DM/Regen help please.
Since Integration increases your Regen, I always put three heals in there. Or the Hami-O's that do heal/end reduction, since it is a toggle.
I never take the Fighting pool. I instead get maneuvers, assault and Tactics.
I also take the Body Mastery for Physical Perfection. I want to boost my Recovery and recharge so that I can keep attacking at the fastest rate possible while sustaining my endurance. I used to get Focused Accuracy, but since they nerfed the To-Hit buffs, I take Tactics instead. Tactics also is a lot less endurance intensive than Focused Accuracy.
I will admit that I have no idea what Shadow Meld does. Would anyone care to enlighten me?
I also would go for the recharge incarnate boost, and eventually the recharge/heal boost.
Normally I take Air Superiority as it's a great melee attack.
Uber Talgrim - level 50 emp/dark defender
Uber Rod - level 50 dark melee/regen scrapper
Rod Valdr - level 50 invuln/SS tanker
Talgrim - level 50 ninja/dark mastermind
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Since Integration increases your Regen, I always put three heals in there. Or the Hami-O's that do heal/end reduction, since it is a toggle.
I never take the Fighting pool. I instead get maneuvers, assault and Tactics. I also take the Body Mastery for Physical Perfection. I want to boost my Recovery and recharge so that I can keep attacking at the fastest rate possible while sustaining my endurance. I used to get Focused Accuracy, but since they nerfed the To-Hit buffs, I take Tactics instead. Tactics also is a lot less endurance intensive than Focused Accuracy. I will admit that I have no idea what Shadow Meld does. Would anyone care to enlighten me? I also would go for the recharge incarnate boost, and eventually the recharge/heal boost. Normally I take Air Superiority as it's a great melee attack. |
Hi
Thanks for the responses.
I'm definitely sticking with shadow meld. Had to jump full villain, then do the arc just to get it.
I'm thinking that with the defence I can build through sets, plus the recharge that I can be pretty survivabe (does that sentence make sense? it's early).
Has anyone got experience of the damage boost alpha? Would it be my best bet, or does recharge matter more? I'm not good at the math
Here's the Regen character I'm working on now.
S/L is softcapped with a small purple. Or MOG, or SM. 70% Global Recharge before Hasten. I think it has perma Dull Pain with capped hit points as well. Might give you some ideas for the Regen side, anyway. I'm planning for the Recharge/Heal alpha as well.
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Hookweed: Level 50 Natural Scrapper
Primary Power Set: Spines
Secondary Power Set: Regeneration
Power Pool: Leaping
Power Pool: Fighting
Power Pool: Speed
Power Pool: Leadership
Ancillary Pool: Soul Mastery
Hero Profile:
Level 1: Lunge -- KntkC'bat-Acc/Dmg(A), KntkC'bat-Dmg/EndRdx(7), KntkC'bat-Dmg/Rchg(7), KntkC'bat-Dmg/EndRdx/Rchg(37), Mako-Acc/EndRdx/Rchg(43), Mako-Acc/Dmg/EndRdx/Rchg(43)
Level 1: Fast Healing -- Mrcl-Heal/EndRdx(A), Mrcl-Heal(29)
Level 2: Spine Burst -- Oblit-Dmg(A), Oblit-Acc/Rchg(3), Oblit-Dmg/Rchg(3), Oblit-Acc/Dmg/Rchg(13), Oblit-Acc/Dmg/EndRdx/Rchg(42), Oblit-%Dam(42)
Level 4: Reconstruction -- Dct'dW-Heal/EndRdx(A), Dct'dW-Heal/Rchg(5), Dct'dW-Heal/EndRdx/Rchg(5), Dct'dW-Heal(40), Dct'dW-Rchg(40)
