Hmmm nrg/nrg, nrg/ele, nrg/devices, or ele/ele?


Angelofvalor

 

Posted

I am pretty sure I want something flashy and I want to thrill of risk of dying, but I am not sure which one to take, which has a nice mix of st with a few aoe? And which packs more umph? Oh and most of all which would be an excellent puller, id hate to be only useful for damage need to do a little more. Thanks all.


 

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I just realized psy animations are faster now it seems, and now blasters can use them how is psy/psy?


 

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Quote:
Originally Posted by Angelofvalor View Post
I am pretty sure I want something flashy and I want to thrill of risk of dying, but I am not sure which one to take, which has a nice mix of st with a few aoe? And which packs more umph? Oh and most of all which would be an excellent puller, id hate to be only useful for damage need to do a little more. Thanks all.
You're having a hard time trying to decide what to make, huh?
Energy/Dev is going to be one of the safest Blasters you can make. Energy/ is full of Knockback, which makes for awesome damage mitigation when you're intentional about it. /Devices lets you defeat anything short of AVs, assuming you're patient enough to lay the Trip Mines you need.
The cons of that combination would be Energy/ lacks a Stun (unlike Sonic, AR, DP, Psy, Archery, and Radiation). Taser is a quick animating stun in /Devices, so if you have one in your primary it's pretty easy to stun bosses.
Another draw back is both these sets are whipping boys for teams. Depending on your server, people may not want to team with you at all. The knockback in Energy/ can make certain characters and builds less effective, and can even slow a team's pace down if you disrupt others' AoEs.
/Devices is just slower than most secondaries. However, it has Cloaking Device and Smoke Grenade. So you can stealth missions really well.

Energy/Energy will give you a few more team options, because you can blap. If you take the melee attacks in /Energy (or even just Bone Smasher and Energy Punch), you'll get some of that rush of dying without making your allies whine about knockback.

Electric/Electric is going to give you the biggest thrill from the risk of dying. The mitigation comes in the form of Endurance sapping. This doesn't really mitigate any damage until you've cast Power Sink and Short Circuit (5 seconds of animation, both in melee).

I've seen what two Ele/Ele Blasters can do together, sapping everything in sight, but to be honest I don't see a single Ele/Ele Blaster as terribly useful. Maybe they'd be more useful now with Electric Controllers...

Quote:
Originally Posted by Angelofvalor View Post
I just realized psy animations are faster now it seems, and now blasters can use them how is psy/psy?
Psy/ has a ridiculous shortage of AoE, with only one power coming in the form of DoT. That's even less than Electric/ (which has Ball Lightning and Short Circuit). They both have a crashing nuke, too. It has a lot of potential in the ST field, especially because there are some enemies that don't have defense against psi.

However, late game (40-50), Psi becomes one of the most commonly resisted and defended against damage types.

/Psy is actually called /Mental (Manipulation), for that I draw your attention to our previous post in this forum, and quote myself :P.
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Originally Posted by Gilia View Post
Mental gives an extra cone attack, Drain Psyche for debuffing regen and boosting your own, as well as recovery. Psychic Shockwave is an awesome attack if you take a primary that calls for you to be in melee, and it has a mild disorient. In other words, of these options, I'd consider it highly if you go with Radiation Blast. Irradiate pulls you into melee, Neutron Bomb is a targeted AoE w/o KB (so it will work well in melee), and you can stack P. Shockwave with Cosmic Burst to disorient bosses.
It can make up for the lack of AoE in Psy/, but it also pigeon holes you into a single damage type. You could stack Scramble Thoughts with P Shockwave to Disorient bosses.
I'd rather see /Mental mixed with a primary with Cones or PBAoEs, however...


@Gilia1
I play heroes on Champion.
I play villains on Virtue.

 

Posted

I actually have an nrg/nrg, as you called it, and that is quite flashy and packs a lot of oomph (it's hard not to feel powerful when you can send people flying, plus do good damage). You could also call it risky in that it relies on KB for mitigation. So you'd probably like that.

My E^3... I don't like as much. I'm not sure why, either. It helps to go for S/L and melee damage with that setup, as you are going to be up close to sap your targets (you also have a lot of hold options that you can run with as well). I think the nrg/nrg just is so much more visceral feeling with the KB, whereas you can stand in the middle of a mob with impunity once you drain a mob as an elec/elec. You have hard hitting ST attacks as well, so I'm not sure why I like one more over the other. Heck, my E^3 soloed Nosferatu as an EB, so I'm not sure what more I could ask for!

Still, you can end drain an entire mob as an E^3 with Power Sink and Short Circuit (you'll want to slot some for end mod with both), and then keep them that way with Lightning Field and your other attacks. That's useful on a team and solo, and can feel downright powerful.


Guide: Tanking, Wall of Fire Style (Updated for I19!), and the Four Rules of Tanking
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Belated Justice, #88003
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Grey Pilgrim: Fire/Fire Tanker (50), Victory

 

Posted

I love energy/devices. Devices is almost a control set; you get a stun, an immobilize with -recharge, insane amounts of damage if you have setup time, stealth... It's a very different playstyle from other blaster sets, but I love it.

There's no current guides, but I'm thinking of trying to write one in a while. I have nrg/dev and dp/dev blasters, nrg/dev is 27 and dp/dev is 31.


 

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It seems that nrg/nrg just might be what I am looking for, I was considering reawakening my old ice/ele and retrying that out first, and I agree on ele/ele I tried it long ago pretty far I think it was well into 30s but its been very long, anyways I just was not feeling it, ended up deleting him.

Energy/energy or energy/electric is on my list for sure, once I get going rogue dual pistols, I always felt underhwlmed by archery, and fire just doesnt feel right.

By the way thanks allot guys.