All Scrapper Apex & Tin Mage TF


bAss_ackwards

 

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Originally Posted by Eva Destruction View Post
I'm pretty sure someone hit me with Aid Other at some point. So we had a h34l0rz.
Aid other (especially on Scrapper modifiers) isn't going to carry the entire team like an AT that could do Heal Other though. The difference in the two are staggering.

Yes, I know you weren't too serious about that statement.


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Posted

Quote:
Originally Posted by Iggy_Kamakaze View Post
Recon wasn't charging fast enough for me
How fast would you like it to Recharge?


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.0000001 second recharge


 

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Sorry I missed. I was a primary slot for at least a moment but, regardless if I ever got the Mac test client running or not became irrelevant when I collided with Real Life™.

Grats on the completions! Did anyone by chance get a look at some of the AV's stats?


 

Posted

Quote:
Originally Posted by TwilightPhoenix View Post
Sorry I missed. I was a primary slot for at least a moment but, regardless if I ever got the Mac test client running or not became irrelevant when I collided with Real Life™.

Grats on the completions! Did anyone by chance get a look at some of the AV's stats?
Nope. But Bobcat knows how to slice through some like a hot knife through butter.


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Posted

Quote:
Originally Posted by BrandX View Post
Nope. But Bobcat knows how to slice through some like a hot knife through butter.
I think she was the one who hit me for 1971 damage. I have 2080 HP, so, um, yeah. That hurt.

People did have Power Analyzers but with temp powers disabled, they couldn't use them.


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Posted

Yeah had a Power Analyzer III with full charges ready to go but No Temps decision made that for another time.

And wow the no vengeance sounds like it really helped cut down Bobcat's damage. I can recall on Beta taking over 9000 damage from back to back hits ... which needless to say left me examining the concrete of Neutropolis.


 

Posted

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Originally Posted by BrandX View Post
Well Inherent Fitness free'd up some powers. Some on the team might have wanted to get the healing badge with a 1 slotted Aid Other.
3 slotted for the +regen and +max health bonuses. Badge work might *cough* have influenced the decision a bit too .


 

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Originally Posted by Doomguide View Post
Yeah had a Power Analyzer III with full charges ready to go but No Temps decision made that for another time.

And wow the no vengeance sounds like it really helped cut down Bobcat's damage. I can recall on Beta taking over 9000 damage from back to back hits ... which needless to say left me examining the concrete of Neutropolis.
Sorry about that. I just had to prove that it could be done without much hassle with no Temps on an All Scrapper run.

I'm sure people will get the stats sooner or later, if not already!


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Samuel_Tow: Your avatar is... I think I like it

 

Posted

Yep, no worries. In fact while it won't be an Apex version of Battle Maiden (with any peculiarities she might have for the TF) I'm tempted to run through Ouro till I get to her, crank it to +4 and see what things look like ...


 

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Well ran the Hero's Hero arc up to Battle Maiden. As a level 54 she has a 50% base chance hit and otherwise as expected.

And tonight ran an Apex ...
Annnnd ... the Battle Maiden there has an elevated base chance to hit. Power Analyzer said her chance was 64%.


 

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Thankfully with Invincibility saturated I do get around 59% Defense.


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Making mental note to check her Psi defense in Apex. The one in A Hero's Hero is weak to Psi (-20%)

Edit: Errrm check her Resistance doh!


 

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Quote:
Originally Posted by bAss_ackwards View Post
Thankfully with Invincibility saturated I do get around 59% Defense.
Excellent job!

My Katana/Dark respec will give me about 75% melee and lethal defense. It's still stuck at that old school 45% on ranged and AoE, though. That's SO six posts ago.

Wonder what I could do with my Dark Melee/Super Reflexes if we really do "need" to hit 59%... totally jumping the gun, but an interesting question...


"That's because Werner can't do maths." - BunnyAnomaly
"Four hours in, and I was no longer making mistakes, no longer detoggling. I was a machine." - Werner
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Well with a Nerve Radial Boost my current build on my Claws/SR has 49.96/51.51/49.96. That's almost entirely via powers plus +6% from the Steadfast and Glad procs. That is I have only one power which gives me any +def from set bonuses, I get 1.565% ranged from having 4 Eradicate in Spin (3 of set for ranged bonus). I get about 3% from the Alpha boost, assuming roughly the same increase I could get up around 59-60% vs melee but ranged and AoE isn't going to get much higher, particularly ranged (maybe 52% ranged and 55% aoe).

But it sure isn't worth the cost in other areas, would make a serious dent in my +regen, +max health, +recharge and +acc (as in good bye Purples, potentially 3 LotG, several +max health bonuses etc etc..) Much easier to just carry some purples for Battle Maiden/Apex or I could benefit way more than normal from FF or Cold shields.

Bit of an after thought ... it was interesting to see just how much Leadership our Apex/Tin Mage scrappers were running. If I remember right 3 Assault, 3 Tactics and 4 Maneuvers when were close to each other. Those Maneuvers by them selves would add about another 9% across the board to my numbers (not 12% since I was one of the Maneuvers running)


 

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Originally Posted by Doomguide View Post
Bit of an after thought ... it was interesting to see just how much Leadership our Apex/Tin Mage scrappers were running. If I remember right 3 Assault, 3 Tactics and 4 Maneuvers when were close to each other. Those Maneuvers by them selves would add about another 9% across the board to my numbers (not 12% since I was one of the Maneuvers running)
The only main Scrapper I'm not running Leadership on is about to pick it up due to inherent Fitness. I think we're going to see even more stacking of Leadership buffs on teams than we do currently. I suppose it's minor compared to real buffs, but it adds up.


"That's because Werner can't do maths." - BunnyAnomaly
"Four hours in, and I was no longer making mistakes, no longer detoggling. I was a machine." - Werner
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Posted

I actually only have Maneuvers just to buff myself. Giving others the buff is a side effect as far as I'm concerned.


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Posted

Yeah most of mine will have Maneuvers and Tactics, some will also have Assault


 

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Quote:
Originally Posted by Iggy_Kamakaze View Post
Yeah most of mine will have Maneuvers and Tactics, some will also have Assault
As I recall, Assault provides terrorize protection, verrry handy.

And, yes, with inherent fitness, I think every melee toon should have some leadership: It is just very nice, and you get enough of it?

It's not even close to 'minor.'


 

Posted

Quote:
Originally Posted by mauk2 View Post
As I recall, Assault provides terrorize protection, verrry handy.

And, yes, with inherent fitness, I think every melee toon should have some leadership: It is just very nice, and you get enough of it?

It's not even close to 'minor.'
Resistance, not Protection. And it's Taunt/Placate that Assault gives Resistance for. You're thinking Tactics for the Confuse/Fear Resist.


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Posted

Quote:
Originally Posted by bAss_ackwards View Post
I actually only have Maneuvers just to buff myself. Giving others the buff is a side effect as far as I'm concerned.
Isn't that why we all take Maneuvers?


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