Level 6: Quick Recovery -- EndMod-I(A), EndMod-I(36)
Level 8: Impale -- Decim-Acc/Dmg(A), Decim-Dmg/EndRdx(9), Decim-Dmg/Rchg(9), Decim-Acc/EndRdx/Rchg(39), Decim-Acc/Dmg/Rchg(40)
Level 10: Dull Pain -- Dct'dW-Heal/EndRdx(A), Dct'dW-Heal/Rchg(11), Dct'dW-Heal/EndRdx/Rchg(11), Dct'dW-Heal(15), Dct'dW-Rchg(15)
Level 12: Build Up -- Rec'dRet-ToHit/Rchg(A), Rec'dRet-ToHit(13), RechRdx-I(36)
Level 14: Combat Jumping -- LkGmblr-Rchg+(A), Ksmt-ToHit+(46), Winter-ResSlow(46)
Level 16: Integration -- Mrcl-Heal(A), Mrcl-Heal/EndRdx(17), Mrcl-Heal/EndRdx/Rchg(17)
Level 18: Quills -- M'Strk-Acc/Dmg(A), M'Strk-Dmg/EndRdx(19), M'Strk-Dmg/Rchg(19), M'Strk-Acc/EndRdx(21), M'Strk-Acc/Dmg/EndRdx(21), M'Strk-Dmg/EndRdx/Rchg(25)
Level 20: Boxing -- KntkC'bat-Acc/Dmg(A), KntkC'bat-Dmg/EndRdx/Rchg(43), KntkC'bat-Dmg/EndRdx(46), KntkC'bat-Dmg/Rchg(50)
Level 22: Tough -- RctvArm-ResDam/EndRdx(A), RctvArm-ResDam/Rchg(23), RctvArm-ResDam/EndRdx/Rchg(23), RctvArm-ResDam(25)
Level 24: Hasten -- RechRdx-I(A), RechRdx-I(37), RechRdx-I(50)
Level 26: Ripper -- Oblit-Dmg(A), Oblit-Acc/Rchg(27), Oblit-Dmg/Rchg(27), Oblit-Acc/Dmg/Rchg(31), Oblit-Acc/Dmg/EndRdx/Rchg(34), Oblit-%Dam(34)
Level 28: Instant Healing -- RechRdx-I(A), RechRdx-I(29)
Level 30: Weave -- LkGmblr-Def(A), LkGmblr-Def/EndRdx(31), LkGmblr-Rchg+(31), LkGmblr-Def/EndRdx/Rchg(36)
Level 32: Throw Spines -- Posi-Acc/Dmg(A), Posi-Dmg/EndRdx(33), Posi-Dmg/Rchg(33), Posi-Dmg/Rng(33), Posi-Acc/Dmg/EndRdx(34)
Level 35: Resilience -- S'fstPrt-ResDam/Def+(A), GA-3defTpProc(45)
Level 38: Moment of Glory -- LkGmblr-Rchg+(A), LkGmblr-Def/Rchg(39), RechRdx-I(39)
Level 41: Maneuvers -- LkGmblr-Def(A), LkGmblr-Def/EndRdx(42), LkGmblr-Def/EndRdx/Rchg(45), LkGmblr-Rchg+(48)
Level 44: Dark Blast -- Acc-I(A)
Level 47: Shadow Meld -- LkGmblr-Rchg+(A), LkGmblr-Def/Rchg(48), RechRdx-I(50)
Level 49: Revive -- RechRdx-I(A)
------------
Level 1: Brawl -- Empty(A)
Level 1: Sprint -- Empty(A)
Level 2: Rest -- Empty(A)
Level 1: Critical Hit
Level 4: Ninja Run
Level 2: Swift -- Run-I(A)
Level 2: Hurdle -- Jump-I(A)
Level 2: Health -- Numna-Regen/Rcvry+(A), RgnTis-Regen+(45), Mrcl-Rcvry+(48)
Level 2: Stamina -- EndMod-I(A), EndMod-I(37)
Current Projects On Virtue:
Flickershow -- KM/EA Scrapper
Telemachus -- Sonic/Ice Blaster
I'm thinking of reactivating my old account and playing my regen toon. A few ideas from looking at your build that I'm thinking (just first glance, for ideas, not saying I'm positive) :
1: I think typed defenses are a better bet than melee. You can soft cap s/l, and be soft cap to every s/l attack, or you can have mediocre melee defense. I think chasing melee soft cap will gimp other things, where chasing s/l won't. Basically, I'm thinking of trying to slot it like a blaster. Strange, but that's the way it's looking to me so far. Not sure, haven't slotted a regen yet. Or willpower for that matter.
2: Slotting kinetic combats, which means I can afford to slot dark blast as an attack.
Personally, I swapped your primary for katana, for my toon, so some things are different. Chasing smashing lethal might help me a little more than you, since I have divine avalanche as well. As far as the alpha. I'd totally chase the recharge/heal. Regen has so many powers that will benefit from the heal, and the self heals will benefit as well.
