Defense based SS/Fire


Auroxis

 

Posted

So in the past I have argued against building for high defense on a ss/fire. My inclination was to build towards the strengths of the set. Usually that meant building for recharge, recharge and more recharge.

The Alpha slot has changed things somewhat. Now I'm somewhat interested in building as high a defense ss/fire as I can using reasonable sets while not sacrificing a lot of recharge. So far I've come up with this. I intend to go for spiritual alpha. Lemme know how it looks.

Villain Plan by Mids' Villain Designer 1.90
http://www.cohplanner.com/

Click this DataLink to open the build!

Level 50 Magic Brute
Primary Power Set: Super Strength
Secondary Power Set: Fiery Aura
Power Pool: Leaping
Power Pool: Speed
Power Pool: Fighting
Power Pool: Leadership
Ancillary Pool: Soul Mastery

Villain Profile:
Level 1: Punch -- KntkC'bat-Acc/Dmg(A), KntkC'bat-Dmg/EndRdx(3), KntkC'bat-Dmg/Rchg(5), KntkC'bat-Dmg/EndRdx/Rchg(25)
Level 1: Fire Shield -- RctvArm-ResDam/EndRdx(A), RctvArm-ResDam/EndRdx/Rchg(7), RctvArm-ResDam(23), RctvArm-ResDam/Rchg(37)
Level 2: Haymaker -- KntkC'bat-Dmg/Rchg(A), KntkC'bat-Acc/Dmg(3), KntkC'bat-Dmg/EndRdx(5), KntkC'bat-Dmg/EndRdx/Rchg(11)
Level 4: Healing Flames -- Dct'dW-Heal/EndRdx(A), Dct'dW-EndRdx/Rchg(7), Dct'dW-Rchg(17), Dct'dW-Heal/Rchg(31), Dct'dW-Heal(40)
Level 6: Combat Jumping -- LkGmblr-Rchg+(A), Krma-ResKB(40)
Level 8: Knockout Blow -- KntkC'bat-Dmg/EndRdx/Rchg(A), KntkC'bat-Acc/Dmg(9), KntkC'bat-Dmg/EndRdx(9), KntkC'bat-Dmg/Rchg(11)
Level 10: Hasten -- RechRdx-I(A), RechRdx-I(13), RechRdx-I(15)
Level 12: Blazing Aura -- Erad-Acc/Rchg(A), Erad-Acc/Dmg/Rchg(13), Erad-Dmg/Rchg(15), C'ngBlow-Acc/Rchg(37), C'ngBlow-Acc/Dmg(37), C'ngBlow-Dmg/EndRdx(43)
Level 14: Boxing -- KntkC'bat-Acc/Dmg(A), KntkC'bat-Dmg/EndRdx/Rchg(31), KntkC'bat-Dmg/EndRdx(36), KntkC'bat-Dmg/Rchg(46)
Level 16: Plasma Shield -- RctvArm-ResDam/Rchg(A), RctvArm-ResDam/EndRdx/Rchg(17), RctvArm-ResDam/EndRdx(23), RctvArm-ResDam(39)
Level 18: Rage -- GSFC-ToHit(A), GSFC-ToHit/Rchg(19), GSFC-ToHit/Rchg/EndRdx(19), GSFC-Rchg/EndRdx(40), GSFC-ToHit/EndRdx(42), GSFC-Build%(42)
Level 20: Consume -- Erad-Acc/Rchg(A), Erad-Dmg/Rchg(21), Erad-Acc/Dmg/Rchg(21)
Level 22: Tough -- S'fstPrt-ResDam/Def+(A), TtmC'tng-ResDam/EndRdx(25)
Level 24: Weave -- LkGmblr-Rchg+(A), LkGmblr-Def/EndRdx(27), LkGmblr-Def(36)
Level 26: Maneuvers -- LkGmblr-Rchg+(A), LkGmblr-Def/EndRdx(27), LkGmblr-Def(34)
Level 28: Burn -- Erad-Dmg/Rchg(A), Erad-Acc/Rchg(29), Erad-Acc/Dmg/Rchg(29), C'ngBlow-Acc/Rchg(42), C'ngBlow-Acc/Dmg(43), C'ngBlow-Dmg/EndRdx(43)
Level 30: Super Jump -- Jump-I(A)
Level 32: Foot Stomp -- Oblit-Dmg(A), Oblit-Acc/Rchg(33), Oblit-Dmg/Rchg(33), Oblit-Acc/Dmg/EndRdx/Rchg(33), Oblit-Acc/Dmg/Rchg(34), Oblit-%Dam(34)
Level 35: Fiery Embrace -- RechRdx-I(A), RechRdx-I(36)
Level 38: Assault -- EndRdx-I(A)
Level 41: Gloom -- Thundr-Acc/Dmg/EndRdx(A), Thundr-Acc/Dmg/Rchg(46), Thundr-Dmg/Rchg(50)
Level 44: Dark Obliteration -- Posi-Acc/Dmg(A), Posi-Dmg/EndRdx(45), Posi-Dmg/Rchg(45), Posi-Dmg/Rng(45), Posi-Acc/Dmg/EndRdx(46)
Level 47: Soul Tentacles -- Enf'dOp-Acc/Rchg(A), Enf'dOp-Acc/EndRdx(48), Enf'dOp-EndRdx/Immob(48), Enf'dOp-Acc/Immob/Rchg(48), Enf'dOp-Acc/Immob(50), Enf'dOp-Immob/Rng(50)
Level 49: Vengeance -- LkGmblr-Rchg+(A)
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Level 1: Brawl -- Empty(A)
Level 1: Sprint -- Empty(A)
Level 2: Rest -- Empty(A)
Level 1: Fury
Level 4: Ninja Run
Level 2: Swift -- Empty(A)
Level 2: Hurdle -- Jump-I(A)
Level 2: Health -- Numna-Regen/Rcvry+(A), Mrcl-Rcvry+(39)
Level 2: Stamina -- P'Shift-EndMod(A), P'Shift-End%(31), P'Shift-EndMod/Rchg(39)


