Old nrg/nrg
I am just bringing up a baby Energy/Energy Blaster myself. I'm not a Blaster expert, so I have lots of questions myself, and not much in the way of answers for you.
My current hope is to scrounge enough slots to be able to generalize -- I like hover-blasting from on high AND I like blapping in melee AND I'd like to have some single-target and some area damage for teaming. What I'm not especially trying for is a perma-Hasten build or a defense build.
I really don't know if I'll be able to do it all, but I'd like to have Boost Range and several long-range single-target attacks (including the snipe), three AoEs (Energy Torrent, Explosive Blast and Repulsion Bomb) and limited Blapping ability (at least Power Thrust, Bone Smasher and Total Focus, and maybe also Stun). Oh, and the nuke.
That's a lot of crud to six-slot, especially if Boost Range, Hasten, and maybe Temp Invulnerability are also using 3-4 slots each. I haven't worked it up in Mid's yet. I may have to give up one of the three roles (high-altitude hover blasting, AoE saturation for teams, and blapping) but I am still hoping to be able to squeeze it all in. We'll see.
Question for the general readership: how useful is Power Boost to Energy/Energy? I feel like (especially since I am foregoing defense) it doesn't add much, just to the Medicine Pool heal and to my stuns, really (knockback too, but distance isn't much of an addition). Can I skip it, or is it the bees' knees for some reason?
If we are to die, let us die like men. -- Patrick Cleburne
----------------------------------------------------------
The rule is that they must be loved. --Jayne Fynes-Clinton, Death of an Abandoned Dog
I'd probably go for something like this:
Hero Plan by Mids' Hero Designer 1.90
http://www.cohplanner.com/
Click this DataLink to open the build!
Level 50 Magic Blaster
Primary Power Set: Energy Blast
Secondary Power Set: Energy Manipulation
Power Pool: Flight
Power Pool: Speed
Power Pool: Medicine
Ancillary Pool: Force Mastery
Hero Profile:
Level 1: Power Bolt
- (A) Thunderstrike - Accuracy/Damage
- (3) Thunderstrike - Damage/Endurance
- (3) Thunderstrike - Damage/Recharge
- (5) Thunderstrike - Accuracy/Damage/Recharge
- (5) Thunderstrike - Accuracy/Damage/Endurance
- (33) Thunderstrike - Damage/Endurance/Recharge
- (A) Accuracy IO
- (A) Thunderstrike - Accuracy/Damage
- (7) Thunderstrike - Damage/Endurance
- (7) Thunderstrike - Damage/Recharge
- (9) Thunderstrike - Accuracy/Damage/Recharge
- (9) Thunderstrike - Accuracy/Damage/Endurance
- (33) Thunderstrike - Damage/Endurance/Recharge
- (A) Positron's Blast - Accuracy/Damage
- (11) Positron's Blast - Damage/Endurance
- (11) Positron's Blast - Damage/Recharge
- (13) Positron's Blast - Damage/Range
- (13) Positron's Blast - Accuracy/Damage/Endurance
- (A) Thunderstrike - Accuracy/Damage
- (15) Thunderstrike - Damage/Endurance
- (15) Thunderstrike - Damage/Recharge
- (17) Thunderstrike - Accuracy/Damage/Recharge
- (17) Thunderstrike - Accuracy/Damage/Endurance
- (33) Thunderstrike - Damage/Endurance/Recharge
- (A) Recharge Reduction IO
- (43) Recharge Reduction IO
- (A) Mako's Bite - Accuracy/Damage
- (19) Mako's Bite - Damage/Endurance
- (19) Mako's Bite - Damage/Recharge
- (21) Mako's Bite - Accuracy/Endurance/Recharge
- (21) Mako's Bite - Accuracy/Damage/Endurance/Recharge
