Designer 1.91
http://www.cohplanner.com/

Click this DataLink to open the build!



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Posted

Quote:
Originally Posted by Infernus_Hades View Post
I have had this conversation multiple times with people and the replies are ALWAYS the same:

Oh, it's easy you just have to add - blah, blah,blah IO sets to make it better, so the game in your mind is NOT balanced on SO's?

However the issue remains - I can take most other tanks with straight SO's and they will perform as well as your IO'd out Fire tank. You dodge and weave with your answers but Fire as an armor set is very poor.

A brute fitted with the same IO's that a fire tank would use is almost as good. The guy saying he did great with an Empath and 4 maneuvers running.........seriously? Take a non-IO'd Fire/Fire tank in and run the Roy Cooling arc solo.

You will get owned, repeatedly as they slow you, drain you and once you can't heal and have no end - you die. I LOVE fire tanks but a 5% defense to all in Temperature protection would have done wonders - instead it resists slows? I have tried it 3 slotted on a fire tank and it does very little when facing the slows from Council or Psi based foes.

I also ran an ITF with a 50 fire tank and he repeatedly died, so much so that my Fire/dark corr started taking the alphas instead and never died once.
I've had my Fire/Fire Tank since the game started, and he did plenty of content solo and on teams with just SOs (before and after ED, GDN, the Burn nerf, etc.). Sure, he had a rougher time than he does with IOs, but so does any Tank, or AT for that matter. When you compare ATs and powersets, you compare the numbers and what you can build for, as well as in game performance.

I can certainly say you are not doing so with your own overview. Slows are a problem for any AT (and glue patches hit everyone, by the way), and arcs designed to be a challenge are going to be a challenge. Fiery Aura has its own strengths and weaknesses, like with any set. You just have to play to those.

There are no real shoddy ATs or powersets in the game anymore. Sure, there are things that need some tweaking still (Stalkers, Devices, etc.), but nothing that is truly suffering badly as your post would suggest. And Fiery Aura is really not one of those sets after all the adjustments it has received (heck, it was still fun and good before all those tweaks).


Guide: Tanking, Wall of Fire Style (Updated for I19!), and the Four Rules of Tanking
Story Arc:
Belated Justice, #88003
Synopsis: Explore the fine line between justice and vengeance as you help a hero of Talos Island bring his friend's murderer to justice.
Grey Pilgrim: Fire/Fire Tanker (50), Victory