My first IO'd character: Grav/Storm/Ice


Local_Man

 

Posted

Hello guys,

So far, I have never really used the Invention system on any of my characters except to slot some procs and knockback resistance when I had the luck to get some. With the advent of i19 and the alpha slot, I finally have an excuse to use Boy-Nebula my level 50 grav/storm/ice (well, grav is supposed to be air pressure).

I confess I have no idea how to do it and would like some help. It can be in the form of PMs if the question is too obnoxious to merit a forum discussion.

From reading other posts about builds, I gather one has to have a goal in mind when building a character. In this case I'd say the most grievious problem I have is endurance. I would like the build to be good on recovery and end redux so I can help a team without needing to castle up inside Hibernation. And some recharge would of course be welcome in order to have the big AoEs up more often.

Here's the build without IO's that I've planned for i19 so you can see my power choices. Note that I've put two slots in Brawl so I can put them in Stamina once Mids allows it.

Thanks a lot for the help!

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Posted

Inventions opens up a huge aspect of the game. I have found that Inventions has contributed a huge part to why I'm still around after all these years.

A couple of quick things: When posting a build, it is a good idea to post the build in a readable format . . . a lot of folks looking at the boards may not have Mids on that computer, but may be able to look at the build and make comments. This includes folks who look at the Forums during breaks or when they shouldn't be at work.

Personally, I prefer Crush over Lift. It does MORE damage (24 base damage for Lift vs. 30 base damage for Crush). Crush sets up Containment while Lift does not. Crush is DoT and immobilizes the foe, so once you get used to it, you can often learn when that DoT will finish off the last sliver of a foe and let it do its thing while you move on to the next. I use the standard attack chain of GD-Crush-Propel. If GD happens to miss, then Crush still sets up Containment for the big hitter of Propel. To me, Lift is a substitute for Propel if you mostly team and get frustrated by the constant "necro-smashing" -- Propel is infamous for killing foes who were already killed by teammates due to Propel's long animation.

I like to slot GD with some damage.

Crushing Field needs a minimum of 2 Accuracy, as it has a 20% Accuracy penalty.

Why do you have Hover? You can get the same function with a Raptor pack if you just want the functional ability for vertical travel. However, if you use it for fighting, then I can understand. Personally, my Grav/Storm stays on the Ground and runs around with Super Speed.

Here's a quick build I threw together. I can probably be improved with some added work. You should plan to add the Miracle Proc and the Numina Proc into Health, in addition to slotting Stamina.