- (40) Mako's Bite - Chance of Damage(Lethal)
- (A) Blessing of the Zephyr - Run Speed, Jump, Flight Speed, Range
- (42) Blessing of the Zephyr - Run Speed, Jump, Flight Speed, Range/Endurance
- (43) Kismet - Accuracy +6%
- (48) Karma - Knockback Protection
- (A) Blessing of the Zephyr - Run Speed, Jump, Flight Speed, Range
- (50) Blessing of the Zephyr - Run Speed, Jump, Flight Speed, Range/Endurance
- (A) Recharge Reduction IO
- (46) Recharge Reduction IO
- (A) Sting of the Manticore - Accuracy/Damage
- (23) Sting of the Manticore - Damage/Endurance
- (23) Sting of the Manticore - Accuracy/Interrupt/Range
- (25) Sting of the Manticore - Damage/Interrupt/Recharge
- (25) Sting of the Manticore - Damage/Endurance/Recharge
- (A) Recharge Reduction IO
- (34) Recharge Reduction IO
- (A) Healing IO
- (A) Doctored Wounds - Heal/Endurance
- (34) Doctored Wounds - Endurance/Recharge
- (34) Doctored Wounds - Heal/Recharge
- (36) Doctored Wounds - Heal/Endurance/Recharge
- (36) Doctored Wounds - Heal
- (A) Positron's Blast - Accuracy/Damage
- (27) Positron's Blast - Damage/Endurance
- (27) Positron's Blast - Damage/Recharge
- (29) Positron's Blast - Damage/Range
- (29) Positron's Blast - Accuracy/Damage/Endurance
- (A) Stupefy - Accuracy/Recharge
- (31) Stupefy - Endurance/Stun
- (31) Stupefy - Accuracy/Endurance
- (31) Stupefy - Stun/Range
- (42) Stupefy - Accuracy/Stun/Recharge
- (42) Stupefy - Chance of Knockback
- (A) Recharge Reduction IO
- (A) Obliteration - Damage
- (36) Obliteration - Accuracy/Recharge
- (37) Obliteration - Damage/Recharge
- (37) Obliteration - Accuracy/Damage/Recharge
- (37) Obliteration - Accuracy/Damage/Endurance/Recharge
- (A) Recharge Reduction IO
- (46) Recharge Reduction IO
- (A) Mako's Bite - Accuracy/Damage
- (39) Mako's Bite - Damage/Endurance
- (39) Mako's Bite - Damage/Recharge
- (39) Mako's Bite - Accuracy/Endurance/Recharge
- (40) Mako's Bite - Accuracy/Damage/Endurance/Recharge
- (40) Mako's Bite - Chance of Damage(Lethal)
- (A) Recharge Reduction IO
- (A) Positron's Blast - Accuracy/Damage
- (45) Positron's Blast - Damage/Endurance
- (45) Positron's Blast - Damage/Recharge
- (45) Positron's Blast - Damage/Range
- (46) Positron's Blast - Accuracy/Damage/Endurance
- (A) Steadfast Protection - Resistance/+Def 3%
- (48) Steadfast Protection - Resistance/Endurance
- (48) Reactive Armor - Resistance/Endurance
- (A) Recharge Reduction IO
- (50) Recharge Reduction IO
- (50) Recharge Reduction IO
Level 1: Brawl
- (A) Empty
- (A) Empty
- (A) Empty
Level 4: Ninja Run
Level 2: Swift
- (A) Empty
- (A) Empty
- (A) Empty
- (A) Endurance Modification IO
- (43) Endurance Modification IO
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As far as Incarnate abilities go, the Spiritual tree would really help since the AoEs aren't near the ED cap on recharge. They'll be up once a fight or more, but more is better and it will also help the blasts.
Cascade, level 50 Blaster (NRG/NRG since before it was cool)
Mechmeister, level 50 Bots / Traps MM
FAR too many non-50 alts to name
[u]Arcs[u]
The Scavenger Hunt: 187076
The Instant Lair Delivery Service: 206636
What would be anyone's opinion or advise on this NRG/NRG build...
Hero Plan by Mids' Hero Designer 1.90
http://www.cohplanner.com/
Click this DataLink to open the build!
