Help
Ok, I am still somewhat new to the forums and posting builds for review by some of the advanced players. The build below is my main character and it was made for me. I didn't build it myself. The survivability is really good for my purposes and since the i19 release with inherent health and stamina, I was wondering if I could tweak it a bit. I wanted to add Shadow Punch as another part of my attack chain, but in the process I would lose slots to accomplish it. Any help in that area would be great
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Since you have KB protection in Indomitable Will, you don't get very much out of BotZ in Combat Jumping. I'd drop the two extra slots and put an LotG:+Recharge in it.
Similarly, I'd replace the 3 LotG:End/Rech with LotG:+Recharge. These are expensive, but worth it. They only cost 2 Alignment Merits though. If you make this change, you'll be well enough over the ED cap on IW, Heightened Senses, and Weave that you can drop the plain Defense IO (it'd only net you 3% defense enhancement anyway).
If you still feel thin on slots, drop the End Mod in Physical Perfection. You have so much recovery already, and it only adds 5%.
Kinetic Combat is your friend. It's expensive, of course. If you replace Smashing Haymaker with it and put it in Shadow Punch, you'll increase your S/L defense. Which "is a good thing."
Siphon Life is decent for self healing, but the IOs you have in there aren't so hot. The Theft of Essence proc is mostly a waste, as it should fire on average every 5th time you use the power. Touch of the Nictus doesn't add any damage and has relatively low +recharge. If your attack chain has holes in it (as I'm guess it does if you're considering Shadow Punch), I'd rather see Siphon Life with 4 of Kinetic Combat (sans the proc) and 2 Heal/Recharge pieces in it.
Similiarly, you've skirted your damage by enhancing Soul Drain that way. You already have a ton of +accuracy. If you really want to keep that accuracy bonus, replace it with Scirocco's Dervish or (my preference) Obliteration. They both have the same +9% accuracy.
A Kismet +6% Acc would be awesome in Combat Jumping. Because it's actually +ToHit and not a global Accuracy bonus, it would stack fantastically with your +Acc. I actually don't think you need all the accuracy you have, FWIW.
Anyway, this isn't an optimal or super charged build or anything, but staying true to your power choice with the tweaks I'd make at a glance you'd end up with something like this:
Hero Plan by Mids' Hero Designer 1.90 http://www.cohplanner.com/ Click this DataLink to open the build! Level 50 Magic Scrapper Primary Power Set: Dark Melee Secondary Power Set: Willpower Power Pool: Leaping Power Pool: Fighting Ancillary Pool: Body Mastery Hero Profile: Level 1: Smite -- Hectmb-Dmg(A), Hectmb-Dmg/Rchg(3), Hectmb-Acc/Dmg/Rchg(7), Hectmb-Dam%(36) Level 1: High Pain Tolerance -- RctvArm-ResDam/EndRdx(A), RctvArm-ResDam/Rchg(5), RctvArm-ResDam/EndRdx/Rchg(15), RctvArm-ResDam(34), RctvArm-EndRdx(34), Heal-I(34) Level 2: Mind Over Body -- RctvArm-ResDam/EndRdx(A), RctvArm-ResDam/Rchg(3), RctvArm-ResDam/EndRdx/Rchg(11), RctvArm-ResDam(36), RctvArm-EndRdx(36) Level 4: Shadow Maul -- Oblit-Dmg(A), Oblit-Acc/Rchg(5), Oblit-Dmg/Rchg(15), Oblit-Acc/Dmg/EndRdx/Rchg(31), Oblit-%Dam(31), Oblit-Acc/Dmg/Rchg(37) Level 6: Fast Healing -- Heal-I(A), Heal-I(7), Numna-Regen/Rcvry+(37) Level 8: Combat Jumping -- LkGmblr-Rchg+(A), Ksmt-ToHit+(9) Level 10: Siphon Life -- KntkC'bat-Acc/Dmg(A), KntkC'bat-Dmg/EndRdx(11), KntkC'bat-Dmg/Rchg(37), KntkC'bat-Dmg/EndRdx/Rchg(40), RgnTis-Heal/Rchg(40), H'zdH-Heal/Rchg(46) Level 12: Indomitable Will -- LkGmblr-Def/EndRdx(A), LkGmblr-Def/Rchg(13), LkGmblr-Def/EndRdx/Rchg(13), LkGmblr-Rchg+(43) Level 14: Super Jump -- Jump-I(A) Level 16: Rise to the Challenge -- Numna-Heal/EndRdx(A), Numna-Heal(17), Numna-Heal/EndRdx/Rchg(17), Numna-Heal/Rchg(19), Heal-I(19), ToHitDeb-I(31) Level 18: Shadow Punch -- KntkC'bat-Acc/Dmg(A), KntkC'bat-Dmg/EndRdx(23), KntkC'bat-Dmg/Rchg(25), KntkC'bat-Dmg/EndRdx/Rchg(25), Mako-Acc/EndRdx/Rchg(45) Level 20: Quick Recovery -- EndMod-I(A), EndMod-I(21), EndMod-I(21) Level 22: [Empty] -- Heal-I(A) Level 24: [Empty] -- EndMod-I(A) Level 26: Soul Drain -- Oblit-Dmg(A), Oblit-Acc/Rchg(27), Oblit-Dmg/Rchg(27), Oblit-Acc/Dmg/EndRdx/Rchg(40), Oblit-Acc/Dmg/Rchg(42), Oblit-%Dam(43) Level 