Poor George is tired


Adeon Hawkwood

 

Posted

My Demons/Pain MM is having trouble with her Demon Prince, George. He's going through his endurance at a prodigious rate - much more than I'd expect, given his slotting. George is frankenslotted with Pet Damage IOs granting about 95% endurance reduction. Yet after just a minute of fighting, his endurance bottoms out. Are his powers really that costly, or are the enhancements not applying somehow?


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Posted

Because you have pet damage sets slotted, the Demon Prince is only having the endurance of his attacks reduced. If an attack doesn't do damage it doesn't have reduced endurance cost. Since he runs Chilling Embrace and uses Shiver every time it's up, these skills will drain his endurance in short order.

One level 50 endurance reduction IO might have a better overall effect than 95% from pet damage sets.


 

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Yeah, I like the diversity of pet slotting, but it can be counter-intuitive at times until you learn all the nuances. I found my DS's life to be much easier after slotting a generic end reducer in both the prince and demons. The ember demon goes through end pretty quickly too thanks to his heals and ember shield.


 

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Quote:
Originally Posted by SpittingTrashcan View Post
Well, off to reslot I go.
How close are you to Pain Bringer? That skill solves any issues the Prince might have, but when you are teamed it generally works best on a Blaster/Dom/Corrupter.


 

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Quote:
Originally Posted by Dark_Impact View Post
Yeah, I like the diversity of pet slotting, but it can be counter-intuitive at times until you learn all the nuances. I found my DS's life to be much easier after slotting a generic end reducer in both the prince and demons. The ember demon goes through end pretty quickly too thanks to his heals and ember shield.
Interesting reading - I've not noticed this with the Protector Bot (who guzzles endurance for the Seeker Drone summons) since the power is flagged for damage sets.

After a bit more reading around on the topic, I've updated my guide with this information (under "Slotting: Invention Enhancement Sets") as it's something more people should be made aware of.


 

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One of the reasons I prefer to use HOs on my pets is that that way I don't have to worry about specific powers not getting boosted.


 

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Quote:
Originally Posted by Adeon Hawkwood View Post
One of the reasons I prefer to use HOs on my pets is that that way I don't have to worry about specific powers not getting boosted.
how are HOs different from IO set pieces? if you slot an heal/end HO, won't that reduce the endurance use of his heals, and not all his powers?


 

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Quote:
Originally Posted by kendo View Post
how are HOs different from IO set pieces? if you slot an heal/end HO, won't that reduce the endurance use of his heals, and not all his powers?
Set IOs are flagged as a single "type" of enhancement, while HOs are flagged as every type they can enhance.

Every melee damage IO, for example, is recognized by the powers system as a damage enhancement even if, say, it enhances acc/end/rech and doesn't buff damage at all. Only powers flagged to accept damage enhancements will benefit. Likewise, pet damage IOs are all treated as damage enhancements, which is sometimes problematic since pets generally have multiple powers which inherit their slotting from the power that summons them. If one of those powers doesn't accept damage enhancements, it doesn't get the benefit from pet damage IOs.

HOs, on the other hand, are actually flagged as multiple enhancement types, which is why you could slot, say, a Microfilament into Power Blast and still get the end reduction. (It would be silly, but you could.) It's also why HOs behave much more reliably in pets, especially things like Dark Servant that can be slotted for a multitude of different effects (but not, notably, damage).


 

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Quote:
Originally Posted by Wonderslug View Post
Set IOs are flagged as a single "type" of enhancement, while HOs are flagged as every type they can enhance.

Every melee damage IO, for example, is recognized by the powers system as a damage enhancement even if, say, it enhances acc/end/rech and doesn't buff damage at all. Only powers flagged to accept damage enhancements will benefit. Likewise, pet damage IOs are all treated as damage enhancements, which is sometimes problematic since pets generally have multiple powers which inherit their slotting from the power that summons them. If one of those powers doesn't accept damage enhancements, it doesn't get the benefit from pet damage IOs.

HOs, on the other hand, are actually flagged as multiple enhancement types, which is why you could slot, say, a Microfilament into Power Blast and still get the end reduction. (It would be silly, but you could.) It's also why HOs behave much more reliably in pets, especially things like Dark Servant that can be slotted for a multitude of different effects (but not, notably, damage).
Sort of begs the question, why can't the pet powers be flagged to accept all enhancements? It's not like the pets could be slotted any differently.


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Originally Posted by Cynical_Gamer View Post
Sort of begs the question, why can't the pet powers be flagged to accept all enhancements? It's not like the pets could be slotted any differently.
True, but I imagine there'd be ONE case somewhere (I can't think of where) that'd be problematic. Not sure how or where or what, but when you change stuff that much a problem always crops up.


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Quote:
Originally Posted by Cynical_Gamer View Post
Sort of begs the question, why can't the pet powers be flagged to accept all enhancements? It's not like the pets could be slotted any differently.
Two reasons: procs and enhancement type confusion.

Some of the debuff and mez sets have useful procs. Allowing any power to use any enhancement type would mean those procs would work on all of the character's powers including their AoE attacks. For example Mercenaries can slot the Achilles Heel -res proc but it only works for their single target attacks, this change would make their AoEs proc it (not a great example I know since mercs could probably use the boost but I digress).

The second reason is more important. Certain enhancement types are functionally identical but differ only in what powers take them:
Damage/Resistance
Defense Buff/Defense Debuff
To Hit Buff/To Hit Debuff
Speed Buff/Speed Debuff (a slightly weird case, slows debuff all 3movement types, but the buff enhancements only buff one)

This is the cause of several well know bugs including the various Hami-O slotting exploits and the occasionally weird behavior of Power Boost (most well known being that it doesn't boost Cold Domination's Shields).

In several cases allowing pet powers to take all enhancement types would provide a considerable slot savings to MMs. The poster child for this is probably the Ember Demon. With this change ED capping his Damage would also more than ED cap his Damage Resistance buffs. This can already be done to some degree using HOs but since it doesn't work with Nucleolus Exposures it's not to bad (although slotting 3 Ribosomes should ED cap Damage Resistance and Endurance Usage plus provide 60% Damage enhancement which isn't to shabby).


 

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Then I suggest that the non-damage pet powers' endurance costs be adjusted so that the pet can not bottom out their bar while using them.


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Quote:
Originally Posted by Cynical_Gamer View Post
Then I suggest that the non-damage pet powers' endurance costs be adjusted so that the pet can not bottom out their bar while using them.
Change an entire collection of powers just so you don't have to put an End Redux SO/IO/HO in the pet? I don't see that happening. As much as I'd like to see that as my Sally is quite thirsty as well...


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Posted

Quote:
Originally Posted by beowulf2010 View Post
Change an entire collection of powers just so you don't have to put an End Redux SO/IO/HO in the pet? I don't see that happening. As much as I'd like to see that as my Sally is quite thirsty as well...
While I don't think the blanket change would be good I would support changing things so that pet damage IOs work in all of a pet's powers. The fact that they don't really work the way one would expect is, IMHO, bad. There are already quite a few 'gotchas' with slotting and IOs in general, decreasing them is always desirable. But in the meantime as you say there are enough useful HOs to cover the gaps (especially with the HO slotting bug).


 

Posted

Quote:
Originally Posted by beowulf2010 View Post
Change an entire collection of powers just so you don't have to put an End Redux SO/IO/HO in the pet? I don't see that happening. As much as I'd like to see that as my Sally is quite thirsty as well...
It's not about needing to put an End Redux SO/IO/HO in the power, it's that there's a huge disparity between just using pet sets and mixing it up when it comes to endurance.


Branching Paragon Police Department Epic Archetype, please!