A game of "What if?" - How to get smarter enemies


Adeon Hawkwood

 

Posted

My /electric armor brute laughed at sappers...and pretty sure my /elec stalker did too. They would shoot me with their "i'm gonna drain your end" blasty thingy and...my blue bar twitched....MAYBE! I was laughing till i ran up to give him a taste of his own medicine by hitting him with Power Sink and...


NOTHING!! He couldn't drain me...and i couldn't drain him. I felt so robbed of my POETIC JUSTICE! CURSE YOU MALTAAAAAAAAAAAAAA!

I've seen an ice/ice tanker avoid the Carnie Death Drain by hopping up and down in place as they died...usually through the combined actions of an AR blaster and TA/Archery defender. We nicknamed him Hopping Ivan. Plus it was funny as hell to watch.


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Posted

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Originally Posted by Dechs Kaison View Post
We all know that buffs and debuffs are extremely powerful in this game. The only problem is, the enemies don't seem to notice. Clearly, smart enemies would attack the force field defender first, most notably because he has the least defense. Think about an ITF - we all know to hit the surgeons to make it easier to take out the Elite Bosses. The problem is, the way aggro is calculated, there's no way for the enemy to figure that out.

So here's my question: what if player targeted or PBAoE buffs also had a taunt component?

First, I realize it's way too radical of a change to ever get implemented. This is all rhetorical and pretendy fun time games.

Just think about it for a moment. What would it actually do? The empathy defender uses Heal Other on a player, which creates a gauntlet like taunt to five enemies within a radius of that player. PBAoE buffs, like Accelerate Metabolism or Mind Link taunt any enemy in radius of the heal. Toggle powers like Dispersion Bubble, even the one FFG produces, become slight taunt auras.

I think this would produce an effect of seemingly smarter enemies. Suddenly the real threats become easier to see. "Hey, I'm not going to kill anyone while that FFG is giving the team softcapped defenses." It may force us to play smarter, or make good tanks more valuable.

What do you think?


It's just not true. Buffing, Debuffing, Healing, Control...these all cause threat. Try running with No Control and No Taunts (of any kind) and see who the mobs go for.


Wavicle, Energy/Energy Blaster, dinged 50 in Issue 4, summer of 2005.
@Wavicle, mostly on the Justice server.