Top DB ST DPSs and recharges needed?


Angelxman81

 

Posted

So I know this has been discussed before, but I couldn't find anything definitive searching for it in the recent (last few months anyway) threads. Can someone please list the top DB DPS attach chains and how much recharge is needed for them all? My understanding is thus.

Assuming the Achilles proc in Ablating, the top chains are:

1) BF -> AS -> SS
Rech needed is very high

2) Empower combo -> SS
Rech needed is kinda high

3) BF -> Attach Vitals combo
Rech needed isn't bad at all.

Is that right? What are the actual recharges & DPS involved? Reason I'm asking is for my DB/WP, I'm using (3) w/o Hasten ATM, but I'm thinking w/the Spiritual alpha, I can get to (2), which means I could drop VS which always annoyed me as a long animating attack. Kinda wanted to make sure I had the recharge needed before respeccing though.


An Offensive Guide to Ice Melee

 

Posted

Quote:
Originally Posted by dave_p View Post
So I know this has been discussed before, but I couldn't find anything definitive searching for it in the recent (last few months anyway) threads. Can someone please list the top DB DPS attach chains and how much recharge is needed for them all? My understanding is thus.

Assuming the Achilles proc in Ablating, the top chains are:

1) BF -> AS -> SS
Rech needed is very high

2) Empower combo -> SS
Rech needed is kinda high

3) BF -> Attach Vitals combo
Rech needed isn't bad at all.

Is that right? What are the actual recharges & DPS involved? Reason I'm asking is for my DB/WP, I'm using (3) w/o Hasten ATM, but I'm thinking w/the Spiritual alpha, I can get to (2), which means I could drop VS which always annoyed me as a long animating attack. Kinda wanted to make sure I had the recharge needed before respeccing though.
If memory serves...BF -> AS -> SS requires way to much +RCH, and thusly best to go with BF -> AS -> SS -> AS.

We discussed it in another thread, and BF -> AS -> SS -> AS and Empower -> SS where pretty equal.

Myself having an IOed out DB/WP without Hasten, I'd suggest stick with BF -> Attack Vitals.

The higher DPS chains just require A LOT of extra +RCH, which means it will eat into you defenses.

Admittedly, my build is setup for Exemping down to as low as lvl 30 and retaining my set bonuses, and going with lvl 50 IOs could sway it a bit, but that still requires A LOT of Recharge in attacks.

Those top chains require BF to have a recharge of like 3.8 seconds (roughly)


BrandX Future Staff Fighter
The BrandX Collection

 

Posted

Quote:
Originally Posted by BrandX View Post
The higher DPS chains just require A LOT of extra +RCH, which means it will eat into you defenses.
Yeah, this is my exact concern. Post I19, I'm running the AV & Sweep combos so the only attack I didn't take was NS. If I drop VS for NS, I get the Empower combo instead of AV for no dropoff in defenses (same Kin Combat set in either). If I were to pick up Hasten, I might have to give up on some of my defenses (capped S/L/E/N atm).

I'm gapless for my BF + AV combo w/o Hasten or any other buffs (constant global rech bonus of 43.8%), and I'm wondering if the Spritual slot itself will allow me a gapless Empower + SS chain. This...

Quote:
Those top chains require BF to have a recharge of like 3.8 seconds (roughly)
...makes it sound like the answer is no.

Maybe just as well since I'd be pretty screwed if I exemped down below 46, but it would've been nice to have Empower up for Energy Torrent.


An Offensive Guide to Ice Melee

 

Posted

Quote:
Originally Posted by dave_p View Post
Yeah, this is my exact concern. Post I19, I'm running the AV & Sweep combos so the only attack I didn't take was NS. If I drop VS for NS, I get the Empower combo instead of AV for no dropoff in defenses (same Kin Combat set in either). If I were to pick up Hasten, I might have to give up on some of my defenses (capped S/L/E/N atm).

I'm gapless for my BF + AV combo w/o Hasten or any other buffs (constant global rech bonus of 43.8%), and I'm wondering if the Spritual slot itself will allow me a gapless Empower + SS chain. This...



...makes it sound like the answer is no.

