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Posts
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Ok, I am still somewhat new to the forums and posting builds for review by some of the advanced players. The build below is my main character and it was made for me. I didn't build it myself. The survivability is really good for my purposes and since the i19 release with inherent health and stamina, I was wondering if I could tweak it a bit. I wanted to add Shadow Punch as another part of my attack chain, but in the process I would lose slots to accomplish it. Any help in that area would be great
Hero Plan by Mids' Hero Designer 1.90
http://www.cohplanner.com/
Click this DataLink to open the build!
Level 50 Magic Scrapper
Primary Power Set: Dark Melee
Secondary Power Set: Willpower
Power Pool: Leaping
Power Pool: Legacy Fitness
Power Pool: Fighting
Ancillary Pool: Body Mastery
Hero Profile:
Level 1: Smite -- Hectmb-Dmg(A), Hectmb-Dmg/Rchg(3), Hectmb-Acc/Dmg/Rchg(7), Hectmb-Dam%(36)
Level 1: High Pain Tolerance -- RctvArm-ResDam/EndRdx(A), RctvArm-ResDam/Rchg(5), RctvArm-ResDam/EndRdx/Rchg(15), RctvArm-ResDam(34), RctvArm-EndRdx(34), Heal-I(34)
Level 2: Mind Over Body -- RctvArm-ResDam/EndRdx(A), RctvArm-ResDam/Rchg(3), RctvArm-ResDam/EndRdx/Rchg(11), RctvArm-ResDam(36), RctvArm-EndRdx(36)
Level 4: Shadow Maul -- Oblit-Dmg(A), Oblit-Acc/Rchg(5), Oblit-Dmg/Rchg(15), Oblit-Acc/Dmg/EndRdx/Rchg(31), Oblit-%Dam(31), Oblit-Acc/Dmg/Rchg(37)
Level 6: Fast Healing -- Heal-I(A), Heal-I(7), Numna-Regen/Rcvry+(37)
Level 8: Combat Jumping -- Zephyr-Travel(A), Zephyr-Travel/EndRdx(9), Zephyr-ResKB(9)
Level 10: Siphon Life -- Nictus-Heal(A), Nictus-Heal/HP/Regen/Rchg(11), Nictus-Acc/Heal(37), Nictus-Acc/EndRdx/Heal/HP/Regen(40), Nictus-Acc/EndRdx/Rchg(40), Theft-+End%(46)
Level 12: Indomitable Will -- LkGmblr-Def/EndRdx(A), LkGmblr-Def/Rchg(13), LkGmblr-Def/EndRdx/Rchg(13), LkGmblr-EndRdx/Rchg(43), DefBuff-I(43)
Level 14: Super Jump -- Jump-I(A)
Level 16: Rise to the Challenge -- Numna-Heal/EndRdx(A), Numna-Heal(17), Numna-Heal/EndRdx/Rchg(17), Numna-Heal/Rchg(19), Heal-I(19), ToHitDeb-I(31)
Level 18: Hurdle -- Jump-I(A)
Level 20: Quick Recovery -- EndMod-I(A), EndMod-I(21), EndMod-I(21)
Level 22: Health -- Heal-I(A), Heal-I(23), RgnTis-Regen+(23)
Level 24: Stamina -- EndMod-I(A), EndMod-I(25), P'Shift-End%(25)
Level 26: Soul Drain -- AdjTgt-ToHit/Rchg(A), AdjTgt-ToHit/EndRdx/Rchg(27), AdjTgt-EndRdx/Rchg(27), AdjTgt-ToHit/EndRdx(42)
Level 28: Heightened Senses -- LkGmblr-Def/EndRdx(A), LkGmblr-Def/Rchg(29), LkGmblr-Def/EndRdx/Rchg(29), LkGmblr-EndRdx/Rchg(45), DefBuff-I(46)
Level 30: Boxing -- Acc-I(A)
Level 32: Midnight Grasp -- S'ngH'mkr-Acc/Dmg(A), S'ngH'mkr-Dmg/EndRdx(33), S'ngH'mkr-Dmg/Rchg(33), S'ngH'mkr-Dmg/EndRdx/Rchg(33)
Level 35: Tough -- RctvArm-ResDam/EndRdx(A), RctvArm-ResDam/Rchg(42), RctvArm-ResDam/EndRdx/Rchg(42), RctvArm-ResDam(43), RctvArm-EndRdx(45)
Level 38: Weave -- LkGmblr-Def/EndRdx(A), LkGmblr-Def/Rchg(39), LkGmblr-Def/EndRdx/Rchg(39), LkGmblr-EndRdx/Rchg(39), DefBuff-I(40)
Level 41: Focused Accuracy -- GSFC-ToHit(A), GSFC-ToHit/Rchg(46), GSFC-ToHit/Rchg/EndRdx(48), GSFC-Rchg/EndRdx(50), GSFC-ToHit/EndRdx(50), GSFC-Build%(50)
Level 44: Conserve Power -- RechRdx-I(A), EndRdx-I(45)
Level 47: Physical Perfection -- Heal-I(A), Mrcl-Rcvry+(48), EndMod-I(48)
Level 49: Strength of Will -- S'fstPrt-ResDam/Def+(A)
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Level 1: Brawl -- Empty(A)
Level 1: Sprint -- Empty(A)
Level 2: Rest -- Empty(A)
Level 1: Critical Hit
Level 4: Ninja Run
Level 0: LEGACY BUILD -
Ahh thanks for the build - I will definitely look into this!
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Yeah, I am sorry for that - first time uploading to the forums and its all a jumbled mess. Your suggestion - can you clarify for me? Not sure how to do that...
