Energy Melee/Super Reflexes


Benchpresser

 

Posted

I have a good friend, who for some reason thinks Super Reflexes stinks in term's of building a good brute. He is a master of crafting brutes, and I am inclinded to believe him. However, I also want to prove him wrong. Is it possible to make a decent Energy Melee/ Super Reflexes Brute that is decent at 1v1? I wouldn't expect him to be as tough as say, a WP, or an Invuln, but tough enough that he doesn't face plant the ground instantly.

Could someone give me a decent mid's build for this? Cost of building him wouldn't be a problem.



50's (Only most important)
Zuraq (53 EM/SR Brute)
Stagmalite (50 Granite/Fire TanK)
(Couple of other's I don't care about.)

 

Posted

Oh, I don't do any pvp. That isn't an issue. Can I get a build for PvE?



50's (Only most important)
Zuraq (53 EM/SR Brute)
Stagmalite (50 Granite/Fire TanK)
(Couple of other's I don't care about.)

 

Posted

I'm using the Unofficial i19 version, so gonna post the whole build for you. This will be my build after i19 goes live.


Villain Plan by Mids' Villain Designer 1.81
http://www.cohplanner.com/

Click this DataLink to open the build!

Faded Nightmare: Level 50 Magic Brute
Primary Power Set: Energy Melee
Secondary Power Set: Super Reflexes
Power Pool: Speed
Power Pool: Fighting
Power Pool: Medicine
Ancillary Pool: Energy Mastery