Okay, I just finished my build. Yours might be a bit different, but it turned out to be better for me to chase recharge. Because you can get shadow meld now by doing the patron arc, defenses have just become a lot better. I got shadow meld down to 25 seconds and MoG down to 66. 30 seconds of "god mode" between the two, means that shadow meld will be back up before the two wear off. Meld for 15, MoG for 15, Meld for 15 again. 45 seconds. Shadow would be down for ten seconds, and then by the time it wears off, MoG would be back up. So during MoG's 66 second recharge, there would only be 10 seconds where I'm not soft capped (44% but whatever, who's counting).
It seems to me I've accomplished this without sacrificing the entire point of regen. Which is of course, REGEN. I used purple sets, and because I used crushing impact to chase recharge, doctored wounds became useless for my heals. I put numinas in them instead, which actually gave me more regen and healing power. This build is expensive, but it looks pretty good.
One downside is that it's high maintenance. But if you can't handle that you shouldn't be playing regen in the first place, at least from what I hear. I'm sure I won't always be on top of juggling MoG and shadow meld, but that's what the 2 self heals and all the global regen and inspirations are for.
It seems to me the best way to play this would be to space a few seconds between defense boosts, so that you have several 3-4 second gaps instead of one big 10 second gap. But you'll have to apply my build to yours, see what you come up with, and figure out how to play it yourself. hope this helps you.
--- P.S. DM should work for this. 3 single target attacks, and you can slot dark consumption and soul drain for PBAoE. And you can use all the same slotting that I used. As a matter of fact, you should have 3 single target attacks, and you should have ds and sd PBAoE slotted. I think those are actually facts, not opinions. Lol, I'm sure someone will debate that fact. If it helps my credibility, I have a DM. You could also have shadow maul.
*I edited my post and actually substituted Katana for DM for you. It works exactly the same.
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Miss Scotland: Level 50 Magic Scrapper
Primary Power Set: Dark Melee
Secondary Power Set: Regeneration
Power Pool: Speed
Power Pool: Fighting
Power Pool: Leaping
Ancillary Pool: Soul Mastery
Hero Profile:
Level 1: Smite
- (A) Crushing Impact - Accuracy/Damage
- (3) Crushing Impact - Damage/Endurance
- (5) Crushing Impact - Damage/Recharge
- (7) Crushing Impact - Accuracy/Damage/Recharge
- (25) Crushing Impact - Damage/Endurance/Recharge
- (A) Healing IO
- (3) Healing IO
- (15) Healing IO
- (A) Numina's Convalescence - Heal
- (9) Numina's Convalescence - Heal/Endurance
- (9) Numina's Convalescence - Heal/Endurance/Recharge
- (11) Numina's Convalescence - Heal/Recharge
- (27) Recharge Reduction IO
- (A) Performance Shifter - Chance for +End
- (7) Performance Shifter - EndMod
- (17) Endurance Modification IO
- (A) Obliteration - Damage
- (11) Obliteration - Accuracy/Recharge
- (13) Obliteration - Damage/Recharge
- (13) Obliteration - Accuracy/Damage/Recharge
- (15) Obliteration - Accuracy/Damage/Endurance/Recharge
- (A) Crushing Impact - Accuracy/Damage
- (19) Crushing Impact - Damage/Endurance
- (19) Crushing Impact - Damage/Recharge
- (21) Crushing Impact - Damage/Endurance/Recharge
- (29) Crushing Impact - Accuracy/Damage/Recharge
- (A) Numina's Convalescence - Heal/Endurance
- (21) Numina's Convalescence - Heal/Endurance/Recharge
- (23) Numina's Convalescence - Heal/Recharge
