Super Strength / Shield Brute Build Advice


Barbie_Ink

 

Posted

I've been working on a build for a Super Strength / Shield Defense Brute, and here's what I came up with. This is the closest I could get to have both melee defense and ranged defense soft-capped. Any advice?

Villain Plan by Mids' Villain Designer 1.81
http://www.cohplanner.com/

Click this DataLink to open the build!

Celestial Smasher: Level 50 Mutation Brute
Primary Power Set: Super Strength
Secondary Power Set: Shield Defense
Power Pool: Fitness
Power Pool: Leaping
Power Pool: Fighting
Power Pool: Speed
Ancillary Pool: Energy Mastery

Villain Profile:
Level 1: Punch -- Mako-Acc/Dmg:50(A), Mako-Dmg/EndRdx:50(3), Mako-Dmg/Rchg:50(7), Mako-Acc/EndRdx/Rchg:50(15), Mako-Acc/Dmg/EndRdx/Rchg:50(34), Mako-Dam%:50(42)
Level 1: Deflection -- LkGmblr-Def:50(A), LkGmblr-Def/EndRdx:50(3), LkGmblr-Def/EndRdx/Rchg:50(7), LkGmblr-Rchg+:50(17), S'fstPrt-ResDam/Def+:30(34), S'fstPrt-ResKB:30(43)
Level 2: Haymaker -- T'Death-Acc/Dmg:40(A), T'Death-Dmg/EndRdx:40(5), T'Death-Dmg/Rchg:40(9), T'Death-Acc/Dmg/EndRdx:40(17), T'Death-Dmg/EndRdx/Rchg:40(37), T'Death-Dam%:40(43)
Level 4: True Grit -- Numna-Heal:50(A), Numna-Heal/EndRdx:50(5), Numna-Heal/Rchg:50(11), Numna-Regen/Rcvry+:50(25)
Level 6: Swift -- Run-I:50(A)
Level 8: Knockout Blow -- T'Death-Acc/Dmg:40(A), T'Death-Dmg/EndRdx:40(9), T'Death-Dmg/Rchg:40(13), T'Death-Acc/Dmg/EndRdx:40(31), T'Death-Dmg/EndRdx/Rchg:40(37), T'Death-Dam%:40(43)
Level 10: Active Defense -- RechRdx-I:50(A), HO:Cyto(11)
Level 12: Combat Jumping -- LkGmblr-Def:50(A), LkGmblr-Rchg+:50(13)
Level 14: Super Jump -- Zephyr-Travel:50(A), Zephyr-Travel/EndRdx:50(15)
Level 16: Against All Odds -- EndRdx-I:50(A)
Level 18: Health -- Numna-Heal:50(A), Numna-Heal/EndRdx:50(19), Numna-Heal/Rchg:50(19)
Level 20: Stamina -- P'Shift-EndMod:50(A), P'Shift-EndMod/Rchg:50(21), P'Shift-EndMod/Acc:50(21), P'Shift-End%:50(31)
Level 22: Rage -- RechRdx-I:50(A), RechRdx-I:50(23), RechRdx-I:50(23)
Level 24: Phalanx Fighting -- Ksmt-ToHit+:30(A), LkGmblr-Rchg+:50(25)
Level 26: Hurl -- Thundr-Acc/Dmg:50(A), Thundr-Dmg/EndRdx:50(27), Thundr-Dmg/Rchg:50(27), Thundr-Acc/Dmg/Rchg:50(31), Thundr-Acc/Dmg/EndRdx:50(37), Thundr-Dmg/EndRdx/Rchg:50(46)
Level 28: Battle Agility -- RedFtn-Def:50(A), RedFtn-Def/EndRdx:50(29), RedFtn-Def/Rchg:50(29), RedFtn-EndRdx/Rchg:50(33), RedFtn-Def/EndRdx/Rchg:50(40), RedFtn-EndRdx:50(46)
Level 30: Kick -- Acc-I:50(A)
Level 32: Foot Stomp -- Armgdn-Dmg/Rchg:50(A), Armgdn-Acc/Dmg/Rchg:50(33), Armgdn-Acc/Rchg:50(33), Armgdn-Dmg/EndRdx:50(34), Armgdn-Dam%:50(40), FrcFbk-Rechg%:50(46)
Level 35: Shield Charge -- Oblit-Dmg:50(A), Oblit-Acc/Rchg:50(36), Oblit-Dmg/Rchg:50(36), Oblit-Acc/Dmg/Rchg:50(36), Oblit-Acc/Dmg/EndRdx/Rchg:50(40), Oblit-%Dam:50(50)
Level 38: Tough -- RctvArm-ResDam:40(A), RctvArm-ResDam/EndRdx:40(39), RctvArm-ResDam/Rchg:40(39), RctvArm-ResDam/EndRdx/Rchg:40(39), RctvArm-EndRdx:40(42)
Level 41: Superior Conditioning -- P'Shift-EndMod:50(A), P'Shift-End%:50(42)
Level 44: Physical Perfection -- P'Shift-EndMod:50(A), P'Shift-EndMod/Rchg:50(45), P'Shift-EndMod/Acc:50(45), P'Shift-End%:50(45)
Level 47: Weave -- LkGmblr-Def:50(A), LkGmblr-Def/EndRdx:50(48), LkGmblr-Def/EndRdx/Rchg:50(48), LkGmblr-Rchg+:50(48)
Level 49: Hasten -- RechRdx-I:50(A), RechRdx-I:50(50), RechRdx-I:50(50)
------------
Level 1: Brawl -- Acc-I:50(A)
Level 1: Sprint -- Run-I:50(A)
Level 2: Rest -- RechRdx-I:50(A)
Level 1: Fury
Level 4: Ninja Run
------------
Set Bonus Totals:

