Ill/Rad Build


Bringer_NA

 

Posted

No specific queries here. Just looking for comments, suggestions, and/or feedback.

Hero Plan by Mids' Hero Designer 1.90
http://www.cohplanner.com/

Click this DataLink to open the build!

Vente Flaste: Level 50 Natural Controller
Primary Power Set: Illusion Control
Secondary Power Set: Radiation Emission
Power Pool: Speed
Power Pool: Leaping
Power Pool: Concealment
Ancillary Pool: Psionic Mastery

Hero Profile:
Level 1: Blind

  • (A) Basilisk's Gaze - Accuracy/Hold: Level 30
  • (3) Basilisk's Gaze - Recharge/Hold: Level 30
  • (3) Basilisk's Gaze - Endurance/Recharge/Hold: Level 30
  • (5) Basilisk's Gaze - Accuracy/Endurance/Recharge/Hold: Level 30
Level 1: Radiant Aura
  • (A) Doctored Wounds - Heal: Level 50
  • (36) Doctored Wounds - Heal/Endurance: Level 50
  • (36) Doctored Wounds - Endurance/Recharge: Level 50
  • (37) Doctored Wounds - Heal/Endurance/Recharge: Level 50
  • (37) Doctored Wounds - Heal/Recharge: Level 50
Level 2: Radiation Infection
  • (A) Achilles' Heel - Chance for Res Debuff: Level 20
  • (42) Touch of Lady Grey - Recharge/Endurance: Level 50
  • (42) Touch of Lady Grey - Defense Debuff/Endurance: Level 50
  • (43) Touch of Lady Grey - Defense Debuff/Recharge/Endurance: Level 50
Level 4: Accelerate Metabolism
  • (A) Efficacy Adaptor - EndMod/Recharge: Level 50
  • (17) Efficacy Adaptor - EndMod: Level 50
  • (23) Efficacy Adaptor - Accuracy/Recharge: Level 50
  • (27) Efficacy Adaptor - EndMod/Accuracy: Level 50
  • (27) Efficacy Adaptor - EndMod/Accuracy/Recharge: Level 50
  • (36) Efficacy Adaptor - EndMod/Endurance: Level 50
Level 6: Flash
  • (A) Basilisk's Gaze - Accuracy/Endurance/Recharge/Hold: Level 30
  • (7) Basilisk's Gaze - Accuracy/Recharge: Level 30
  • (7) Basilisk's Gaze - Recharge/Hold: Level 30
  • (9) Basilisk's Gaze - Endurance/Recharge/Hold: Level 30
Level 8: Superior Invisibility
  • (A) Luck of the Gambler - Recharge Speed: Level 50
  • (9) Luck of the Gambler - Defense/Endurance: Level 50
  • (43) Luck of the Gambler - Defense/Endurance/Recharge: Level 50
Level 10: Enervating Field
  • (A) Endurance Reduction IO: Level 50
  • (40) Endurance Reduction IO: Level 50
Level 12: Hasten
  • (A) Recharge Reduction IO: Level 50
  • (13) Recharge Reduction IO: Level 50
  • (13) Recharge Reduction IO: Level 50
  • (37) Recharge Reduction IO: Level 50
Level 14: Super Speed
  • (A) Blessing of the Zephyr - Knockback Reduction (4 points): Level 50
  • (15) Blessing of the Zephyr - Run Speed, Jump, Flight Speed, Range: Level 50
  • (15) Blessing of the Zephyr - Run Speed, Jump, Flight Speed, Range/Endurance: Level 50
Level 16: Group Invisibility
  • (A) Luck of the Gambler - Recharge Speed: Level 50
  • (17) Luck of the Gambler - Defense/Recharge: Level 50
  • (46) Luck of the Gambler - Defense/Endurance/Recharge: Level 50
Level 18: Phantom Army
  • (A) Expedient Reinforcement - Accuracy/Damage/Recharge: Level 50
  • (19) Soulbound Allegiance - Damage/Recharge: Level 50
  • (19) Soulbound Allegiance - Accuracy/Damage/Recharge: Level 50
  • (21) Soulbound Allegiance - Accuracy/Recharge: Level 50
  • (21) Expedient Reinforcement - Accuracy/Recharge: Level 50
  • (23) Expedient Reinforcement - Endurance/Damage/Recharge: Level 50
Level 20: Lingering Radiation
  • (A) Recharge Reduction IO: Level 50
Level 22: Combat Jumping
  • (A) Luck of the Gambler - Recharge Speed: Level 50
Level 24: Super Jump
  • (A) Blessing of the Zephyr - Run Speed, Jump, Flight Speed, Range: Level 50
  • (25) Blessing of the Zephyr - Run Speed, Jump, Flight Speed, Range/Endurance: Level 50
  • (25) Blessing of the Zephyr - Knockback Reduction (4 points): Level 50
Level 26: Grant Invisibility
  • (A) Luck of the Gambler - Recharge Speed: Level 50
  • (39) Luck of the Gambler - Defense/Recharge: Level 50
Level 28: Spectral Terror
  • (A) Glimpse of the Abyss - Accuracy/Recharge: Level 50
  • (29) Glimpse of the Abyss - Endurance/Fear: Level 50
  • (29) Glimpse of the Abyss - Accuracy/Endurance: Level 50
  • (31) Glimpse of the Abyss - Fear/Range: Level 50
  • (31) Glimpse of the Abyss - Accuracy/Fear/Recharge: Level 50
Level 30: Choking Cloud
  • (A) Basilisk's Gaze - Accuracy/Hold: Level 30
  • (31) Basilisk's Gaze - Accuracy/Recharge: Level 30
  • (34) Basilisk's Gaze - Accuracy/Endurance/Recharge/Hold: Level 30
  • (34) Basilisk's Gaze - Endurance/Recharge/Hold: Level 30
Level 32: Phantasm
  • (A) Expedient Reinforcement - Accuracy/Recharge: Level 50
  • (33) Expedient Reinforcement - Accuracy/Damage: Level 50
  • (33) Expedient Reinforcement - Damage/Endurance: Level 50
  • (33) Expedient Reinforcement - Accuracy/Damage/Recharge: Level 50
  • (34) Expedient Reinforcement - Endurance/Damage/Recharge: Level 50
Level 35: Mutation
  • (A) Recharge Reduction IO: Level 50
Level 38: EM Pulse
  • (A) Basilisk's Gaze - Accuracy/Hold: Level 30
  • (39) Basilisk's Gaze - Accuracy/Recharge: Level 30
  • (39) Basilisk's Gaze - Accuracy/Endurance/Recharge/Hold: Level 30
  • (40) Basilisk's Gaze - Endurance/Recharge/Hold: Level 30
  • (40) Recharge Reduction IO: Level 50
Level 41: Invisibility
  • (A) Luck of the Gambler - Recharge Speed: Level 50
Level 44: Indomitable Will
  • (A) Red Fortune - Defense: Level 50
  • (45) Red Fortune - Defense/Endurance: Level 50
  • (45) Red Fortune - Defense/Recharge: Level 50
  • (45) Red Fortune - Endurance/Recharge: Level 50
