WillPower MIDs build


Bio_Flame

 

Posted

Hello all.
I've been tinkering with my WP/SS Tanker build.
I've decided to go with 5 main goals:
1 - Have 5 of each +12%, 10% regen set bonus
2 - Try to have +heal bonus from Numina's Sets
3 - Try to be at the HP cap - 3500hp
4 - Have the bes regeneration I possibly can
5- Try to cap F/C and E/N defense

The alpha slot to use will be the Spiritual line (+recharge, +heal bonuses), not included in this Mids build since Mids doesn't have I19 yet.


So, the build would be:
Hero Plan by Mids' Hero Designer 1,91
http://www.cohplanner.com/

Click this DataLink to open the build!

Level 50 Magic Tanker
Primary Power Set: Willpower
Secondary Power Set: Super Strength
Power Pool: Fighting
Power Pool: Leadership
Power Pool: Leaping
Power Pool: Medicine
Ancillary Pool: Energy Mastery

Hero Profile:
Level 1: High Pain Tolerance

  • (A) Titanium Coating - Resistance/Endurance: Level 50
  • (3) Titanium Coating - Resistance: Level 50
  • (3) Titanium Coating - Resistance/Recharge: Level 50
  • (5) Healing IO: Level 50
  • (5) Healing IO: Level 50
  • (7) Healing IO: Level 50
Level 1: Jab
  • (A) Empty
Level 2: Mind Over Body
  • (A) Titanium Coating - Resistance: Level 50
  • (7) Titanium Coating - Resistance/Endurance: Level 50
  • (9) Titanium Coating - Resistance/Recharge: Level 50
Level 4: Fast Healing
  • (A) Numina's Convalescence - Heal/Endurance: Level 50
  • (9) Numina's Convalescence - Heal: Level 50
  • (11) Numina's Convalescence - Heal/Recharge: Level 50
  • (11) Numina's Convalescence - Heal/Endurance/Recharge: Level 50
Level 6: Indomitable Will
  • (A) Shield Wall - Defense: Level 50
  • (43) Shield Wall - +Res (Teleportation), +3% Res (All): Level 50
  • (46) Shield Wall - Defense/Endurance: Level 50
Level 8: Rise to the Challenge
  • (A) Numina's Convalescence - Heal/Endurance: Level 50
  • (13) Numina's Convalescence - Heal: Level 50
  • (13) Numina's Convalescence - Heal/Recharge: Level 50
  • (15) Numina's Convalescence - Heal/Endurance/Recharge: Level 50
  • (15) Taunt Duration IO: Level 50
  • (17) Taunt Duration IO: Level 50
Level 10: Haymaker
  • (A) Kinetic Combat - Accuracy/Damage: Level 35
  • (17) Kinetic Combat - Damage/Endurance: Level 35
  • (19) Kinetic Combat - Damage/Recharge: Level 35
  • (19) Crushing Impact - Accuracy/Damage/Endurance: Level 50
  • (21) Crushing Impact - Accuracy/Damage: Level 50
  • (21) Crushing Impact - Accuracy/Damage/Recharge: Level 50
Level 12: Quick Recovery
  • (A) Efficacy Adaptor - EndMod/Endurance: Level 50
  • (27) Efficacy Adaptor - EndMod: Level 50
  • (27) Efficacy Adaptor - EndMod/Recharge: Level 50
Level 14: Taunt
  • (A) Mocking Beratement - Taunt: Level 50
  • (23) Mocking Beratement - Taunt/Recharge: Level 50
  • (23) Mocking Beratement - Taunt/Recharge/Range: Level 50
  • (25) Mocking Beratement - Taunt/Range: Level 50
  • (25) Mocking Beratement - Recharge: Level 50
Level 16: Kick
  • (A) Empty
Level 18: Heightened Senses
  • (A) Shield Wall - Defense: Level 50
  • (43) Shield Wall - Defense/Endurance: Level 50
  • (43) Shield Wall - Defense/Recharge: Level 50
Level 20: Tough
  • (A) Titanium Coating - Resistance/Endurance: Level 50
  • (29) Titanium Coating - Resistance: Level 50
  • (29) Titanium Coating - Resistance/Recharge: Level 50
Level 22: Knockout Blow
  • (A) Crushing Impact - Accuracy/Damage: Level 50
  • (31) Crushing Impact - Accuracy/Damage/Recharge: Level 50
