Fire/Fire and burn... help?
1) Logical
2) Yes, that's the chain. Greater Fire Sword (+237% recharge, 3.56 seconds) -> Incinerate (+137%, 4.22) -> Cremate (+84%, 4.35). Shoot for a little more recharge than that since I believe the "standard model" of required recharge is known to be a little bit wrong at this point (you might need less, but you might need more, and better safe than sorry).
3) In theory once every ten seconds. So probably just once in practice. You're probably better off slotting something else. Actually, someone can correct me if I'm wrong, but it looks like you shouldn't even USE Burn in an AV fight. If Mids' average damage is right, you're looking at 59.5 DPS unslotted vs. 80.4 DPS for your WORST attack, Cremate. So great AoE, but a bad idea for fighting single targets.
4) You already answered your own question, "Im okay with using inspirations unlike most here on the scrapper forums". Without inspirations, the combination would generally get owned hard, though it could probably be tuned for a class of AVs, like maybe smashing/lethal ones. Also, Fire/Shield probably has similar damage output, and is easier to make survivable without inspirations. But WITH inspirations, Fire/Fire should be quite good. It's just a matter of finishing the AV before the inspirations run out, which I don't expect to be a problem most of the time with that much damage output.
"That's because Werner can't do maths." - BunnyAnomaly
"Four hours in, and I was no longer making mistakes, no longer detoggling. I was a machine." - Werner
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Thank you so much Werner, i have never posted very much on the forums, but I have always valued what you have to say on anyones post, your so helpful and quick to reply thank you
Jordon Justice
4) You already answered your own question, "Im okay with using inspirations unlike most here on the scrapper forums". Without inspirations, the combination would generally get owned hard, though it could probably be tuned for a class of AVs, like maybe smashing/lethal ones. Also, Fire/Shield probably has similar damage output, and is easier to make survivable without inspirations. But WITH inspirations, Fire/Fire should be quite good. It's just a matter of finishing the AV before the inspirations run out, which I don't expect to be a problem most of the time with that much damage output.
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You also have to use confront to keep Avs from running since fire aura doesnt get a taunt aura.
Any AV that isnt fire/smashing/lethal based will hurt alot. Energy and Ice based Avs, depending on which ones, arent too bad because most Energy and Ice attacks have a smashing or lethal component that you can hope to dodge. Psy is a no go.
Fire/Fire benefits alot from inspirations, you will get more out of reds than most other builds because of fiery embrace, and purples are nice to make fiery aura up to par on bulkyness.
If we are to die, let us die like men. -- Patrick Cleburne
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The rule is that they must be loved. --Jayne Fynes-Clinton, Death of an Abandoned Dog
Edit: That said, I don't remember any problems with running AVs on my Katana/Dark if I leave Death Shroud on, which I'd expect to affect the AI similarly. But maybe AVs particularly dislike being on fire. I also don't have a big sample size since I've usually left it off in favor of Cloak of Fear and a bunch of Dark Regeneration fodder.
"That's because Werner can't do maths." - BunnyAnomaly
"Four hours in, and I was no longer making mistakes, no longer detoggling. I was a machine." - Werner
Videos of Other Stupid Scrapper Tricks
a thought on /fire survivability
Since it is by its healing nature a high recharge type plan --
Wouldn't Soul Mastery -> shadow meld be a good fit?
That and the dark blast has a -"to hit" component and decent damage.
a thought on /fire survivability
Since it is by its healing nature a high recharge type plan -- Wouldn't Soul Mastery -> shadow meld be a good fit? That and the dark blast has a -"to hit" component and decent damage. |
For AVs, you can't afford to be that far below the soft cap for the duration of it being down. The AV is going to dish out huge damage. You might survive, but you might not, and it's going to happen over and over again because it's going to be a long fight. Eventually they'll get you, and probably sooner rather than later.
Also, it's a pretty slow activation time. That's going to eat into your DPS.
Level 50 AVs are almost entirely resistant to to-hit debuffs. I think 87% resistant. I could look it up, but it's something silly high like that.
"That's because Werner can't do maths." - BunnyAnomaly
"Four hours in, and I was no longer making mistakes, no longer detoggling. I was a machine." - Werner
Videos of Other Stupid Scrapper Tricks
Hello everyone, my goal is to solo some of the more difficult AV's using the powerset combo of fire/fire and I have just a few questions/notes....
1)Im okay with using inspirations unlike most here on the scrapper forums, but I do not want to use temps, i plan on aiming for 20% DEF or 32.5 DEF to melee/ranged/aoe so that i can rely on purple inspirations to soft cap, heling flames for when i do get hit, and consume and conserve power to take care of my END issues.
2)I would like to be able to run what I believe would be the most damaging attack chain of GFS-->Incinerate-->cremate and throwing down burn every chance I get so that i can kill an AV quickly and efficiently, question here is how much recharge do i need to get an attack chain of that caliber?
3)In burn, how would the FURY of the Gladiator proc of -RES work? every tick, or once at the activation? or every few seconds? or does it work at all?
4)lastly my final question is why do more people not use this combo to take down av's? it seems on paper to be JAM PACKED with DMG?
Thank you to all who reply
Jordon Justice