  • (46) Red Fortune - Defense/Endurance/Recharge: Level 50
  • (46) Recharge Reduction IO: Level 50
Level 47: Mind Over Body
  • (A) Impervious Skin - Resistance/Endurance: Level 30
  • (48) Impervious Skin - Status Resistance: Level 30
  • (48) Impervious Skin - Resistance/Recharge: Level 30
  • (48) Impervious Skin - Endurance/Recharge: Level 30
  • (50) Impervious Skin - Resistance/Endurance/Recharge: Level 30
Level 49: Mental Blast
  • (A) Devastation - Damage/Recharge: Level 50
  • (50) Devastation - Damage/Endurance: Level 50
  • (50) Devastation - Accuracy/Damage: Level 50
------------
Level 1: Brawl
  • (A) Empty
Level 1: Sprint
  • (A) Empty
Level 2: Rest
  • (A) Empty
Level 1: Containment
Level 4: Ninja Run
Level 2: Swift
  • (A) Run Speed IO: Level 50
Level 2: Hurdle
  • (A) Jumping IO: Level 50
Level 2: Health
  • (A) Numina's Convalescence - +Regeneration/+Recovery: Level 50
  • (11) Regenerative Tissue - +Regeneration: Level 30
  • (11) Miracle - +Recovery: Level 40
Level 2: Stamina
  • (A) Performance Shifter - Chance for +End: Level 50
  • (5) Performance Shifter - EndMod: Level 50
  • (42) Performance Shifter - EndMod/Accuracy: Level 50
  • (43) Performance Shifter - EndMod/Recharge: Level 50
------------
Set Bonus Totals:
  • 10.5% DamageBuff(Smashing)
  • 10.5% DamageBuff(Lethal)
  • 10.5% DamageBuff(Fire)
  • 10.5% DamageBuff(Cold)
  • 10.5% DamageBuff(Energy)
  • 10.5% DamageBuff(Negative)
  • 10.5% DamageBuff(Toxic)
  • 10.5% DamageBuff(Psionic)
  • 1.875% Defense(Fire)
  • 1.875% Defense(Cold)
  • 11.25% Defense(Energy)
  • 11.25% Defense(Negative)
  • 7.5% Defense(Ranged)
  • 3.75% Defense(AoE)
  • 2.75% Enhancement(Terrorized)
  • 100% Enhancement(RechargeTime)
  • 9% Enhancement(Accuracy)
  • 4% Enhancement(Heal)
  • 5% FlySpeed
  • 156.42 HP (15.38%) HitPoints
  • 5% JumpHeight
  • 5% JumpSpeed
  • Knockback (Mag -8)
  • Knockup (Mag -8)
  • MezResist(Confused) 12.5%
  • MezResist(Held) 12.5%
  • MezResist(Immobilize) 14.7%
  • MezResist(Sleep) 14.7%
  • MezResist(Stun) 12.5%
  • MezResist(Terrorized) 14.7%
  • 14.5% (0.242 End/sec) Recovery
  • 78% (3.312 HP/sec) Regeneration
  • 2.52% Resistance(Fire)
  • 2.52% Resistance(Cold)
  • 5% RunSpeed
  • 2% XPDebtProtection
------------
Set Bonuses:
Basilisk's Gaze
(Blind)
  • 2.5% Defense(Energy,Negative), 1.25% Defense(Ranged)
  • 2% (0.033 End/sec) Recovery
  • 7.5% Enhancement(RechargeTime)
Doctored Wounds
(Radiant Aura)
  • MezResist(Terrorized) 2.2%
  • 1.26% Resistance(Fire,Cold)
  • 4% Enhancement(Heal)
  • 5% Enhancement(RechargeTime)
Touch of Lady Grey
(Radiation Infection)
  • 15.26 HP (1.501%) HitPoints
  • 2.5% (0.042 End/sec) Recovery
Efficacy Adaptor
(Accelerate Metabolism)
  • 11.45 HP (1.125%) HitPoints
  • 1.5% (0.025 End/sec) Recovery
  • 10% (0.425 HP/sec) Regeneration
  • 2.5% DamageBuff(All)
  • 5% Enhancement(RechargeTime)
Basilisk's Gaze
(Flash)
  • 2.5% Defense(Energy,Negative), 1.25% Defense(Ranged)
  • 2% (0.033 End/sec) Recovery
  • 7.5% Enhancement(RechargeTime)
Luck of the Gambler
(Superior Invisibility)
  • 10% (0.425 HP/sec) Regeneration
  • 11.45 HP (1.125%) HitPoints
  • 7.5% Enhancement(RechargeTime)
Blessing of the Zephyr
(Super Speed)
  • 1.25% Defense(Ranged), 0.625% Defense(Energy), 0.625% Defense(Negative)
  • 1.875% Defense(AoE), 0.938% Defense(Fire), 0.938% Defense(Cold)
  • Knockback Protection (Mag -4)
Luck of the Gambler
(Group Invisibility)
  • 10% (0.425 HP/sec) Regeneration
  • 11.45 HP (1.125%) HitPoints
  • 7.5% Enhancement(RechargeTime)
Expedient Reinforcement
(Phantom Army)
  • Status Resistance 2.5%
  • 3% DamageBuff(All)
Soulbound Allegiance
(Phantom Army)
  • 16% (0.679 HP/sec) Regeneration
  • 30.52 HP (3.001%) HitPoints
Luck of the Gambler
(Combat Jumping)
  • 7.5% Enhancement(RechargeTime)
Blessing of the Zephyr
(Super Jump)
  • 1.25% Defense(Ranged), 0.625% Defense(Energy), 0.625% Defense(Negative)
  • 1.875% Defense(AoE), 0.938% Defense(Fire), 0.938% Defense(Cold)
  • Knockback Protection (Mag -4)
Luck of the Gambler
(Grant Invisibility)
  • 10% (0.425 HP/sec) Regeneration
  • 7.5% Enhancement(RechargeTime)
Glimpse of the Abyss
(Spectral Terror)
  • 2.75% Enhancement(Terrorized)
  • 19.08 HP (1.876%) HitPoints
  • 9% Enhancement(Accuracy)
  • 6.25% Enhancement(RechargeTime)
Basilisk's Gaze
(Choking Cloud)
  • 2.5% Defense(Energy,Negative), 1.25% Defense(Ranged)
  • 2% (0.033 End/sec) Recovery
  • 7.5% Enhancement(RechargeTime)
Expedient Reinforcement
(Phantasm)
  • Status Resistance 2.5%
  • 3% DamageBuff(All)
  • 6.25% Enhancement(RechargeTime)
  • 10% (0.425 HP/sec) Regeneration
Basilisk's Gaze
(EM Pulse)
  • 2.5% Defense(Energy,Negative), 1.25% Defense(Ranged)
  • 2% (0.033 End/sec) Recovery
  • 7.5% Enhancement(RechargeTime)
Luck of the Gambler
(Invisibility)
  • 7.5% Enhancement(RechargeTime)
Red Fortune
(Indomitable Will)
  • MezResist(Immobilize) 2.2%
  • 1.26% Resistance(Fire,Cold)
  • 2% DamageBuff(All)
  • 5% Enhancement(RechargeTime)
Impervious Skin
(Mind Over Body)
  • MezResist(Sleep) 2.2%
  • 15.26 HP (1.501%) HitPoints
  • 2% XPDebtProtection
  • 5% Enhancement(RechargeTime)
  • Status Resistance 7.5%
Devastation
(Mental Blast)
  • 12% (0.51 HP/sec) Regeneration
  • 22.89 HP (2.251%) HitPoints
Performance Shifter
(Stamina)
  • 5% JumpSpeed, 5% JumpHeight, 5% FlySpeed, 5% RunSpeed
  • 19.08 HP (1.876%) HitPoints
  • 2.5% (0.042 End/sec) Recovery