  • (31) Crushing Impact - Accuracy/Damage/Endurance: Level 50
  • (31) Kinetic Combat - Accuracy/Damage: Level 35
  • (33) Kinetic Combat - Damage/Endurance: Level 35
  • (33) Kinetic Combat - Damage/Recharge: Level 35
Level 24: Weave
  • (A) Shield Wall - Defense: Level 50
  • (33) Shield Wall - Defense/Endurance: Level 50
  • (34) Shield Wall - Defense/Recharge: Level 50
Level 26: Maneuvers
  • (A) Shield Wall - Defense: Level 50
  • (34) Shield Wall - Defense/Endurance: Level 50
  • (34) Shield Wall - Defense/Recharge: Level 50
Level 28: Combat Jumping
  • (A) Shield Wall - Defense/Endurance: Level 50
  • (36) Shield Wall - Defense/Recharge: Level 50
  • (36) Shield Wall - Defense: Level 50
Level 30: Rage
  • (A) Rectified Reticle - To Hit Buff: Level 20
  • (36) Rectified Reticle - To Hit Buff/Recharge: Level 20
  • (37) Recharge Reduction IO: Level 50
  • (37) Recharge Reduction IO: Level 50
Level 32: Strength of Will
  • (A) Steadfast Protection - Resistance/+Def 3%: Level 30
  • (46) Gladiator's Armor - TP Protection +3% Def (All): Level 50
Level 35: Super Jump
  • (A) Winter's Gift - Slow Resistance (20%): Level 50
Level 38: Foot Stomp
  • (A) Eradication - Accuracy/Recharge: Level 30
  • (39) Eradication - Accuracy/Damage/Recharge: Level 30
  • (39) Eradication - Accuracy/Damage/Endurance/Recharge: Level 30
  • (39) Cleaving Blow - Accuracy/Damage: Level 50
  • (40) Cleaving Blow - Accuracy/Recharge: Level 50
  • (40) Cleaving Blow - Damage/Endurance: Level 50
Level 41: Focused Accuracy
  • (A) Rectified Reticle - To Hit Buff/Recharge: Level 20
  • (46) Rectified Reticle - To Hit Buff: Level 20
Level 44: Physical Perfection
  • (A) Numina's Convalescence - Heal/Recharge: Level 50
  • (45) Numina's Convalescence - Heal/Endurance: Level 50
  • (45) Numina's Convalescence - Heal: Level 50
  • (45) Numina's Convalescence - +Regeneration/+Recovery: Level 50
  • (50) Regenerative Tissue - +Regeneration: Level 30
  • (50) Miracle - +Recovery: Level 40
Level 47: Aid Other
  • (A) Numina's Convalescence - Heal/Endurance: Level 50
  • (48) Numina's Convalescence - Endurance/Recharge: Level 50
  • (48) Numina's Convalescence - Heal/Recharge: Level 50
  • (48) Numina's Convalescence - Heal: Level 50
Level 49: Resurgence
  • (A) Efficacy Adaptor - EndMod: Level 50
  • (50) Efficacy Adaptor - EndMod/Recharge: Level 50
------------
Level 1: Brawl
  • (A) Empty
Level 1: Sprint
  • (A) Empty
Level 2: Rest
  • (A) Empty
Level 1: Gauntlet
Level 4: Ninja Run
Level 2: Swift
  • (A) Run Speed IO: Level 50
Level 2: Hurdle
  • (A) Jumping IO: Level 50
Level 2: Health
  • (A) Numina's Convalescence - Heal/Endurance: Level 50
  • (37) Numina's Convalescence - Heal/Recharge: Level 50
  • (40) Numina's Convalescence - Heal: Level 50
  • (42) Numina's Convalescence - Heal/Endurance/Recharge: Level 50
Level 2: Stamina
  • (A) Efficacy Adaptor - EndMod/Endurance: Level 50
  • (42) Efficacy Adaptor - EndMod: Level 50
  • (42) Efficacy Adaptor - EndMod/Recharge: Level 50
------------
Set Bonus Totals:
  • 12,25% Defense(Smashing)
  • 12,25% Defense(Lethal)
  • 9,125% Defense(Fire)
  • 9,125% Defense(Cold)
  • 10,38% Defense(Energy)
  • 10,38% Defense(Negative)
  • 6% Defense(Psionic)
  • 9,125% Defense(Melee)
  • 8,188% Defense(Ranged)
  • 7,563% Defense(AoE)
  • 3,6% Max End
  • 30% Enhancement(Heal)
  • 632,5 HP (33,75%) HitPoints
  • MezResist(Held) 2,75%
