Incarnate - Damage or Recharge?
Bingo. This is why I personally can't take Musculature. I've had both slotted and if you watch how even just defiance works (with or without buildup) that's all you need to see to know that the extra little 'uumph' that musculature gives you is going to be lost in the bonuses we all inherently have.
Conversely, having my nuke up more often? Yes, please.
Plus there are other non-number crunching factors that should be considered. In my mind I find it a VERY strong argument that we can in theory mimic what most of these Alpha powers do with -inspirations- .... EXCEPT Spirtual's recharge.
Conversely, having my nuke up more often? Yes, please.
Plus there are other non-number crunching factors that should be considered. In my mind I find it a VERY strong argument that we can in theory mimic what most of these Alpha powers do with -inspirations- .... EXCEPT Spirtual's recharge.
Nekron: Beam Rifle / Poison Corruptor and Slayer of Evil!! (Exalted)
Intergalaktic: Fire / Time Corruptor (Exalted)
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Apparently some people missed that I specifically said that is was a simplified assessment of basic damage over time. I even specifically mentioned that other modifiers outside of the basic sample itself were deliberately not taken into account.
Your attack chain can't recharge faster than "no gaps in the first place."
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Also, as was noted elsewhere, greater recharge CAN lead to an alteration in attack chain (swapping out lower damage, faster-charging attacks for higher damage, slower-charging ones or eliminating lower damage attacks because the higher damage, slower-charging ones come up enough faster to keep the chain seamless). It can also mean simply more occurrences of the same attack chain in the same amount of time.
Again, I said the damage assessment was simplified. I wasn't going to drop into a massive dissertation on exact timings and damage boosting powers (that's why we have Arcanaville).
Yes and no. As you noted, it can make a difference in what the attack chain is (or simplify the attack chain if the higher-damage powers come up enough to become their own fillers).
But it also makes a difference if the entire attack chain is coming up faster as a whole. This devolves into "how fast can you mash buttons", and I wasn't (and still am not) prepared to start dissecting this.
Which is why I avoided them and a highly detailed breakdown of every corner case in the arsenal.
Yay for the first page! The OP asked for an opinion. I honestly don't give a damn about 30 other people's opinions when giving mine.
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Second the recharge analysis misses the blaster will be running a seemless attack chain, so the recharge bonus is only significant in its capability for replacing low damage attack with higher damage attacks. |
But it also makes a difference if the entire attack chain is coming up faster as a whole. This devolves into "how fast can you mash buttons", and I wasn't (and still am not) prepared to start dissecting this.
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Third recharge does determine how often aim and build up come up but they are usually slotted to the ED cap for recharge. |
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Edit: This was covered in the first page of the thred |
Unless it squeezes a low performing power out of the chain in favor of looping a better one or lets you comfortably drop an extra attack power you would otherwise have to take and slot.