Inv/SS i19 build
Here's my standard stereotype Superman build for i19. :3 This build uses the 60 month vet badge allowing me to take Fly on its own.
Reserved slots for Health and Stamina have been placed into Sprint and Rest as always. Build makes use of a Gladiator's Armor which although expensive, is affordable if you're willing to put in the time to get it via Alignment Merits (yay). |
I think you'll do better to swap some things around and accept a lower defense to the very rare F/C damage types. Slotting the full Mocking Beratement set in Taunt for example will gain you 2.5% S/L and 3.125% F/C defense along with another 7.5% recharge... and it's dirt cheap. You can pick up significant E/N defense with a full set of Thunderstrike... 3.75% worth of it.
Personally I just can't see using the Glad Armor proc; it's way too expensive in terms of either influence or time for the amount of benefit it provides. I always look at that and think "I can fully slot out 5-10 level 50 characters with optimal IO builds for what that one IO costs". I seldom have more than 300 million - 500 million in a complete build.
COH has just been murdered by NCSoft. http://www.change.org/petitions/ncso...city-of-heroes
It's a nice build. Like CMA, I'm a little dubious about the Gladiator's Armor proc, though -- not because it's too expensive; obviously, you can do what you like with your play money, and the goal is certainly achievable if you really like that one character so much.
But Tanker Invulnerability is in an odd place with respect to that proc. On the one hand, it's easy enough to soft-cap an Invuln Tanker for S/L/N/E, which represent the bulk of the attacks you'll see in the game. On the other hand, Invuln basically has no hope of soft-capping to psionics with or without the proc (yes, I've seen builds that can do it, but they sacrifice unduly elsewhere, IMO).
The question is whether you gain enough in terms of unique build opportunities through use of the proc. In my view, the answer is no. Fire/Cold is flat-out not worth soft-capping unless you're just obsessive-compulsive about seeing pretty numbers on your display. Psionics would be worthwhile, but it's practically unachievable.
In any case, I'm not sure I can make any specific suggestions here because you seem to be theme-bound (Energy Mastery and whatnot), and you obviously know what you're doing when it comes to manipulating IOs. For what little it's worth, what follows is my tentative I-19 build, with which I plan to take advantage of the Cardiac Alpha boost (that's why S/L RES may look a little low):
Hero Plan by Mids' Hero Designer 1.81
http://www.cohplanner.com/
Click this DataLink to open the build!
Almidon: Level 50 Natural Tanker
Primary Power Set: Invulnerability
Secondary Power Set: Super Strength
Power Pool: Speed
Power Pool: Flight
Power Pool: Leaping
Power Pool: Fighting
Ancillary Pool: Mu Mastery
Hero Profile:
Level 1: Health
- (A) +Regeneration/+Recovery
- (37) +Recovery
- (A) Endurance Modification IO
- (36) Endurance Modification IO
- (36) Chance for +End
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It's a nice build. Like CMA, I'm a little dubious about the Gladiator's Armor proc, though -- not because it's too expensive; obviously, you can do what you like with your play money, and the goal is certainly achievable if you really like that one character so much.
|
But Tanker Invulnerability is in an odd place with respect to that proc. On the one hand, it's easy enough to soft-cap an Invuln Tanker for S/L/N/E, which represent the bulk of the attacks you'll see in the game. On the other hand, Invuln basically has no hope of soft-capping to psionics with or without the proc (yes, I've seen builds that can do it, but they sacrifice unduly elsewhere, IMO). The question is whether you gain enough in terms of unique build opportunities through use of the proc. In my view, the answer is no. Fire/Cold is flat-out not worth soft-capping unless you're just obsessive-compulsive about seeing pretty numbers on your display. Psionics would be worthwhile, but it's practically unachievable. If you're dead-set on the Gladiator's Armor proc, I'd recommend buying up LoTGs with A-Merits instead, because they give you roughly the same influence value per unit time, and they allow you to cash out a lot faster if you change your mind. That once-per-day limit on A-Merit spending is a real bizatch if you have more than a couple saved up, and especially if you decide you want to switch alignment in the middle. (You lose all banked A-Merits when you switch alignments.) |
I think we mostly agree Obitus; the build the OP had is effective, but that 99.99% of that effectiveness can be had for VASTLY less effort.