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Posted

This build could use some work. Rather than go through it line by line, I strongly suggest you take a look at my Illusion/Radiation guide. The link to it is in my sig. I have tried to compile the collected wisdom of a lot of folks into one resource for Ill/Rads. In the guide, I have discussion about slotting the various powers and several builds, including a Perma PA build. I'm in the process of updating the guide for I-19, but other than inherent Stamina, it is up to date.

One small example: Your slotting in Phantom Army misses a Recharge bonus and some extra damage. Replace the Soulbound Acc/Rech with the Expediant Acc/Dam. Then replace the Soulbound Acc/Dam/Rech with the Soulbound Chance for Build Up.


LOCAL MAN! The most famous hero of all. There are more newspaper stories about me than anyone else. "Local Man wins Medal of Honor." "Local Man opens Animal Shelter." "Local Man Charged with..." (Um, forget about that one.)
Guide Links: Earth/Rad Guide, Illusion/Rad Guide, Electric Control

 

Posted

Quote:
Originally Posted by Local_Man View Post
This build could use some work. Rather than go through it line by line, I strongly suggest you take a look at my Illusion/Radiation guide. The link to it is in my sig. I have tried to compile the collected wisdom of a lot of folks into one resource for Ill/Rads. In the guide, I have discussion about slotting the various powers and several builds, including a Perma PA build. I'm in the process of updating the guide for I-19, but other than inherent Stamina, it is up to date.

One small example: Your slotting in Phantom Army misses a Recharge bonus and some extra damage. Replace the Soulbound Acc/Rech with the Expediant Acc/Dam. Then replace the Soulbound Acc/Dam/Rech with the Soulbound Chance for Build Up.
Thanks for that. I hadn't payed attention to the fact that my PA was already in the DR range when it came to recharge.

Gonna take a look through the guide for anything else I may have missed


 

Posted

Here's the new one.

I reworked it to keep myself near 45% resist, while maintaining high recharge and near perma-IW.

I figured my PA, Phantasm, and Spectral Terror would keep most aggro from me, so Regen wouldn't be a big factor for me.

Hero Plan by Mids' Hero Designer 1.90
http://www.cohplanner.com/

Click this DataLink to open the build!

Vente Flaste: Level 50 Natural Controller
Primary Power Set: Illusion Control
Secondary Power Set: Radiation Emission
Power Pool: Speed
Power Pool: Flight
Power Pool: Concealment
Power Pool: Teleportation
Ancillary Pool: Psionic Mastery