Villain Profile:
Level 1: Barrage

  • (A) Touch of Death - Accuracy/Damage/Endurance
  • (43) Touch of Death - Damage/Recharge
  • (43) Touch of Death - Damage/Endurance
  • (45) Touch of Death - Chance of Damage(Negative)
  • (45) Touch of Death - Accuracy/Damage
  • (46) Touch of Death - Damage/Endurance/Recharge
Level 1: Focused Fighting
  • (A) Luck of the Gambler - Recharge Speed
  • (42) Luck of the Gambler - Defense
  • (43) Luck of the Gambler - Defense/Endurance
  • (46) Luck of the Gambler - Defense/Endurance/Recharge
Level 2: Bone Smasher
  • (A) Touch of Death - Chance of Damage(Negative)
  • (40) Touch of Death - Accuracy/Damage/Endurance
  • (40) Touch of Death - Damage/Recharge
  • (40) Touch of Death - Damage/Endurance
  • (42) Touch of Death - Accuracy/Damage
  • (42) Touch of Death - Damage/Endurance/Recharge
Level 4: Focused Senses
  • (A) Luck of the Gambler - Recharge Speed
  • (5) Luck of the Gambler - Defense
  • (7) Luck of the Gambler - Defense/Endurance
  • (7) Luck of the Gambler - Defense/Endurance/Recharge
Level 6: Super Speed
  • (A) Endurance Reduction IO
Level 8: Whirling Hands
  • (A) Scirocco's Dervish - Accuracy/Recharge
  • (9) Scirocco's Dervish - Damage/Recharge
  • (9) Scirocco's Dervish - Damage/Endurance
  • (11) Scirocco's Dervish - Accuracy/Damage
  • (11) Scirocco's Dervish - Accuracy/Damage/Endurance
  • (13) Recharge Reduction IO
Level 10: Practiced Brawler
  • (A) Recharge Reduction IO
  • (13) Recharge Reduction IO
Level 12: Boxing
  • (A) Accuracy IO
Level 14: Tough
  • (A) Reactive Armor - Resistance/Endurance
  • (15) Reactive Armor - Resistance
  • (15) Reactive Armor - Resistance/Recharge
  • (17) Reactive Armor - Endurance/Recharge
  • (46) Reactive Armor - Resistance/Endurance/Recharge
  • (50) Steadfast Protection - Resistance/+Def 3%
Level 16: Stimulant
  • (A) Recharge Reduction IO
Level 18: Total Focus
  • (A) Mako's Bite - Chance of Damage(Lethal)
  • (19) Mako's Bite - Accuracy/Damage/Endurance/Recharge
  • (19) Mako's Bite - Accuracy/Damage
  • (37) Mako's Bite - Damage/Endurance
  • (39) Mako's Bite - Damage/Recharge
  • (39) Mako's Bite - Accuracy/Endurance/Recharge
Level 20: Evasion
  • (A) Luck of the Gambler - Recharge Speed
  • (21) Luck of the Gambler - Defense
  • (21) Luck of the Gambler - Defense/Endurance
  • (37) Luck of the Gambler - Defense/Endurance/Recharge
Level 22: Aid Self
  • (A) Doctored Wounds - Recharge
  • (23) Doctored Wounds - Heal/Endurance
  • (23) Doctored Wounds - Endurance/Recharge
  • (36) Doctored Wounds - Heal/Recharge
  • (37) Doctored Wounds - Heal/Endurance/Recharge
Level 24: Weave
  • (A) Luck of the Gambler - Recharge Speed
  • (25) Luck of the Gambler - Defense
  • (25) Luck of the Gambler - Defense/Endurance
  • (36) Luck of the Gambler - Defense/Endurance/Recharge
Level 26: Hasten
  • (A) Recharge Reduction IO
  • (27) Recharge Reduction IO
  • (27) Recharge Reduction IO
Level 28: Build Up
  • (A) Gaussian's Synchronized Fire-Control - Recharge/Endurance
  • (29) Gaussian's Synchronized Fire-Control - Chance for Build Up
  • (29) Gaussian's Synchronized Fire-Control - To Hit Buff/Recharge/Endurance
  • (31) Gaussian's Synchronized Fire-Control - To Hit Buff/Recharge
  • (31) Gaussian's Synchronized Fire-Control - To Hit Buff
  • (34) Gaussian's Synchronized Fire-Control - To Hit Buff/Endurance
Level 30: Dodge
  • (A) Defense Buff IO
  • (31) Defense Buff IO
Level 32: Energy Transfer
  • (A) Mako's Bite - Chance of Damage(Lethal)
  • (33) Mako's Bite - Accuracy/Damage/Endurance/Recharge
  • (33) Mako's Bite - Accuracy/Damage
  • (33) Mako's Bite - Damage/Endurance
  • (34) Mako's Bite - Damage/Recharge
  • (34) Mako's Bite - Accuracy/Endurance/Recharge
Level 35: Agile
  • (A) Defense Buff IO
  • (36) Defense Buff IO
Level 38: Lucky
  • (A) Defense Buff IO
  • (39) Defense Buff IO
Level 41: Superior Conditioning
  • (A) Performance Shifter - Chance for +End
Level 44: Physical Perfection
  • (A) Performance Shifter - Chance for +End
  • (45) Performance Shifter - EndMod
  • (50) Regenerative Tissue - +Regeneration
Level 47: Energy Torrent
  • (A) Positron's Blast - Damage/Recharge
  • (48) Positron's Blast - Damage/Range
  • (48) Positron's Blast - Damage/Endurance
  • (48) Positron's Blast - Accuracy/Damage
  • (50) Positron's Blast - Accuracy/Damage/Endurance
Level 49: Quickness
  • (A) Run Speed IO
------------
Level 1: Brawl
  • (A) Accuracy IO
Level 1: Sprint
  • (A) Celerity - +Stealth
Level 2: Rest
  • (A) Recharge Reduction IO
Level 1: Fury
Level 4: Ninja Run
Level 1: Swift
  • (A) Run Speed IO
Level 1: Hurdle
  • (A) Jumping IO
Level 1: Health
  • (A) Numina's Convalescence - +Regeneration/+Recovery
  • (17) Miracle - +Recovery
Level 1: Stamina
  • (A) Performance Shifter - Chance for +End
  • (3) Performance Shifter - EndMod
  • (3) Performance Shifter - EndMod/Accuracy
  • (5) Performance Shifter - EndMod/Recharge


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Posted

The downlow on Energy melee: it's a good single target set, but not very good at handling multiple targets. It has good burst damage, but that's set in two strong but slow to activate powers. (total focus/energy transfer) As such, use 'em wisely! If you use the lower tier attacks to pepper the weak targets, you'll build up fury steam..once fury is high, build up and use your big hitters on the heavy targets.