SinnerSaint: Level 50 Magic Blaster
Primary Power Set: Energy Blast
Secondary Power Set: Energy Manipulation
Power Pool: Flight
Power Pool: Leadership
Power Pool: Medicine
Power Pool: Leaping
Ancillary Pool: Cold Mastery
Hero Profile:
Level 1: Power Bolt
- (A) Devastation - Accuracy/Damage: Level 50
- (3) Devastation - Damage/Endurance: Level 50
- (3) Devastation - Damage/Recharge: Level 50
- (27) Devastation - Accuracy/Damage/Endurance/Recharge: Level 50
- (29) Devastation - Chance of Hold: Level 50
- (A) Crushing Impact - Accuracy/Damage: Level 50
- (5) Crushing Impact - Damage/Endurance: Level 50
- (5) Crushing Impact - Accuracy/Damage/Recharge: Level 50
- (27) Crushing Impact - Damage/Endurance/Recharge: Level 50
- (A) Thunderstrike - Accuracy/Damage: Level 50
- (7) Thunderstrike - Damage/Endurance: Level 50
- (7) Thunderstrike - Damage/Recharge: Level 50
- (29) Thunderstrike - Accuracy/Damage/Recharge: Level 50
- (31) Thunderstrike - Accuracy/Damage/Endurance: Level 50
- (31) Thunderstrike - Damage/Endurance/Recharge: Level 50
- (A) Hecatomb - Damage: Level 50
- (9) Hecatomb - Accuracy/Damage/Recharge: Level 50
- (9) Hecatomb - Accuracy/Recharge: Level 50
- (33) Hecatomb - Chance of Damage(Negative): Level 50
- (A) Freebird - +Stealth: Level 50
- (15) Freebird - FlySpeed: Level 50
- (15) Freebird - Endurance: Level 50
- (A) Adjusted Targeting - To Hit Buff: Level 50
- (11) Adjusted Targeting - To Hit Buff/Recharge: Level 50
- (11) Adjusted Targeting - To Hit Buff/Endurance/Recharge: Level 50
- (34) Adjusted Targeting - Endurance/Recharge: Level 50
- (34) Adjusted Targeting - To Hit Buff/Endurance: Level 50
- (34) Adjusted Targeting - Recharge: Level 50
- (A) Karma - Knockback Protection: Level 30
- (13) Luck of the Gambler - Recharge Speed: Level 50
- (13) Winter's Gift - Slow Resistance (20%): Level 50
- (A) Luck of the Gambler - Recharge Speed: Level 50
- (A) Endurance Reduction IO: Level 50
- (A) Gaussian's Synchronized Fire-Control - To Hit Buff: Level 50
- (17) Gaussian's Synchronized Fire-Control - To Hit Buff/Recharge: Level 50
- (17) Gaussian's Synchronized Fire-Control - To Hit Buff/Endurance: Level 50
- (50) Rectified Reticle - Increased Perception: Level 20
- (A) Apocalypse - Damage: Level 50
- (19) Apocalypse - Damage/Recharge: Level 50
- (19) Apocalypse - Accuracy/Damage/Recharge: Level 50
- (48) Apocalypse - Accuracy/Recharge: Level 50
- (48) Apocalypse - Chance of Damage(Negative): Level 50
- (48) Apocalypse - Damage/Endurance: Level 50
- (A) Absolute Amazement - Stun: Level 50
- (21) Absolute Amazement - Stun/Recharge: Level 50
- (21) Absolute Amazement - Chance for ToHit Debuff: Level 50
- (46) Absolute Amazement - Accuracy/Stun/Recharge: Level 50
- (A) Sting of the Manticore - Accuracy/Damage: Level 50
- (23) Sting of the Manticore - Accuracy/Interrupt/Range: Level 50
- (23) Sting of the Manticore - Damage/Endurance/Recharge: Level 50
- (50) Sting of the Manticore - Chance of Damage(Toxic): Level 50
- (A) Gaussian's Synchronized Fire-Control - To Hit Buff: Level 50
