MoBarracuda Tips...?


all_hell

 

Posted

So thank you all for the advice!

Last nights attempt failed, due to communication issues.

Tonights attempt got the job done with style!

Thank you to all the people on Virtue who did a run with me especially those on the team that pulled it off tonight.


Thank you to the people here with the advice, it paid off, it worked perfectly and now I have the last of the Mo Badges currently in the game! I'm very excited...

So thanks again guys!


"Where does he get those wonderful toys?" - The Joker

 

Posted

Quote:
Originally Posted by Ice_Wall View Post
Last nights attempt failed, due to communication issues.

Tonights attempt got the job done with style!
Congratulations!!!

*noms Ice_Wall's new badge*

How did you guys did it? What strategy you guys used on the Big Meanie and the eternal wave of friends that help him?


** Guardian�s Crazy Catgirl **
************* 22 XxX 10 *************

Yes. I can get lost on a straight-line map.

 

Posted

Quote:
Originally Posted by KayJMM View Post
Congratulations!!!

*noms Ice_Wall's new badge*

How did you guys did it? What strategy you guys used on the Big Meanie and the eternal wave of friends that help him?
Well it was a really good run and I had a fantastic team, including some peoples I've teamed with a few times recently, always nice to have familiar faces.

This run was a little easier than others since other people on the team new the Cuda SF better. That was nice since I didn't know things like, you don't need Mueller to follow you in the second mission, you can just Stealth +TP your team to the last part and click the computer and it'll be fine.


So we did lots of stealth TPing into the last room on the second mission, and the fourth mission, made some of it go faster.

For the final battle I worked with the strategy everyone mentioned here. But it was a little weird at first. We got the first ambush to spawn, but then after the first group it stopped. Just one spawn and done. So I was scratching my head, I was getting people ready to attack him to trigger the ambush again, then just as we go into the room, the next spawn happens. WE back up, kill that group, then stop...

Then it kept doing this for the first ambush wave, it'd do a spawn, stop for a couple minutes, right when we were going to attack it'd happen again. However by the time the first wave started spawning in the back of the cave, it came pretty steadily.

We fought in the back of the T junction in the Cave, since Big R was coming down pretty far in that room and we wanted to be safe. After the first set of ambushes was done, we smacked him to get the second set and then we were just fighting ambushes in the caves for like 20 minutes. It was non stop and actually a lot of fun, a little harrowing when they started coming from the ROOM and the cave at the same time, but the team had fun with it, spanked the 5th column up and down the caves and then when it was all done we went after Big R himself.

Fighting him without constant ambushes is SO much easier, never been on a team that cleared them all before. He has a couple nasty attacks and his AOE lightning had a couple close to dieing a couple times, but between a couple rads doing great Debuffs and probably the best Tanking Brute I've ever seen, and loads of damage, we got the job done.

We had an MM who had never done the SF or any Masters run, so it was fun showing him how to do the entire thing right, and while he had the temp power, my blaster and another blaster had the Dimensional Grounding Ray from the Kahn TF, not sure if it does anything or not in the Cuda TF, but we used it on Reichs along with the MMs temp, just in case.

He went down without any real problems. But it was a really good Run, I can't stress how awesome that team was. One of the things I've really enjoyed about these Masters Runs, is that I've had a chance to play with some people who are really at the top of their game, great builds, know exactly what their doing. Seems like the Mo Runs brings the top tier players out of the wood work and it's nice to have a Team of really hard core, top of the line players running around with you.


Anyway, thank you all for the help again, that pulling ambushes and staying back strategy is pure win...


"Where does he get those wonderful toys?" - The Joker

 

Posted

You must have at least 1 MM or a hero AT that receives the MM power. I've been on a team of 8 with no MM and before the SF started, I asked the leader if I should get my MM. He said no. That team couldn't outdamage Reich's regen. It had mostly damage ATs and 1 corruptor.
I've also been on a team of 6 that successfully completed the Master run. We had a good MM/traps guy that helped out a lot in the ambushes as well as good corrs and a SS/WP brute that held Reich's agro.