COH has just been murdered by NCSoft. http://www.change.org/petitions/ncso...city-of-heroes
Hrm. Taking into light about Fire/Cold and the Gladiator, I've removed it, and shuffled a few slots to keep Smash/Lethal and Energy/Negative still at softcap, and Fire/Cold at 42%. I lose a little bit of global recharge, but the Alpha slot will definitely be the Spiritual one now, hehe.
I do have a Gladiator saved up, but I will probably let my Fire/Shield Scrapper or SS/SR Brute use it to free up slots to allow them to take an AoE attack. :3
Oh, and I changed Boxing into Kick since I threw some slots into it. Since I have Punch to add into my chain now, Kick can be for amusement rather than off the power tray.
Hero Plan by Mids' Hero Designer 1.81
http://www.cohplanner.com/
Click this DataLink to open the build!
Ideon i19 SLEN: Level 50 Science Tanker
Primary Power Set: Invulnerability
Secondary Power Set: Super Strength
Power Pool: Flight
Power Pool: Fighting
Power Pool: Leaping
Ancillary Pool: Energy Mastery
Hero Profile:
Level 1: Temp Invulnerability
- (A) Reactive Armor - Resistance
- (17) Reactive Armor - Resistance/Endurance
- (33) Reactive Armor - Resistance/Recharge
- (34) Reactive Armor - Resistance/Endurance/Recharge
- (A) Kinetic Combat - Accuracy/Damage
- (3) Kinetic Combat - Damage/Endurance
- (3) Kinetic Combat - Damage/Recharge
- (13) Kinetic Combat - Damage/Endurance/Recharge
- (25) Crushing Impact - Accuracy/Damage/Endurance
- (A) Doctored Wounds - Endurance/Recharge
- (7) Doctored Wounds - Recharge
- (13) Doctored Wounds - Heal/Recharge
- (34) Doctored Wounds - Heal/Endurance/Recharge
- (37) Doctored Wounds - Heal
- (A) Kinetic Combat - Accuracy/Damage
- (5) Kinetic Combat - Damage/Endurance
- (5) Kinetic Combat - Damage/Recharge
- (7) Kinetic Combat - Damage/Endurance/Recharge
- (43) Crushing Impact - Accuracy/Damage/Endurance
- (A) Kinetic Combat - Accuracy/Damage
- (11) Kinetic Combat - Damage/Endurance
- (42) Kinetic Combat - Damage/Recharge
- (43) Kinetic Combat - Damage/Endurance/Recharge
- (46) Crushing Impact - Accuracy/Damage/Endurance
- (A) Reactive Armor - Resistance
- (9) Reactive Armor - Resistance/Endurance
- (9) Reactive Armor - Resistance/Recharge
- (11) Reactive Armor - Resistance/Endurance/Recharge
- (A) Mocking Beratement - Taunt/Recharge/Range
- (A) Blessing of the Zephyr - Run Speed, Jump, Flight Speed, Range
- (48) Blessing of the Zephyr - Run Speed, Jump, Flight Speed, Range/Endurance
- (A) Aegis - Resistance
- (15) Aegis - Resistance/Endurance
- (15) Aegis - Resistance/Recharge
- (A) Aegis - Resistance
- (17) Aegis - Resistance/Endurance
- (34) Aegis - Resistance/Recharge
- (A) Luck of the Gambler - Recharge Speed
- (19) Luck of the Gambler - Defense
- (19) Luck of the Gambler - Defense/Endurance
- (25) Luck of the Gambler - Defense/Endurance/Recharge