Maybe just as well since I'd be pretty screwed if I exemped down below 46, but it would've been nice to have Empower up for Energy Torrent.
Eh...redraw bothers me to much (I say this with plans to obtain the Mu Mastery on my DB/WP later, purely for concept reasons...and it makes me tempted to reroll my main just to avoid the Redraw) to go the Empower -> Energy Torrent route

If you can run BF -> Attack Vitals gapless, I'd say you're doing enough DPS. Currently I don't have the -Resist Proc in SS, which I think will increase my DPS, which is roughly 180 DPS, using BF -> Attack Vitals (instead of the -Resist Proc, I'm currently using the Eradicate Energy Damage Proc in SS).

Now, DB/WP isn't the highest damaging combo, but it does well.


BrandX Future Staff Fighter
The BrandX Collection

 

Posted

Quote:
Originally Posted by BrandX View Post
Now, DB/WP isn't the highest damaging combo, but it does well.
Yeah, plus it's kinda easy mode. My Kat/Regen might barely outperform it on the edges, but it's much more effort. More fun too, but not for when I'm feeling lazy.

Re: redraw after ET, since I'm often maneuvering to line up my cone for ET, and usually have to move to reengage a single target, I'm just in the habit of hitting the BF button right after the ET fires whether it's up, I have a target, whatever, just to get the redraw out of the way. Again, at least I'm not Regen where every freakin' power causes it.


An Offensive Guide to Ice Melee

 

Posted

Yeah, I have to echo BrandX here. My main scrapper (not my main toon though, lol) is a DB/WP. I have him set up with capped S/L and 33% N/E, 2187 HP, and 570% Regen with one in RttC, and enough recharge to run a gapless chain of BF-> AV or BF->Sweep. He's not the highest DPS, but he's really survivable in almost any situation and his damage is still very good. I have the Achilles' proc in Ablating Strike currently. I'm considering switching the build around a bit to either another proc in SS or a damage proc in it. I currently have two slots in Conserve Power. But the Inherent Fitness almost erased all my End issues (since I didn't have fitness at all pre I-19), so might switch that slot around for that.


@Sparky Jenkins || Freedom Server | Union Server
Main Hero: Inferno Sparky - Fire/Fire Blaster
Main Villain: Kerry Astrid - Fire/Cold Corruptor

 

Posted

The top chain is Blinding Feint -> Ablating Strike -> Sweeping Strike -> Ablating Strike. It's gapless at +314% recharge in Ablating Strike, or 4.34 seconds.

For a little more AoE at the cost of DPS, you can consider Blinding Feint -> Sweeping Strike -> Ablating Strike. It isn't gapless until +355% recharge in Blinding Feint, or 2.64 seconds. However, it at least does competitive DPS well before it becomes gapless, even if it doesn't match the top chain. But unless you have a serious desire for extra cone damage, or routinely have recharge boosts on you, I'd stick with the top chain.

Hmmm, I don't seem to have any reasonable DPS stats stored for Empower -> Sweeping Strike. But for recharge, it looks like +214% recharge in Blinding Feint (3.83 seconds) and +188% recharge in Sweeping Strike (3.83 seconds).

As for Blinding Feint -> Attack Vitals, while a good chain, it's quite a ways down from the top chain. The advantage is that it only requires +128% recharge in Blinding Feint (5.28 seconds), +109% recharge in Sweeping Strike (5.28 seconds) and +96% recharge in Vengeful Slice (4.09 seconds). And really, it's plenty of DPS for just about anything but impressing the kids with your pylon soloing times (and they won't be impressed anyway unless you're Shield Defense).

I should note that we know there are minor issues with how we calculate required recharge. We don't know exactly how to do it right, so I'd just aim for a little more recharge than indicated. It's a good idea for dealing with recharge debuffs anyway.


"That's because Werner can't do maths." - BunnyAnomaly
"Four hours in, and I was no longer making mistakes, no longer detoggling. I was a machine." - Werner
Videos of Other Stupid Scrapper Tricks

 

Posted

So I have to get BF's recharge down a full 1.5s (and prolly a bit extra) for just the Empower -> SS chain? That'll definitely mean Hasten again, and prolly a purp set or two (already have 5 LotGs, but little other in the way of +recharge), which would likely wreck my defenses (well, not wreck, but it'll be lower). Do you know what the actual DPS #s are for the top few chains, and then the BF -> AV chain?