 

Posted

Well the good thing about the alpha slot is that when all is said and done you can basically get a bonus 30% Global Recharge and 15% Enhancement value to your powers. So looking at it that way you could loose 30% global recharge and still maintain the same values. It looks like you have done so and gone if favor of the Kinetic Combats

At first I was a bit worried about your accuracy but then I remembered that your a SS and that went out the window XD

I think that the biggest thing that you would have to worry about is your End Drain. I mean, your at a gain of 3.1 (3.98 with a full Consume) and at a loss of 1.93. Now, with Consume your end may not be as bad. However with the normal recharge rate of 85.35 it seems like a long time between End refreshes. So the only pick I really see is working on the end usage. And even thats not terrible.

Now, on the plus side with the final Alpha Slot if you go the 45% Recharge/33% Healing/33% Stun then you can get Healing Flames down to a 14.64 second recharge and 54.68% Healing bonus and Consume down to 70.5 recharge. Assuming any of my math is correct though XD


Dreaded Wail hits things freakin' hard.. i like to hit things freakin' hard... so.. id go Wail... SAVE THE WAILS!!!! - Solar_Lunata

 

Posted

Yes there are definitely some endurance issues there. I did some fiddling around to reach the softcap and ease up on the endurance a bit.


Villain Plan by Mids' Villain Designer 1.90
http://www.cohplanner.com/

Click this DataLink to open the build!

Level 50 Magic Brute
Primary Power Set: Super Strength
Secondary Power Set: Fiery Aura
Power Pool: Leaping
Power Pool: Speed
Power Pool: Fighting
Power Pool: Leadership
Ancillary Pool: Soul Mastery