- (40) Rectified Reticle - Increased Perception
- (A) Pounding Slugfest - Accuracy/Damage
- (21) Pounding Slugfest - Damage/Endurance
- (21) Pounding Slugfest - Damage/Recharge
- (23) Crushing Impact - Damage/Endurance/Recharge
- (23) Crushing Impact - Accuracy/Damage/Endurance
- (46) Lockdown - Endurance/Recharge/Hold
- (A) Pounding Slugfest - Accuracy/Damage
- (42) Pounding Slugfest - Damage/Endurance
- (50) Pounding Slugfest - Damage/Recharge
- (A) Aegis - Resistance
- (33) Aegis - Resistance/Endurance
- (43) Aegis - Resistance/Endurance/Recharge
- (A) Luck of the Gambler - Recharge Speed
- (27) Luck of the Gambler - Defense
- (27) Luck of the Gambler - Defense/Endurance
- (A) Gaussian's Synchronized Fire-Control - To Hit Buff
- (29) Gaussian's Synchronized Fire-Control - To Hit Buff/Recharge
- (29) Gaussian's Synchronized Fire-Control - To Hit Buff/Recharge/Endurance
- (31) Gaussian's Synchronized Fire-Control - Recharge/Endurance
- (31) Gaussian's Synchronized Fire-Control - To Hit Buff/Endurance
- (31) Gaussian's Synchronized Fire-Control - Chance for Build Up
- (A) Steadfast Protection - Resistance/+Def 3%
- (42) Steadfast Protection - Resistance/Endurance
- (A) Recharge Reduction IO
- (A) Luck of the Gambler - Recharge Speed
- (36) Luck of the Gambler - Defense
- (36) Luck of the Gambler - Defense/Endurance
- (36) Luck of the Gambler - Defense/Endurance/Recharge
- (A) Eradication - Accuracy/Damage/Endurance/Recharge
- (39) Eradication - Accuracy/Damage/Recharge
- (39) Eradication - Damage/Recharge
- (39) Scirocco's Dervish - Accuracy/Damage/Endurance
- (40) Scirocco's Dervish - Damage/Endurance
- (40) Force Feedback - Chance for +Recharge
- (A) Recharge Reduction IO
- (A) Thunderstrike - Accuracy/Damage
- (45) Thunderstrike - Accuracy/Damage/Recharge
- (45) Thunderstrike - Accuracy/Damage/Endurance
- (45) Thunderstrike - Damage/Endurance
- (46) Thunderstrike - Damage/Recharge
- (50) Thunderstrike - Damage/Endurance/Recharge
- (A) Performance Shifter - Chance for +End
- (48) Performance Shifter - EndMod
- (A) Luck of the Gambler - Recharge Speed
- (50) Luck of the Gambler - Defense
Level 1: Brawl
- (A) Empty
- (A) Empty
- (33) Empty
- (A) Empty
- (37) Empty
- (37) Empty
- (48) Empty
Level 4: Ninja Run
Ideon's Paragonwiki page
Member of Paragon/Rogue Knights
Arc: 60092 - Supa Rumble in the Park
"Keep living the dream, and never let any jerk tell you what to do."
-- High-Roller
If you decide to take Focused Accuracy instead of Conserve Energy, you can move some slots around to get Rage 2 slotted with Recharge and Focused Accuracy 6 slotted. The proc will have a chance to trigger once every 10 seconds that way, instead of once every 112 seconds.
Hero Plan by Mids' Hero Designer 1,81
http://www.cohplanner.com/
Click this DataLink to open the build!