- (25) Gaussian's Synchronized Fire-Control - To Hit Buff/Recharge: Level 50
- (25) Gaussian's Synchronized Fire-Control - To Hit Buff/Recharge/Endurance: Level 50
- (43) Gaussian's Synchronized Fire-Control - Recharge/Endurance: Level 50
- (45) Gaussian's Synchronized Fire-Control - To Hit Buff/Endurance: Level 50
- (45) Gaussian's Synchronized Fire-Control - Chance for Build Up: Level 50
- (A) Healing IO: Level 50
- (A) Recharge Reduction IO: Level 50
- (A) Numina's Convalescence - Endurance/Recharge: Level 50
- (31) Numina's Convalescence - Heal/Recharge: Level 50
- (33) Numina's Convalescence - Heal/Endurance/Recharge: Level 50
- (50) Numina's Convalescence - Heal: Level 50
- (A) Luck of the Gambler - Recharge Speed: Level 50
- (33) Kismet - Accuracy +6%: Level 30
- (A) Armageddon - Damage/Recharge: Level 50
- (39) Armageddon - Accuracy/Damage/Recharge: Level 50
- (40) Armageddon - Chance for Fire Damage: Level 50
- (40) Armageddon - Damage/Endurance: Level 50
- (A) Crushing Impact - Accuracy/Damage: Level 50
- (40) Crushing Impact - Damage/Endurance: Level 50
- (43) Crushing Impact - Accuracy/Damage/Endurance: Level 50
- (43) Crushing Impact - Damage/Endurance/Recharge: Level 50
- (A) Pacing of the Turtle - Accuracy/Slow: Level 50
- (42) Pacing of the Turtle - Damage/Slow: Level 50
- (42) Pacing of the Turtle - Accuracy/Endurance: Level 50
- (42) Pacing of the Turtle - Chance of -Recharge: Level 50
- (A) Numina's Convalescence - Heal/Endurance: Level 50
- (45) Numina's Convalescence - Endurance/Recharge: Level 50
- (46) Numina's Convalescence - Heal/Recharge: Level 50
- (46) Numina's Convalescence - Heal/Endurance/Recharge: Level 50
- (A) Performance Shifter - Chance for +End: Level 50
- (A) Call of the Sandman - Chance of Heal Self: Level 50
Level 1: Brawl
- (A) Empty
- (A) Empty
- (A) Empty
Level 4: Ninja Run
Level 2: Swift
- (A) Flight Speed IO: Level 50
- (A) Empty
- (A) Numina's Convalescence - Heal/Endurance: Level 50
- (36) Numina's Convalescence - Heal/Endurance/Recharge: Level 50
- (36) Numina's Convalescence - Heal: Level 50
- (36) Numina's Convalescence - +Regeneration/+Recovery: Level 50
- (A) Performance Shifter - EndMod: Level 50
- (37) Performance Shifter - EndMod/Recharge: Level 50
- (37) Performance Shifter - EndMod/Accuracy/Recharge: Level 50
- (37) Performance Shifter - Accuracy/Recharge: Level 50
- (39) Performance Shifter - EndMod/Accuracy: Level 50
- (39) Performance Shifter - Chance for +End: Level 50
Set Bonus Totals:
- 17% DamageBuff(Smashing)
- 17% DamageBuff(Lethal)
- 17% DamageBuff(Fire)
- 17% DamageBuff(Cold)
- 17% DamageBuff(Energy)
- 17% DamageBuff(Negative)
- 17% DamageBuff(Toxic)
- 17% DamageBuff(Psionic)
- 1.25% Defense(Smashing)
- 1.25% Defense(Lethal)
- 2.813% Defense(Fire)
- 2.813% Defense(Cold)
- 5.938% Defense(Energy)
- 5.938% Defense(Negative)
- 5% Defense(Psionic)
- 2.5% Defense(Melee)
- 8.125% Defense(Ranged)
- 5.625% Defense(AoE)
- 37.5% Enhancement(RechargeTime)
- 18% Enhancement(Heal)
- 2.5% Enhancement(JumpSpeed)
- 2.5% Enhancement(JumpHeight)
- 2.5% Enhancement(FlySpeed)
- 2.5% Enhancement(RunSpeed)