28: Heightened Senses -- LkGmblr-Def/EndRdx(A), LkGmblr-Def/Rchg(29), LkGmblr-Def/EndRdx/Rchg(29), LkGmblr-Rchg+(45) Level 30: Boxing -- Acc-I(A) Level 32: Midnight Grasp -- KntkC'bat-Acc/Dmg(A), KntkC'bat-Dmg/EndRdx(33), KntkC'bat-Dmg/Rchg(33), KntkC'bat-Dmg/EndRdx/Rchg(33) Level 35: Tough -- RctvArm-ResDam/EndRdx(A), RctvArm-ResDam/Rchg(42), RctvArm-ResDam/EndRdx/Rchg(42), RctvArm-ResDam(43), RctvArm-EndRdx(45) Level 38: Weave -- LkGmblr-Def/EndRdx(A), LkGmblr-Def/Rchg(39), LkGmblr-Def/EndRdx/Rchg(39), LkGmblr-Rchg+(39) Level 41: Focused Accuracy -- GSFC-ToHit(A), GSFC-ToHit/Rchg(46), GSFC-ToHit/Rchg/EndRdx(48), GSFC-Rchg/EndRdx(50), GSFC-ToHit/EndRdx(50), GSFC-Build%(50) Level 44: Conserve Power -- RechRdx-I(A) Level 47: Physical Perfection -- Heal-I(A), Mrcl-Rcvry+(48) Level 49: Strength of Will -- S'fstPrt-ResDam/Def+(A) ------------ Level 1: Brawl -- Empty(A) Level 1: Sprint -- Empty(A) Level 2: Rest -- Empty(A) Level 1: Critical Hit Level 4: Ninja Run Level 2: Swift -- Empty(A) Level 2: Hurdle -- Jump-I(A) Level 2: Health -- Heal-I(A), Heal-I(9), RgnTis-Regen+(46) Level 2: Stamina -- EndMod-I(A), EndMod-I(23), P'Shift-End%(48)
That leaves one pick, and probably 1-3 slots, depending on how you put Maneuvers and Focused Accuracy. Hasten or Assault would be my picks probably.
@Gilia1
I play heroes on Champion.
I play villains on Virtue.
Siphon Life is decent for self healing, but the IOs you have in there aren't so hot. The Theft of Essence proc is mostly a waste, as it should fire on average every 5th time you use the power. Touch of the Nictus doesn't add any damage and has relatively low +recharge. If your attack chain has holes in it (as I'm guess it does if you're considering Shadow Punch), I'd rather see Siphon Life with 4 of Kinetic Combat (sans the proc) and 2 Heal/Recharge pieces in it.
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I will look it over so far it looks like a lot of things are not done effectively because you lose way to much in damage for what little you gained in survivability with that build
Pinnacle
Langar Thurs-Katana/SR 50; Hejtmane-DM/DA 50
Rogue Spear-Spines/DA 50; Hypnosis-Ill/Rad 50
Sir Thomas Theroux-DM/SR 50; Melted Copper-Fire/Shield 50
Byzantine Warrior-DB/ELA 50;Blade Tempo-50 DB/EA
Ok here is an idea of what you want to do I added an attack you can add a purple set in one of your attacks but who ever built your toon did you a disservice they wasted to many slots taking away from your damage for meager returns in survivability even with out the inherent I19 it was a terrible build. You do not need a lot of healing in siphon life it is a bonus to your regen so i concentrated on damage and recharge with that attack it should be a staple in your attack chain.
i also increased your global recharge and got you close to the soft cap of s/l 41.5 defense you can play around with it i threw this together real quick so I may be able to pull out some better options. While anyways this is what you need to think about
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Pinnacle
Langar Thurs-Katana/SR 50; Hejtmane-DM/DA 50
Rogue Spear-Spines/DA 50; Hypnosis-Ill/Rad 50
Sir Thomas Theroux-DM/SR 50; Melted Copper-Fire/Shield 50
Byzantine Warrior-DB/ELA 50;Blade Tempo-50 DB/EA
I didn't look at the build so I don't know if Siphon Life needs more recharge but I would slot more accuracy in it. Kinetic Combat gives very low accuracy only 22%. To me that is too low so I would slot it with 2 Touch of the Nictus( Accuracy Healing, and Healing) it also gives you a Hit point bonus.
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@Gilia1
I play heroes on Champion.
I play villains on Virtue.
Ok, I am still somewhat new to the forums and posting builds for review by some of the advanced players. The build below is my main character and it was made for me. I didn't build it myself. The survivability is really good for my purposes and since the i19 release with inherent health and stamina, I was wondering if I could tweak it a bit. I wanted to add Shadow Punch as another part of my attack chain, but in the process I would lose slots to accomplish it. Any help in that area would be great
Hero Plan by Mids' Hero Designer 1.90
http://www.cohplanner.com/
Click this DataLink to open the build!