  • MezResist(Immobilize) 9,9%
  • MezResist(Sleep) 6,6%
  • 4% (0,067 End/sec) Recovery
  • 110% (8,606 HP/sec) Regeneration
  • 20% ResEffect(FlySpeed)
  • 20% ResEffect(RechargeTime)
  • 20% ResEffect(RunSpeed)
  • 3% Resistance(Smashing)
  • 3% Resistance(Lethal)
  • 3% Resistance(Fire)
  • 3% Resistance(Cold)
  • 3% Resistance(Energy)
  • 3% Resistance(Negative)
  • 3% Resistance(Toxic)
  • 3% Resistance(Psionic)
------------
Set Bonuses:
Titanium Coating
(High Pain Tolerance)
  • MezResist(Sleep) 2,2%
  • 28,11 HP (1,5%) HitPoints
Titanium Coating
(Mind Over Body)
  • MezResist(Sleep) 2,2%
  • 28,11 HP (1,5%) HitPoints
Numina's Convalescence
(Fast Healing)
  • 12% (0,939 HP/sec) Regeneration
  • 35,14 HP (1,875%) HitPoints
  • 6% Enhancement(Heal)
Shield Wall
(Indomitable Will)
  • 10% (0,782 HP/sec) Regeneration
  • 42,17 HP (2,25%) HitPoints
  • 3% Resistance(All)
Numina's Convalescence
(Rise to the Challenge)
  • 12% (0,939 HP/sec) Regeneration
  • 35,14 HP (1,875%) HitPoints
  • 6% Enhancement(Heal)
Kinetic Combat
(Haymaker)
  • MezResist(Immobilize) 2,75%
  • 28,11 HP (1,5%) HitPoints
Crushing Impact
(Haymaker)
  • MezResist(Immobilize) 2,2%
  • 21,08 HP (1,125%) HitPoints
Efficacy Adaptor
(Quick Recovery)
  • 21,08 HP (1,125%) HitPoints
  • 1,5% (0,025 End/sec) Recovery
Mocking Beratement
(Taunt)
  • 1,8% Max End
  • MezResist(Held) 2,75%
  • 2,5% Defense(Smashing,Lethal), 1,25% Defense(Melee)
  • 3,125% Defense(Fire,Cold), 1,563% Defense(AoE)
Shield Wall
(Heightened Senses)
  • 10% (0,782 HP/sec) Regeneration
  • 42,17 HP (2,25%) HitPoints
Titanium Coating
(Tough)
  • MezResist(Sleep) 2,2%
  • 28,11 HP (1,5%) HitPoints
Crushing Impact
(Knockout Blow)
  • MezResist(Immobilize) 2,2%
  • 21,08 HP (1,125%) HitPoints
Kinetic Combat
(Knockout Blow)
  • MezResist(Immobilize) 2,75%
  • 28,11 HP (1,5%) HitPoints
Shield Wall
(Weave)
  • 10% (0,782 HP/sec) Regeneration
  • 42,17 HP (2,25%) HitPoints
Shield Wall
(Maneuvers)
  • 10% (0,782 HP/sec) Regeneration
  • 42,17 HP (2,25%) HitPoints
Shield Wall
(Combat Jumping)
  • 10% (0,782 HP/sec) Regeneration
  • 42,17 HP (2,25%) HitPoints
Rectified Reticle
(Rage)
  • 1,875% Defense(Smashing,Lethal), 0,938% Defense(Melee)
Steadfast Protection
(Strength of Will)
  • 3% Defense(Smashing,Lethal,Fire,Cold,Energy,Negative, Psionic,Melee,Ranged,AoE)
Gladiator's Armor
(Strength of Will)
  • 3% Defense(Smashing,Lethal,Fire,Cold,Energy,Negative, Psionic,Melee,Ranged,AoE)
Winter's Gift
(Super Jump)
  • 20% ResEffect(RunSpeed), 20% ResEffect(RechargeTime), 20% ResEffect(FlySpeed)
Eradication
(Foot Stomp)
  • 1,8% Max End
  • 3,125% Defense(Energy,Negative), 1,563% Defense(Ranged)
Cleaving Blow
(Foot Stomp)
  • 1% (0,017 End/sec) Recovery
  • 1,25% Defense(Energy,Negative), 0,625% Defense(Ranged)
Rectified Reticle
(Focused Accuracy)
  • 1,875% Defense(Smashing,Lethal), 0,938% Defense(Melee)
Numina's Convalescence
(Physical Perfection)
  • 12% (0,939 HP/sec) Regeneration
  • 35,14 HP (1,875%) HitPoints
  • 6% Enhancement(Heal)
Numina's Convalescence
(Aid Other)
  • 12% (0,939 HP/sec) Regeneration
  • 35,14 HP (1,875%) HitPoints
  • 6% Enhancement(Heal)
Efficacy Adaptor
(Resurgence)
  • 21,08 HP (1,125%) HitPoints
Numina's Convalescence
(Health)
  • 12% (0,939 HP/sec) Regeneration
  • 35,14 HP (1,875%) HitPoints
  • 6% Enhancement(Heal)
Efficacy Adaptor
(Stamina)
  • 21,08 HP (1,125%) HitPoints
  • 1,5% (0,025 End/sec) Recovery