Villain Profile:
Level 1: Punch -- KntkC'bat-Acc/Dmg:35(A), KntkC'bat-Dmg/EndRdx:35(3), KntkC'bat-Dmg/Rchg:35(5), KntkC'bat-Dmg/EndRdx/Rchg:35(25)
Level 1: Fire Shield -- RctvArm-ResDam/EndRdx:40(A), RctvArm-ResDam/EndRdx/Rchg:40(7), RctvArm-ResDam:40(23), RctvArm-ResDam/Rchg:40(37)
Level 2: Haymaker -- KntkC'bat-Dmg/Rchg:35(A), KntkC'bat-Acc/Dmg:35(3), KntkC'bat-Dmg/EndRdx:35(5), KntkC'bat-Dmg/EndRdx/Rchg:35(11)
Level 4: Healing Flames -- Dct'dW-Heal/EndRdx:50(A), Dct'dW-EndRdx/Rchg:50(7), Dct'dW-Rchg:50(17), Dct'dW-Heal/Rchg:50(31), Dct'dW-Heal:50(40)
Level 6: Combat Jumping -- LkGmblr-Rchg+:50(A), Krma-ResKB:30(40)
Level 8: Knockout Blow -- KntkC'bat-Dmg/EndRdx/Rchg:35(A), KntkC'bat-Acc/Dmg:35(9), KntkC'bat-Dmg/EndRdx:35(9), KntkC'bat-Dmg/Rchg:35(11)
Level 10: Hasten -- RechRdx-I:50(A), RechRdx-I:50(13), RechRdx-I:50(15)
Level 12: Blazing Aura -- Erad-Acc/Dmg/EndRdx/Rchg:30(A), Erad-Acc/Dmg/Rchg:30(13), Erad-Dmg:30(15), M'Strk-Acc/Dmg/EndRdx:50(37)
Level 14: Boxing -- KntkC'bat-Acc/Dmg:35(A), KntkC'bat-Dmg/EndRdx/Rchg:35(31), KntkC'bat-Dmg/EndRdx:35(36), KntkC'bat-Dmg/Rchg:35(46)
Level 16: Plasma Shield -- RctvArm-ResDam/Rchg:40(A), RctvArm-ResDam/EndRdx/Rchg:40(17), RctvArm-ResDam/EndRdx:40(23), RctvArm-ResDam:40(39)
Level 18: Rage -- Rec'dRet-ToHit/Rchg:20(A), Rec'dRet-ToHit:20(19), RechRdx-I:50(19), RechRdx-I:50(34)
Level 20: Consume -- Erad-Acc/Rchg:30(A), Erad-Dmg/Rchg:30(21), Erad-Acc/Dmg/Rchg:30(21)
Level 22: Tough -- S'fstPrt-ResDam/Def+:30(A), TtmC'tng-ResDam/EndRdx:50(25)
Level 24: Weave -- LkGmblr-Rchg+:50(A), LkGmblr-Def/EndRdx:50(27), LkGmblr-Def:50(34)
Level 26: Maneuvers -- LkGmblr-Rchg+:50(A), LkGmblr-Def/EndRdx:50(27), LkGmblr-Def/EndRdx/Rchg:50(36)
Level 28: Burn -- Oblit-Acc/Dmg/EndRdx/Rchg:50(A), Oblit-Acc/Dmg/Rchg:50(29), Oblit-Dmg/Rchg:50(29), Oblit-Acc/Rchg:50(42), Oblit-Dmg:50(43), Oblit-%Dam:50(43)
Level 30: Super Jump -- Jump-I:50(A)
Level 32: Foot Stomp -- Erad-Acc/Dmg/Rchg:30(A), Erad-Acc/Dmg/EndRdx/Rchg:30(33), Erad-Dmg/Rchg:30(33), M'Strk-Acc/Dmg/EndRdx:50(33), M'Strk-Dmg/EndRdx/Rchg:50(34)
Level 35: Fiery Embrace -- RechRdx-I:50(A), RechRdx-I:50(36)
Level 38: Tactics -- Rec'dRet-Pcptn:20(A), Rec'dRet-ToHit:20(40)
Level 41: Gloom -- Thundr-Acc/Dmg/EndRdx:50(A), Thundr-Acc/Dmg/Rchg:50(46), Thundr-Dmg/Rchg:50(50)
Level 44: Dark Obliteration -- Posi-Acc/Dmg:50(A), Posi-Dmg/EndRdx:50(45), Posi-Dmg/Rchg:50(45), Posi-Dmg/Rng:50(45), Posi-Acc/Dmg/EndRdx:50(46)
Level 47: Soul Tentacles -- Enf'dOp-Acc/Rchg:50(A), Enf'dOp-Acc/EndRdx:50(48), Enf'dOp-EndRdx/Immob:50(48), Enf'dOp-Acc/Immob/Rchg:50(48), Enf'dOp-Acc/Immob:50(50), Enf'dOp-Immob/Rng:50(50)
Level 49: Vengeance -- LkGmblr-Rchg+:50(A)
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Level 1: Brawl -- KntkC'bat-Acc/Dmg:35(A), KntkC'bat-Dmg/EndRdx:35(42), KntkC'bat-Dmg/Rchg:35(42), KntkC'bat-Dmg/EndRdx/Rchg:35(43)
Level 1: Sprint -- Empty(A)
Level 2: Rest -- Empty(A)
Level 1: Fury
Level 4: Ninja Run
Level 2: Swift -- Run-I:50(A)
Level 2: Hurdle -- Jump-I:50(A)
Level 2: Health -- Numna-Regen/Rcvry+:50(A), Mrcl-Rcvry+:40(39)
Level 2: Stamina -- P'Shift-EndMod:50(A), P'Shift-End%:50(31), P'Shift-EndMod/Acc:50(37), P'Shift-EndMod/Rchg:50(39)


Mains (Freedom) @Auroxis
Auroxis - Emp/Rad/Power Defender Pylon Video Soloing an AV
Pelvic Thunder - SS/Elec/Mu Brute
Sorajin - Elec/Nin Stalker
Neuropain - Sonic/Mental/Elec Blaster

 

Posted

Ah those are some good tips. Thanks. I didn't realize Rectified Reticule comes with S/L. Nice catch. This build looks good. Loses a bit of E/NE defense but that probably isn't a very big deal.