An Offensive Guide to Ice Melee

 

Posted

Quote:
Originally Posted by dave_p View Post
Do you know what the actual DPS #s are for the top few chains, and then the BF -> AV chain?
There's really no such thing as "actual DPS numbers" since it depends on build. However, using a high recharge Super Reflexes reference build (+290% or higher in the limiting attack) with purples, Achilles' Heel and Fury of the Gladiator as appropriate, and no alpha slot, I'm calculating DPS as follows:
242 BF>AS>SS>AS
224 BF>SS>AS
214 BF>AV
I haven't made a similar build for Empower -> Sweeping Strike, so don't have those numbers. I also haven't tried to figure out exactly where the various levels of recharge alpha slot would put the recharge for those builds, and what the resulting DPS would be. BF>AS>SS>AS would get a little better. BF>SS>AS would get a lot better, but still not as good as BF>AS>SS>AS. And BF>AV wouldn't change.


"That's because Werner can't do maths." - BunnyAnomaly
"Four hours in, and I was no longer making mistakes, no longer detoggling. I was a machine." - Werner
Videos of Other Stupid Scrapper Tricks

 

Posted

Before I19 and alpha slots you needed to roll a DB/Elec or DB/SR to get enough recharge to run the top attack chain if you also wanted good overall defenses (Elec and SR both have a power that gives +20% recharge). I didn't do the math for the tier2 spiritual alpha, but it seems to not be enough to replace that +20% recharge power.

DPS for the BF - Attack Vitals chain should be ok.
I had 190 DPS before I19 and have 201 DPS (with the tier2 musculature) now (DPS was calculated with Pylon kill times).


 

Posted

So wait, how much global Recharge am I going to have to get for my character for the BF > Attack Vitals chain anyways?


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Remember kids, crack is whack!

Samuel_Tow: Your avatar is... I think I like it

 

Posted

Wait a minute. Nevermind. I'm going to be doing DB on a Stalker. They don't get Blinding Feint.

So what could I do on a Stalker that has good DPS but does not require an insane amount of Recharge? I will be using the Spiritual boost for my Alpha power.


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Samuel_Tow: Your avatar is... I think I like it

 

Posted

I had a little too much fun and ended up making a DB/Nin with perma-hasten. Y'know, the opposite of what I was originally thinking about doing... which was a budget build DB/Nin.

This is Mk-VII, an advanced Mk-VI (those "Victoria" War Works that use stealth) that the Resistance has got a hold of and reprogrammed for their purposes. Think along the lines of what happened to the Terminator.



Villain Plan by Mids' Villain Designer 1.90
http://www.cohplanner.com/

Click this DataLink to open the build!

Mk-VII: Level 50 Natural Stalker
Primary Power Set: Dual Blades
Secondary Power Set: Ninjitsu
Power Pool: Speed
Power Pool: Fighting
Power Pool: Leadership
Power Pool: Leaping
Ancillary Pool: Body Mastery