Level 50 Magic Scrapper
Primary Power Set: Dark Melee
Secondary Power Set: Willpower
Power Pool: Leaping
Power Pool: Legacy Fitness
Power Pool: Fighting
Ancillary Pool: Body Mastery
Hero Profile:
Level 1: Smite -- Hectmb-Dmg(A), Hectmb-Dmg/Rchg(3), Hectmb-Acc/Dmg/Rchg(7), Hectmb-Dam%(36)
Level 1: High Pain Tolerance -- RctvArm-ResDam/EndRdx(A), RctvArm-ResDam/Rchg(5), RctvArm-ResDam/EndRdx/Rchg(15), RctvArm-ResDam(34), RctvArm-EndRdx(34), Heal-I(34)
Level 2: Mind Over Body -- RctvArm-ResDam/EndRdx(A), RctvArm-ResDam/Rchg(3), RctvArm-ResDam/EndRdx/Rchg(11), RctvArm-ResDam(36), RctvArm-EndRdx(36)
Level 4: Shadow Maul -- Oblit-Dmg(A), Oblit-Acc/Rchg(5), Oblit-Dmg/Rchg(15), Oblit-Acc/Dmg/EndRdx/Rchg(31), Oblit-%Dam(31), Oblit-Acc/Dmg/Rchg(37)
Level 6: Fast Healing -- Heal-I(A), Heal-I(7), Numna-Regen/Rcvry+(37)
Level 8: Combat Jumping -- Zephyr-Travel(A), Zephyr-Travel/EndRdx(9), Zephyr-ResKB(9)
Level 10: Siphon Life -- Nictus-Heal(A), Nictus-Heal/HP/Regen/Rchg(11), Nictus-Acc/Heal(37), Nictus-Acc/EndRdx/Heal/HP/Regen(40), Nictus-Acc/EndRdx/Rchg(40), Theft-+End%(46)
Level 12: Indomitable Will -- LkGmblr-Def/EndRdx(A), LkGmblr-Def/Rchg(13), LkGmblr-Def/EndRdx/Rchg(13), LkGmblr-EndRdx/Rchg(43), DefBuff-I(43)
Level 14: Super Jump -- Jump-I(A)
Level 16: Rise to the Challenge -- Numna-Heal/EndRdx(A), Numna-Heal(17), Numna-Heal/EndRdx/Rchg(17), Numna-Heal/Rchg(19), Heal-I(19), ToHitDeb-I(31)
Level 18: Hurdle -- Jump-I(A)
Level 20: Quick Recovery -- EndMod-I(A), EndMod-I(21), EndMod-I(21)
Level 22: Health -- Heal-I(A), Heal-I(23), RgnTis-Regen+(23)
Level 24: Stamina -- EndMod-I(A), EndMod-I(25), P'Shift-End%(25)
Level 26: Soul Drain -- AdjTgt-ToHit/Rchg(A), AdjTgt-ToHit/EndRdx/Rchg(27), AdjTgt-EndRdx/Rchg(27), AdjTgt-ToHit/EndRdx(42)
Level 28: Heightened Senses -- LkGmblr-Def/EndRdx(A), LkGmblr-Def/Rchg(29), LkGmblr-Def/EndRdx/Rchg(29), LkGmblr-EndRdx/Rchg(45), DefBuff-I(46)
Level 30: Boxing -- Acc-I(A)
Level 32: Midnight Grasp -- S'ngH'mkr-Acc/Dmg(A), S'ngH'mkr-Dmg/EndRdx(33), S'ngH'mkr-Dmg/Rchg(33), S'ngH'mkr-Dmg/EndRdx/Rchg(33)
Level 35: Tough -- RctvArm-ResDam/EndRdx(A), RctvArm-ResDam/Rchg(42), RctvArm-ResDam/EndRdx/Rchg(42), RctvArm-ResDam(43), RctvArm-EndRdx(45)
Level 38: Weave -- LkGmblr-Def/EndRdx(A), LkGmblr-Def/Rchg(39), LkGmblr-Def/EndRdx/Rchg(39), LkGmblr-EndRdx/Rchg(39), DefBuff-I(40)
Level 41: Focused Accuracy -- GSFC-ToHit(A), GSFC-ToHit/Rchg(46), GSFC-ToHit/Rchg/EndRdx(48), GSFC-Rchg/EndRdx(50), GSFC-ToHit/EndRdx(50), GSFC-Build%(50)
Level 44: Conserve Power -- RechRdx-I(A), EndRdx-I(45)
Level 47: Physical Perfection -- Heal-I(A), Mrcl-Rcvry+(48), EndMod-I(48)
Level 49: Strength of Will -- S'fstPrt-ResDam/Def+(A)
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Level 1: Brawl -- Empty(A)
Level 1: Sprint -- Empty(A)
Level 2: Rest -- Empty(A)
Level 1: Critical Hit
Level 4: Ninja Run
Level 0: LEGACY BUILD