- 84% Enhancement(Accuracy)
- 19% FlySpeed
- 221.37 HP (18.37%) HitPoints
- 19% JumpHeight
- 19% JumpSpeed
- Knockback (Mag -4)
- Knockup (Mag -4)
- MezResist(Confused) 7.5%
- MezResist(Held) 10.8%
- MezResist(Immobilize) 11.9%
- MezResist(Sleep) 10.25%
- MezResist(Stun) 7.5%
- MezResist(Terrorized) 7.5%
- 20% Perception
- 19% (0.317 End/sec) Recovery
- 84% (4.226 HP/sec) Regeneration
- 20% ResEffect(FlySpeed)
- 20% ResEffect(RechargeTime)
- 20% ResEffect(RunSpeed)
- 7.56% Resistance(Fire)
- 7.56% Resistance(Cold)
- 1.26% Resistance(Energy)
- 1.26% Resistance(Negative)
- 19% RunSpeed
Set Bonuses:
Devastation
(Power Bolt)
- 12% (0.604 HP/sec) Regeneration
- 27.11 HP (2.25%) HitPoints
- 3% DamageBuff(All)
- MezResist(Held) 3.3%
(Power Thrust)
- MezResist(Immobilize) 2.2%
- 13.55 HP (1.125%) HitPoints
- 7% Enhancement(Accuracy)
(Power Blast)
- 2% (0.033 End/sec) Recovery
- 2.5% Defense(Energy,Negative), 1.25% Defense(Ranged)
- 7% Enhancement(Accuracy)
- 4% RunSpeed, 4% FlySpeed, 4% JumpSpeed, 4% JumpHeight
- 2.5% Defense(Ranged), 1.25% Defense(Energy), 1.25% Defense(Negative)
(Energy Punch)
- 4% (0.067 End/sec) Recovery
- 2.52% Resistance(Fire,Cold)
- 15% Enhancement(Accuracy)
(Fly)
- 8% (0.402 HP/sec) Regeneration
- 18.07 HP (1.5%) HitPoints
(Build Up)
- 2% DamageBuff(All)
- 1.26% Resistance(Energy,Negative)
- 9% Enhancement(Accuracy)
- 5% Enhancement(RechargeTime)
- Status Resistance 7.5%
(Hover)
- Knockback Protection (Mag -4)
(Hover)
- 7.5% Enhancement(RechargeTime)
(Hover)
- 20% ResEffect(RunSpeed), 20% ResEffect(RechargeTime), 20% ResEffect(FlySpeed)
(Maneuvers)
- 7.5% Enhancement(RechargeTime)
(Tactics)
- 5% JumpSpeed, 5% JumpHeight, 5% FlySpeed, 5% RunSpeed
- 22.59 HP (1.875%) HitPoints
(Tactics)
- 20% Perception
(Power Burst)
- 16% (0.805 HP/sec) Regeneration
- 36.14 HP (2.999%) HitPoints
- 4% DamageBuff(All)
- 10% Enhancement(RechargeTime)
- 5% Defense(Psionic)
(Bone Smasher)
- 4% (0.067 End/sec) Recovery
- 2.52% Resistance(Fire,Cold)
- 15% Enhancement(Accuracy)
(Sniper Blast)
- 12% (0.604 HP/sec) Regeneration
- 1.875% Defense(Ranged), 0.938% Defense(Energy), 0.938% Defense(Negative)
- 3% DamageBuff(All)
(Aim)
- 5% JumpSpeed, 5% JumpHeight, 5% FlySpeed, 5% RunSpeed
- 22.59 HP (1.875%) HitPoints
- 2.5% (0.042 End/sec) Recovery
- 2.5% DamageBuff(All)
- 2.5% Defense(Melee), 1.25% Defense(Lethal), 1.25% Defense(Smashing), 2.5% Defense(Ranged), 1.25% Defense(Energy), 1.25% Defense(Negative), 2.5% Defense(AoE), 1.25% Defense(Fire), 1.25% Defense(Cold)
(Aid Self)
- 12% (0.604 HP/sec) Regeneration
- 22.59 HP (1.875%) HitPoints
- 6% Enhancement(Heal)
(Combat Jumping)
- 7.5% Enhancement(RechargeTime)
(Nova)
- 4% (0.067 End/sec) Recovery
- 2.52% Resistance(Fire,Cold)
- 15% Enhancement(Accuracy)
(Total Focus)
- MezResist(Immobilize) 2.2%
- 13.55 HP (1.125%) HitPoints
- 7% Enhancement(Accuracy)
(Snow Storm)
- MezResist(Sleep) 2.75%
- 2.5% Enhancement(Slow)
- 9% Enhancement(Accuracy)
(Hoarfrost)
- 12% (0.604 HP/sec) Regeneration
- 22.59 HP (1.875%) HitPoints
- 6% Enhancement(Heal)
(Health)
- 12% (0.604 HP/sec) Regeneration
- 22.59 HP (1.875%) HitPoints