Issues: Since mids doesn't take into account both the +heal bonuses from Numina's nor the Alpha Slot Spiritual (+heal), I am not sure I am over the hp cap.

Any suggestions, comments?


 

Posted

Any suggestions from some MIDs min/max warriors?


 

Posted

If you drop F/C/E/N defenses to 32.5% (or whatever the lowest is without set bonuses) you can soft cap them with a small purple. You will need a small purple inspiration or outside buffs to soft cap S/L anyways. Dropping the defense bonus sets might help you achieve your goals.


 

Posted

Quote:
Originally Posted by Bio_Flame View Post
2 - Try to have +heal bonus from Numina's Sets

...

Issues: Since mids doesn't take into account both the +heal bonuses from Numina's nor the Alpha Slot Spiritual (+heal), I am not sure I am over the hp cap.
Last time I checked, this is because +heal set bonuses effect heals and only heals, not all the effects a heal enhancement does (maxhp, regen, etc). As a result, the only WP power they would effect is the amount of hp Resurgence gives you.

Note: From what I've read, the Spiritual line functions like a heal enhancer, boosting maxhp, regen, etc.


 

Posted

Wow. I didn't know about that.

Can anyone confirm that +set heal bonuses only affect a heal portion of a power, and not +regen, +maxhp, etc etc?


 

Posted

I've never known Serrate to give false info. And on my Stone/DM tank the 6% from all the 4 slotted numinas doesnt go to max hp or rooted, only Earth's embrace and Siphon Life. The 12% helps rooted and 1.88% goes to hp


Miss Arc #147491: Rise of Bedlam
AKA Iron Smoke @Champion Server

 

Posted

Damn....I thought it worked like the +heal effect from the alpha slot.
So it's back to the drawing board I guess...


 

Posted

Just my 2 cents, but this seems like an awful way to gimp your damage output just to theoretically max out and out-Tank a Stoney.

I am making a lot of assumptions, of course, so forgive me if I am wrong, but with Haymaker, Foot Stomp and KO Blow as your only attacks (again, me assuming here that Kick and Jab are either not going to be used since they are unslotted or are essentially useless, since they are unslotted), and even throwing in vet reward attacks which recharge at a turtle's pace, you are going to be spending a lot of time not doing much damage.