- (23) Numina's Convalescence - Heal
- (25) Recharge Reduction IO
- (A) Recharge Reduction IO
- (27) Recharge Reduction IO
- (29) Recharge Reduction IO
- (A) Empty
- (A) Gladiator's Armor - TP Protection +3% Def (All)
- (A) Numina's Convalescence - Heal
- (33) Numina's Convalescence - Heal/Endurance
- (33) Numina's Convalescence - Heal/Endurance/Recharge
- (33) Numina's Convalescence - Endurance/Recharge
- (A) Luck of the Gambler - Defense/Endurance
- (34) Luck of the Gambler - Defense
- (34) Luck of the Gambler - Recharge Speed
- (A) Steadfast Protection - Resistance/+Def 3%
- (A) Empty
- (A) Armageddon - Damage/Endurance
- (31) Armageddon - Damage
- (31) Armageddon - Damage/Recharge
- (36) Armageddon - Accuracy/Damage/Recharge
- (36) Armageddon - Accuracy/Recharge
- (A) Doctored Wounds - Heal/Endurance
- (39) Doctored Wounds - Endurance/Recharge
- (39) Doctored Wounds - Heal/Recharge
- (40) Doctored Wounds - Heal/Endurance/Recharge
- (40) Doctored Wounds - Recharge
- (A) Obliteration - Damage
- (34) Obliteration - Accuracy/Recharge
- (37) Obliteration - Damage/Recharge
- (37) Obliteration - Accuracy/Damage/Recharge
- (39) Obliteration - Accuracy/Damage/Endurance/Recharge
- (A) Hecatomb - Damage
- (42) Hecatomb - Damage/Recharge
- (42) Hecatomb - Accuracy/Damage/Recharge
- (43) Hecatomb - Accuracy/Recharge
- (43) Hecatomb - Damage/Endurance
- (A) Luck of the Gambler - Recharge Speed
- (36) Luck of the Gambler - Defense/Endurance
- (37) Luck of the Gambler - Defense
- (A) Luck of the Gambler - Recharge Speed
- (43) Recharge Reduction IO
- (45) Recharge Reduction IO
- (45) Recharge Reduction IO
- (A) Apocalypse - Damage
- (42) Apocalypse - Damage/Endurance
- (46) Apocalypse - Damage/Recharge
- (46) Apocalypse - Accuracy/Damage/Recharge
- (46) Apocalypse - Accuracy/Recharge
- (A) Luck of the Gambler - Defense/Recharge
- (48) Red Fortune - Defense/Recharge
- (48) Recharge Reduction IO
- (50) Luck of the Gambler - Recharge Speed
- (A) Recharge Reduction IO
- (48) Recharge Reduction IO
- (50) Recharge Reduction IO
- (A) Recharge Reduction IO
- (50) Recharge Reduction IO
Level 1: Brawl
- (A) Empty
- (A) Empty
- (A) Empty
Level 4: Ninja Run
Level 2: Swift
- (A) Empty
- (A) Empty
- (A) Numina's Convalescence - +Regeneration/+Recovery
- (5) Miracle - Heal
- (31) Regenerative Tissue - +Regeneration
- (40) Numina's Convalescence - Heal
- (45) Miracle - +Recovery
- (A) Performance Shifter - Chance for +End
| Copy & Paste this data into Mids' Hero Designer to view the build | |-------------------------------------------------------------------| |MxDz;1589;742;1484;HEX;| |78DAA5944B4F1A5114C7EFC028E50D0A2A3E11511475C43E121F4DBB28DAAAD050B| |1AEDAEA88B7489C0C0430D55D3F4057DD74D50FD2F40375D5C7B2491FF43C2ED466| |969DE8FF3773EE9F73CEDC933BC5CB7C4088D7F785167A6099ADD651B9D2341B0DD| |9EC2B9AD55A2558ACB55AC972A5DEB64CFBD4238448740D4745694969E4CDE639DF| |4EF456F2F2A5B45BD2D8975569CBA6D9AED5EDE88E7D269BD26E1BDD1B5FA95EB78| |C7243CAD320DD6ED7AA67ED9A5D0DD053419A0D78F0F392856B89AD46AD6294DBA6| |750E55CAF50BEBA868B6DAB27935029DDD81FF26B648574717C78094709904FD84D| |05F218C484046E4D1AE91DD25D2147231428809B105068D0DBAF6146E56C58D278C| |0382AF4C185D14886DB0BB553EF73B1786FADF12224932B4C0D0A7FAEBFB412BBE9| |F84C02FC66F42A843B800BB47D93DC79461805F67805F272609E3155A7B085EAFEA| |D6CB6DC6B8CD216E73885F6184BB4D81DDAFBAF57348BDC73843034390CB8B60072| |EE186485845C237DDB8538F2014E52CEE28E74F72ED24D74EEE1374F00DAA6A8311| |0D77773AA66186E93861070C713688F83019662034ACCA0D5303AF2092A09175F4C| |45DDAA4C935C63A616683B149D805FB98DA91B13DEA63AEC02812328F1925C2A507| |AB72F6091ECF348