How to Make Melee Powers Autofollow
You could expand on this for a therm or cold defender, using teamselect 1-8 commands, and having the powexec_slot or _name with where you've placed your team buffs. And use one button to cycle through each teammate, cast a string of buffs, then maybe send yourself a message at the end to say "buff cycle over"
for melee powers i use a set of macros replacing the melee atks on tray 1.
/macro name of power "follow$$powexec_name name of power"
it works fine and i only use it for the 1st 3 powers.
Talos Maltalomar lvl 50 Rad/Rad Corrupter - Triumph Server
Arack BloodThrall lvl 50 BS/SR Scrapper - Triumph Server
Rose's Kiss Lvl 50 Mind/Nrg/Ice PermaDom - Triumph Server
Hi Talos,
Using plain follow in a bind/macro is simpler and if it suits your use that is what is important.
I like the way I've shown because it will always follow. Using the method you have shown, if you were to press your power button again or say an alternate one, it would interupt the follow sequence (at least that has been my experience).
I do know my way is more complex and most people could like the more straight-forward approach you have shown. I'm just offering this as an alternate that assures a definite follow each time the power is pressed.
I have done something similar to what you have here, but I tied the follow to my TAB key instead and made a mode-switcher key so that I can switch between standard targeting and "melee targeting".
\binds\meleetargeting\reset.txt
tab "target_enemy_next"
ctrl+m "tell $name, Melee Mode On$$bindloadfile d:\games\coh\binds\melee\melee.txt"
\binds\meleetargeting\melee.txt
tab "target_custom_near alive enemy notbase$$follow"
ctrl+m "tell $name, Melee Mode Off$$bindloadfile d:\games\coh\binds\melee\reset.txt"
I think the end result of what I've done is similar to your solution, but I find it better suited to my "right in the middle of the mess" play style.
I personally just keybind the `/~ key with a targetenemynear$$follow command. I (and other people) call it the "Jackie Chan Bind" and it becomes second nature to use it almost constantly on melee characters. As soon as something gets defeated, just hit the `/~ key and you're onto the next target and moving into melee range (if you weren't there already). When surrounded, you just spin in place to face your current target. Just make sure you've got your camera pulled back far enough to see the area around you (I set mine at 32 feet away from me).
Simple.
Easy.
Effective.

A while back, I was trying to make a bind that used the 1/0 Booleans argument to get follow to perma follow (in other words, pressing 'F' would always follow, not toggle). It turns out that the follow command does not accept arguments even though the manual says it does. Well I proposed this problem on the forum and Starhammer came up with a really slick, two file bind that does exactly what I wanted. So credit for this tip goes to him.
I took his recommendation one step further and decided I wanted my melee based characters to run right up to their chosen target and clobber them. One key press. Simple as can be. By adding the following files and updating my character's main keybind file, I can do just that.
Let's set this up for a power in the number 3 slot for examples sake. You can duplicate this process for any power slot you chose. Just replace the 3 in the lines below with whatever number you chose.
Note: My binds are in a Bind folder on my C drives root. Yours may be different.
First, make a file in your Binds folder called fol1-3.txt
Paste this string:
3 "+down$$follow$$-down$$powexec_slot 3$$bind_load_filesilent C:\Binds\fol2-3.txt"
Next, make a file in your Binds folder called fol2-3.txt
Paste this string:
3 "+down$$forward 0$$-down$$powexec_slot 3$$bind_load_filesilent C:\Binds\fol1-3.txt"
Finally, go to your main keybind file and replace your 3 bind with this:
3 "+down$$forward 0$$-down$$powexec_slot 3$$bind_load_ filesilent C:\Binds\fol1-3.txt"
Open the game, reload your keybind file and enjoy.
Now, whenever you press the 3 key, no matter how many times, your character will home right in on their selected target. If you simply added follow to your 3 bind, multiple presses would toggle the follow action. This gives a more definitive lock and run. To break the follow simply press any of your movement keys.
Note: Very rarely the bind will go out of sync and the follow will only work while the key is held down and halt once the button is raised. To fix this, simply reload your keybind file again.
I find this pretty useful. It's mostly useful when someone is just out of my reach more so than say across the room but I use it then as well. Others may not see a need for it. Let me know what you think.