Muscular Women...Again!
But mostly, my examples were just to show that the fantasy aesthetic is alive and well in superhero comics. That's what I love about them. The genre is so broad that it incorporates everything from fantasy to steampunk to cyperpunk to noir and so on.
Heck, we've already got armor, swords, and shields in the costume creator; why WOULDN'T we want Conan-style musclature to go along with it?
As for not seeing the physical oddities I mentioned.... well, I can't really say anything to that. It seemed unmissable to me. If I have the time and motivation later, maybe I'll take a screenshot of what I'm talking about.
It's worth pointing out that the point of Samuel's hack jobs were to circumvent the fact that the game's female character model couldn't be adjusted to well simulate a hulking super woman... But the use of texture inferred a more muscular look that reaches a pleasing compromise for some who desire such options.
Those pictures are not perfect representations of what is desired... they are embodiments of the feasible possibility within the limits of the game. And our Art Lead for the game even took notice and may be up to something about it (that would look better than Sam's simple [albeit, pretty cool] hack job).
and round up everyone that knows more than they do"-Dylan
I support this initiative of Sam's wholeheartedly, even considering how lousy the She-Hulk art in the OP is More options trumps fewer, genre considerations or no, and I personally would like most of my female characters to look a little more.. substantial.
Women with detailed or semi-detailed muscles (similar to the ones below) would be a good addition for the costume creator.
Ms. Marvel
Thundra
Titania
Valkyrie (Ultimates Version)
It can be funny when you examine the actions taking place in some panel's illustrations.
My first thought was... Is this Thundra's devastating double-breast-wallop special maneuver?
Then I was thinking that she and Hulk were doing a chest bump celebration when their basketball team scored.
However, I think what really is going on needs some slow, overly romantic music to the slow motion action of Thundra and Hulk running towards their loving embrace!
and round up everyone that knows more than they do"-Dylan
No, I've got to agree. Even the picture that Samuel_Tow posted, that woman's legs are twice the diameter of her biceps. Her waist is only slightly wider than one of her legs. Take a look at that picture of She-Hulk again, her legs do not look like that.
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The problem is that the Physique Slider is proportional, so wider body parts become even wider in proportion. Moving the slider out increases the leg diameter more than the arms. There really does need to be a slider that balances the upper and lower body out, expanding the upper body while contracting the lower. (or just leaving it alone) And I'd want this for males, too, there are many of my male characters that I want to have large upper bodies and long, lanky legs, particularly for my werewolf and dragon characters, and you can't do that. |
Samuel_Tow's pictures are also obviously covering up the woman's shoulders in order to make them appear larger. (That is why they look like "fantasy", it isn't because that's the style he's looking for) |
I'll also point out, as I have plenty of times before, that while it is possible to increase or decrease the depth of the male chest, it isn't for females, as that is their Breast slider. So when the Physique is at its minimum, the chest is actually by default too deep. It sticks forward too much. The Physique slider should actually increase diameter more in the X direction in the chest and waist, and more in the Z direction in the arms and legs. But it would probably just be easier to make that a separate slider as it is for males. |
It's worth pointing out that the point of Samuel's hack jobs were to circumvent the fact that the game's female character model couldn't be adjusted to well simulate a hulking super woman... But the use of texture inferred a more muscular look that reaches a pleasing compromise for some who desire such options.
Those pictures are not perfect representations of what is desired... they are embodiments of the feasible possibility within the limits of the game. And our Art Lead for the game even took notice and may be up to something about it (that would look better than Sam's simple [albeit, pretty cool] hack job). |
I make no qualms about this: I suck. An actual professional can likely do much, much better than my hack job. And the mere fact that this always gets so much attention when I post it tells me that there's room in the game for a female muscular texture.
Samuel_Tow is the only poster that makes me want to punch him in the head more often when I'm agreeing with him than when I'm disagreeing with him.
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As a total aside to the topic of this thread...
It can be funny when you examine the actions taking place in some panel's illustrations. My first thought was... Is this Thundra's devastating double-breast-wallop special maneuver? Then I was thinking that she and Hulk were doing a chest bump celebration when their basketball team scored. However, I think what really is going on needs some slow, overly romantic music to the slow motion action of Thundra and Hulk running towards their loving embrace! |
and brand, well, then you pretty much laid it out, we want the game to go in different directions, you want them to stay limited in the spandex look of more classic comics, i keep trying to expand the game's choices to include a broader influence of graphic novels and manga. For this particular discussion, i dont think it will affect you that much for them to make what amounts to one or two tops and one or two bottoms options with a bit more definition. not an amazing amount of work and it works for those of us who would appreciate it, you will still have your more simple, cleaner looks to make with you characters and we all can coexist.