Having run a WP/SS to 50, and using it as my main for a long time now, and not having used Mid's (which I love, btw) but instead kinda going by gut, performance and experience, I've pretty much hit on a nice balance of attacks, HP, Regen and yes, even out-tanking Stoney's. My experience so far has been awesome, and in-game I can only say that after the Stoney's face plant and come back from the hospital or rez, along with the rest of the team, I usually have cleaned up most, if not all, of the bad guys that caused all of the mayhem.

Reluctantly, since I fear criticism and ridicule from the min/maxers, I humbly post my build for comparison. I haven't had the guts to take out the standard 50 IO enhancements from HPT, mainly because the values are at about the highest I can get them (I think, min/maxers feel free to correct me) without reducing the effectiveness of the power.

Any improvements that don't gimp my attacks would be appreciated.

Hero Plan by Mids' Hero Designer 1.91
http://www.cohplanner.com/

Click this DataLink to open the build!

Level 50 Magic Tanker
Primary Power Set: Willpower
Secondary Power Set: Super Strength
Power Pool: Fighting
Power Pool: Speed
Ancillary Pool: Energy Mastery

Hero Profile:
Level 1: High Pain Tolerance

  • (A) Healing
  • (3) Healing
  • (3) Healing
  • (5) Resist Damage
  • (5) Resist Damage
  • (7) Resist Damage
Level 1: Jab
  • (A) Accuracy
Level 2: Punch
  • (A) Crushing Impact - Accuracy/Damage
  • (7) Crushing Impact - Damage/Endurance
  • (9) Crushing Impact - Damage/Recharge
  • (9) Crushing Impact - Accuracy/Damage/Recharge
  • (11) Crushing Impact - Accuracy/Damage/Endurance
  • (11) Crushing Impact - Damage/Endurance/Recharge
Level 4: Mind Over Body
  • (A) Titanium Coating - Resistance/Endurance
  • (13) Titanium Coating - Resistance/Recharge
  • (13) Titanium Coating - Endurance/Recharge
  • (15) Titanium Coating - Resistance/Endurance/Recharge
  • (15) Titanium Coating - Resistance
  • (17) Titanium Coating - Endurance
Level 6: Haymaker
  • (A) Mako's Bite - Accuracy/Damage
  • (17) Mako's Bite - Damage/Endurance
  • (19) Mako's Bite - Damage/Recharge
  • (19) Mako's Bite - Accuracy/Endurance/Recharge
  • (21) Mako's Bite - Accuracy/Damage/Endurance/Recharge
  • (21) Mako's Bite - Chance of Damage(Lethal)
Level 8: Fast Healing
  • (A) Numina's Convalescence - Heal
  • (23) Numina's Convalescence - Heal/Endurance
  • (23) Numina's Convalescence - Heal/Recharge
Level 10: Indomitable Will
  • (A) Red Fortune - Defense/Endurance
  • (25) Red Fortune - Defense/Recharge
  • (25) Red Fortune - Endurance/Recharge
  • (27) Red Fortune - Defense/Endurance/Recharge
  • (27) Red Fortune - Defense
  • (29) Red Fortune - Endurance
Level 12: Rise to the Challenge
  • (A) Numina's Convalescence - Heal
  • (29) Numina's Convalescence - Heal/Endurance
  • (31) Numina's Convalescence - Heal/Recharge
  • (31) Numina's Convalescence - +Regeneration/+Recovery
  • (31) Regenerative Tissue - +Regeneration
  • (50) Healing IO
Level 14: Boxing