Villain Profile:
Level 1: Nimble Slash
  • (A) Kinetic Combat - Accuracy/Damage
  • (3) Kinetic Combat - Damage/Endurance
  • (5) Kinetic Combat - Damage/Recharge
  • (5) Kinetic Combat - Damage/Endurance/Recharge
  • (7) Gladiator's Strike - Accuracy/Endurance/Recharge
  • (7) Gladiator's Strike - Accuracy/Damage/End/Rech
Level 1: Hide
  • (A) Shield Wall - Defense/Endurance
  • (39) Shield Wall - Defense
  • (46) Shield Wall - +Res (Teleportation), +3% Res (All)
Level 2: Power Slice
  • (A) Hecatomb - Damage
  • (9) Hecatomb - Damage/Recharge
  • (9) Hecatomb - Accuracy/Damage/Recharge
  • (11) Hecatomb - Accuracy/Recharge
  • (11) Hecatomb - Damage/Endurance
  • (13) Endurance Reduction IO
Level 4: Ninja Reflexes
  • (A) HamiO:Enzyme Exposure
  • (13) HamiO:Enzyme Exposure
  • (15) Luck of the Gambler - Recharge Speed
Level 6: Assassin's Blades
  • (A) Crushing Impact - Accuracy/Damage
  • (15) Crushing Impact - Damage/Endurance
  • (17) Crushing Impact - Damage/Recharge
  • (17) Crushing Impact - Accuracy/Damage/Recharge
  • (19) Crushing Impact - Accuracy/Damage/Endurance
  • (19) Crushing Impact - Damage/Endurance/Recharge
Level 8: Build Up
  • (A) Gaussian's Synchronized Fire-Control - To Hit Buff
  • (21) Gaussian's Synchronized Fire-Control - To Hit Buff/Recharge
  • (48) Gaussian's Synchronized Fire-Control - To Hit Buff/Recharge/Endurance
  • (50) Gaussian's Synchronized Fire-Control - Recharge/Endurance
  • (50) Gaussian's Synchronized Fire-Control - To Hit Buff/Endurance
  • (50) Gaussian's Synchronized Fire-Control - Chance for Build Up
Level 10: Danger Sense
  • (A) HamiO:Enzyme Exposure
  • (21) HamiO:Enzyme Exposure
  • (23) Luck of the Gambler - Recharge Speed
Level 12: Placate
  • (A) Recharge Reduction IO
  • (23) Recharge Reduction IO
Level 14: Hasten
  • (A) Recharge Reduction IO
  • (25) Recharge Reduction IO
  • (25) Recharge Reduction IO
Level 16: Kuji-In Rin
  • (A) Endurance Reduction IO
Level 18: Boxing
  • (A) Absolute Amazement - Stun
  • (42) Absolute Amazement - Stun/Recharge
  • (42) Absolute Amazement - Accuracy/Stun/Recharge
  • (43) Absolute Amazement - Accuracy/Recharge
  • (43) Absolute Amazement - Endurance/Stun
Level 20: Kuji-In Sha
  • (A) Doctored Wounds - Endurance/Recharge
  • (31) Doctored Wounds - Heal/Recharge
  • (31) Doctored Wounds - Heal/Endurance/Recharge
  • (31) Doctored Wounds - Heal
  • (33) Doctored Wounds - Recharge
Level 22: Tough
  • (A) Steadfast Protection - Resistance/+Def 3%
  • (36) Steadfast Protection - Knockback Protection
  • (36) Gladiator's Armor - Resistance
  • (43) Gladiator's Armor - End/Resist
  • (46) Gladiator's Armor - TP Protection +3% Def (All)
Level 24: Weave
  • (A) HamiO:Enzyme Exposure
  • (27) HamiO:Enzyme Exposure
  • (27) Luck of the Gambler - Recharge Speed
Level 26: Sweeping Strike
  • (A) Obliteration - Damage
  • (36) Obliteration - Accuracy/Recharge
  • (37) Obliteration - Damage/Recharge
  • (37) Obliteration - Accuracy/Damage/Recharge
  • (37) Obliteration - Accuracy/Damage/Endurance/Recharge
  • (39) Endurance Reduction IO
Level 28: Maneuvers
  • (A) HamiO:Enzyme Exposure
  • (29) HamiO:Enzyme Exposure
  • (29) Luck of the Gambler - Recharge Speed
Level 30: Combat Jumping
  • (A) Blessing of the Zephyr - Run Speed, Jump, Flight Speed, Range
  • (48) Blessing of the Zephyr - Run Speed, Jump, Flight Speed, Range/Endurance
  • (48) Blessing of the Zephyr - Knockback Reduction (4 points)
Level 32: One Thousand Cuts
  • (A) Armageddon - Damage
  • (33) Armageddon - Damage/Recharge
  • (33) Armageddon - Accuracy/Damage/Recharge
  • (34) Armageddon - Accuracy/Recharge
  • (34) Armageddon - Damage/Endurance
  • (34) Endurance Reduction IO
Level 35: Blinding Powder
  • (A) Coercive Persuasion - Confused
  • (39) Coercive Persuasion - Confused/Recharge
  • (40) Coercive Persuasion - Accuracy/Confused/Recharge
  • (40) Coercive Persuasion - Accuracy/Recharge
  • (40) Coercive Persuasion - Confused/Endurance
Level 38: Assault
  • (A) Endurance Reduction IO
  • (42) Endurance Reduction IO
Level 41: Superior Conditioning
  • (A) Endurance Modification IO
Level 44: Laser Beam Eyes
  • (A) Apocalypse - Damage
  • (45) Apocalypse - Damage/Recharge
  • (45) Apocalypse - Accuracy/Damage/Recharge
  • (45) Apocalypse - Accuracy/Recharge
  • (46) Apocalypse - Damage/Endurance
Level 47: Physical Perfection
  • (A) Endurance Modification IO
Level 49: Vengeance
  • (A) Luck of the Gambler - Recharge Speed
------------
Level 1: Brawl
  • (A) Accuracy IO
Level 1: Sprint
  • (A) Run Speed IO
Level 2: Rest
  • (A) Recharge Reduction IO
Level 1: Assassination
Level 4: Ninja Run
Level 2: Swift
  • (A) Run Speed IO
Level 2: Hurdle
  • (A) Jumping IO
Level 2: Health
  • (A) Miracle - +Recovery
  • (3) Numina's Convalescence - +Regeneration/+Recovery
Level 2: Stamina
  • (A) Endurance Modification IO



