81 Month Vet Reward Idea


Adeon Hawkwood

 

Posted

I really like this idea! +1





P.S. Since we got a noncombat pet and a combat pet( buffs), I think we should get another pet that does damage or heals.


 

Posted

Quote:
Originally Posted by Lothic View Post
I understand the problem with making something that many people have asked for being gated behind a high numbered month Vet Award. But if you take a step back you could probably make that argument about anything the Devs chose to make as a new Vet Award at this point. Really what you're ultimately implying here is that NOTHING is going to be truly acceptable as a new Vet Award because there would always be some portion of the player base who would declare it to be "unfair".

Ultimately a tailor temp power as a new Vet Award would upset some people, but in the grand scheme of things it'd be a much more reasonable Vet Award than many other more "unfair" ideas. Ironically if they made a tailor temp power unlockable by anyone (like for instance the way the AE tablet or portable workbench is) you'd probably upset a different subset of people who hate all "unlockable" things in this game. The Devs are never going to be able to please everyone regardless.
No, that's not what I was saying.

It's about quantitative bonuses and qualitative bonuses.

Bonus recipes or an ability to add patrol XP are quantitative and acceptable. Powers, costume pieces, and systems are qualitative and should not be in any more vet rewards, unless they are trivial but cool like the map power.

Quote:
Originally Posted by Aura_Familia View Post
Create TWO: The non-vet one has an HOUR cooldown, and can be used 5 times. Add it as a temp power in game that can be crafted. The Vet one no cooldown and a 50% discount.
I read statements like this and just wonder why? Why would you add a recharge to it? It's not about making the game balanced. There's no reason to make it frustrating for no reason. How often have you used the tailor and not had to click it again to compare costumes or go back and edit something after being in an actual environment rather than the costume screen?


A game is not supposed to be some kind of... place where people enjoy themselves!

 

Posted

I love this idea, but making it a vet reward at this point only benefits those that have been here since the beginning, and I don't know if CoH will be around long enough for someone who doesn't have that many vet badges to get that many... so, /unsigned simply for that reason. I would, however, be more than willing to get a power like this in a 9.99 booster with some more costume choices, I would definitely pay for it for the power alone... I suppose doing that would make people who hate to pay for things they see as unnecessary, but then again, if they hate to pay for unnecessary things, why are they paying to play an online game? You cannot make everyone happy all the time, and NCSoft shouldn't try to, they should however, try to make a majority of the people happy, and being able to unlock a power like this, or even buy access to it would make the majority of the playerbase happy as everyone can benefit from a power like this and not just the small population of 81 month vets.

On a side note, IF a power like this is implemented, no cooldown on it seems like the best option as 1). Many players tend to change their costumes a lot, and then go back and tweak it as needed B). It is not a power that could really abuse much, as it doesn't change how you fight enemies, just how you look doing it.


MARTy is proof positive the DEVs hate us...
Global: @Reiyichi
Protector (home)

 

Posted

Quote:
Originally Posted by ChaosExMachina View Post
No, that's not what I was saying.

It's about quantitative bonuses and qualitative bonuses.

Bonus recipes or an ability to add patrol XP are quantitative and acceptable. Powers, costume pieces, and systems are qualitative and should not be in any more vet rewards, unless they are trivial but cool like the map power.
The problem with using words like "quantitative" and "qualitative" when it comes to Vet Awards is those things are totally subjective depending on your point of view. Your ideas of "trivial" and "cool" are surely different than someone else's.

The Devs are completely free to give us anything they want for Vet Awards. But at this point they're effectively damned if they do and damned if they don't. If they give us something new that's incredibly cool and desired then people who don't have 81+ months ranked up will whine and cry foul. On the other hand if the Devs continue to give us semi-useless Vet Awards (like a few Merits or patrol XP which we can also get via non-Vet methods) then they'll risk pissing off the old timers who are expecting more out of it.

A temp tailor access power would be a valid compromise for a new Vet Award because it'd be a pure fluff non-combat oriented power. It'd be something that would not affect combat at all and would probably only be used by a fraction of the playerbase regardless. But clearly that's just my opinion because as I've said before the Devs will never be able to please everyone with ANY new Vet Award at this point. I totally realize that anyone without 81+ months could potentially be upset by this. As I implied the Devs painted themselves into a corner over these kinds of things - it might have really been better (as was rumored years ago) for Vet Awards to have stopped at 60 months after all. *shrugs*


Loth 50 Fire/Rad Controller [1392 Badges] [300 non-AE Souvenirs]
Ryver 50 Ele� Blaster [1392 Badges]
Silandra 50 Peacebringer [1138 Badges] [No Redside Badges]
--{=====> Virtue ♀

 

Posted

I think this is a great idea - a reward that can be used (and be useful) without locking anyone out of anything. I'd like to see this.


"I know 653 ways to kill a man. Fist to the face is #56."

 

Posted

My only issue is it is 81 month lol. I want it NOW.

But in all seriousness, I back ya up 110%


 

Posted

Quote:
Originally Posted by Lothic View Post
The problem with using words like "quantitative" and "qualitative" when it comes to Vet Awards is those things are totally subjective depending on your point of view. Your ideas of "trivial" and "cool" are surely different than someone else's.

The Devs are completely free to give us anything they want for Vet Awards. But at this point they're effectively damned if they do and damned if they don't. If they give us something new that's incredibly cool and desired then people who don't have 81+ months ranked up will whine and cry foul. On the other hand if the Devs continue to give us semi-useless Vet Awards (like a few Merits or patrol XP which we can also get via non-Vet methods) then they'll risk pissing off the old timers who are expecting more out of it.
It's actually not that subjective. There's a certain amount of judgment involved but it's easy to declare things as quantitative or qualitative with little controversy. I just mentioned trivial and cool to include powers like the map tool because it is the sort of feature that only gets implemented as a vet reward and is specifically less of a cheat to a veteran who knows maps.

There are also quite a lot of rewards that generate little controversy, like tailor discounts and a major buff to how much you can carry. They're quantitative. The map tool is another even though it's qualitative, for reasons I just went into.


A game is not supposed to be some kind of... place where people enjoy themselves!

 

Posted

I think this is a great idea for a vet reward. Having it would gives vets a cool power that has no effect on gameplay and only provides a minor convenience.


 

Posted

Quote:
Originally Posted by ChaosExMachina View Post
It's actually not that subjective. There's a certain amount of judgment involved but it's easy to declare things as quantitative or qualitative with little controversy. I just mentioned trivial and cool to include powers like the map tool because it is the sort of feature that only gets implemented as a vet reward and is specifically less of a cheat to a veteran who knows maps.

There are also quite a lot of rewards that generate little controversy, like tailor discounts and a major buff to how much you can carry. They're quantitative. The map tool is another even though it's qualitative, for reasons I just went into.
It may be easy enough to declare/label things like this any way you want. But there's really no guarantee what you or I would consider trivial, cool, quantitative, qualitative, controversial, etc. will match up to the way the Devs would describe these things. And since they are the ones who arbitrate what becomes Vet Awards we as players don't really get much of a vote in the matter. *shrugs*


Loth 50 Fire/Rad Controller [1392 Badges] [300 non-AE Souvenirs]
Ryver 50 Ele� Blaster [1392 Badges]
Silandra 50 Peacebringer [1138 Badges] [No Redside Badges]
--{=====> Virtue ♀