  • (A) Accuracy IO
Level 16: Tough
  • (A) Endurance Reduction IO
  • (33) Titanium Coating - Resistance
  • (33) Titanium Coating - Resistance/Endurance
  • (33) Titanium Coating - Resistance/Recharge
Level 18: Quick Recovery
  • (A) Performance Shifter - Chance for +End
  • (34) Endurance Modification IO
  • (34) Endurance Modification IO
Level 20: Heightened Senses
  • (A) Red Fortune - Defense/Endurance
  • (34) Red Fortune - Defense/Recharge
  • (36) Red Fortune - Endurance/Recharge
  • (36) Red Fortune - Defense/Endurance/Recharge
  • (36) Red Fortune - Defense
  • (37) Red Fortune - Endurance
Level 22: Weave
  • (A) Luck of the Gambler - Defense
  • (37) Luck of the Gambler - Defense/Endurance
  • (37) Luck of the Gambler - Defense/Recharge
  • (39) Luck of the Gambler - Defense/Endurance/Recharge
Level 24: Knockout Blow
  • (A) Mako's Bite - Accuracy/Damage
  • (39) Mako's Bite - Damage/Endurance
  • (39) Mako's Bite - Damage/Recharge
  • (40) Mako's Bite - Accuracy/Endurance/Recharge
  • (40) Mako's Bite - Accuracy/Damage/Endurance/Recharge
  • (40) Mako's Bite - Chance of Damage(Lethal)
Level 26: Hasten
  • (A) Recharge Reduction IO
  • (42) Recharge Reduction IO
Level 28: Rage
  • (A) Recharge Reduction IO
  • (42) Recharge Reduction IO
Level 30: Super Speed
  • (A) Run Speed IO
Level 32: Strength of Will
  • (A) Resist Damage IO
Level 35: Hurl
  • (A) Devastation - Accuracy/Damage
  • (42) Devastation - Damage/Endurance
  • (43) Devastation - Damage/Recharge
  • (43) Devastation - Accuracy/Damage/Recharge
  • (43) Devastation - Accuracy/Damage/Endurance/Recharge
  • (45) Devastation - Chance of Hold
Level 38: Foot Stomp
  • (A) Scirocco's Dervish - Accuracy/Damage
  • (45) Scirocco's Dervish - Damage/Endurance
  • (45) Scirocco's Dervish - Damage/Recharge
  • (46) Scirocco's Dervish - Accuracy/Recharge
  • (46) Scirocco's Dervish - Accuracy/Damage/Endurance
  • (46) Scirocco's Dervish - Chance of Damage(Lethal)
Level 41: Conserve Power
  • (A) Recharge Reduction IO
Level 44: Physical Perfection
  • (A) Numina's Convalescence - Heal
  • (48) Numina's Convalescence - Heal/Endurance
  • (48) Numina's Convalescence - Heal/Recharge
Level 47: Focused Accuracy
  • (A) Endurance Reduction IO
Level 49: Taunt
  • (A) Accuracy IO
------------
Level 1: Brawl
  • (A) Empty
Level 1: Sprint
  • (A) Empty
Level 2: Rest
  • (A) Empty
Level 1: Gauntlet
Level 4: Ninja Run
Level 2: Swift
  • (A) Empty
Level 2: Hurdle
  • (A) Jumping IO
Level 2: Health
  • (A) Numina's Convalescence - Heal
  • (48) Numina's Convalescence - Heal/Endurance
  • (50) Numina's Convalescence - Heal/Recharge
Level 2: Stamina
  • (A) Endurance Modification IO
  • (50) Endurance Modification IO
------------
Set Bonus Totals:
  • 13% DamageBuff(Smashing)
  • 13% DamageBuff(Lethal)
  • 13% DamageBuff(Fire)
  • 13% DamageBuff(Cold)
  • 13% DamageBuff(Energy)
  • 13% DamageBuff(Negative)
  • 13% DamageBuff(Toxic)
  • 13% DamageBuff(Psionic)
  • 1.25% Defense(Smashing)
  • 1.25% Defense(Lethal)
  • 1.563% Defense(Fire)