  • 13% DamageBuff(Smashing)
  • 13% DamageBuff(Lethal)
  • 13% DamageBuff(Fire)
  • 13% DamageBuff(Cold)
  • 13% DamageBuff(Energy)
  • 13% DamageBuff(Negative)
  • 13% DamageBuff(Toxic)
  • 13% DamageBuff(Psionic)
  • 9.875% Defense(Smashing)
  • 9.875% Defense(Lethal)
  • 3.625% Defense(Fire)
  • 3.625% Defense(Cold)
  • 11.75% Defense(Energy)
  • 11.75% Defense(Negative)
  • 3% Defense(Psionic)
  • 14.88% Defense(Melee)
  • 14.88% Defense(Ranged)
  • 4.25% Defense(AoE)
  • 6% Enhancement(Heal)
  • 50% Enhancement(RechargeTime)
  • 49% Enhancement(Accuracy)
  • 19% FlySpeed
  • 213.64 HP (14.25%) HitPoints
  • 19% JumpHeight
  • 19% JumpSpeed
  • Knockback (Mag -4)
  • Knockup (Mag -4)
  • MezResist(Held) 8.8%
  • MezResist(Immobilize) 12.1%
  • MezResist(Stun) 2.2%
  • 12.5% (0.209 End/sec) Recovery
  • 54% (3.379 HP/sec) Regeneration
  • 3.78% Resistance(Fire)
  • 3.78% Resistance(Cold)
  • 19% RunSpeed



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@Celestial Lord and @Celestial Lord Too

 

Posted

With some different slotting, softcapped to all positions.

It should at least give you some ideas to work from.



Villain Plan by Mids' Villain Designer 1.803
http://www.cohplanner.com/

Click this DataLink to open the build!

Celestial Smasher: Level 50 Mutation Brute
Primary Power Set: Super Strength
Secondary Power Set: Shield Defense
Power Pool: Fitness
Power Pool: Leaping
Power Pool: Fighting
Power Pool: Speed
Ancillary Pool: Energy Mastery