F27CDE349F378E6783C57609F52E3999AA3D04286314FC82E30B| |28421B0A7D40EA4E25470264248C7080530CC723EF72C1BB23C89A56BC8884FB0F1| |F3AAEEFC1217CC11969719066385F01D4EF8A24ABB18A5B42B7E06A75DE501B4A1B| |CC13E97C12B5D03630F0C393668B97F56C6F5DEB9833F1C54C11129E9EAAC4144A3| |C894DE3B7EFF757D08746B79F77DA00728259443946728CF515EA0982827281594C| |EC7DEAFC36BD8D03ACA06CA264A3C02F2069D1E3F881F2580124409A18451222883| |28A328EF513A5EF8B19BDFB9F3D9D7FB96A8F7FFE2887CF55DFBDE1CD219D077683| |893F7E829C3276C699782DFAE27E0EF4DCEB1EF594764D511B9ED88DC7244FEEEF7| |1F79B03627| |-------------------------------------------------------------------|
Forgot to mention, I had a luck proc in my avalanche attack, so I had slightly higher global recharge, but not much. I'd be really curious to see/hear about how the recharge alpha slot would affect this build. Since MoG and Meld are both at ED, or close to it, you'd only get about 11 percent more recharge to each power. I think it'd only take a second or two off each one. But considering how small the gaps between them are in the first place, I'd say it would still only leave you with a few seconds of relatively low protection. That's relative anyway, considering the fact that even when you're soft cap defense drops, you still have regen up past 1k, and you have 2 self heals and plenty of room for that self rez. Tier 3 alpha should hopefully fill in the rest of that defense gap.
One last important thing. I didn't realize that the switch left touch of fear in your build with 3 recharge slots. That's no good. I'd personally swap that with confront and 2 slot it with taunt and put one accuracy in that last slot. Just in case you need to back up the tank. Or pick up maneuvers/hover for the last luck proc..... or whirlwind for laughs. Lol
Thanks for the info. But for a /regen scrapper with access to MoG, I'd still take Body Mastery for Physical Perfection. I'm thinking with MoG you really don't need Shadow Meld.
Uber Talgrim - level 50 emp/dark defender
Uber Rod - level 50 dark melee/regen scrapper
Rod Valdr - level 50 invuln/SS tanker
Talgrim - level 50 ninja/dark mastermind
OMG!! Please add these costume designs now!
Hi folks.
Brought my first level 50 out of retirement, and have finally started speccing her with IO's. Now with the the alpha slot out as well, I need help with my build.
This is what I have so far, and I'm trying to balance defence and recharge.
Any criticism more than welcome.
Also, should I go for the damage alpha, or stick to the recharge/health one? Depending on this choice, can I change anything else.
I have around 200 mill to spend, and have got quite a few of the sets already.
Thanks
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Miss Scotland: Level 50 Magic Scrapper
Primary Power Set: Dark Melee
Secondary Power Set: Regeneration
Power Pool: Speed
Power Pool: Fighting
Power Pool: Flight
Power Pool: Leadership
Ancillary Pool: Soul Mastery
Hero Profile:
Level 1: Smite
- (A) Touch of Death - Accuracy/Damage
- (3) Touch of Death - Damage/Endurance
- (5) Touch of Death - Damage/Recharge
- (7) Touch of Death - Accuracy/Damage/Endurance
- (25) Touch of Death - Damage/Endurance/Recharge
- (36) Touch of Death - Chance of Damage(Negative)
Level 1: Fast Healing- (A) Healing IO
- (3) Healing IO
- (15) Healing IO
Level 2: Reconstruction- (A) Doctored Wounds - Heal/Endurance
- (9) Doctored Wounds - Endurance/Recharge
- (9) Doctored Wounds - Heal/Recharge
- (11) Doctored Wounds - Heal/Endurance/Recharge
- (27) Doctored Wounds - Recharge
Level 4: Quick Recovery- (A) Endurance Modification IO
- (7) Endurance Modification IO