Hero Profile:
Level 1: Blind

  • (A) Basilisk's Gaze - Accuracy/Hold: Level 30
  • (3) Basilisk's Gaze - Recharge/Hold: Level 30
  • (3) Basilisk's Gaze - Endurance/Recharge/Hold: Level 30
  • (5) Basilisk's Gaze - Accuracy/Endurance/Recharge/Hold: Level 30
  • (34) Damage Increase IO: Level 50
Level 1: Radiant Aura
  • (A) Doctored Wounds - Heal: Level 50
  • (36) Doctored Wounds - Heal/Endurance: Level 50
  • (36) Doctored Wounds - Endurance/Recharge: Level 50
  • (37) Doctored Wounds - Heal/Endurance/Recharge: Level 50
  • (37) Doctored Wounds - Heal/Recharge: Level 50
Level 2: Radiation Infection
  • (A) Achilles' Heel - Chance for Res Debuff: Level 20
  • (39) Dark Watcher's Despair - To Hit Debuff: Level 50
  • (42) Dark Watcher's Despair - To Hit Debuff/Endurance: Level 50
  • (42) Dark Watcher's Despair - Recharge/Endurance: Level 50
  • (43) Dark Watcher's Despair - To Hit Debuff/Recharge: Level 50
Level 4: Accelerate Metabolism
  • (A) Efficacy Adaptor - EndMod/Recharge: Level 50
  • (17) Efficacy Adaptor - EndMod: Level 50
  • (23) Efficacy Adaptor - Accuracy/Recharge: Level 50
  • (27) Efficacy Adaptor - EndMod/Accuracy: Level 50
  • (27) Efficacy Adaptor - EndMod/Accuracy/Recharge: Level 50
  • (36) Efficacy Adaptor - EndMod/Endurance: Level 50
Level 6: Flash
  • (A) Basilisk's Gaze - Accuracy/Endurance/Recharge/Hold: Level 30
  • (7) Basilisk's Gaze - Accuracy/Recharge: Level 30
  • (7) Basilisk's Gaze - Recharge/Hold: Level 30
  • (9) Basilisk's Gaze - Endurance/Recharge/Hold: Level 30
  • (11) Ghost Widow's Embrace - Accuracy/Hold/Recharge: Level 50
Level 8: Superior Invisibility
  • (A) Luck of the Gambler - Recharge Speed: Level 50
  • (9) Red Fortune - Defense/Endurance: Level 50
  • (13) Red Fortune - Endurance: Level 50
  • (31) Red Fortune - Defense/Endurance/Recharge: Level 50
  • (37) Red Fortune - Defense/Recharge: Level 50
  • (43) Red Fortune - Defense: Level 50
Level 10: Enervating Field
  • (A) Endurance Reduction IO: Level 50
  • (40) Endurance Reduction IO: Level 50
Level 12: Hasten
  • (A) Recharge Reduction IO: Level 50
  • (13) Recharge Reduction IO: Level 50
Level 14: Super Speed
  • (A) Blessing of the Zephyr - Run Speed, Jump, Flight Speed, Range: Level 50
  • (15) Blessing of the Zephyr - Run Speed, Jump, Flight Speed, Range/Endurance: Level 50
  • (15) Blessing of the Zephyr - Knockback Reduction (4 points): Level 50
Level 16: Deceive
  • (A) Coercive Persuasion - Contagious Confusion: Level 50
  • (17) Coercive Persuasion - Confused/Endurance: Level 50
  • (34) Coercive Persuasion - Confused: Level 50
  • (40) Coercive Persuasion - Confused/Recharge: Level 50
  • (46) Coercive Persuasion - Accuracy/Confused/Recharge: Level 50
Level 18: Phantom Army
  • (A) Expedient Reinforcement - Accuracy/Damage/Recharge: Level 50
  • (19) Soulbound Allegiance - Damage/Recharge: Level 50
  • (19) Soulbound Allegiance - Chance for Build Up: Level 50
  • (21) Expedient Reinforcement - Accuracy/Damage: Level 50
  • (21) Expedient Reinforcement - Accuracy/Recharge: Level 50
  • (23) Expedient Reinforcement - Endurance/Damage/Recharge: Level 50
Level 20: Lingering Radiation
  • (A) Accuracy IO: Level 50
Level 22: Hover
  • (A) Luck of the Gambler - Recharge Speed: Level 50
  • (25) Luck of the Gambler - Defense/Endurance: Level 50
  • (25) Luck of the Gambler - Defense: Level 50
Level 24: Group Invisibility
  • (A) Luck of the Gambler - Recharge Speed: Level 50
Level 26: Grant Invisibility
  • (A) Luck of the Gambler - Recharge Speed: Level 50
Level 28: Spectral Terror
  • (A) Glimpse of the Abyss - Accuracy/Recharge: Level 50
  • (29) Glimpse of the Abyss - Endurance/Fear: Level 50
  • (29) Glimpse of the Abyss - Accuracy/Endurance: Level 50
  • (31) Glimpse of the Abyss - Fear/Range: Level 50
  • (31) Glimpse of the Abyss - Accuracy/Fear/Recharge: Level 50
Level 30: Recall Friend
  • (A) Recharge Reduction IO: Level 50
Level 32: Phantasm
  • (A) Expedient Reinforcement - Accuracy/Recharge: Level 50
  • (33) Expedient Reinforcement - Accuracy/Damage: Level 50
  • (33) Expedient Reinforcement - Damage/Endurance: Level 50
  • (33) Expedient Reinforcement - Accuracy/Damage/Recharge: Level 50
  • (34) Expedient Reinforcement - Endurance/Damage/Recharge: Level 50
Level 35: Mutation
  • (A) Recharge Reduction IO: Level 50
Level 38: EM Pulse
  • (A) Basilisk's Gaze - Recharge/Hold: Level 30
  • (39) Basilisk's Gaze - Accuracy/Hold: Level 30
  • (39) Basilisk's Gaze - Accuracy/Recharge: Level 30
  • (40) Basilisk's Gaze - Accuracy/Endurance/Recharge/Hold: Level 30
Level 41: Spectral Wounds
  • (A) Decimation - Chance of Build Up: Level 40
Level 44: Indomitable Will
  • (A) Red Fortune - Defense: Level 50
  • (45) Luck of the Gambler - Recharge Speed: Level 50
  • (45) Red Fortune - Defense/Recharge: Level 50
  • (45) Red Fortune - Endurance/Recharge: Level 50
  • (46) Red Fortune - Defense/Endurance/Recharge: Level 50
  • (46) Red Fortune - Defense/Endurance: Level 50
Level 47: Mind Over Body
  • (A) Steadfast Protection - Resistance/Endurance: Level 30
  • (48) Steadfast Protection - Resistance/+Def 3%: Level 30