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Funny enough, Laser Beam Eyes is the one time this power has ever fit in-theme for my character. Ever. The Mk-VI have an eye beam attack and so will mine.

So what kind of attack chain should I be doing with this kind of build, anyways?


Playstation 3 - XBox 360 - Wii - PSP

Remember kids, crack is whack!

Samuel_Tow: Your avatar is... I think I like it

 

Posted

Anyone got any ideas?

Does an attack recharge immediately after it is clicked, or after the animation? Would I be doing Power Slice > Nimble Slash > Sweeping Strike > Nimble Slash > Power Slice > Repeat? Or could I just do Attack Vitals ad nauseum?

Somehow I think I've got this all wrong.


Playstation 3 - XBox 360 - Wii - PSP

Remember kids, crack is whack!

Samuel_Tow: Your avatar is... I think I like it

 

Posted

Quote:
Originally Posted by bAss_ackwards View Post
Anyone got any ideas?

Does an attack recharge immediately after it is clicked, or after the animation? Would I be doing Power Slice > Nimble Slash > Sweeping Strike > Nimble Slash > Power Slice > Repeat? Or could I just do Attack Vitals ad nauseum?

Somehow I think I've got this all wrong.
I thought a power didn't start recharging untill after it animated.

However, I just don't know the best DPS string for Stalker Dual Blades.

Empower requires the use of Assassin Strike.

Neither Empower or Attack Vitals uses Alabating Strike or Sweeping Strike.


BrandX Future Staff Fighter
The BrandX Collection

 

Posted

Kinda gimp on the Attack Vitals chain for Stalkers. No AoE Attack Vitals? Yeesh.

Why did they make Vengeful Slice the finisher for Attack Vitals anywho? Well, back to the drawing board.


Playstation 3 - XBox 360 - Wii - PSP

Remember kids, crack is whack!

Samuel_Tow: Your avatar is... I think I like it

 

Posted

So my attack chain is simplified with Vengeful Slice as the finisher. With the updated build using Power Slice > Nimble Slash > Vengeful Slice all of the attacks finish recharging faster than they animate.

Villain Plan by Mids' Villain Designer 1.90
http://www.cohplanner.com/

Click this DataLink to open the build!

Mk-VII: Level 50 Natural Stalker
Primary Power Set: Dual Blades
Secondary Power Set: Ninjitsu
Power Pool: Speed
Power Pool: Fighting
Power Pool: Leadership
Power Pool: Leaping
Ancillary Pool: Body Mastery