Ideon i19: Level 50 Science Tanker
Primary Power Set: Invulnerability
Secondary Power Set: Super Strength
Power Pool: Flight
Power Pool: Fighting
Power Pool: Leaping
Ancillary Pool: Energy Mastery
Hero Profile:
Level 1: Temp Invulnerability -- RctvArm-ResDam(A), RctvArm-ResDam/EndRdx(17), RctvArm-ResDam/Rchg(33), RctvArm-ResDam/EndRdx/Rchg(34)
Level 1: Jab -- KntkC'bat-Acc/Dmg(A), KntkC'bat-Dmg/EndRdx(3), KntkC'bat-Dmg/Rchg(3), KntkC'bat-Dmg/EndRdx/Rchg(13), C'ngImp-Acc/Dmg/EndRdx(25)
Level 2: Dull Pain -- Dct'dW-EndRdx/Rchg(A), Dct'dW-Rchg(7), Dct'dW-Heal/Rchg(13), Dct'dW-Heal/EndRdx/Rchg(34), Dct'dW-Heal(37)
Level 4: Haymaker -- P'ngS'Fest-Acc/Dmg(A), P'ngS'Fest-Dmg/EndRdx(5), P'ngS'Fest-Dmg/Rchg(5), C'ngImp-Dmg/EndRdx/Rchg(7), C'ngImp-Acc/Dmg/EndRdx(31)
Level 6: Punch -- KntkC'bat-Acc/Dmg(A), KntkC'bat-Dmg/EndRdx(11), KntkC'bat-Dmg/EndRdx/Rchg(29), C'ngImp-Acc/Dmg/EndRdx(31), KntkC'bat-Dmg/Rchg(42)
Level 8: Unyielding -- RctvArm-ResDam(A), RctvArm-ResDam/EndRdx(9), RctvArm-ResDam/Rchg(9), RctvArm-ResDam/EndRdx/Rchg(11)
Level 10: Taunt -- Mocking-Taunt/Rchg/Rng(A)
Level 12: Fly -- Flight-I(A)
Level 14: Resist Energies -- Aegis-ResDam(A), Aegis-ResDam/EndRdx(15), Aegis-ResDam/Rchg(15)
Level 16: Resist Elements -- Aegis-ResDam(A), Aegis-ResDam/EndRdx(17), Aegis-ResDam/Rchg(34)
Level 18: Invincibility -- LkGmblr-Rchg+(A), LkGmblr-Def(19), LkGmblr-Def/EndRdx(19), LkGmblr-Def/EndRdx/Rchg(25), Rec'dRet-Pcptn(31)
Level 20: Knockout Blow -- C'ngImp-Dmg/EndRdx(A), C'ngImp-Dmg/Rchg(21), C'ngImp-Acc/Dmg/EndRdx(21), C'ngImp-Dmg/EndRdx/Rchg(23), C'ngImp-Acc/Dmg/Rchg(23), Lock-EndRdx/Rchg/Hold(40)
Level 22: Boxing -- Acc-I(A)
Level 24: Tough -- Aegis-ResDam(A), Aegis-ResDam/EndRdx(33), Aegis-ResDam/EndRdx/Rchg(43)
Level 26: Tough Hide -- LkGmblr-Rchg+(A), LkGmblr-Def(27), LkGmblr-Def/EndRdx(27)
Level 28: Rage -- RechRdx-I(A), RechRdx-I(29)
Level 30: Resist Physical Damage -- S'fstPrt-ResDam/Def+(A), GA-3defTpProc(36), S'fstPrt-ResDam/EndRdx(42)
Level 32: Unstoppable -- RechRdx-I(A)
Level 35: Weave -- LkGmblr-Rchg+(A), LkGmblr-Def(36), LkGmblr-Def/EndRdx(36)
Level 38: Foot Stomp -- Erad-Acc/Dmg/EndRdx/Rchg(A), Erad-Acc/Dmg/Rchg(39), Erad-Dmg/Rchg(39), Sciroc-Acc/Dmg/EndRdx(39), Sciroc-Dmg/EndRdx(40), FrcFbk-Rechg%(40)
Level 41: Focused Accuracy -- GSFC-ToHit(A), GSFC-ToHit/Rchg(43), GSFC-ToHit/Rchg/EndRdx(43), GSFC-Rchg/EndRdx(46), GSFC-ToHit/EndRdx(46), GSFC-Build%(50)
Level 44: Laser Beam Eyes -- Thundr-Acc/Dmg(A), Thundr-Acc/Dmg/Rchg(45), Thundr-Acc/Dmg/EndRdx(45), Dev'n-Dmg/EndRdx(45), Dev'n-Dmg/Rchg(46)
Level 47: Physical Perfection -- P'Shift-End%(A), P'Shift-EndMod(48), P'Shift-EndMod/Acc(48)
Level 49: Combat Jumping -- LkGmblr-Rchg+(A), LkGmblr-Def(50), LkGmblr-Def/EndRdx(50)
------------
Level 1: Brawl -- Empty(A)
Level 1: Sprint -- Empty(A), Empty(33), Empty(42)
Level 2: Rest -- Empty(A), Empty(37), Empty(37), Empty(48)
Level 1: Gauntlet
Level 4: Ninja Run
------------
Set Bonus Totals:
- 2,5% DamageBuff(Smashing)
- 2,5% DamageBuff(Lethal)
- 2,5% DamageBuff(Fire)
- 2,5% DamageBuff(Cold)
