Perma Rage?


Airhammer

 

Posted

I may have missed something. Doesn't perma-Rage ignore the debuff that triggers when Rage wears off? I was all excited to hit 22, slot a couple of LotG and stop wimping out in the middle of fights. But it hasn't gone away.


 

Posted

if I remember correctly the defense debuff wont trigger but the end crash and the damage debuff does.


The hard things I can do--- The impossible just take a little bit longer.

If numbers are so much more important than a teammate who is fun to play with, forget about the game altogether and go play with a calculator instead. -Claws and Effect-

 

Posted

Quote:
Originally Posted by Airhammer View Post
if I remember correctly the defense debuff wont trigger but the end crash and the damage debuff does.
this right here


but wouldn't that be something if the crash is gone


 

Posted

Quote:
Originally Posted by Iggy_Kamakaze View Post
but wouldn't that be something if the crash is gone
Heh, If it did, there would be no reason what-so-ever to make another type of brute or tanker.


 

Posted

The dmg and end debuff is still there even if you double stack; the DEF debuff isn't.

However, the duration is extremely small. Use your veterans award attack (Sands of Mu, Nemesis Staff, etc) during that interval as they are not affected by buffs or debuffs and do their normal damage.

Alternately, if you have Taunt and / or Hand Clap, slot the Perfect Zinger Chance for Psi Damage and throw them while in rage crash.


 

Posted

Thanks, guys. In retrospect, I probably wouldn't have rolled up the toon if I knew I'd be twiddling for 10% of the time. Which would have been a shame, because SS/WP is a gas. Now I just Taunt, combine some inspires from the massive number of mobs falling all around me, and get back to business. It's a pretty hardcore solo toon.


 

Posted

Or you can also, you know, use Sands of Mu and Nemesiswand Blackstaff


 

Posted

How do you figure 10% of the time? It certainly doesn't feel like 10% of the time on my SS/WP.


 

Posted

10s downtime every 120s is already 8% of the time, if you start stacking rage it's even more than that.


 

Posted

Quote:
Originally Posted by Nihilii View Post
10s downtime every 120s is already 8% of the time, if you start stacking rage it's even more than that.
Maybe, though the second part of that statement doesn't sit well.

My SS toon is slotted for recharge and haste, and has perma-rage by a large margin. Playing the character I do not feel "down" 8-10% of the time. It might be that I've subconsciously adjusted to the 2 minute stretches of awesomeness and just cycle attacks, taunt, hand clap, and veteran powers in such away that I am no longer really inconvenienced by the crash.

In practice, the downside of Rage is so mild and easily mitigated compared to the really amazing damage boost that it's really not a big deal. I monitor my damage boost out of the corner of my eye, and when it goes negative red I adjust. The sound effect of the rage crash is also a good audio cue.

I think maybe the aggravation some people feel is they don't pay attention and then get irritated when they throw a big attack and it does no damage. If you pay attention and just use a veteran's award power which is unaffected by Rage or Taunt / Handclap which do no damage anyway then the brief crash has very little net effect on you.