i still disagree strongly with you about the sliders though, raising physique on the female model makes them puffy, not defined, simply cinching the waist does nothing to remedy that, as i said before, a convincing look muscular character is going to have definition on top of a lean physique, the current physique slider makes them look fat rather than powerful because it just widens the existing physique, rather than just the areas that muscular development would occur. thus we get the Jennifer Lopez with a massive cheesecake effect, which im not upset with, mind you

i still disagree strongly with you about the sliders though, raising physique on the female model makes them puffy, not defined, simply cinching the waist does nothing to remedy that, as i said before, a convincing look muscular character is going to have definition on top of a lean physique, the current physique slider makes them look fat rather than powerful because it just widens the existing physique, rather than just the areas that muscular development would occur. thus we get the Jennifer Lopez with a massive cheesecake effect, which im not upset with, mind you
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The only solution that I can see to that is to just give women the ability to swap their hands. Now, I've been saying this for a while, but that's not as wild as it sounds. Foreshadow already does that. Seriously, go to the hollows and check him out. That's what those rings around his shoulders are for. The way he does it, it looks like, is to use the existing Robotic Arms tech, only his robotic arms aren't robotic. They're human. That's why he gets those big unique biceps. Yeah, I'll admit it would be weird to have the rings on women (they're what helps the arms join the torso in a non-ugly way), but it's better than nothing.
A proper muscular texture would help, because those tend to give definition to the muscles and make them look like they're bigger than they are, making women's sausage arms look like they have a bit more shape to them. This doesn't change the model, but it LOOKS better. Moreover, having actual arm swaps would help significantly, as well. It would let us keep a leaner body while still having bigger arms.
Samuel_Tow is the only poster that makes me want to punch him in the head more often when I'm agreeing with him than when I'm disagreeing with him.
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I throw my support in for whatever efforts the devs can make to allow for better looking muscular women in the game. Textures clearly being our best bet, of course.
In addition to such characters as She-Hulk, Titania, Thundra, Rampage, and even some renditions of Wonder Woman and Power Girl, there's a lot more comic book artists drawing a lot of female characters as "fit", rather than just "supermodel" in look.
I'm a published amateur comic book author: www.ericjohnsoncomics.com
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When you push the sliders as much as I have, the models start to behave in weird ways.
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In both instances, I've used large shoulder pads to both elevate and extend the shoulders, |
What I finally ended up doing is putting short sleeves on the jacket, and then making them the same color as the t-shirt over the arms. The difference in color made it look like the shoulders were still sticking out of the jacket, instead of being sleeves, but the resulting "shoulders" were quite a bit larger. That might be an option with one of your female characters, getting away from the "armor" look.
What I did was nothing more complicated than replacing the female skin textures with the male tights textures (because the make skin textures have nipples O.o), |
Um, yeah. Anyway, as you said, it would be easily possible for the costume folks to come up with a texture with more feminine-looking abs than that.
The only solution that I can see to that is to just give women the ability to swap their hands. Now, I've been saying this for a while, but that's not as wild as it sounds. Foreshadow already does that. Seriously, go to the hollows and check him out. That's what those rings around his shoulders are for. The way he does it, it looks like, is to use the existing Robotic Arms tech, only his robotic arms aren't robotic. They're human. That's why he gets those big unique biceps. Yeah, I'll admit it would be weird to have the rings on women (they're what helps the arms join the torso in a non-ugly way), but it's better than nothing. |
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The BrandX Collection
You know...it could just be Sam's pics throwing me off. They're way more defined than the images you showed, which makes a difference imo.
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Samuel_Tow is the only poster that makes me want to punch him in the head more often when I'm agreeing with him than when I'm disagreeing with him.
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I haven't seen what you're saying however. I've seen plenty that reminded me of She-Hulk.
The problem is that the Physique Slider is proportional, so wider body parts become even wider in proportion. Moving the slider out increases the leg diameter more than the arms. There really does need to be a slider that balances the upper and lower body out, expanding the upper body while contracting the lower. (or just leaving it alone) And I'd want this for males, too, there are many of my male characters that I want to have large upper bodies and long, lanky legs, particularly for my werewolf and dragon characters, and you can't do that.
Samuel_Tow's pictures are also obviously covering up the woman's shoulders in order to make them appear larger. (That is why they look like "fantasy", it isn't because that's the style he's looking for) The other issue is that a muscular build, unlike a stocky one, is wider at the thickest points, but NOT at the joints. Again, She-Hulk's legs, while large in the thighs, are well defined in the knee and calves. But that's true of arms as well, and I don't see any way to change that without overly complicating how the Physique Slider works.
I'll also point out, as I have plenty of times before, that while it is possible to increase or decrease the depth of the male chest, it isn't for females, as that is their Breast slider. So when the Physique is at its minimum, the chest is actually by default too deep. It sticks forward too much. The Physique slider should actually increase diameter more in the X direction in the chest and waist, and more in the Z direction in the arms and legs. But it would probably just be easier to make that a separate slider as it is for males.
A new texture would certainly be simpler to implement, but it could really only give the illusion of more definition. It would be better than nothing, though.