Villain Profile:
Level 1: Nimble Slash
  • (A) Kinetic Combat - Accuracy/Damage
  • (3) Kinetic Combat - Damage/Endurance
  • (5) Kinetic Combat - Damage/Recharge
  • (5) Kinetic Combat - Damage/Endurance/Recharge
  • (7) Gladiator's Strike - Accuracy/Endurance/Recharge
  • (7) Gladiator's Strike - Accuracy/Damage/End/Rech
Level 1: Hide
  • (A) Shield Wall - Defense/Endurance
  • (39) Shield Wall - Defense
  • (46) Shield Wall - +Res (Teleportation), +3% Res (All)
Level 2: Power Slice
  • (A) Hecatomb - Damage
  • (9) Hecatomb - Damage/Recharge
  • (9) Hecatomb - Accuracy/Damage/Recharge
  • (11) Hecatomb - Accuracy/Recharge
  • (11) Hecatomb - Damage/Endurance
  • (13) Endurance Reduction IO
Level 4: Ninja Reflexes
  • (A) HamiO:Enzyme Exposure
  • (13) HamiO:Enzyme Exposure
  • (15) Luck of the Gambler - Recharge Speed
Level 6: Assassin's Blades
  • (A) Crushing Impact - Accuracy/Damage
  • (15) Crushing Impact - Damage/Endurance
  • (17) Crushing Impact - Damage/Recharge
  • (17) Crushing Impact - Accuracy/Damage/Recharge
  • (19) Crushing Impact - Accuracy/Damage/Endurance
  • (19) Crushing Impact - Damage/Endurance/Recharge
Level 8: Build Up
  • (A) Gaussian's Synchronized Fire-Control - To Hit Buff
  • (21) Gaussian's Synchronized Fire-Control - To Hit Buff/Recharge
  • (45) Gaussian's Synchronized Fire-Control - To Hit Buff/Recharge/Endurance
  • (45) Gaussian's Synchronized Fire-Control - Recharge/Endurance
  • (46) Gaussian's Synchronized Fire-Control - To Hit Buff/Endurance
  • (48) Gaussian's Synchronized Fire-Control - Chance for Build Up
Level 10: Danger Sense
  • (A) HamiO:Enzyme Exposure
  • (21) HamiO:Enzyme Exposure
  • (45) Luck of the Gambler - Recharge Speed
Level 12: Placate
  • (A) Recharge Reduction IO
  • (23) Recharge Reduction IO
Level 14: Hasten
  • (A) Recharge Reduction IO
  • (25) Recharge Reduction IO
  • (25) Recharge Reduction IO
Level 16: Kuji-In Rin
  • (A) Endurance Reduction IO
Level 18: Vengeful Slice
  • (A) Crushing Impact - Accuracy/Damage
  • (39) Crushing Impact - Damage/Endurance
  • (42) Crushing Impact - Damage/Recharge
  • (42) Crushing Impact - Accuracy/Damage/Recharge
  • (43) Crushing Impact - Accuracy/Damage/Endurance
  • (43) Crushing Impact - Damage/Endurance/Recharge
Level 20: Kuji-In Sha
  • (A) Doctored Wounds - Endurance/Recharge
  • (31) Doctored Wounds - Heal/Recharge
  • (31) Doctored Wounds - Heal/Endurance/Recharge
  • (31) Doctored Wounds - Heal
  • (33) Doctored Wounds - Recharge
Level 22: Boxing
  • (A) Absolute Amazement - Stun
  • (36) Absolute Amazement - Stun/Recharge
  • (36) Absolute Amazement - Accuracy/Stun/Recharge
  • (43) Absolute Amazement - Accuracy/Recharge
  • (46) Absolute Amazement - Endurance/Stun
Level 24: Tough
  • (A) Steadfast Protection - Resistance/+Def 3%
  • (27) Steadfast Protection - Knockback Protection
  • (27) Gladiator's Armor - Resistance
  • (34) Gladiator's Armor - End/Resist
  • (34) Gladiator's Armor - TP Protection +3% Def (All)
Level 26: Sweeping Strike
  • (A) Armageddon - Damage
  • (34) Armageddon - Damage/Recharge
  • (36) Armageddon - Accuracy/Damage/Recharge
  • (37) Armageddon - Accuracy/Recharge
  • (37) Armageddon - Damage/Endurance
  • (37) Endurance Reduction IO
Level 28: Weave
  • (A) HamiO:Enzyme Exposure
  • (29) HamiO:Enzyme Exposure
  • (29) Luck of the Gambler - Recharge Speed
Level 30: Maneuvers
  • (A) HamiO:Enzyme Exposure
  • (33) HamiO:Enzyme Exposure
  • (33) Luck of the Gambler - Recharge Speed
Level 32: Combat Jumping
  • (A) Karma - Knockback Protection
Level 35: Blinding Powder
  • (A) Coercive Persuasion - Confused
  • (39) Coercive Persuasion - Confused/Recharge
  • (40) Coercive Persuasion - Accuracy/Confused/Recharge
  • (40) Coercive Persuasion - Accuracy/Recharge
  • (40) Coercive Persuasion - Confused/Endurance
Level 38: Assault
  • (A) Endurance Reduction IO
  • (42) Endurance Reduction IO
Level 41: Superior Conditioning
  • (A) Endurance Modification IO
Level 44: Physical Perfection
  • (A) Endurance Modification IO
Level 47: Laser Beam Eyes
  • (A) Apocalypse - Damage
  • (48) Apocalypse - Damage/Recharge
  • (50) Apocalypse - Accuracy/Damage/Recharge
  • (50) Apocalypse - Accuracy/Recharge
  • (50) Apocalypse - Damage/Endurance
Level 49: Vengeance
  • (A) Luck of the Gambler - Recharge Speed
------------
Level 1: Brawl
  • (A) Accuracy IO
Level 1: Sprint
  • (A) Run Speed IO
Level 2: Rest
  • (A) Recharge Reduction IO
Level 1: Assassination
Level 4: Ninja Run
Level 2: Swift
  • (A) Run Speed IO
Level 2: Hurdle
  • (A) Jumping IO
Level 2: Health
  • (A) Miracle - +Recovery
  • (3) Numina's Convalescence - +Regeneration/+Recovery
Level 2: Stamina
  • (A) Performance Shifter - EndMod
  • (23) Performance Shifter - EndMod/Accuracy
  • (48) Performance Shifter - Chance for +End