- 2,5% DamageBuff(Energy)
- 2,5% DamageBuff(Negative)
- 2,5% DamageBuff(Toxic)
- 2,5% DamageBuff(Psionic)
- 17,25% Defense(Smashing)
- 17,25% Defense(Lethal)
- 16,63% Defense(Fire)
- 16,63% Defense(Cold)
- 16,63% Defense(Energy)
- 16,63% Defense(Negative)
- 6% Defense(Psionic)
- 13,5% Defense(Melee)
- 13,19% Defense(Ranged)
- 13,19% Defense(AoE)
- 1,8% Max End
- 40% Enhancement(RechargeTime)
- 16% Enhancement(Accuracy)
- 4% Enhancement(Heal)
- 10% FlySpeed
- 231,92 HP (12,38%) HitPoints
- 10% JumpHeight
- 10% JumpSpeed
- MezResist(Immobilize) 12,1%
- MezResist(Terrorized) 2,2%
- 20% Perception
- 6% (0,1 End/sec) Recovery
- 70% (5,477 HP/sec) Regeneration
- 1,26% Resistance(Fire)
- 1,26% Resistance(Cold)
- 25% RunSpeed
Though, I'd argue that 42.1% defense is close enough to the cap that you don't really need the extra 3% from an enhancement, you can just try to keep 3 enemies in range.
I decided not to go with Focused Accuracy in the end. After seeing Taunt sets (as well as the Brute forum, haha), however, I thought about possibly removing one set of Kinetic Combat out of the planned build. With this, I've managed to push everything except Psi up to 45.1% def with one enemy in range (the four Luck of the Gambler 7.5%s will be at level 30 to allow me to stack Rage at lower level TFs/SFs, providing I don't go below level 27).
Pulled the slots from Kick, and one from Knockout Blow, and one from Jab. However, to make up for Knockout Blow with 'only' five slots, I'll be using two purples from Hecatome. I think I have them stored away somewhere for a rainy day, and if not, then I'll use Crushing Impacts.
Hero Plan by Mids' Hero Designer 1.81
http://www.cohplanner.com/
Click this DataLink to open the build!
Ideon i19 SLEN2: Level 50 Science Tanker
Primary Power Set: Invulnerability
Secondary Power Set: Super Strength
Power Pool: Flight
Power Pool: Fighting
Power Pool: Leaping
Ancillary Pool: Energy Mastery
Hero Profile:
Level 1: Temp Invulnerability
- (A) Reactive Armor - Resistance
- (17) Reactive Armor - Resistance/Endurance
- (33) Reactive Armor - Resistance/Recharge
- (34) Reactive Armor - Resistance/Endurance/Recharge
- (A) Pounding Slugfest - Accuracy/Damage
- (3) Pounding Slugfest - Damage/Endurance
- (3) Pounding Slugfest - Damage/Recharge
- (13) Crushing Impact - Accuracy/Damage/Endurance
- (A) Doctored Wounds - Endurance/Recharge
- (7) Doctored Wounds - Recharge
- (13) Doctored Wounds - Heal/Recharge
- (34) Doctored Wounds - Heal/Endurance/Recharge
- (37) Doctored Wounds - Heal
- (A) Kinetic Combat - Accuracy/Damage
- (5) Kinetic Combat - Damage/Endurance
- (5) Kinetic Combat - Damage/Recharge
- (7) Kinetic Combat - Damage/Endurance/Recharge
- (43) Crushing Impact - Accuracy/Damage/Endurance
- (A) Kinetic Combat - Accuracy/Damage
- (11) Kinetic Combat - Damage/Endurance
- (42) Kinetic Combat - Damage/Recharge
- (43) Kinetic Combat - Damage/Endurance/Recharge
- (46) Crushing Impact - Accuracy/Damage/Endurance
- (A) Reactive Armor - Resistance
- (9) Reactive Armor - Resistance/Endurance
