KM/WP stalker help
I can't see the build in Mid's atm, but I see several things at a glance that make me seriously wonder about the build.
In no particular order:
1> Stealth @ L49 ???
2> No Stealth IO ??? Given 1 & 2, you will be seen by everyone. Period.
3> SS and SJ 4-slotted -- really? why?
4> No additional Perception - Heightened Senses is helpful but more is better.
5> No Phase - Hibernate is helpful, but you're rooted and visible... GL
Those are just off the top of my head, but, you couldn't give me this build,
if it was for PvP... Sorry, it's farm-bait.
Regards,
4
I've been rich, and I've been poor. Rich is definitely better.
Light is faster than sound - that's why some people look smart until they speak.
For every seller who leaves the market dirty stinkin' rich,
there's a buyer who leaves the market dirty stinkin' IOed. - Obitus.
You have KB protection in Indom Will, so Acro and those KB IO's are a waste.
"the reason there are so many sarcastic pvpers is we already had a better version of pvp taken away from us to appease bad players. Back then we chuckled at how bad players came here and whined. If we knew that was the actual voice devs would listen to instead of informed, educated players we probably would have been bigger dicks back then." -ConFlict
I made this cheap build so I can have fun in zone on occasion. I dont know much about stalkers in pvp so any help would be appreciated
Villain Plan by Mids' Villain Designer 1.90
http://www.cohplanner.com/
Click this DataLink to open the build!
Level 50 Magic Stalker
Primary Power Set: Kinetic Melee
Secondary Power Set: Willpower
Power Pool: Speed
Power Pool: Leaping
Power Pool: Fighting
Power Pool: Concealment
Ancillary Pool: Leviathan Mastery
Villain Profile:
Level 1: Body Blow -- Empty(A)
Level 1: Hide -- RechRdx-I(A)
Level 2: High Pain Tolerance -- ResDam-I(A), ResDam-I(3), ResDam-I(3), Heal-I(5), Heal-I(5), Heal-I(7)
Level 4: Reconstruction -- Dct'dW-Heal/EndRdx(A), Dct'dW-EndRdx/Rchg(7), Dct'dW-Heal/Rchg(9), Dct'dW-Heal/EndRdx/Rchg(9), Dct'dW-Heal(11), Dct'dW-Rchg(11)
Level 6: Assassin's Strike -- C'ngImp-Acc/Dmg(A), C'ngImp-Dmg/EndRdx(13), C'ngImp-Dmg/Rchg(13), C'ngImp-Acc/Dmg/Rchg(15), C'ngImp-Acc/Dmg/EndRdx(15), C'ngImp-Dmg/EndRdx/Rchg(17)
Level 8: Build Up -- RechRdx-I(A), RechRdx-I(17), RechRdx-I(19)
Level 10: Mind Over Body -- TtmC'tng-ResDam/EndRdx(A), TtmC'tng-ResDam/Rchg(19), TtmC'tng-EndRdx/Rchg(21), TtmC'tng-ResDam/EndRdx/Rchg(21), TtmC'tng-ResDam(23), TtmC'tng-EndRdx(23)
Level 12: Placate -- RechRdx-I(A), RechRdx-I(25), RechRdx-I(25)
Level 14: Hasten -- RechRdx-I(A), RechRdx-I(27), RechRdx-I(27)
Level 16: Indomitable Will -- RedFtn-Def/EndRdx(A), RedFtn-Def/Rchg(29), RedFtn-EndRdx/Rchg(29), RedFtn-Def/EndRdx/Rchg(31), RedFtn-Def(31), RedFtn-EndRdx(31)
Level 18: Super Speed -- Run-I(A), Run-I(33), EndRdx-I(33), EndRdx-I(33)
Level 20: Heightened Senses -- RedFtn-Def/EndRdx(A), RedFtn-Def/Rchg(34), RedFtn-EndRdx/Rchg(34), RedFtn-Def/EndRdx/Rchg(34), RedFtn-Def(36), RedFtn-EndRdx(36)
Level 22: Combat Jumping -- Krma-ResKB(A)
Level 24: Super Jump -- Jump-I(A), Jump-I(36), EndRdx-I(37), EndRdx-I(37)
Level 26: Focused Burst -- Thundr-Acc/Dmg(A), Thundr-Dmg/EndRdx(37), Thundr-Dmg/Rchg(39), Thundr-Acc/Dmg/Rchg(39), Thundr-Acc/Dmg/EndRdx(39), Thundr-Dmg/EndRdx/Rchg(40)
Level 28: Fast Healing -- Dct'dW-Heal/EndRdx(A), Dct'dW-EndRdx/Rchg(40), Dct'dW-Heal/Rchg(40), Dct'dW-Heal(42), Dct'dW-Heal/EndRdx/Rchg(42), Dct'dW-Rchg(42)
Level 30: Boxing -- Empty(A)
Level 32: Concentrated Strike -- C'ngImp-Acc/Dmg(A), C'ngImp-Dmg/EndRdx(43), C'ngImp-Dmg/Rchg(43), C'ngImp-Acc/Dmg/Rchg(43), C'ngImp-Acc/Dmg/EndRdx(45), C'ngImp-Dmg/EndRdx/Rchg(45)
Level 35: Tough -- EndRdx-I(A), EndRdx-I(45), ResDam-I(46), ResDam-I(46)
Level 38: Acrobatics -- EndRdx-I(A), EndRdx-I(46), EndRdx-I(48)
Level 41: Strength of Will -- ResDam-I(A), ResDam-I(48)
Level 44: Spirit Shark -- Empty(A)
Level 47: Hibernate -- RechRdx-I(A), RechRdx-I(48)
Level 49: Stealth -- EndRdx-I(A)
------------
Level 1: Brawl -- Empty(A)
Level 1: Sprint -- Empty(A)
Level 2: Rest -- Empty(A)
Level 1: Assassination
Level 4: Ninja Run
Level 2: Swift -- Empty(A)
Level 2: Hurdle -- Empty(A)
Level 2: Health -- Heal-I(A), Heal-I(50), Heal-I(50)
Level 2: Stamina -- EndMod-I(A), EndMod-I(50)