PB and WS on SOs
Flux, there is somehting very elementak you are missing about the Peacebringer forms. The Bright Nova is the distilled essence of a Blaster. It very descent attack chain if you slot them up. You have 2 single target attachs and 1 AoE attack that has a range of 100. And an cone attack of large size. And in a +Range enhacement and you have attack that at nearly Snipe Range. And the Nova has a an inherent Build Up which is slightly less powerful than a Blasters, the perma +10 ToHit Buff and +45% Damage Buff. (which averages over time to be slightly less then Blaster's Build Up.) And a +REC is you slot for it.
And the White Dwarf form is a pocket Tanker. High resistance to most damage. Self heal for 1/2 Health every 30 seconds (slotted). Combat Jumping-lite which you can slot for. And the +REC that Nova form has. And it's a decent tanker attack chain 2 single target attacks and a PBAoE which all have the Taunt component that Tanker attacks have. And A Provoke power which isn't 1/2 bad slotted up as well. A Dwarf can tank about as well as any Pre-Issue 3 Tanker. You can hold a lot of aggro is you know what you are doing. With the I19 Fitness power change. The forms get just that that much better. A lot more +REC and Dwarf get a big movement boost from Hurdle, Swift. It makes a huge amount of difference.
You look at them as though you stay in the forms all the time. That's not playing a Kheldian as a Kheldian. I tried plyaing my Peacebringer like the core Hero ATs. And I was dissatisfied with them. It wasn't until after 40 levels and 2 respecs that I finally "got" Kheldians: Flexibility. That is the role of a Kheldian. Even a Human only Kheldian build ha sa lot of flexibility. They aren't going to be as good as a Scrapper, Blaster, Defender, Control or Tanker. But they can be all 5 when they need to be.
I've just got back into my old PB after a fair old hiatus and as much as I really want to love it, no matter what I try it always seems to be missing something.
This largely sums up how I feel:
That applies to PB and the forms - nova form is an offensive buff power that inflicts a defensive debuff on you (loss of access to anything but blast powers). White dwarf is a defensive buff power that inflicts an offensive debuff on you (pathetic attack chain). The problem and what causes PBs to lag in my opinion is the fact that they need to accept a 'debuff' to their defense in order to realize their best offense potential, or a debuff to their offense in order to realize their best defensive potential. It doesn't help that dwarf's defenses are subpar by modern-game standards, and it really especially doesn't help that warshades - along with most other ATs except blasters - get to have it both ways to a much higher degree than PBs do, and realize much of their best offense and much of their best defense potentials both at once. |
Perhaps I just don't "get" PBs as someone else mentioned they didn't, but I'm really struggling to get the most out of mine until that magical penny drops and I do. I realise too that IO slotting is going to make a big difference like it generally does to most characters, but really until I find a build that is even slightly enjoyable to play with SO's, I don't have anything to really go on.
I think in teams it's easier to be that swiss army knife of an AT because there are a greater number of situations that call for that kind of diversity. Solo though (which I tend to play a lot more these days) I'm finding a great deal more frustrating.
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Ditto for personal defense sets. Whatever the mechanic, they achieve the same result in the end - keeping you from falling over.
That applies to PB and the forms - nova form is an offensive buff power that inflicts a defensive debuff on you (loss of access to anything but blast powers). White dwarf is a defensive buff power that inflicts an offensive debuff on you (pathetic attack chain). The problem and what causes PBs to lag in my opinion is the fact that they need to accept a 'debuff' to their defense in order to realize their best offense potential, or a debuff to their offense in order to realize their best defensive potential. It doesn't help that dwarf's defenses are subpar by modern-game standards, and it really especially doesn't help that warshades - along with most other ATs except blasters - get to have it both ways to a much higher degree than PBs do, and realize much of their best offense and much of their best defense potentials both at once.
Warshades get to do it cause of mire and eclipse, everyone else gets to do it because they don't lose access to most of their powers depending on if they're in "attack form" or "defense form"
Most characters do have some form of control, meanwhile. Melee sets are full of knockdown, knockup, stun, and hold as side effects of their attacks; indeed most of the control available to a PB is copied over from the melee attacks the devs ripped off to give us. And Pulsar, while a key power for the PB, is a power practically anyone else but a PB or maybe a blaster would laugh at the stats for and skip in favor of their other, better powers.
Photon seekers aren't pets anymore than rain of fire or blizzard is a pet. It's an attack that's delivered via a pseudo-pet mechanic. It shouldn't take pet sets, it should take ranged AOE damage sets, like its actual peers. It should also be rebalanced to recharge, damage, and radius numbers to match. Or else it should be made an actual pet, which would be a much superior power performance-wise for a PB, just like extracted essence is for a WS.
But yes, in your terms you do have the "flexibility" of using several methods of defense to stay alive as a PB. But every method of defense is still just defense. Whether you stay alive by using control or stay alive by using a defensive secondary, or whether you use both, all that matters is that you stay alive.
In my terms, I abstract "methods" out to their purpose - offense, defense, and downtime reduction/recovery. And downtime reduction/recovery (which is where things like resurrect powers or travel powers lie) is a much smaller category than the first two.
I'm just thinking we're looking at the two completely differently. (Well, obviously, but I mean I'm looking at it from "whole journey," you're looking at "at 50.")
Most of my characters are 50 for far longer than they're 1-49. I don't think I'm unique in this, and especially not in the context of forum posters who are mentioning their heavily IO'd characters like the other people in this thread.
Small pause in my PB's attack chain? Quick drop to human to buff, or check/combine insps and move on. I make use of it, so it doesn't bother me in the least. *shrug* Some people can't stand not having damage going out every possible millisecond. It's not how I play.
(Side note to Gavin - Actually, the devs have mentioned Blasters being underperforming - which is why we've had two versions of Defiance. I want to say they still aren't happy with them, but don't have a quote to back it up. What they have stated as "just right" for the AT? Defenders. Though that's been a while.)
I don't let my wishes for the game color my perception of its reality, nor my enjoyment of those characters skew my view of their performance, though. And the way the game is, rather than how I'd like it to be, is a common experience to all players that can be checked just by logging in; the way ATs perform can be measured and compared mathematically, independent of opinion.
That's why I speak in the terms I do about those subjects, and try to leave preference out of it as much as possible, because you can't argue opinions and likes. Some people will like anything, they aren't wrong to like it.
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