- (9) Reactive Armor - Resistance/Recharge
- (11) Reactive Armor - Resistance/Endurance/Recharge
- (A) Mocking Beratement - Taunt/Recharge/Range
- (25) Mocking Beratement - Taunt/Recharge
- (42) Mocking Beratement - Accuracy/Recharge
- (46) Mocking Beratement - Taunt/Range
- (50) Mocking Beratement - Taunt
- (A) Blessing of the Zephyr - Run Speed, Jump, Flight Speed, Range
- (50) Blessing of the Zephyr - Run Speed, Jump, Flight Speed, Range/Endurance
- (A) Aegis - Resistance
- (15) Aegis - Resistance/Endurance
- (15) Aegis - Resistance/Recharge
- (A) Aegis - Resistance
- (17) Aegis - Resistance/Recharge
- (34) Aegis - Psionic/Status Resistance
- (A) Luck of the Gambler - Recharge Speed
- (19) Luck of the Gambler - Defense
- (19) Luck of the Gambler - Defense/Endurance
- (25) Luck of the Gambler - Defense/Endurance/Recharge
- (40) Rectified Reticle - Increased Perception
- (A) Pounding Slugfest - Accuracy/Damage
- (21) Pounding Slugfest - Damage/Endurance
- (21) Pounding Slugfest - Damage/Recharge
- (23) Hecatomb - Damage/Endurance
- (23) Hecatomb - Accuracy/Damage/Recharge
- (A) Accuracy IO
- (A) Aegis - Resistance
- (33) Aegis - Resistance/Endurance
- (43) Aegis - Resistance/Endurance/Recharge
- (A) Luck of the Gambler - Recharge Speed
- (27) Luck of the Gambler - Defense
- (27) Luck of the Gambler - Defense/Recharge
- (A) Gaussian's Synchronized Fire-Control - To Hit Buff
- (29) Gaussian's Synchronized Fire-Control - To Hit Buff/Recharge
- (29) Gaussian's Synchronized Fire-Control - To Hit Buff/Recharge/Endurance
- (31) Gaussian's Synchronized Fire-Control - Recharge/Endurance
- (31) Gaussian's Synchronized Fire-Control - To Hit Buff/Endurance
- (31) Gaussian's Synchronized Fire-Control - Chance for Build Up
- (A) Steadfast Protection - Resistance/+Def 3%
- (42) Steadfast Protection - Resistance/Endurance
- (A) Recharge Reduction IO
- (A) Luck of the Gambler - Recharge Speed
- (36) Luck of the Gambler - Defense
- (36) Luck of the Gambler - Defense/Endurance
- (36) Luck of the Gambler - Defense/Endurance/Recharge
- (A) Eradication - Accuracy/Damage/Endurance/Recharge
- (39) Eradication - Accuracy/Damage/Recharge
- (39) Eradication - Damage/Recharge
- (39) Scirocco's Dervish - Accuracy/Damage/Endurance
- (40) Scirocco's Dervish - Damage/Endurance
- (40) Force Feedback - Chance for +Recharge
- (A) Recharge Reduction IO
- (A) Thunderstrike - Accuracy/Damage
- (45) Thunderstrike - Accuracy/Damage/Recharge
- (45) Thunderstrike - Accuracy/Damage/Endurance
- (45) Thunderstrike - Damage/Endurance
- (46) Thunderstrike - Damage/Recharge
- (48) Thunderstrike - Damage/Endurance/Recharge
- (A) Performance Shifter - Chance for +End
- (48) Performance Shifter - EndMod
- (A) Luck of the Gambler - Recharge Speed
- (50) Luck of the Gambler - Defense
Level 1: Brawl
- (A) Empty
- (A) Empty
- (33) Empty
- (A) Empty
- (37) Empty
- (37) Empty
- (48) Empty
Level 4: Ninja Run
Ideon's Paragonwiki page
Member of Paragon/Rogue Knights
Arc: 60092 - Supa Rumble in the Park
"Keep living the dream, and never let any jerk tell you what to do."
