Merc/Traps?


borg_minion

 

Posted

Hi,

I know Mercs have their issues (low-damaging, medic issues, etc) but I was wondering how good Mercs/Traps was. I guess there are better synergies out there such a bots/traps but somehow Mercs seem more fun to play.

Also, any idea how the combination fairs in PvP?

Thanks.


 

Posted

Well, it works pretty good in PvE (or did, the present AI issues screw up ranged henchmen). It's no Bots/Traps, but Mercs are only weak by MM standards.

I never PvP, so I can't answer that.


Arc #40529 : The Furies of the Earth

 

Posted

Just hit level 35 on mine. It's not too great in the damage department, but it's solid. With the i19 inherent fitness, I could pick up Aid Self/Other for a decent self heal and the ability to heal my Medic on the fly.

Other than that? It's been kinda meh. Useful, but not awe-inspiring.


50s: Yumi Eryuha-Arch/Energy, Mirria-Thugs/Dark, Meyami Kitsuna-Claws/SR, Celesta Seusen-SS/Invuln, Lady Mirriella-Illusion/Empathy

Arc 503982 "Dimension Xi Epsilon 22-10" Part one of a multi-part arc.

 

Posted

would thugs/traps fair better?


 

Posted

No! Thugs do too much knockback.
I played a mercs/traps to the late 20s and then got bored with it.


 

Posted

Thugs/Traps is great. High damage, the Enforcer's Defense aura stacks with Force Field Generator, and I've never noticed a major problem with knockback. Especially since they fiddled with the Bruiser a while back.


Arc #40529 : The Furies of the Earth

 

Posted

All the pistols do kb. I had issues with them knocking foes off my tarpatch all the time.