Katana/WP or /Invul?
I have never made a Invulnerability Scrapper build, but it is a challenge to hit the defense soft cap on an Invulnerability Tanker with only one mob in range of Invincibility. For a Scrapper, I would imagine it will take a lot more investment to pull off the same feat, if it is even possible.
With Willpower, the majority of your early mitigation can come from healing. When you get to 50 and slot IO sets, you can get enough defense to soft-cap with a small purple. That would probably be less expensive than Invulnerability.
Try looking for builds for both sets on these forums and possibly Brute forums. I'm no expert on either set, so you may find what you are looking for by looking at builds.
Invul With Invincibility, Tough Hide, Weave, Combat Jumping & the Res/Def IO, is at 16.5% S/L Defense unslotted. WP with Heightened Senses with everything else is only 9.2% base. And I build to like, 32% defense and just use DA whenever I needed the extra defense. I think I'm most concerned with, which one can achieve pretty great survivability & maintain a good amount of recharge?
The Only Token Black Guy
Both can be great. Iggy Kamikaze has done some funny things on his Kat/WP, and I know my Kat/Inv can also do quite a few silly thing.
- @DSorrow - alts on Union and Freedom mostly -
Currently playing as Castigation on Freedom
My Katana/Inv Guide
Anyone who doesn't take truth seriously in small matters cannot be trusted in large ones either. -Einstein
I'm not sure what do you mean by high end stuff, but if it involves teaming I'd go with Invul simply because of the stronger aggro aura.
While I prefere /WP over /INV, there's pros and cons to both.
First off, remember /WP is toggle and go, yes it's tier 9 is a clickie, but while I would never skip it (some do), it's a better preemptive clickie, than middle of combat clickie, and even then you won't be using it as much.
/INV on the other hand, has Dull Pain, a self-heal that increases you're hit point total. This clickie will see a bit more action, and therefore the set will seem a bit more active.
With either set, I'd be building to hit softcap on their defenses, both of which are typed based defenses, so I'd likely get rid of Parry myself in a late level respec (depends on what level IOs you're planning on using).
Both sets I'd be taking Tough/Weave, and while I'd give the edge to an ITF run to the /INV, over all game, I'd give it to /WP. Though that edge narrows the more invested (IO usage) you are in the toon.
/WP has the PSI resist/defense factor, while /INV finds PSI to be a weakness (one of the edges WP has).
/INV has some END REC Protection, but with softcapped defenses (which both could have) and QR and Stamina (and maybe Physical Perfection if you grab it), you won't tend to notice the end drainers.
Neither set will give you much worry about redraw. INV will give it a bit more since you will being using Dull Pain more the Strength of Will, but it shouldn't be to much of a factor either way to make a terrible difference.
BrandX Future Staff Fighter
The BrandX Collection
Alright thats what I needed. I'll probably go WP for Quick Recovery & being able to cover the Psi whole, and I have a feeling we'll be seeing a lot more Psychic with the issues to come. I completely forgot about SoW, which I would call Willpower's fall back as Dull Pain is to Invul. Sweet, thanks! Now, how much recharge is needed for the GC>GD>GC>SD chain? Once I can figure that out, I can move on & make a build lol.
The Only Token Black Guy
The psi hole is really not that bad and you can use Dull pain to cover psi damage. The one I noticed about WP is it can't handle 'ngy, toxic, and elemental damage as well as INV can.
The Only Token Black Guy
Nope, you're stuck with the 2 minute uptime 4 minute downtime (or whatever it is ; long time since I've logged a WP/Shield alt).
Well, HPT should be giving a tiny bit of resist to those, but I was basing this off of IO investments, also WP's regen goes a long way to mitigating the damage.
Like I said, you can't go wrong with either. I do great with WP.
And Dull Pain does help with PSI, but I find without some resists it can still be painful.
BrandX Future Staff Fighter
The BrandX Collection
Well, HPT should be giving a tiny bit of resist to those, but I was basing this off of IO investments, also WP's regen goes a long way to mitigating the damage.
Like I said, you can't go wrong with either. I do great with WP. And Dull Pain does help with PSI, but I find without some resists it can still be painful. |
The Only Token Black Guy
You should be able to cap s/l/e/n on a WP and you'll be a beast once done. F/C are really uncommon damage types so I'd worry about them least.
Now, how much recharge is needed for the GC>GD>GC>SD chain? Once I can figure that out, I can move on & make a build lol.
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Yea, I decided on Willpower because of Quick Recovery lol, I want to get Water Spout and a pet =P With Invul I'd need Body Mastery. With a willpower should I build for S/L Defense or E/N/E/C defense? with recharge & HP
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You should be able to cap s/l/e/n on a WP and you'll be a beast once done. F/C are really uncommon damage types so I'd worry about them least.
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I can't seem to choose. I know I want to make a new Katana Scrapper but, I can't really choose which way to go. I have about 1.5bill to blow so take that into consideration. I know the perks of WP are massive regen with some defense/res mixed in. While Invul is more Def/Res with Dull Pain to fall back on. If it helps any, I'll be using this guy for all the high end stuff as an alt to my Fire/Rad. So DPS & Survivability would be nice to have, considering Lethal will be lagging behind in the damage department, (another topic all together) So yea, help from the Scrapper family?
The Only Token Black Guy