-- High-Roller
Here's my standard stereotype Superman build for i19. :3 This build uses the 60 month vet badge allowing me to take Fly on its own.
Reserved slots for Health and Stamina have been placed into Sprint and Rest as always. Build makes use of a Gladiator's Armor which although expensive, is affordable if you're willing to put in the time to get it via Alignment Merits (yay). Softcapped to all but Psionic with just one enemy in range, although 42% to all but Psi with one enemy in range without the Gladiator is still nice (softcap to all with three enemies in range).
IO sets... this build only uses two sets of Reactive Armor and Kinetic Combat. I've started experimenting with sets which I haven't used before such as Pounding Slugfest and Eradication with surprising results... will have to remember these for the other typed defense alts I have, hehe.
For the Alpha slot, I will probably take Spiritual, unless the planned build uses more end than I thought (though it uses Physical Perfection as well, so I hope not; due to Stamina slots being in Rest, along with Numina Regen/Recovery and Miracle Recovery slots in Sprint, I can't check figures properly yet), then in which case, I will probably test with Cardiac (which has Resistance boost as well, so that might be a future option).
Still not completely sure on Conserve Energy either... might take Focused Accuracy with single slot End IO for those moments if Rectified Reticle: Increased Perception isn't enough (although I can't think of any really other than Widows using Smoke Grenade, Tarantulas using Mental Scramble, enemies using Hide/Stealth, and even then, is the IO enough on its own?)
Hero Plan by Mids' Hero Designer 1.81
http://www.cohplanner.com/
Click this DataLink to open the build!
Ideon i19: Level 50 Science Tanker
Primary Power Set: Invulnerability
Secondary Power Set: Super Strength
Power Pool: Flight
Power Pool: Fighting
Power Pool: Leaping
Ancillary Pool: Energy Mastery
Hero Profile:
Level 1: Temp Invulnerability
- (A) Reactive Armor - Resistance
- (17) Reactive Armor - Resistance/Endurance
- (33) Reactive Armor - Resistance/Recharge
- (34) Reactive Armor - Resistance/Endurance/Recharge
Level 1: Jab- (A) Kinetic Combat - Accuracy/Damage
- (3) Kinetic Combat - Damage/Endurance
- (3) Kinetic Combat - Damage/Recharge
- (13) Kinetic Combat - Damage/Endurance/Recharge
- (25) Crushing Impact - Accuracy/Damage/Endurance
Level 2: Dull Pain- (A) Doctored Wounds - Endurance/Recharge
- (7) Doctored Wounds - Recharge
- (13) Doctored Wounds - Heal/Recharge
- (34) Doctored Wounds - Heal/Endurance/Recharge
- (37) Doctored Wounds - Heal
Level 4: Haymaker- (A) Pounding Slugfest - Accuracy/Damage
- (5) Pounding Slugfest - Damage/Endurance
- (5) Pounding Slugfest - Damage/Recharge
- (7) Crushing Impact - Damage/Endurance/Recharge
- (50) Crushing Impact - Accuracy/Damage/Endurance
Level 6: Punch- (A) Kinetic Combat - Accuracy/Damage
- (11) Kinetic Combat - Damage/Endurance
- (42) Kinetic Combat - Damage/Recharge
- (43) Kinetic Combat - Damage/Endurance/Recharge
- (46) Crushing Impact - Accuracy/Damage/Endurance
Level 8: Unyielding- (A) Reactive Armor - Resistance
- (9) Reactive Armor - Resistance/Endurance
- (9) Reactive Armor - Resistance/Recharge
- (11) Reactive Armor - Resistance/Endurance/Recharge
