CoX + Mids
The Devs, as far as I know, believe that Mid's is fine enough as it is, and don't want to 'compete' with a player-made application.
For a long time, the Devs (cough...Jack...cough) didn't want us to know what the numbers for specific powers were at all. As such, making a program like Mid's would have gone against that goal. They thought that such knowledge would lead to powergaming, because that was obviously not in the game even without the actual numbers. /sarcasm
More recently, we've seen the Devs as willing to give us the real numbers behind the powers. However, Mid's was in existence by then, and doing quite well. I think that the Devs are fine with letting us have our own little player-made program without them spending development time in creating one of their own, which would be very similar. It would basically create more work for them for a similar product to one that takes them very little work (just a few conversations here and there with the Mids guys, I'd imagine).
If Mids were to ever just stop being updated, then maybe the Devs will create one, but I doubt the players will ever let that happen.
Let me never fall into the vulgar mistake of dreaming that I am persecuted whenever I am contradicted.
~Ralph Waldo Emerson
"I was just the one with the most unsolicited sombrero." - Traegus
If Mids were to ever just stop being updated, then maybe the Devs will create one, but I doubt the players will ever let that happen. |
that was available in the very early days, and eventually fell by the wayside.
Mid's replaced that capability, and so far they've been nothing short of
dedicated to keeping it going (Thanks Guys!). That said, they've changed
dev teams for it three times, so far (or more)?
While it's true that NCsoft has changed multiple times as well over that
timeframe, the key difference is those guys get paid for their product.
That brings me to the final point - dev time costs money for NCsoft - if the
changes are significant, in terms of development effort, they'd have to
justify them in terms of significant return on the investment. I'm not seeing
how an in-game planner would meet that criteria, and get built in-game.
Regards,
4
I've been rich, and I've been poor. Rich is definitely better.
Light is faster than sound - that's why some people look smart until they speak.
For every seller who leaves the market dirty stinkin' rich,
there's a buyer who leaves the market dirty stinkin' IOed. - Obitus.
It's just too bad there can't be a dedicated dev to run Mids. I can't complain b/c these guys do a great job and it seems thankless overall, but it sucks waiting for issue updates etc. Even now, I'm having a hard time figuring out PvP bonus' or never knowing how DR factors into the numbers is frustrating. Thanks guys.
"Forum PvP doesn't give drops. Just so all of you who participated in this thread are aware." -Mod08-
"when a stalker goes blue side, assassination strike should be renamed "bunny hugs", and a rainbow should fly out" -Harbinger-
It's just too bad there can't be a dedicated dev to run Mids. I can't complain b/c these guys do a great job and it seems thankless overall, but it sucks waiting for issue updates etc. Even now, I'm having a hard time figuring out PvP bonus' or never knowing how DR factors into the numbers is frustrating. Thanks guys.
|
Let me never fall into the vulgar mistake of dreaming that I am persecuted whenever I am contradicted.
~Ralph Waldo Emerson
"I was just the one with the most unsolicited sombrero." - Traegus
Much props to the people that make this happen.
"Forum PvP doesn't give drops. Just so all of you who participated in this thread are aware." -Mod08-
"when a stalker goes blue side, assassination strike should be renamed "bunny hugs", and a rainbow should fly out" -Harbinger-
I agree, but my point is since this is considered an important tool by many...it is too bad the devs don't have someone to support it. I can remember when Mids wasn't updated for a couple of issues sometime after i13 and I was a little disappointed.
|
A good example of this is the item database sites for a certain Fantasy MMO. In theory the devs of the game could make such a site faster and easier than the community (after all they have access to the raw data rather than hiving to gather it from the game) but the fact that there are so many different database sites (I can think of 4 off the top of my head) shows why, in some ways, it's better left to the community. Each one is (theoretically) providing essentially the same data but the way in which it is presented and the ancillary features of the site allow each to provide a different take on it that supports the needs of some fraction of the community in a way that a dev-developed tool cannot.
Obviously in Cox we have a smaller community which means we don't have the wider variety of tools but the same basic principle applies. If a situation ever arose where it was not practical to serve the needs of the entire community with a single build planner I have no doubt another tool would arise to fill the void.
Like the Wiki it's something the Devs of most MMOs rarely bother to support directly (in fact I can't think of a single major MMO with a dev made offline build planner). From a practical point of view this actually makes a lot of sense for the devs (of any game). The main reason is of course cost savings as mentioned above but there is also the fact that a community supported tool will (in general) be more responsive to the actual needs of the community than a dev made tool.
A good example of this is the item database sites for a certain Fantasy MMO. In theory the devs of the game could make such a site faster and easier than the community (after all they have access to the raw data rather than hiving to gather it from the game) but the fact that there are so many different database sites (I can think of 4 off the top of my head) shows why, in some ways, it's better left to the community. Each one is (theoretically) providing essentially the same data but the way in which it is presented and the ancillary features of the site allow each to provide a different take on it that supports the needs of some fraction of the community in a way that a dev-developed tool cannot. Obviously in Cox we have a smaller community which means we don't have the wider variety of tools but the same basic principle applies. If a situation ever arose where it was not practical to serve the needs of the entire community with a single build planner I have no doubt another tool would arise to fill the void. |
I agree, but my point is since this is considered an important tool by many...it is too bad the devs don't have someone to support it. I can remember when Mids wasn't updated for a couple of issues sometime after i13 and I was a little disappointed.
Much props to the people that make this happen.
"Forum PvP doesn't give drops. Just so all of you who participated in this thread are aware." -Mod08-
"when a stalker goes blue side, assassination strike should be renamed "bunny hugs", and a rainbow should fly out" -Harbinger-
Is there a reason the game developers don't sponsor a Mids type function (or do they chip into the program)? The 1st cpl of years of playing I was overseas and basically ran around on toons haphazardly, but now I can't imagine how I functioned without Mids. I know there are people out there that say they calculate sets etc in their heads and build from there, but it still takes me a few minutes to simply calculate 20% tips when eating out. Just curious what has been said about this in the past since I couldn't find anything. Thanks in advance.
"Forum PvP doesn't give drops. Just so all of you who participated in this thread are aware." -Mod08-
"when a stalker goes blue side, assassination strike should be renamed "bunny hugs", and a rainbow should fly out" -Harbinger-