Hero Plan by Mids' Hero Designer 1.81
http://www.cohplanner.com/
Click this DataLink to open the build!
Boy-Nebula: Level 50 Mutation Controller
Primary Power Set: Gravity Control
Secondary Power Set: Storm Summoning
Power Pool: Speed
Power Pool: Flight
Power Pool: Teleportation
Ancillary Pool: Ice Mastery
Hero Profile:
Level 1: Crush -- Thundr-Acc/Dmg(A), Thundr-Dmg/EndRdx(3), Thundr-Dmg/Rchg(3), Thundr-Acc/Dmg/Rchg(5)
Level 1: Gale -- Acc-I(A)
Level 2: Gravity Distortion -- BasGaze-Acc/Hold(A), BasGaze-Acc/Rchg(5), BasGaze-EndRdx/Rchg/Hold(7), BasGaze-Acc/EndRdx/Rchg/Hold(7), Thundr-Acc/Dmg/Rchg(9), Thundr-Dmg/Rchg(9)
Level 4: O2 Boost -- Mrcl-Heal/EndRdx(A), Mrcl-Heal(11), Mrcl-Heal/EndRdx/Rchg(13)
Level 6: Propel -- Decim-Acc/Dmg(A), Decim-Acc/EndRdx/Rchg(13), Decim-Dmg/Rchg(15), Decim-Acc/Dmg/Rchg(15), Thundr-Acc/Dmg/EndRdx(31), Thundr-Dmg/EndRdx/Rchg(42)
Level 8: Crushing Field -- TotHntr-Acc/Immob/Rchg(A), TotHntr-Acc/EndRdx(11), Enf'dOp-Acc/EndRdx(19), Enf'dOp-Acc/Immob/Rchg(37)
Level 10: Snow Storm -- EndRdx-I(A), EndRdx-I(17)
Level 12: Steamy Mist -- ImpArm-ResDam/EndRdx(A), ImpArm-ResDam/EndRdx/Rchg(19)
Level 14: Hasten -- RechRdx-I(A), RechRdx-I(25), RechRdx-I(36)
Level 16: Freezing Rain -- ShldBrk-Acc/Rchg(A), LdyGrey-%Dam(25), ShldBrk-DefDeb/EndRdx/Rchg(42), LdyGrey-DefDeb/Rchg/EndRdx(43), LdyGrey-DefDeb/EndRdx(43)
Level 18: Gravity Distortion Field -- BasGaze-Acc/Hold(A), BasGaze-Acc/Rchg(21), BasGaze-EndRdx/Rchg/Hold(21), BasGaze-Acc/EndRdx/Rchg/Hold(23), G'Wdw-Acc/Hold/Rchg(23)
Level 20: Hurricane -- DarkWD-ToHitDeb(A), DarkWD-ToHitdeb/Rchg/EndRdx(37), DarkWD-ToHitDeb/EndRdx(40), DarkWD-Rchg/EndRdx(42)
Level 22: Super Speed -- EndRdx-I(A)
Level 24: Hover -- LkGmblr-Rchg+(A)
Level 26: Wormhole -- Stpfy-Acc/Rchg(A), Stpfy-EndRdx/Stun(27), Stpfy-Acc/EndRdx(27), Stpfy-Stun/Rng(34), Stpfy-Acc/Stun/Rchg(36), RechRdx-I(36)
Level 28: Thunder Clap -- Stpfy-Acc/Rchg(A), Stpfy-EndRdx/Stun(29), Stpfy-Acc/EndRdx(29), Stpfy-Stun/Rng(31), Stpfy-Acc/Stun/Rchg(31)
Level 30: Recall Friend -- Zephyr-ResKB(A)
Level 32: Singularity -- C'Arms-Acc/Rchg(A), ExRmnt-Acc/Dmg(33), C'Arms-Acc/Dmg/Rchg(33), ExRmnt-Acc/Dmg/Rchg(33), Hold-I(34), ExRmnt-+Res(Pets)(34)
Level 35: Tornado -- BldM'dt-Acc/Dmg(A), BldM'dt-Dmg/EndRdx(43), BldM'dt-Dmg(46), RechRdx-I(46)
Level 38: Lightning Storm -- Dev'n-Dmg/Rchg(A), Dev'n-Hold%(39), Thundr-Dmg/EndRdx(39), Thundr-Dmg/EndRdx/Rchg(39), Entrpc-Dmg/Rchg(40), Entrpc-Dmg/EndRdx/Rchg(40)
Level 41: Hibernate -- RechRdx-I(A)
Level 44: Frost Breath -- Posi-Acc/Dmg(A), Posi-Dmg/EndRdx(45), Posi-Dmg/Rchg(45), Posi-Dmg/Rng(45), Posi-Acc/Dmg/EndRdx(46)
Level 47: Ice Storm -- Posi-Dmg/EndRdx(A), Posi-Dmg/Rchg(48), Det'tn-Dmg/EndRdx(48), Det'tn-Dmg/Rchg(48)
Level 49: Frozen Armor -- GftotA-Def/EndRdx(A), GftotA-Def/EndRdx/Rchg(50), GftotA-Def(50), GftotA-Run+(50)
------------
Level 1: Brawl -- Empty(A), Empty(17), Empty(37)
Level 1: Sprint -- Empty(A)
Level 2: Rest -- Empty(A)
Level 1: Containment
Level 4: Ninja Run

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LOCAL MAN! The most famous hero of all. There are more newspaper stories about me than anyone else. "Local Man wins Medal of Honor." "Local Man opens Animal Shelter." "Local Man Charged with..." (Um, forget about that one.)
Guide Links: Earth/Rad Guide, Illusion/Rad Guide, Electric Control

 

Posted

Well, I mostly took Hover for concept reasons, and to be able to position myself properly in complicated maps, where I want to be knocking things in the right direction and summoning the Lightning Storm higher up in the air. I used to make do with the raptor pack, but I really prefer hover. If there's a power that needs switching out, I'd rather drop Recall Friend. The build looks very good, but I really want to keep Lift in it, since it's one of my staple single target controls and deals damage up front.

Is this build expensive, by the way? And is there a certain couple of IOs that will be more important to get first than others? I have a starting budget of around 100 million influence.


 

Posted

Quote:
Originally Posted by MonkeySpirit View Post
Well, I mostly took Hover for concept reasons, and to be able to position myself properly in complicated maps, where I want to be knocking things in the right direction and summoning the Lightning Storm higher up in the air. I used to make do with the raptor pack, but I really prefer hover. If there's a power that needs switching out, I'd rather drop Recall Friend. The build looks very good, but I really want to keep Lift in it, since it's one of my staple single target controls and deals damage up front.

Is this build expensive, by the way? And is there a certain couple of IOs that will be more important to get first than others? I have a starting budget of around 100 million influence.
That is a valid reason for Hover . . . I mostly solo my Grav/Storm, so I don't worry about knocking everything every which way.

As for expense, I have included a few IOs that may be a bit pricey, but those you can get with Hero Merits or afford them by running tip missions to get hero merits. With the new Morality Merit System, you can easily earn a Luck of the Gambler Recharge in four days and sell that for over $100 mil.


LOCAL MAN! The most famous hero of all. There are more newspaper stories about me than anyone else. "Local Man wins Medal of Honor." "Local Man opens Animal Shelter." "Local Man Charged with..." (Um, forget about that one.)
Guide Links: Earth/Rad Guide, Illusion/Rad Guide, Electric Control

 

Posted

Quote:
Originally Posted by Local_Man View Post
Personally, I prefer Crush over Lift. It does MORE damage (24 base damage for Lift vs. 30 base damage for Crush). Crush sets up Containment while Lift does not. Crush is DoT and immobilizes the foe, so once you get used to it, you can often learn when that DoT will finish off the last sliver of a foe and let it do its thing while you move on to the next.
Lift vs. Crush has been a longstanding feud. On my first Grav/Storm, who I took to 50 long before IOs, I had Lift. On my second, who is around 36, I took Crush.

Lift is, at least to me, a lot more fun. Tossing the baddie in the air and seeing him land on his ear is just fun. It was especially fun when I hit Lift on a baddie, then Singy hit the baddie with Lift and took him higher, and I was able to Lift the baddie yet again. It was like two gunfighters shooting a can in the air.

Crush, on the other hand, is more efficient for all the reasons you cite.

However, the reason I am commenting is:

With Inherent Fitness in i19 freeing up three powers, there is no reason to have to choose between them now. Actually, "then"... since i19 won't go live until the week after Turkey Day. But you know what I mean.

Yes, I will have both on both my Grav/Storms, and I will have Efficient Fun!


"How do you know you are on the side of good?" a Paragon citizen asked him. "How can we even know what is 'good'?"

"The Most High has spoken, even with His own blood," Melancton replied. "Surely we know."

 

Posted

I personally wouldn't have made it through the first levels of grav/ without having lift to provide a secondary single target control. Looking at how I can pull slots to at least 4-slot it right now.


 

Posted

Quote:
Originally Posted by MonkeySpirit View Post
I personally wouldn't have made it through the first levels of grav/ without having lift to provide a secondary single target control. Looking at how I can pull slots to at least 4-slot it right now.
I have to affirm the target control aspect of Lift, which I failed to mention. The Crushed baddies merrily shoot at me, but you can't shoot if you are being dropped on your head and then trying to stand back up. Usually, just in time to get a Forklift to the Kisser FTW!


"How do you know you are on the side of good?" a Paragon citizen asked him. "How can we even know what is 'good'?"

"The Most High has spoken, even with His own blood," Melancton replied. "Surely we know."

 

Posted

Quote:
Originally Posted by Melancton View Post
I have to affirm the target control aspect of Lift, which I failed to mention. The Crushed baddies merrily shoot at me, but you can't shoot if you are being dropped on your head and then trying to stand back up. Usually, just in time to get a Forklift to the Kisser FTW!
Of course, that's not a problem if (a) you use an attack chain of GD-Crush-Propel, since the foe is held most of the time, and (b) even if GD misses, you may have the foe's ToHit debuffed with Hurricane, or (c) even if your aren't using Hurricane, there's a good chance that Singularity has drawn the foe's Aggro.

With Containment and Enhancement, that difference in damage between Crush and Lift becomes bigger. Once you have other tools to handle the control and minor issues of a single target Immob, Crush is the better choice if you need to do damage.

On a team-only build, I might take Lift over Propel, but I would still keep Crush.


LOCAL MAN! The most famous hero of all. There are more newspaper stories about me than anyone else. "Local Man wins Medal of Honor." "Local Man opens Animal Shelter." "Local Man Charged with..." (Um, forget about that one.)
Guide Links: Earth/Rad Guide, Illusion/Rad Guide, Electric Control

 

Posted

The biggest utility of Lift as a secondary control was in the lower levels, where you held one baddie and tossed another. Any way you could get one fewer guy shooting at you was most welcome.

Of course, I was leveling up my Grav/Storm in 2005, without Vet powers, Temp Powers from Wentworth's or even Origin temp powers. These days, the problem is far less acute. Indeed, with a temporary Plasmatic Taser, you can knock down several at a time! Ah, these young whippersnapper heroes have it SO easy nowadays!


"How do you know you are on the side of good?" a Paragon citizen asked him. "How can we even know what is 'good'?"

"The Most High has spoken, even with His own blood," Melancton replied. "Surely we know."