Odd Tin Mage bug


Anarchy_Bunny

 

Posted

Just did a Tin Mage tf..everything normal and fun.
Then, the last mission, we were killing Neoron first, then kitty, for the two badges.
However..we got the 100 clones, killed Neuron..and ALL got disconnected at once. Resetting the mission.
Went back in..did the same thing, everyone booted at teh exact same time.
Tried again, killing Bobcat then Neuron..no worries.
Anyone else had similar?
Very annoying when a good team like we had cant get the badge due to a stupid bug.


 

Posted

A team I was on a few nights ago had the same thing happen. We had just finished off Bobcat and then I DC'ed (I don't know if everyone else did but I presumed so). When we got back in, Bobcat had respawned.

We did finish it but were surprised that we had to redo Bobcat.


 

Posted

My team trying it last night, no problems til final mission...killed the clones, got the badge, kill Neuron...WHAM! All get mapserved, and mission was reset, all our used inspirations there in our trays, and earned badge no longer showing. Did it again, with the same result...tried a third time, and all got mapserved as I was pulling Neuron....we all sent petitions with the email reply of basically "we are passing the buck to someone up the chain"...after 30 minutes or so we tried once more, killed the clones, got the badge, killed Neuron...mapserved, mission reset. At which point everyone basically had to log out for the night to get some sleep. I logged in briefly before work this morning to see if anything had changed, I was still on the TF, no new emails from the GM team.


 

Posted

From the sounds of it it's uncommon, but happening often enough to be a serious problem. Friggin' Taser had success by keeping one teammate in the RWZ, not even entering the mission until the team crashed. The person in the RWZ was still connected and about to enter the mission, preserving the mission until the rest of the team logged back in.

The bug thread is here: http://boards.cityofheroes.com//showthread.php?t=247610


The Paladin
Steel Canyon, Virtue
Exalted

@Paladin

 

Posted

Let me stress: the person we kept outside of the mission NEVER entered the mission after we all logged back in after a team disconnect.

After taking out Neuron and getting the Army of Neu badge, with that person still outside the mission, we didn't crash at all. I'm can't tell you the whys or the hows of the workings of this workaround, all I know is I talked to a GM about it after we pulled it off and even he was amazed at the workaround and passed it on to QA.


Current Badge Hunter: Plot Device (Rad/Thermal/Dark) - 1,268 Xbox Live: Friggin Taser

King of Electricity, Lead Inmate running the Carl and Sons asylum, the "Man" behind the Establishment, Given Honor in Hat Form By Paragon City (Favorite Forum Poster 2006!), Master of Ceremonies of the Fair Use Law podcast

 

Posted

Ran Tin Mage last night... we took out Neuron first, then Bobcat. All went fairly easily. No D/Cs.

[We had 4 rad debuffers, 3 of which were me tripleboxing Fire/Rad Corruptors, so Neuron didn't last more than a few minutes, if that.]