Level 10: Taunt- (A) Mocking Beratement - Taunt/Recharge/Range
Level 12: Fly- (A) Flight Speed IO
Level 14: Resist Energies- (A) Aegis - Resistance
- (15) Aegis - Resistance/Endurance
- (15) Aegis - Resistance/Recharge
Level 16: Resist Elements- (A) Aegis - Resistance
- (17) Aegis - Resistance/Endurance
- (34) Aegis - Resistance/Recharge
Level 18: Invincibility- (A) Luck of the Gambler - Recharge Speed
- (19) Luck of the Gambler - Defense
- (19) Luck of the Gambler - Defense/Endurance
- (25) Luck of the Gambler - Defense/Endurance/Recharge
- (46) Rectified Reticle - Increased Perception
Level 20: Knockout Blow- (A) Crushing Impact - Damage/Endurance
- (21) Crushing Impact - Damage/Recharge
- (21) Crushing Impact - Accuracy/Damage/Endurance
- (23) Crushing Impact - Damage/Endurance/Recharge
- (23) Crushing Impact - Accuracy/Damage/Recharge
- (40) Lockdown - Endurance/Recharge/Hold
Level 22: Boxing- (A) Accuracy IO
Level 24: Tough- (A) Aegis - Resistance
- (33) Aegis - Resistance/Endurance
- (43) Aegis - Resistance/Endurance/Recharge
Level 26: Tough Hide- (A) Luck of the Gambler - Recharge Speed
- (27) Luck of the Gambler - Defense
- (27) Luck of the Gambler - Defense/Endurance
Level 28: Rage- (A) Gaussian's Synchronized Fire-Control - To Hit Buff
- (29) Gaussian's Synchronized Fire-Control - To Hit Buff/Recharge
- (29) Gaussian's Synchronized Fire-Control - To Hit Buff/Recharge/Endurance
- (31) Gaussian's Synchronized Fire-Control - Recharge/Endurance
- (31) Gaussian's Synchronized Fire-Control - To Hit Buff/Endurance
- (31) Gaussian's Synchronized Fire-Control - Chance for Build Up
Level 30: Resist Physical Damage- (A) Steadfast Protection - Resistance/+Def 3%
- (42) Steadfast Protection - Resistance/Endurance
- (43) Gladiator's Armor - TP Protection +3% Def (All)
Level 32: Unstoppable- (A) Recharge Reduction IO
Level 35: Weave- (A) Luck of the Gambler - Recharge Speed
- (36) Luck of the Gambler - Defense
- (36) Luck of the Gambler - Defense/Endurance
- (36) Luck of the Gambler - Defense/Endurance/Recharge
Level 38: Foot Stomp- (A) Eradication - Accuracy/Damage/Endurance/Recharge
- (39) Eradication - Accuracy/Damage/Recharge
- (39) Eradication - Damage/Recharge
- (39) Scirocco's Dervish - Accuracy/Damage/Endurance
- (40) Scirocco's Dervish - Damage/Endurance
- (40) Force Feedback - Chance for +Recharge
Level 41: Conserve Power- (A) Recharge Reduction IO
Level 44: Laser Beam Eyes- (A) Thunderstrike - Accuracy/Damage
- (45) Thunderstrike - Accuracy/Damage/Recharge
- (45) Thunderstrike - Accuracy/Damage/Endurance
- (45) Devastation - Damage/Endurance
- (46) Devastation - Damage/Recharge
Level 47: Physical Perfection- (A) Performance Shifter - Chance for +End
- (48) Performance Shifter - EndMod
- (48) Performance Shifter - EndMod/Accuracy
Level 49: Combat Jumping- (A) Luck of the Gambler - Recharge Speed
- (50) Luck of the Gambler - Defense
- (50) Luck of the Gambler - Defense/Endurance
------------Level 1: Brawl
- (A) Empty
Level 1: Sprint- (A) Empty
- (33) Empty
- (42) Empty
Level 2: Rest- (A) Empty
- (37) Empty
- (37) Empty
- (48) Empty
Level 1: GauntletLevel 4: Ninja Run
Ideon's Paragonwiki page
Member of Paragon/Rogue Knights
Arc: 60092 - Supa Rumble in the Park
"Keep living the dream, and never let any jerk tell you what to do."
-- High-Roller