  • (48) Steadfast Protection - Knockback Protection: Level 30
  • (48) Resist Damage IO: Level 50
Level 49: Mental Blast
  • (A) Thunderstrike - Accuracy/Damage/Endurance: Level 50
  • (50) Thunderstrike - Damage/Recharge: Level 50
  • (50) Thunderstrike - Damage/Endurance: Level 50
  • (50) Thunderstrike - Accuracy/Damage: Level 50
------------
Level 1: Brawl
  • (A) Empty
Level 1: Sprint
  • (A) Empty
Level 2: Rest
  • (A) Empty
Level 1: Containment
Level 4: Ninja Run
Level 2: Swift
  • (A) Run Speed IO: Level 50
Level 2: Hurdle
  • (A) Jumping IO: Level 50
Level 2: Health
  • (A) Numina's Convalescence - +Regeneration/+Recovery: Level 50
  • (11) Miracle - +Recovery: Level 40
Level 2: Stamina
  • (A) Performance Shifter - Chance for +End: Level 50
  • (5) Performance Shifter - EndMod: Level 50
  • (42) Performance Shifter - EndMod/Accuracy: Level 50
  • (43) Performance Shifter - EndMod/Recharge: Level 50
------------
Set Bonus Totals:
  • 16.5% DamageBuff(Smashing)
  • 16.5% DamageBuff(Lethal)
  • 16.5% DamageBuff(Fire)
  • 16.5% DamageBuff(Cold)
  • 16.5% DamageBuff(Energy)
  • 16.5% DamageBuff(Negative)
  • 16.5% DamageBuff(Toxic)
  • 16.5% DamageBuff(Psionic)
  • 3% Defense(Smashing)
  • 3% Defense(Lethal)
  • 3.938% Defense(Fire)
  • 3.938% Defense(Cold)
  • 13.63% Defense(Energy)
  • 13.63% Defense(Negative)
  • 3% Defense(Psionic)
  • 3% Defense(Melee)
  • 9.25% Defense(Ranged)
  • 4.875% Defense(AoE)
  • 16% Enhancement(Accuracy)
  • 2.75% Enhancement(Terrorized)
  • 4% Enhancement(Heal)
  • 4% Enhancement(Confused)
  • 113.75% Enhancement(RechargeTime)
  • 5% FlySpeed
  • 91.56 HP (9.003%) HitPoints
  • 5% JumpHeight
  • 5% JumpSpeed
  • Knockback (Mag -8)
  • Knockup (Mag -8)
  • MezResist(Confused) 5%
  • MezResist(Held) 5%
  • MezResist(Immobilize) 9.4%
  • MezResist(Sleep) 5%
  • MezResist(Stun) 5%
  • MezResist(Terrorized) 7.2%
  • 20% (0.334 End/sec) Recovery
  • 46% (1.953 HP/sec) Regeneration
  • 3.78% Resistance(Fire)
  • 3.78% Resistance(Cold)
  • 5% RunSpeed
------------
Set Bonuses:
Basilisk's Gaze
(Blind)
  • 2.5% Defense(Energy,Negative), 1.25% Defense(Ranged)
  • 2% (0.033 End/sec) Recovery
  • 7.5% Enhancement(RechargeTime)
Doctored Wounds
(Radiant Aura)
  • MezResist(Terrorized) 2.2%
  • 1.26% Resistance(Fire,Cold)
  • 4% Enhancement(Heal)
  • 5% Enhancement(RechargeTime)
Dark Watcher's Despair
(Radiation Infection)
  • 15.26 HP (1.501%) HitPoints
  • 2.5% (0.042 End/sec) Recovery
  • 5% Enhancement(RechargeTime)
Efficacy Adaptor
(Accelerate Metabolism)
  • 11.45 HP (1.125%) HitPoints
  • 1.5% (0.025 End/sec) Recovery
  • 10% (0.425 HP/sec) Regeneration
  • 2.5% DamageBuff(All)
  • 5% Enhancement(RechargeTime)
Basilisk's Gaze
(Flash)
  • 2.5% Defense(Energy,Negative), 1.25% Defense(Ranged)
  • 2% (0.033 End/sec) Recovery
  • 7.5% Enhancement(RechargeTime)
Luck of the Gambler
(Superior Invisibility)
  • 7.5% Enhancement(RechargeTime)
Red Fortune
(Superior Invisibility)
  • MezResist(Immobilize) 2.2%
  • 1.26% Resistance(Fire,Cold)
  • 2% DamageBuff(All)
  • 5% Enhancement(RechargeTime)
Blessing of the Zephyr
(Super Speed)
  • 1.25% Defense(Ranged), 0.625% Defense(Energy), 0.625% Defense(Negative)
  • 1.875% Defense(AoE), 0.938% Defense(Fire), 0.938% Defense(Cold)
  • Knockback Protection (Mag -4)
Coercive Persuasion
(Deceive)
  • 4% (0.067 End/sec) Recovery
  • 4% Enhancement(Confused)
  • 4% DamageBuff(All)
  • 10% Enhancement(RechargeTime)
Expedient Reinforcement
(Phantom Army)
  • Status Resistance 2.5%
  • 3% DamageBuff(All)
  • 6.25% Enhancement(RechargeTime)
Soulbound Allegiance
(Phantom Army)
  • 16% (0.679 HP/sec) Regeneration
Luck of the Gambler
(Hover)
  • 10% (0.425 HP/sec) Regeneration
  • 11.45 HP (1.125%) HitPoints
  • 7.5% Enhancement(RechargeTime)
Luck of the Gambler
(Group Invisibility)
  • 7.5% Enhancement(RechargeTime)
Luck of the Gambler
(Grant Invisibility)
  • 7.5% Enhancement(RechargeTime)
Glimpse of the Abyss
(Spectral Terror)
  • 2.75% Enhancement(Terrorized)
  • 19.08 HP (1.876%) HitPoints
  • 9% Enhancement(Accuracy)
  • 6.25% Enhancement(RechargeTime)
Expedient Reinforcement
(Phantasm)
  • Status Resistance 2.5%
  • 3% DamageBuff(All)
  • 6.25% Enhancement(RechargeTime)
  • 10% (0.425 HP/sec) Regeneration
Basilisk's Gaze
(EM Pulse)
  • 2.5% Defense(Energy,Negative), 1.25% Defense(Ranged)
  • 2% (0.033 End/sec) Recovery
  • 7.5% Enhancement(RechargeTime)
Red Fortune
(Indomitable Will)
  • MezResist(Immobilize) 2.2%
  • 1.26% Resistance(Fire,Cold)
  • 2% DamageBuff(All)
  • 5% Enhancement(RechargeTime)
Luck of the Gambler
(Indomitable Will)
  • 7.5% Enhancement(RechargeTime)
Steadfast Protection
(Mind Over Body)
  • 1.5% (0.025 End/sec) Recovery
  • 15.26 HP (1.501%) HitPoints
  • 3% Defense(All)
  • Knockback Protection (Mag -4)
Thunderstrike
(Mental Blast)
  • 2% (0.033 End/sec) Recovery
  • 2.5% Defense(Energy,Negative), 1.25% Defense(Ranged)
  • 7% Enhancement(Accuracy)
Performance Shifter
(Stamina)
  • 5% JumpSpeed, 5% JumpHeight, 5% FlySpeed, 5% RunSpeed
  • 19.08 HP (1.876%) HitPoints
  • 2.5% (0.042 End/sec) Recovery