- (17) Endurance Modification IO
Level 6: Shadow Maul- (A) Obliteration - Damage
- (11) Obliteration - Accuracy/Recharge
- (13) Obliteration - Damage/Recharge
- (13) Obliteration - Accuracy/Damage/Recharge
- (15) Obliteration - Accuracy/Damage/Endurance/Recharge
- (42) Obliteration - Chance for Smashing Damage
Level 8: Siphon Life- (A) Touch of Death - Accuracy/Damage
- (17) Touch of Death - Damage/Endurance
- (19) Touch of Death - Damage/Recharge
- (19) Touch of Death - Accuracy/Damage/Endurance
- (21) Touch of Death - Damage/Endurance/Recharge
- (39) Touch of Death - Chance of Damage(Negative)
Level 10: Dull Pain- (A) Doctored Wounds - Heal/Endurance
- (21) Doctored Wounds - Endurance/Recharge
- (23) Doctored Wounds - Heal/Recharge
- (23) Doctored Wounds - Heal/Endurance/Recharge
- (25) Doctored Wounds - Recharge
Level 12: Hasten- (A) Recharge Reduction IO
- (27) Recharge Reduction IO
- (29) Recharge Reduction IO
Level 14: Boxing- (A) Touch of Death - Accuracy/Damage
- (29) Touch of Death - Damage/Endurance
- (31) Touch of Death - Damage/Recharge
- (31) Touch of Death - Accuracy/Damage/Endurance
- (31) Touch of Death - Chance of Damage(Negative)
- (36) Touch of Death - Damage/Endurance/Recharge
Level 16: Tough- (A) Reactive Armor - Resistance/Endurance
- (33) Reactive Armor - Resistance/Endurance/Recharge
- (33) Reactive Armor - Resistance
- (33) Reactive Armor - Endurance
Level 18: Integration- (A) Healing IO
Level 20: Weave- (A) Kismet - Defense/Endurance
- (34) Gift of the Ancients - Defense/Endurance
- (34) Serendipity - Defense/Endurance
Level 22: Resilience- (A) Steadfast Protection - Resistance/+Def 3%
Level 24: Air Superiority- (A) Smashing Haymaker - Accuracy/Damage
- (36) Smashing Haymaker - Damage/Endurance
- (37) Smashing Haymaker - Damage/Recharge
- (37) Smashing Haymaker - Damage/Endurance/Recharge
Level 26: Fly- (A) Flight Speed IO
Level 28: Instant Healing- (A) Doctored Wounds - Heal/Endurance
- (39) Doctored Wounds - Endurance/Recharge
- (39) Doctored Wounds - Heal/Recharge
- (40) Doctored Wounds - Heal/Endurance/Recharge
- (40) Doctored Wounds - Recharge
Level 30: Soul Drain- (A) Accuracy IO
- (34) Empty
Level 32: Midnight Grasp- (A) Crushing Impact - Accuracy/Damage
- (42) Crushing Impact - Damage/Endurance
- (42) Crushing Impact - Damage/Recharge
- (43) Crushing Impact - Damage/Endurance/Recharge
- (43) Crushing Impact - Accuracy/Damage/Endurance
Level 35: Maneuvers- (A) Defense Buff IO
- (37) Defense Buff IO
- (43) Endurance Reduction IO
- (45) Endurance Reduction IO
Level 38: Moment of Glory- (A) Red Fortune - Defense/Recharge
- (45) Luck of the Gambler - Defense/Recharge
- (45) Recharge Reduction IO
Level 41: Dark Blast- (A) Siphon Insight - ToHit Debuff
- (46) Siphon Insight - Accuracy/ToHit Debuff
- (46) Siphon Insight - Accuracy/Recharge
- (46) Siphon Insight - ToHit Debuff/Endurance/Recharge
- (48) Siphon Insight - Accuracy/Endurance/Recharge
Level 44: Shadow Meld- (A) Luck of the Gambler - Defense/Recharge
- (48) Red Fortune - Defense/Recharge
- (48) Recharge Reduction IO
- (50) Luck of the Gambler - Recharge Speed
Level 47: Hover- (A) Defense Buff IO
- (50) Luck of the Gambler - Recharge Speed
Level 49: Assault- (A) Endurance Reduction IO
- (50) Endurance Reduction IO
------------Level 1: Brawl
- (A) Empty
Level 1: Sprint- (A) Empty
Level 2: Rest- (A) Empty
Level 1: Critical HitLevel 4: Ninja Run
Level 2: Swift
- (A) Empty
Level 2: Hurdle- (A) Empty
Level 2: Health- (A) Empty
Level 2: Stamina- (A) Endurance Modification IO
- (5) Endurance Modification IO
- (40) Endurance Modification IO
------------Set Bonus Totals: