Ice / Fire i18


Caulderone

 

Posted

This is what I had planned for my Ice tank prior to i19.

Now that I need to find 3 more powers I am thinking-
1. Superpeed to throw a stealth IO in for convenience on long TF.
2. Maybe Conserve Power from epic.
3. Hmmm maybe Focused accuracy with the Gaussains unique.

I want to wait for the official mids and not the hacked one to figure it out but curious what you all think.

Hero Plan by Mids' Hero Designer 1.803
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ice fire tank v2: Level 50 Magic Tanker
Primary Power Set: Ice Armor
Secondary Power Set: Fiery Melee
Power Pool: Fitness
Power Pool: Leaping
Power Pool: Speed
Power Pool: Fighting
Hero Profile:
Level 1: Frozen Armor -- LkGmblr-Rchg+:50(A), LkGmblr-Def:50(3), LkGmblr-Def/EndRdx:50(3), LkGmblr-Def/Rchg:50(5)
Level 1: Scorch -- C'ngImp-Dmg/EndRdx/Rchg:50(A), C'ngImp-Acc/Dmg/EndRdx:50(7), C'ngImp-Dmg/Rchg:50(9), C'ngImp-Acc/Dmg:50(9), C'ngImp-Acc/Dmg/Rchg:50(11)
Level 2: Chilling Embrace -- ImpSwft-Dam%:30(A), P'ngTtl-Acc/Slow:50(5), P'ngTtl--Rchg%:50(7)
Level 4: Combustion -- Sciroc-Dam%:50(A), Sciroc-Acc/Rchg:50(40), Sciroc-Dmg/Rchg:50(43), Sciroc-Dmg/EndRdx:50(46), Sciroc-Acc/Dmg:50(48), Sciroc-Acc/Dmg/EndRdx:50(50)
Level 6: Hoarfrost -- Numna-Heal/Rchg:50(A), Numna-Heal/EndRdx/Rchg:50(11), Mrcl-Heal/Rchg:40(40), Mrcl-Heal/EndRdx/Rchg:40(40), Dct'dW-Heal/Rchg:50(50)
Level 8: Wet Ice -- EndRdx-I:50(A)
Level 10: Hurdle -- Jump-I:50(A)
Level 12: Taunt -- Mocking-Rchg:50(A), Mocking-Taunt/Rchg/Rng:50(13), Mocking-Taunt/Rchg:50(13), Mocking-Acc/Rchg:50(25), Mocking-Taunt:50(27), Mocking-Taunt/Rng:50(27)
Level 14: Health -- Numna-Regen/Rcvry+:50(A), Numna-Heal:50(15), Mrcl-Rcvry+:40(15), Mrcl-Heal:40(17), RgnTis-Regen+:30(17)
Level 16: Combat Jumping -- LkGmblr-Rchg+:50(A), DefBuff-I:50(23), DefBuff-I:50(25)
Level 18: Glacial Armor -- LkGmblr-Rchg+:50(A), LkGmblr-Def:50(19), LkGmblr-Def/EndRdx:50(19), LkGmblr-Def/Rchg:50(21)
Level 20: Stamina -- P'Shift-EndMod:50(A), P'Shift-EndMod/Acc:50(21), P'Shift-End%:50(23)
Level 22: Icicles -- Sciroc-Dam%:50(A), Sciroc-Acc/Dmg/EndRdx:50(36), Sciroc-Acc/Rchg:50(36), Sciroc-Dmg/Rchg:50(37), Sciroc-Dmg/EndRdx:50(37), Sciroc-Acc/Dmg:50(37)
Level 24: Hasten -- RechRdx-I:50(A), RechRdx-I:50(31), RechRdx-I:50(31)
Level 26: Energy Absorption -- LkGmblr-Rchg+:50(A), P'Shift-EndMod/Acc/Rchg:50(29), P'Shift-EndMod/Acc:50(29)
Level 28: Fire Sword Circle -- Sciroc-Dam%:50(A), Sciroc-Acc/Rchg:50(31), Sciroc-Dmg/EndRdx:50(34), Sciroc-Dmg/Rchg:50(34), Sciroc-Acc/Dmg:50(34), Sciroc-Acc/Dmg/EndRdx:50(36)
Level 30: Boxing -- Acc-I:50(A)
Level 32: Tough -- S'fstPrt-ResDam/Def+:30(A), Aegis-ResDam:50(33), Aegis-ResDam/EndRdx:50(33), Aegis-ResDam/Rchg:50(33)
Level 35: Weave -- LkGmblr-Rchg+:50(A), RedFtn-Def/EndRdx:50(39), RedFtn-Def:50(39)
Level 38: Hibernate -- Numna-Heal/Rchg:50(A), Numna-Heal/EndRdx/Rchg:50(39)
Level 41: Greater Fire Sword -- Mako-Dam%:50(A), Mako-Acc/Dmg/EndRdx/Rchg:50(42), Mako-Dmg/EndRdx:50(42), Mako-Acc/Dmg:50(42), Mako-Dmg/Rchg:50(43), Mako-Acc/EndRdx/Rchg:50(43)
Level 44: Incinerate -- Mako-Dam%:50(A), Mako-Acc/Dmg/EndRdx/Rchg:50(45), Mako-Dmg/EndRdx:50(45), Mako-Acc/Dmg:50(45), Mako-Dmg/Rchg:50(46), Mako-Acc/EndRdx/Rchg:50(46)
Level 47: Build Up -- Rec'dRet-ToHit:20(A), Rec'dRet-ToHit/Rchg:20(48), RechRdx-I:50(48)
Level 49: Super Jump -- Winter-ResSlow:50(A), Winter-RunSpd/Jump/Fly/Rng/EndRdx:50(50)
------------
Level 1: Brawl -- Empty(A)
Level 1: Sprint -- Run-I:50(A)
Level 2: Rest -- RechRdx-I:50(A)
Level 1: Gauntlet
Level 2: Ninja Run
------------

Set Bonus Totals:

  • 6% DamageBuff(Smashing)
  • 6% DamageBuff(Lethal)
  • 6% DamageBuff(Fire)
  • 6% DamageBuff(Cold)
  • 6% DamageBuff(Energy)
  • 6% DamageBuff(Negative)
  • 6% DamageBuff(Toxic)
  • 6% DamageBuff(Psionic)
  • 7.38% Defense(Smashing)
  • 7.38% Defense(Lethal)
  • 13.9% Defense(Fire)
  • 13.9% Defense(Cold)
  • 6.75% Defense(Energy)
  • 6.75% Defense(Negative)
  • 12.4% Defense(Psionic)
  • 5.19% Defense(Melee)
  • 10.5% Defense(Ranged)
  • 15.5% Defense(AoE)
  • 1.8% Max End
  • 52% Enhancement(Accuracy)
  • 50% Enhancement(RechargeTime)
  • 10% FlySpeed
  • 154.6 HP (8.25%) HitPoints
  • 10% JumpHeight
  • 10% JumpSpeed
  • MezResist(Held) 9.35%
  • MezResist(Immobilize) 11%
  • MezResist(Sleep) 2.75%
  • 5% (0.08 End/sec) Recovery
  • 86% (6.73 HP/sec) Regeneration
  • 20% ResEffect(FlySpeed)
  • 20% ResEffect(RechargeTime)
  • 20% ResEffect(RunSpeed)
  • 5% Resistance(Cold)
  • 9.38% Resistance(Negative)
  • 15% RunSpeed
Code:
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Posted

I would suggest one of them be Permafrost. You could move the Steadfast +3 Def into it, and use the slot in Tough for a L50 End/Res. It also puts you at 100% Resistance (half duration) to Recharge debuffs, which is pretty nice.

The other two, it's a complete toss-up.

SS (stealth IO) + CP
CP + FA (high end cost = meh)
CP + PP (PS +End) <-- probably my pick


 

Posted

Firt of all Hibernate is overslotted, due to No Phase Recharge IOs do nothing for it, the basic slot is fine and put a heal IO or a end mod IO depending on taste.

I notice you're going for Fire/Cold defense as well, but EA is going to give you the most benefit towards Fire/Cold, dropping a slot from Hibernate into EA and sticking either a LotG Defense IO or a generic Defense IO will bring you close to the E.D Cap, going from 34.7% to 36.5%. One small Purple Insp will then soft-cap you to Fire/Cold.

You could 3-slot pounding slugfests in GFS and Incinerate, and frankenslot the other 3 slots in each with triples and quads to max E.D on those powers, as Scorch - GFS - Incinerate is your main ST attack chain.

Considering how tight you are on slots at the moment, If this was my build I'd either go

  • Earth Mastery, take the 3 AoEs, slot them all for Recharge (6 slots in total) and use them to stack a 38% defence debuff.
    Mu Mastery if I could free up the slots, for the extra 2 AoEs due to Ice/Fire being a primary AoE tanker.
    Soul Mastery for Gloom (a Forth decent ST attack.) and Darkest Night (Doesn't really need slots aside from 1 or 2 end redux.) for the -dmg.

Instead of taking Conserve Power, simply slot more Recharge IOs into EA, Currently 4 targets will give you 88.62% of your endurance bar, as such maxing Recharge on EA will provide you with almost all your End back every 20 seconds, instead of the 6min unenhanced recharge on Conserve Power.


 

Posted

Another note. The fitness pool is going to be inherent in less than 2 weeks. I would suggest not building it into your plan. Yes, you will have to spare some slots if you plan on giving any to Stamina.....but with a near perma EA, you won't need it.

Try adding Manuvers to give you up to 3% more universal def....and it can have some good set bonuses. Also, Tactics would give you a good place to put a Gaussains proc.

-Fynite X


 

Posted

now...I may be wrong and if so correct me please, but: I noticed you have a lot of regen bonuses, I thought the max you can have is 3?


Pinnacle - The Drunk Server!
MAIN: Desi Boy> Level 51 Fire/Fire Tank
Super Group: C.O.R.E.
Tanking since 05'
Vigilante

 

Posted

Nope not capped on regen. Also that's why I slotted hibernate with numinas....it works harder than a single 50 heal in my last health slot. I think you may be confused with the cap on 5 of the same bonus.


 

Posted

Quote:
Originally Posted by ORACLE View Post
Nope not capped on regen. Also that's why I slotted hibernate with numinas....it works harder than a single 50 heal in my last health slot. I think you may be confused with the cap on 5 of the same bonus.
ooooo so it's 5! I thought it was like ED, thank you very much.


Pinnacle - The Drunk Server!
MAIN: Desi Boy> Level 51 Fire/Fire Tank
Super Group: C.O.R.E.
Tanking since 05'
Vigilante