Code:
| Copy & Paste this data into Mids' Hero Designer to view the build |
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Posted

Spectral Wounds with a single Chance for Build Up? It should be your main source of damage -- far more important than many of the other powers. It should be taken at level 1 or 2, and used continually. Plus, you can get Recharge from 5 Decimations.

The strength of an Ill/Rad is distraction, debuffing and single target damage. You have left out one of the main strengths of the combo.

You have a number of other problems, too. Why take Grant Invis when you have Superior and Group Invis? If you just want it for a LotG Recharge mule, why not take Combat Jumping instead? It at least gives you Immob protection and maneuverability.

Indomidible Will is mainly a mez protection click power. You have it slotted as a Defense power -- it only gives defense to Psi. It should be slotted for Recharge far more than Defense . . if you take it at all. An Ill/Rad using Phantom Army, Spectral Terror and Deceive should not usually have a problem with getting mezzed. My guide explains why I recommend the Fire or Ice Pool over Psi.


LOCAL MAN! The most famous hero of all. There are more newspaper stories about me than anyone else. "Local Man wins Medal of Honor." "Local Man opens Animal Shelter." "Local Man Charged with..." (Um, forget about that one.)
Guide Links: Earth/Rad Guide, Illusion/Rad Guide, Electric Control

 

Posted

Dependant on playstyle an Ill/Rad shouldnt have to worry about resists. I picked a shield myself the first time through thinking I would need protection for those times things snuck through. But to be honest, those times are rare, even solo. Between PA/spooky/phanty/deceive/blind not much is going to get at you. you can also take em pulse as a panic button since its a pretty decent pbaoe hold and you can combo it with flash to stop dead pretty much anything coming at you. Also combat jumping is definitely superior to grant invis as far as a lotg mule. You are going to want to be resistant to immobilization against arachnos and other pain in the neck mobs.


 

Posted

Quote:
Originally Posted by Local_Man View Post
Spectral Wounds with a single Chance for Build Up? It should be your main source of damage -- far more important than many of the other powers. It should be taken at level 1 or 2, and used continually. Plus, you can get Recharge from 5 Decimations.

The strength of an Ill/Rad is distraction, debuffing and single target damage. You have left out one of the main strengths of the combo.
I'll rework that. May slot it with Apocalypse, if I have to lose Global Recharge anywhere.

Quote:
You have a number of other problems, too. Why take Grant Invis when you have Superior and Group Invis? If you just want it for a LotG Recharge mule, why not take Combat Jumping instead? It at least gives you Immob protection and maneuverability.
I took it for aiding my team's defense, LotG muling, and because I didn't want the end consumption from CJ.

Quote:
Indomidible Will is mainly a mez protection click power. You have it slotted as a Defense power -- it only gives defense to Psi. It should be slotted for Recharge far more than Defense . . if you take it at all. An Ill/Rad using Phantom Army, Spectral Terror and Deceive should not usually have a problem with getting mezzed. My guide explains why I recommend the Fire or Ice Pool over Psi.
IW is mainly because I have an issue with getting mezzed and I was after global rech, since I normally play toons with toggles that give mez protection. It's one of my biggest peeves about my Fire/Kin's build, since I haven't respec'd him recently. If IW doesn't protect from Immob (Currently respecing my Widow, so I can't the power atm), then I'll take CJ instead.

Oh, and I'm big about running Mo groups, so that was another factor in mind.


 

Posted

Alrighty. Here's the new one.

Attempted to give up my obsession for being unmezzed.

I still took Fire Shield, because 3 slotting Fire Blast didn't seem right, considering I already have an attack chain with the current powers.

Hero Plan by Mids' Hero Designer 1.90
http://www.cohplanner.com/

Click this DataLink to open the build!

Vente Flaste: Level 50 Natural Controller
Primary Power Set: Illusion Control
Secondary Power Set: Radiation Emission
Power Pool: Speed
Power Pool: Flight
Power Pool: Leaping
Power Pool: Teleportation
Ancillary Pool: Fire Mastery