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I wonder if at this point if I should even bother with the Spiritual boosts. The only reason I would go that route is to further enhance my survivability by increasing Kuji-In Sha Recharge/Heal. With the Very Rare 45% Recharge/33% Heal Spiritual boost, how much faster would the heal go from its current 16.22s Recharge? I'm thinking the boost in survivability could be pretty big.


Playstation 3 - XBox 360 - Wii - PSP

Remember kids, crack is whack!

Samuel_Tow: Your avatar is... I think I like it

 

Posted

When DB for Stalkers was introduced, there were a lot of negative comments about how the combos were laid out.


Blue
American Steele: 50 BS/Inv
Nightfall: 50 DDD
Sable Slayer: 50 DM/Rgn
Fortune's Shadow: 50 Dark/Psi
WinterStrike: 47 Ice/Dev
Quantum Well: 43 Inv/EM
Twilit Destiny: 43 MA/DA
Red
Shadowslip: 50 DDC
Final Rest: 50 MA/Rgn
Abyssal Frost: 50 Ice/Dark
Golden Ember: 50 SM/FA

 

Posted

I don't frequent the Stalker boards, nor have I even considered a Stalker with Dual Blades up until recently.

It's looking like this build is going to be a blast though. As far as the math for Kuji-In Sha's Recharge - do I toss out the non-ED ignoring portion and then add the 2/3rds of Recharge to said power? Oi, this would be so much easier if Mids' finally got the Alpha boosts put in.


Playstation 3 - XBox 360 - Wii - PSP

Remember kids, crack is whack!

Samuel_Tow: Your avatar is... I think I like it

 

Posted

So if I did it right, it looks like the latest build has an excess of 0.897 Endurance Recovery. That seems like a lot, but then again I would only be running the toggles, Hasten, Kuji-In Rin, and Attack Vitals chain regularly. I have no idea how regularly I'll be using Kuji-In Sha; every 16 seconds? Could be, or I could go a minute without ever needing it.

If I am right on the excess Endurance Recovery, I could drop some of that in favor of extra Regen. Hrm...


Playstation 3 - XBox 360 - Wii - PSP

Remember kids, crack is whack!

Samuel_Tow: Your avatar is... I think I like it

 

Posted

bAss_ackwards...

"This is Mk-VII, an advanced Mk-VI (those "Victoria" War Works that use stealth) that the Resistance has got a hold of and reprogrammed for their purposes. Think along the lines of what happened to the Terminator". [INDENT]

I love every single one of your costumes and concepts.
I wish I had your inspiration, my doubts mixed with altitis is killing me.


 

Posted

So there I was...seeing if I could get Softcapped S/L Defense while having the ability to maintain the Empower -> Sweeping Strike -> Repeat chain on a DB/WP.

And I did it!

Admittedly the chain can only be maintained while Hasten is up, which has a 46 second downtime...however...still pulled it off, with the END Recovery to maintain it When Hasten is down, switch to the BF -> Attack Vitals -> Repeat chain.

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|-------------------------------------------------------------------|


BrandX Future Staff Fighter
The BrandX Collection