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Hero Plan by Mids' Hero Designer 1.621
http://www.cohplanner.com/
Click this DataLink to open the build!
Level 50 Magic Scrapper
Primary Power Set: Dark Melee
Secondary Power Set: Willpower
Power Pool: Leaping
Power Pool: Fitness
Power Pool: Fighting
Ancillary Pool: Body Mastery
Hero Profile:
Level 1: Shadow Punch- (A) Smashing Haymaker - Accuracy/Damage
- (3) Smashing Haymaker - Damage/Endurance
- (7) Smashing Haymaker - Damage/Recharge
- (36) Smashing Haymaker - Damage/Endurance/Recharge
- (A) Reactive Armor - Resistance/Endurance
- (5) Reactive Armor - Resistance/Recharge
- (15) Reactive Armor - Resistance/Endurance/Recharge
- (34) Reactive Armor - Resistance
- (34) Reactive Armor - Endurance
- (34) Healing IO
- (A) Reactive Armor - Resistance/Endurance
- (3) Reactive Armor - Resistance/Recharge
- (11) Reactive Armor - Resistance/Endurance/Recharge
- (36) Reactive Armor - Resistance
- (36) Reactive Armor - Endurance
- (A) Obliteration - Damage
- (5) Obliteration - Accuracy/Recharge
- (15) Obliteration - Damage/Recharge
- (37) Obliteration - Accuracy/Damage/Recharge
- (50) Obliteration - Accuracy/Damage/Endurance/Recharge
- (50) Obliteration - Chance for Smashing Damage
- (A) Healing IO
- (7) Healing IO
- (37) Numina's Convalescence - +Regeneration/+Recovery
- (A) Blessing of the Zephyr - Run Speed, Jump, Flight Speed, Range
- (9) Blessing of the Zephyr - Run Speed, Jump, Flight Speed, Range/Endurance
- (9) Blessing of the Zephyr - Knockback Reduction (4 points)
- (A) Touch of the Nictus - Healing
- (11) Touch of the Nictus - Heal/HitPoints/Regeneration/Recharge
- (37) Touch of the Nictus - Accuracy/Healing
- (40) Touch of the Nictus - Accuracy/Endurance/Heal/HitPoints/Regeneration
- (40) Touch of the Nictus - Accuracy/Endurance/Recharge
- (46) Theft of Essence - Chance for +Endurance
- (A) Luck of the Gambler - Defense/Endurance
- (13) Luck of the Gambler - Defense/Recharge
- (13) Luck of the Gambler - Defense/Endurance/Recharge
- (43) Luck of the Gambler - Endurance/Recharge
- (43) Defense Buff IO
- (A) Jumping IO
- (A) Numina's Convalescence - Heal/Endurance
- (17) Numina's Convalescence - Heal
- (17) Numina's Convalescence - Heal/Endurance/Recharge
- (19) Numina's Convalescence - Heal/Recharge
- (19) Healing IO
- (31) To Hit Debuff IO
- (A) Jumping IO
- (A) Endurance Modification IO
- (21) Endurance Modification IO
- (21) Endurance Modification IO
- (A) Healing IO
- (23) Healing IO
- (23) Regenerative Tissue - +Regeneration
- (A) Endurance Modification IO
- (25) Endurance Modification IO
- (25) Performance Shifter - Chance for +End
- (A) Efficacy Adaptor - EndMod/Accuracy
- (27) Efficacy Adaptor - EndMod/Accuracy/Recharge
- (27) Efficacy Adaptor - Accuracy/Recharge
- (50) Efficacy Adaptor - EndMod/Recharge
- (A) Gaussian's Synchronized Fire-Control - To Hit Buff
- (29) Gaussian's Synchronized Fire-Control - To Hit Buff/Recharge
- (29) Gaussian's Synchronized Fire-Control - To Hit Buff/Recharge/Endurance
- (45) Gaussian's Synchronized Fire-Control - Recharge/Endurance
- (46) Gaussian's Synchronized Fire-Control - To Hit Buff/Endurance
- (48) Gaussian's Synchronized Fire-Control - Chance for Build Up
- (A) Luck of the Gambler - Defense/Endurance
- (31) Luck of the Gambler - Defense/Recharge
- (31) Luck of the Gambler - Endurance/Recharge
- (45) Luck of the Gambler - Defense/Endurance/Recharge
- (46) Defense Buff IO
- (A) Smashing Haymaker - Accuracy/Damage
- (33) Smashing Haymaker - Damage/Endurance
- (33) Smashing Haymaker - Damage/Recharge
- (33) Smashing Haymaker - Damage/Endurance/Recharge
- (A) Accuracy IO
- (A) Reactive Armor - Resistance/Endurance
- (39) Reactive Armor - Resistance/Recharge
- (39) Reactive Armor - Resistance/Endurance/Recharge
- (39) Reactive Armor - Resistance
- (40) Reactive Armor - Endurance
- (A) Luck of the Gambler - Defense/Endurance
- (42) Luck of the Gambler - Defense/Recharge
- (42) Luck of the Gambler - Endurance/Recharge
- (42) Luck of the Gambler - Defense/Endurance/Recharge
- (43) Defense Buff IO
- (A) Recharge Reduction IO
- (45) Endurance Reduction IO
- (A) Healing IO
- (48) Miracle - +Recovery
- (48) Endurance Modification IO
- (A) Steadfast Protection - Resistance/+Def 3%
Level 1: Brawl- (A) Empty
- (A) Empty
- (A) Empty
Level 2: Ninja Run