Villain Profile:
Level 1: Punch -- T'Death-Acc/Dmg(A), T'Death-Dmg/EndRdx(3), T'Death-Dmg/Rchg(7), T'Death-Dam%(13), T'Death-Acc/Dmg/EndRdx(15), T'Death-Dmg/EndRdx/Rchg(34)
Level 1: Deflection -- LkGmblr-Def(A), LkGmblr-Def/EndRdx(3), LkGmblr-Rchg+(17), S'fstPrt-ResDam/Def+(34)
Level 2: Haymaker -- T'Death-Acc/Dmg(A), T'Death-Dmg/EndRdx(5), T'Death-Dmg/Rchg(9), T'Death-Acc/Dmg/EndRdx(17), T'Death-Dam%(19), T'Death-Dmg/EndRdx/Rchg(37)
Level 4: True Grit -- Numna-Heal(A), Numna-Heal/EndRdx(5), Numna-EndRdx/Rchg(7), Numna-Heal/Rchg(11), Numna-Heal/EndRdx/Rchg(15), Numna-Regen/Rcvry+(25)
Level 6: Swift -- Run-I(A)
Level 8: Knockout Blow -- Mako-Acc/Dmg(A), Mako-Dmg/EndRdx(9), Mako-Dmg/Rchg(13), Mako-Acc/EndRdx/Rchg(31), Mako-Acc/Dmg/EndRdx/Rchg(37), Mako-Dam%(43)
Level 10: Active Defense -- HO:Membr(A), HO:Membr(11)
Level 12: Combat Jumping -- LkGmblr-Rchg+(A)
Level 14: Super Jump -- Jump-I(A)
Level 16: Against All Odds -- EndRdx-I(A)
Level 18: Health -- Numna-Heal(A), Numna-Heal/EndRdx(19), Mrcl-Rcvry+(33)
Level 20: Stamina -- P'Shift-EndMod(A), P'Shift-EndMod/Rchg(21), P'Shift-EndMod/Acc(21), P'Shift-Acc/Rchg(25), P'Shift-End%(31), P'Shift-EndMod/Acc/Rchg(43)
Level 22: Rage -- GSFC-ToHit(A), GSFC-ToHit/Rchg(23), GSFC-ToHit/Rchg/EndRdx(23), GSFC-Build%(40), GSFC-Rchg/EndRdx(45), GSFC-ToHit/EndRdx(46)
Level 24: Phalanx Fighting -- LkGmblr-Rchg+(A)
Level 26: Hurl -- Thundr-Acc/Dmg(A), Thundr-Dmg/EndRdx(27), Thundr-Dmg/Rchg(27), Thundr-Acc/Dmg/Rchg(31), Thundr-Acc/Dmg/EndRdx(37), Thundr-Dmg/EndRdx/Rchg(46)
Level 28: Battle Agility -- LkGmblr-Rchg+(A), LkGmblr-Def(29), LkGmblr-Def/EndRdx(29)
Level 30: Kick -- Acc-I(A)
Level 32: Foot Stomp -- Armgdn-Dmg/Rchg(A), Armgdn-Acc/Dmg/Rchg(33), Armgdn-Acc/Rchg(33), Armgdn-Dmg/EndRdx(34), Armgdn-Dam%(40), FrcFbk-Rechg%(42)
Level 35: Shield Charge -- Oblit-Dmg(A), Oblit-Acc/Rchg(36), Oblit-Dmg/Rchg(36), Oblit-Acc/Dmg/Rchg(36), Oblit-Acc/Dmg/EndRdx/Rchg(40), Oblit-%Dam(43)
Level 38: Tough -- Aegis-ResDam/EndRdx(A), Aegis-ResDam/Rchg(39), Aegis-EndRdx/Rchg(39), Aegis-ResDam/EndRdx/Rchg(39), Aegis-ResDam(42)
Level 41: Superior Conditioning -- P'Shift-EndMod(A), P'Shift-End%(42)
Level 44: Physical Perfection -- P'Shift-EndMod(A), P'Shift-EndMod/Rchg(45), P'Shift-End%(45), P'Shift-EndMod/Acc/Rchg(46), P'Shift-Acc/Rchg(48), P'Shift-EndMod/Acc(50)
Level 47: Weave -- LkGmblr-Def(A), LkGmblr-Def/EndRdx(48), LkGmblr-Rchg+(48)
Level 49: Hasten -- RechRdx-I(A), RechRdx-I(50), RechRdx-I(50)
------------
Level 1: Brawl -- Acc-I(A)
Level 1: Sprint -- Run-I(A)
Level 2: Rest -- RechRdx-I(A)
Level 1: Fury
Level 4: Ninja Run



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Posted

Quote:
Originally Posted by Deus_Otiosus View Post
With some different slotting, softcapped to all positions.
Thank you, Deus, for this interesting build! I plan on making it the basis for my respec this week. And with Fitness being inherent there is now room to pick up additional powers that don't require much slotting like One with the Shield and Superspeed.

Is there any particular reason you picked Hurl over the other distance attacks available in the Energy epic power?


 

Posted

Probably because it does more damage by a good bit.

Personally, I went for Soul. Can't beat Gloom doing more damage than Haymaker, and Dark Oblit is a good followup to Footstomp + Shield Charge, especially with a Chance for Knockdown purple in it.


 

Posted

Quote:
Originally Posted by Jim_G View Post
Thank you, Deus, for this interesting build! I plan on making it the basis for my respec this week. And with Fitness being inherent there is now room to pick up additional powers that don't require much slotting like One with the Shield and Superspeed.
And taunt, I'd grab that as well while you're at it.

Forcing groups to clump up, at a -75 ranged penalty so they can all be within radius of Foot stomp & Shield Charge is worth it even if you only ever solo.


Quote:
Originally Posted by Jim_G View Post
Is there any particular reason you picked Hurl over the other distance attacks available in the Energy epic power?
It hits fairly hard, and can knock flyers out of the sky.

But the main reason is because the OP had it in their build, and I copied their power selection exactly - the only difference is how it's all slotted.

Hope that helps.


 

Posted

This is my current live build for my SS/shield brute done on the cheap

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@Blast