  • 1.563% Defense(Cold)
  • 6.25% Defense(Energy)
  • 6.25% Defense(Negative)
  • 6.875% Defense(Psionic)
  • 2.5% Defense(Melee)
  • 12.5% Defense(Ranged)
  • 3.125% Defense(AoE)
  • 25% Enhancement(Accuracy)
  • 15% Enhancement(RechargeTime)
  • 6% Enhancement(Heal)
  • 337.33 HP (18%) HitPoints
  • MezResist(Held) 12.65%
  • MezResist(Immobilize) 13.2%
  • MezResist(Sleep) 4.4%
  • MezResist(Stun) 2.2%
  • 80% (6.259 HP/sec) Regeneration
  • 2.52% Resistance(Fire)
  • 2.52% Resistance(Cold)
  • 3.125% Resistance(Negative)
  • 2.5% Resistance(Psionic)
------------
Set Bonuses:
Crushing Impact
(Punch)
  • MezResist(Immobilize) 2.2%
  • 21.08 HP (1.125%) HitPoints
  • 7% Enhancement(Accuracy)
  • 5% Enhancement(RechargeTime)
  • 2.5% Resistance(Psionic)
Titanium Coating
(Mind Over Body)
  • MezResist(Sleep) 2.2%
  • 28.11 HP (1.5%) HitPoints
  • MezResist(Stun) 2.2%
  • MezResist(Held) 2.75%
  • 2.5% Defense(Melee), 1.25% Defense(Lethal), 1.25% Defense(Smashing)
Mako's Bite
(Haymaker)
  • MezResist(Immobilize) 3.3%
  • 28.11 HP (1.5%) HitPoints
  • 3% DamageBuff(All)
  • MezResist(Held) 3.3%
  • 3.75% Defense(Ranged), 1.875% Defense(Energy), 1.875% Defense(Negative)
Numina's Convalescence
(Fast Healing)
  • 12% (0.939 HP/sec) Regeneration
  • 35.14 HP (1.875%) HitPoints
Red Fortune
(Indomitable Will)
  • MezResist(Immobilize) 2.2%
  • 1.26% Resistance(Fire,Cold)
  • 2% DamageBuff(All)
  • 5% Enhancement(RechargeTime)
  • 2.5% Defense(Ranged), 1.25% Defense(Energy), 1.25% Defense(Negative)
Numina's Convalescence
(Rise to the Challenge)
  • 12% (0.939 HP/sec) Regeneration
  • 35.14 HP (1.875%) HitPoints
  • 6% Enhancement(Heal)
Titanium Coating
(Tough)
  • MezResist(Sleep) 2.2%
  • 28.11 HP (1.5%) HitPoints
Red Fortune
(Heightened Senses)
  • MezResist(Immobilize) 2.2%
  • 1.26% Resistance(Fire,Cold)
  • 2% DamageBuff(All)
  • 5% Enhancement(RechargeTime)
  • 2.5% Defense(Ranged), 1.25% Defense(Energy), 1.25% Defense(Negative)
Luck of the Gambler
(Weave)
  • 10% (0.782 HP/sec) Regeneration
  • 21.08 HP (1.125%) HitPoints
  • 9% Enhancement(Accuracy)
Mako's Bite
(Knockout Blow)
  • MezResist(Immobilize) 3.3%
  • 28.11 HP (1.5%) HitPoints
  • 3% DamageBuff(All)
  • MezResist(Held) 3.3%
  • 3.75% Defense(Ranged), 1.875% Defense(Energy), 1.875% Defense(Negative)
Devastation
(Hurl)
  • 12% (0.939 HP/sec) Regeneration
  • 42.17 HP (2.25%) HitPoints
  • 3% DamageBuff(All)
  • MezResist(Held) 3.3%
  • 3.75% Defense(Psionic)
Scirocco's Dervish
(Foot Stomp)
  • 10% (0.782 HP/sec) Regeneration
  • 3.125% Resistance(Negative)
  • 9% Enhancement(Accuracy)
  • 3.125% Defense(AoE), 1.563% Defense(Fire), 1.563% Defense(Cold)
  • 3.125% Defense(Psionic)
Numina's Convalescence
(Physical Perfection)
  • 12% (0.939 HP/sec) Regeneration
  • 35.14 HP (1.875%) HitPoints
Numina's Convalescence
(Health)
  • 12% (0.939 HP/sec) Regeneration
  • 35.14 HP (1.875%) HitPoints



Code:
| Copy & Paste this data into Mids' Hero Designer to view the build |
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