- 6% Enhancement(Heal)
(Stamina)
- 5% JumpSpeed, 5% JumpHeight, 5% FlySpeed, 5% RunSpeed
- 22.59 HP (1.875%) HitPoints (Exceeded 5 Bonus Cap)
- 2.5% (0.042 End/sec) Recovery
- 2.5% DamageBuff(All)
- 3.125% Defense(AoE), 1.563% Defense(Fire), 1.563% Defense(Cold)
http://www.caringbridge.org/visit/annageiger
My Arcs:
Man's Insanity: The Beginning - 93644
Save the City of Heroes Podcast - 103442
Looks like you built mainly for +damage, +HP and regen, and +recovery. I'm not a big fan of going for +damage personally simply because it only boosts your base damage value... 17% +damage is only going to actually increase your DPS by 9% or so. That's not bad in and of itself, but being held or dead because you lack much defense is going to cut into your DPS a lot more than those +damage bonuses gave. Likewise regen isn't too useful in combat at the levels a Blaster gets (unless /Mental) and using Aid Self after a fight negates the need for regen then.
It's just my opinion, but in general I consider defense and recharge the keys to a Blaster build (or just lots of recharge and some recovery for a team build). +HP is nice, but regen is only really useful if you are skipping Aid Self and +damage is generally not going to boost your DPS as much as more recharge would. You have several sets that would give you more recharge if you added another piece, and some sets like Devastation that could probably be replaced with a set that gives defense or recharge. Finally, Hoarfrost is largely a waste since the Blaster HP cap is only around 33% above their base... you can be capped on HP with just 13% from set bonuses if you have all the +HP accolades.
Looking at your extremely high accuracy I have to wonder, was this build made for +4s (like the Apex TF)? If that's the case then the extra HP and damage may well be better than defense since you need a lot of it to really protect you from +4s. If it's a general build I'd suggest losing a bit of global regen, accuracy and damage and grabbing more recharge and ranged defense. That's just how I'd do it though.
Cascade, level 50 Blaster (NRG/NRG since before it was cool)
Mechmeister, level 50 Bots / Traps MM
FAR too many non-50 alts to name
[u]Arcs[u]
The Scavenger Hunt: 187076
The Instant Lair Delivery Service: 206636
Question for the general readership: how useful is Power Boost to Energy/Energy? I feel like (especially since I am foregoing defense) it doesn't add much, just to the Medicine Pool heal and to my stuns, really (knockback too, but distance isn't much of an addition). Can I skip it, or is it the bees' knees for some reason?
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Arc #40529 : The Furies of the Earth
Hey folks,
I'm a player from a long ways back returning. My first 50 was an nrg/nrg blaster and he was loads of fun, so I feel a bit obligated to do my first incarnate run with him. Anybody got a good idea on a solid build seeing as Fitness is now inherent? I never really did much with IOs. Might be willing to integrate those once I get a little influence. Much appreciated.