Hero Profile:
Level 1: Blind

  • (A) Basilisk's Gaze - Accuracy/Hold: Level 30
  • (3) Basilisk's Gaze - Recharge/Hold: Level 30
  • (3) Basilisk's Gaze - Endurance/Recharge/Hold: Level 30
  • (5) Basilisk's Gaze - Accuracy/Endurance/Recharge/Hold: Level 30
  • (34) Damage Increase IO: Level 50
Level 1: Radiant Aura
  • (A) Doctored Wounds - Heal: Level 50
  • (36) Doctored Wounds - Heal/Endurance: Level 50
  • (36) Doctored Wounds - Endurance/Recharge: Level 50
  • (37) Doctored Wounds - Heal/Endurance/Recharge: Level 50
  • (37) Doctored Wounds - Heal/Recharge: Level 50
Level 2: Radiation Infection
  • (A) Achilles' Heel - Chance for Res Debuff: Level 20
  • (39) Dark Watcher's Despair - To Hit Debuff: Level 50
  • (42) Dark Watcher's Despair - To Hit Debuff/Endurance: Level 50
  • (42) Dark Watcher's Despair - Recharge/Endurance: Level 50
  • (43) Dark Watcher's Despair - To Hit Debuff/Recharge: Level 50
Level 4: Accelerate Metabolism
  • (A) Efficacy Adaptor - EndMod/Recharge: Level 50
  • (17) Efficacy Adaptor - EndMod: Level 50
  • (23) Efficacy Adaptor - Accuracy/Recharge: Level 50
  • (27) Efficacy Adaptor - EndMod/Accuracy: Level 50
  • (27) Efficacy Adaptor - EndMod/Accuracy/Recharge: Level 50
  • (36) Efficacy Adaptor - EndMod/Endurance: Level 50
Level 6: Flash
  • (A) Basilisk's Gaze - Accuracy/Endurance/Recharge/Hold: Level 30
  • (7) Basilisk's Gaze - Accuracy/Recharge: Level 30
  • (7) Basilisk's Gaze - Recharge/Hold: Level 30
  • (9) Basilisk's Gaze - Endurance/Recharge/Hold: Level 30
  • (11) Ghost Widow's Embrace - Accuracy/Hold/Recharge: Level 50
Level 8: Superior Invisibility
  • (A) Luck of the Gambler - Recharge Speed: Level 50
  • (9) Red Fortune - Defense/Endurance: Level 50
  • (13) Red Fortune - Endurance: Level 50
  • (31) Red Fortune - Defense/Endurance/Recharge: Level 50
  • (37) Red Fortune - Defense/Recharge: Level 50
  • (43) Red Fortune - Defense: Level 50
Level 10: Enervating Field
  • (A) Endurance Reduction IO: Level 50
  • (40) Endurance Reduction IO: Level 50
Level 12: Hasten
  • (A) Recharge Reduction IO: Level 50
  • (13) Recharge Reduction IO: Level 50
Level 14: Super Speed
  • (A) Blessing of the Zephyr - Run Speed, Jump, Flight Speed, Range: Level 50
  • (15) Blessing of the Zephyr - Run Speed, Jump, Flight Speed, Range/Endurance: Level 50
  • (15) Blessing of the Zephyr - Knockback Reduction (4 points): Level 50
Level 16: Deceive
  • (A) Coercive Persuasion - Contagious Confusion: Level 50
  • (17) Coercive Persuasion - Confused/Endurance: Level 50
  • (34) Coercive Persuasion - Confused: Level 50
  • (40) Coercive Persuasion - Confused/Recharge: Level 50
  • (46) Coercive Persuasion - Accuracy/Confused/Recharge: Level 50
Level 18: Phantom Army
  • (A) Expedient Reinforcement - Accuracy/Damage/Recharge: Level 50
  • (19) Soulbound Allegiance - Damage/Recharge: Level 50
  • (19) Soulbound Allegiance - Chance for Build Up: Level 50
  • (21) Expedient Reinforcement - Accuracy/Damage: Level 50
  • (21) Expedient Reinforcement - Accuracy/Recharge: Level 50
  • (23) Expedient Reinforcement - Endurance/Damage/Recharge: Level 50
Level 20: Lingering Radiation
  • (A) Accuracy IO: Level 50
Level 22: Hover
  • (A) Luck of the Gambler - Recharge Speed: Level 50
  • (25) Luck of the Gambler - Defense/Endurance: Level 50
  • (25) Luck of the Gambler - Defense: Level 50
Level 24: Group Invisibility
  • (A) Luck of the Gambler - Recharge Speed: Level 50
Level 26: Combat Jumping
  • (A) Luck of the Gambler - Recharge Speed: Level 50
Level 28: Spectral Terror
  • (A) Glimpse of the Abyss - Accuracy/Recharge: Level 50
  • (29) Glimpse of the Abyss - Endurance/Fear: Level 50
  • (29) Glimpse of the Abyss - Accuracy/Endurance: Level 50
  • (31) Glimpse of the Abyss - Fear/Range: Level 50
  • (31) Glimpse of the Abyss - Accuracy/Fear/Recharge: Level 50
Level 30: Recall Friend
  • (A) Recharge Reduction IO: Level 50
Level 32: Phantasm
  • (A) Expedient Reinforcement - Accuracy/Recharge: Level 50
  • (33) Expedient Reinforcement - Accuracy/Damage: Level 50
  • (33) Expedient Reinforcement - Damage/Endurance: Level 50
  • (33) Expedient Reinforcement - Accuracy/Damage/Recharge: Level 50
  • (34) Expedient Reinforcement - Endurance/Damage/Recharge: Level 50
Level 35: Mutation
  • (A) Recharge Reduction IO: Level 50
Level 38: EM Pulse
  • (A) Basilisk's Gaze - Recharge/Hold: Level 30
  • (39) Basilisk's Gaze - Accuracy/Hold: Level 30
  • (39) Basilisk's Gaze - Accuracy/Recharge: Level 30
  • (40) Basilisk's Gaze - Accuracy/Endurance/Recharge/Hold: Level 30
Level 41: Spectral Wounds
  • (A) Apocalypse - Damage/Endurance: Level 50
  • (45) Apocalypse - Damage: Level 50
  • (45) Apocalypse - Damage/Recharge: Level 50
  • (45) Apocalypse - Accuracy/Damage/Recharge: Level 50
  • (46) Apocalypse - Accuracy/Recharge: Level 50
  • (50) Decimation - Chance of Build Up: Level 40
Level 44: Fire Ball
  • (A) Ragnarok - Damage: Level 50
  • (46) Ragnarok - Damage/Recharge: Level 50
  • (48) Ragnarok - Accuracy/Damage/Recharge: Level 50
  • (50) Ragnarok - Damage/Endurance: Level 50
  • (50) Ragnarok - Accuracy/Recharge: Level 50
Level 47: Fire Shield
  • (A) Steadfast Protection - Resistance/+Def 3%: Level 30
  • (48) Steadfast Protection - Resistance/Endurance: Level 30
  • (48) Steadfast Protection - Knockback Protection: Level 30
Level 49: Rise of the Phoenix
  • (A) Recharge Reduction IO: Level 50
------------
Level 1: Brawl
  • (A) Empty
Level 1: Sprint
  • (A) Empty
Level 2: Rest
  • (A) Empty
Level 1: Containment
Level 4: Ninja Run
Level 2: Swift
  • (A) Run Speed IO: Level 50
Level 2: Hurdle
  • (A) Jumping IO: Level 50
Level 2: Health
  • (A) Numina's Convalescence - +Regeneration/+Recovery: Level 50
  • (11) Miracle - +Recovery: Level 40
Level 2: Stamina
