Katana/WP or /Invul?


BrandX

 

Posted

I can't seem to choose. I know I want to make a new Katana Scrapper but, I can't really choose which way to go. I have about 1.5bill to blow so take that into consideration. I know the perks of WP are massive regen with some defense/res mixed in. While Invul is more Def/Res with Dull Pain to fall back on. If it helps any, I'll be using this guy for all the high end stuff as an alt to my Fire/Rad. So DPS & Survivability would be nice to have, considering Lethal will be lagging behind in the damage department, (another topic all together) So yea, help from the Scrapper family?


The Only Token Black Guy

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Originally Posted by Murdok View Post
Your mom's real name is Castle.

 

Posted

I have never made a Invulnerability Scrapper build, but it is a challenge to hit the defense soft cap on an Invulnerability Tanker with only one mob in range of Invincibility. For a Scrapper, I would imagine it will take a lot more investment to pull off the same feat, if it is even possible.

With Willpower, the majority of your early mitigation can come from healing. When you get to 50 and slot IO sets, you can get enough defense to soft-cap with a small purple. That would probably be less expensive than Invulnerability.

Try looking for builds for both sets on these forums and possibly Brute forums. I'm no expert on either set, so you may find what you are looking for by looking at builds.


 

Posted

Invul With Invincibility, Tough Hide, Weave, Combat Jumping & the Res/Def IO, is at 16.5% S/L Defense unslotted. WP with Heightened Senses with everything else is only 9.2% base. And I build to like, 32% defense and just use DA whenever I needed the extra defense. I think I'm most concerned with, which one can achieve pretty great survivability & maintain a good amount of recharge?


The Only Token Black Guy

Quote:
Originally Posted by Murdok View Post
Your mom's real name is Castle.

 

Posted

Both can be great. Iggy Kamikaze has done some funny things on his Kat/WP, and I know my Kat/Inv can also do quite a few silly thing.


- @DSorrow - alts on Union and Freedom mostly -
Currently playing as Castigation on Freedom

My Katana/Inv Guide

Anyone who doesn't take truth seriously in small matters cannot be trusted in large ones either. -Einstein

 

Posted

I'm not sure what do you mean by high end stuff, but if it involves teaming I'd go with Invul simply because of the stronger aggro aura.


 

Posted

High End Content like, the Incarnate TFs, and the ones to come. STF/RSF, Khan, Mothership Raids, Pylon Times, stuff like that.


The Only Token Black Guy

Quote:
Originally Posted by Murdok View Post
Your mom's real name is Castle.

 

Posted

While I prefere /WP over /INV, there's pros and cons to both.

First off, remember /WP is toggle and go, yes it's tier 9 is a clickie, but while I would never skip it (some do), it's a better preemptive clickie, than middle of combat clickie, and even then you won't be using it as much.

/INV on the other hand, has Dull Pain, a self-heal that increases you're hit point total. This clickie will see a bit more action, and therefore the set will seem a bit more active.

With either set, I'd be building to hit softcap on their defenses, both of which are typed based defenses, so I'd likely get rid of Parry myself in a late level respec (depends on what level IOs you're planning on using).

Both sets I'd be taking Tough/Weave, and while I'd give the edge to an ITF run to the /INV, over all game, I'd give it to /WP. Though that edge narrows the more invested (IO usage) you are in the toon.

/WP has the PSI resist/defense factor, while /INV finds PSI to be a weakness (one of the edges WP has).

/INV has some END REC Protection, but with softcapped defenses (which both could have) and QR and Stamina (and maybe Physical Perfection if you grab it), you won't tend to notice the end drainers.

Neither set will give you much worry about redraw. INV will give it a bit more since you will being using Dull Pain more the Strength of Will, but it shouldn't be to much of a factor either way to make a terrible difference.


BrandX Future Staff Fighter
The BrandX Collection

 

Posted

Alright thats what I needed. I'll probably go WP for Quick Recovery & being able to cover the Psi whole, and I have a feeling we'll be seeing a lot more Psychic with the issues to come. I completely forgot about SoW, which I would call Willpower's fall back as Dull Pain is to Invul. Sweet, thanks! Now, how much recharge is needed for the GC>GD>GC>SD chain? Once I can figure that out, I can move on & make a build lol.


The Only Token Black Guy

Quote:
Originally Posted by Murdok View Post
Your mom's real name is Castle.

 

Posted

The psi hole is really not that bad and you can use Dull pain to cover psi damage. The one I noticed about WP is it can't handle 'ngy, toxic, and elemental damage as well as INV can.


 

Posted

Quote:
Originally Posted by fallenz View Post
The psi hole is really not that bad and you can use Dull pain to cover psi damage. The one I noticed about WP is it can't handle 'ngy, toxic, and elemental damage as well as INV can.
Yea that's something that troubled me a little while playing in Mid's. I has 0 resistance to the elements & Energy damage types. But SoW gives the same amount of resistance that Invul's would normally get for 2 minutes so that should be enough to dispatch anything that was giving me trouble. And is SoW effected if you slot Res/Rech in it like Mind Link or no?


The Only Token Black Guy

Quote:
Originally Posted by Murdok View Post
Your mom's real name is Castle.

 

Posted

Nope, you're stuck with the 2 minute uptime 4 minute downtime (or whatever it is ; long time since I've logged a WP/Shield alt).


 

Posted

Well, HPT should be giving a tiny bit of resist to those, but I was basing this off of IO investments, also WP's regen goes a long way to mitigating the damage.

Like I said, you can't go wrong with either. I do great with WP.

And Dull Pain does help with PSI, but I find without some resists it can still be painful.


BrandX Future Staff Fighter
The BrandX Collection

 

Posted

Quote:
Originally Posted by BrandX View Post
Well, HPT should be giving a tiny bit of resist to those, but I was basing this off of IO investments, also WP's regen goes a long way to mitigating the damage.

Like I said, you can't go wrong with either. I do great with WP.

And Dull Pain does help with PSI, but I find without some resists it can still be painful.
Yea, I decided on Willpower because of Quick Recovery lol, I want to get Water Spout and a pet =P With Invul I'd need Body Mastery. With a willpower should I build for S/L Defense or E/N/E/C defense? with recharge & HP


The Only Token Black Guy

Quote:
Originally Posted by Murdok View Post
Your mom's real name is Castle.

 

Posted

bump. lol


The Only Token Black Guy

Quote:
Originally Posted by Murdok View Post
Your mom's real name is Castle.

 

Posted

You should be able to cap s/l/e/n on a WP and you'll be a beast once done. F/C are really uncommon damage types so I'd worry about them least.


 

Posted

Quote:
Originally Posted by Swansu View Post
Now, how much recharge is needed for the GC>GD>GC>SD chain? Once I can figure that out, I can move on & make a build lol.
Quote:
Originally Posted by Swansu View Post
Yea, I decided on Willpower because of Quick Recovery lol, I want to get Water Spout and a pet =P With Invul I'd need Body Mastery. With a willpower should I build for S/L Defense or E/N/E/C defense? with recharge & HP
Quote:
Originally Posted by VeryBadDay View Post
You should be able to cap s/l/e/n on a WP and you'll be a beast once done. F/C are really uncommon damage types so I'd worry about them least.
If you mix DA into your attack chain as needed, then you can focus on E/N and to a lesser extent F/C. I followed the approach recommended in Mojo's guide [http://boards.cityofheroes.com/showthread.php?t=135036] Mids shows my S/L at only 19.2%, but in actual combat I have no problem using DA to raise S/L to (or over) the softcap as necessary and my Kat/WP is extremely survivable.