  • (A) Performance Shifter - Chance for +End: Level 50
  • (5) Performance Shifter - EndMod: Level 50
  • (42) Performance Shifter - EndMod/Accuracy: Level 50
  • (43) Performance Shifter - EndMod/Recharge: Level 50
------------
Set Bonus Totals:
  • 18.5% DamageBuff(Smashing)
  • 18.5% DamageBuff(Lethal)
  • 18.5% DamageBuff(Fire)
  • 18.5% DamageBuff(Cold)
  • 18.5% DamageBuff(Energy)
  • 18.5% DamageBuff(Negative)
  • 18.5% DamageBuff(Toxic)
  • 18.5% DamageBuff(Psionic)
  • 3% Defense(Smashing)
  • 3% Defense(Lethal)
  • 3.938% Defense(Fire)
  • 3.938% Defense(Cold)
  • 11.13% Defense(Energy)
  • 11.13% Defense(Negative)
  • 3% Defense(Psionic)
  • 3% Defense(Melee)
  • 8% Defense(Ranged)
  • 4.875% Defense(AoE)
  • 24% Enhancement(Accuracy)
  • 2.75% Enhancement(Terrorized)
  • 4% Enhancement(Heal)
  • 4% Enhancement(Confused)
  • 121.25% Enhancement(RechargeTime)
  • 5% FlySpeed
  • 122.08 HP (12%) HitPoints
  • 5% JumpHeight
  • 5% JumpSpeed
  • Knockback (Mag -8)
  • Knockup (Mag -8)
  • MezResist(Confused) 5%
  • MezResist(Held) 5%
  • MezResist(Immobilize) 7.2%
  • MezResist(Sleep) 5%
  • MezResist(Stun) 5%
  • MezResist(Terrorized) 7.2%
  • 22% (0.367 End/sec) Recovery
  • 62% (2.633 HP/sec) Regeneration
  • 5.04% Resistance(Fire)
  • 5.04% Resistance(Cold)
  • 5% RunSpeed
------------
Set Bonuses:
Basilisk's Gaze
(Blind)
  • 2.5% Defense(Energy,Negative), 1.25% Defense(Ranged)
  • 2% (0.033 End/sec) Recovery
  • 7.5% Enhancement(RechargeTime)
Doctored Wounds
(Radiant Aura)
  • MezResist(Terrorized) 2.2%
  • 1.26% Resistance(Fire,Cold)
  • 4% Enhancement(Heal)
  • 5% Enhancement(RechargeTime)
Dark Watcher's Despair
(Radiation Infection)
  • 15.26 HP (1.501%) HitPoints
  • 2.5% (0.042 End/sec) Recovery
  • 5% Enhancement(RechargeTime)
Efficacy Adaptor
(Accelerate Metabolism)
  • 11.45 HP (1.125%) HitPoints
  • 1.5% (0.025 End/sec) Recovery
  • 10% (0.425 HP/sec) Regeneration
  • 2.5% DamageBuff(All)
  • 5% Enhancement(RechargeTime)
Basilisk's Gaze
(Flash)
  • 2.5% Defense(Energy,Negative), 1.25% Defense(Ranged)
  • 2% (0.033 End/sec) Recovery
  • 7.5% Enhancement(RechargeTime)
Luck of the Gambler
(Superior Invisibility)
  • 7.5% Enhancement(RechargeTime)
Red Fortune
(Superior Invisibility)
  • MezResist(Immobilize) 2.2%
  • 1.26% Resistance(Fire,Cold)
  • 2% DamageBuff(All)
  • 5% Enhancement(RechargeTime)
Blessing of the Zephyr
(Super Speed)
  • 1.25% Defense(Ranged), 0.625% Defense(Energy), 0.625% Defense(Negative)
  • 1.875% Defense(AoE), 0.938% Defense(Fire), 0.938% Defense(Cold)
  • Knockback Protection (Mag -4)
Coercive Persuasion
(Deceive)
  • 4% (0.067 End/sec) Recovery
  • 4% Enhancement(Confused)
  • 4% DamageBuff(All)
  • 10% Enhancement(RechargeTime)
Expedient Reinforcement
(Phantom Army)
  • Status Resistance 2.5%
  • 3% DamageBuff(All)
  • 6.25% Enhancement(RechargeTime)
Soulbound Allegiance
(Phantom Army)
  • 16% (0.679 HP/sec) Regeneration
Luck of the Gambler
(Hover)
  • 10% (0.425 HP/sec) Regeneration
  • 11.45 HP (1.125%) HitPoints
  • 7.5% Enhancement(RechargeTime)
Luck of the Gambler
(Group Invisibility)
  • 7.5% Enhancement(RechargeTime)
Luck of the Gambler
(Combat Jumping)
  • 7.5% Enhancement(RechargeTime)
Glimpse of the Abyss
(Spectral Terror)
  • 2.75% Enhancement(Terrorized)
  • 19.08 HP (1.876%) HitPoints
  • 9% Enhancement(Accuracy)
  • 6.25% Enhancement(RechargeTime)
Expedient Reinforcement
(Phantasm)
  • Status Resistance 2.5%
  • 3% DamageBuff(All)
  • 6.25% Enhancement(RechargeTime)
  • 10% (0.425 HP/sec) Regeneration
Basilisk's Gaze
(EM Pulse)
  • 2.5% Defense(Energy,Negative), 1.25% Defense(Ranged)
  • 2% (0.033 End/sec) Recovery
  • 7.5% Enhancement(RechargeTime)
Apocalypse
(Spectral Wounds)
  • 16% (0.679 HP/sec) Regeneration
  • 30.52 HP (3.001%) HitPoints
  • 4% DamageBuff(All)
  • 10% Enhancement(RechargeTime)
Ragnarok
(Fire Ball)
  • 4% (0.067 End/sec) Recovery
  • 2.52% Resistance(Fire,Cold)
  • 15% Enhancement(Accuracy)
  • 10% Enhancement(RechargeTime)
Steadfast Protection
(Fire Shield)
  • 1.5% (0.025 End/sec) Recovery
  • 15.26 HP (1.501%) HitPoints
  • 3% Defense(All)
  • Knockback Protection (Mag -4)
Performance Shifter
(Stamina)
  • 5% JumpSpeed, 5% JumpHeight, 5% FlySpeed, 5% RunSpeed
  • 19.08 HP (1.876%) HitPoints
  • 2.5% (0.042 End/sec) Recovery



Code:
| Copy & Paste this data into Mids' Hero Designer to view the build |
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Posted

Now that's what I consider to be a good build. I would make a couple of little tweeks here and there, but it really depends on what you want. For example, I would give up some Defense for more Recovery and a little more damage.

I would move a slot from Super Speed to Blind and put an Acc/Dam Hami-O (Nucleous) to improve the Accuracy and Damage. I would move another slot out of Super Speed to Health, to add a Miracle Heal (more Regen and a Recovery bonus). Then I would move a slot from Hover to Health for a Numina's Heal (a lot more Regen, but you give up a little defense). If you really want Ranged Defense, then you could put a 6th Coercive Persuasion into Deceive for a 5% Ranged Defense bonus --more than the total Defense in Hover. Or you could move that slot to Fire Shield for more Resistance. Or leave it in Hover.

But those are minor tweeks compared to the good changes you have already made. If you don't want to spend the huge amounts of Infl for the Apoc and Ragnorak sets, you could probably still have perma PA with Decimation in Spectral Wounds and Posi Blast in Fireball . . . but you would need to change Spectral Terror to the Unspeakable Terror set to avoid a "Rule of 5" problem. However, if you have the Infl for the expensive purple sets, those are certainly superior.


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