Your big hitters are best used as openers on an undamaged target, as they take a while, and will take out most of the target's hp. (Provided it's not an AV) Once the damage is inflicted, then you can judge whether to follow up with as second heavy-hitter or just a low attack. This way you don't waste time with the long windups just to kill a sliver of health. This is especially important on teams, where allies will finish stuff off for you often. (This avoids corpse blasting.) The higher the team's damage, the higher tier you save your heavy hitters for.

As far as sets go, EM/ is more boss killer, less minion lawnmower.

Super reflexes takes until SO's to 'feel' tough, and will take longer to feel invincible. If you knew this stuff, I apologize...just wanted to let you know how the stuff might work. (I use EM/ on my main brute, but my /SR experience is on a scrapper.)


 

Posted

I'm taking a look at that build. Not bad. Can I get a few more from other people?



50's (Only most important)
Zuraq (53 EM/SR Brute)
Stagmalite (50 Granite/Fire TanK)
(Couple of other's I don't care about.)

 

Posted

Here's 1 I whipped up on the fly- nowhere near as many pricey Uniques as the other. BUT- you're softcapped to all 3 positions (ok.. AoE is at 44.4%...)and your End consumption is very small. You also get a hefty damage buff. Hasten isn't Perma, but about a 20 sec. downtime.


Villain Plan by Mids' Villain Designer 1.81
http://www.cohplanner.com/

Click this DataLink to open the build!

Level 50 Magic Brute
Primary Power Set: Energy Melee
Secondary Power Set: Super Reflexes
Power Pool: Leaping
Power Pool: Speed
Ancillary Pool: Energy Mastery

Villain Profile:
Level 1: Barrage

  • (A) Mako's Bite - Accuracy/Damage
  • (7) Mako's Bite - Damage/Endurance
  • (11) Mako's Bite - Damage/Recharge
  • (45) Mako's Bite - Accuracy/Endurance/Recharge
  • (45) Mako's Bite - Accuracy/Damage/Endurance/Recharge
  • (46) Mako's Bite - Chance of Damage(Lethal)
Level 1: Focused Fighting
  • (A) Red Fortune - Defense/Endurance
  • (3) Red Fortune - Defense/Recharge
  • (5) Red Fortune - Endurance/Recharge
  • (36) Red Fortune - Defense/Endurance/Recharge
  • (36) Red Fortune - Defense
  • (36) Red Fortune - Endurance
Level 2: Energy Punch
  • (A) Touch of Death - Accuracy/Damage
  • (3) Touch of Death - Damage/Endurance
  • (9) Touch of Death - Damage/Recharge
  • (40) Touch of Death - Accuracy/Damage/Endurance
  • (40) Touch of Death - Damage/Endurance/Recharge
  • (40) Touch of Death - Chance of Damage(Negative)
Level 4: Bone Smasher
  • (A) Touch of Death - Accuracy/Damage
  • (5) Touch of Death - Damage/Endurance
  • (7) Touch of Death - Damage/Recharge
  • (17) Touch of Death - Accuracy/Damage/Endurance
  • (31) Touch of Death - Damage/Endurance/Recharge
  • (34) Touch of Death - Chance of Damage(Negative)
Level 6: Combat Jumping
  • (A) Defense Buff IO
  • (15) Defense Buff IO
  • (46) Defense Buff IO
Level 8: Agile
  • (A) Defense Buff IO
  • (9) Defense Buff IO
Level 10: Practiced Brawler
  • (A) Recharge Reduction IO
  • (11) Recharge Reduction IO
Level 12: Focused Senses
  • (A) Red Fortune - Defense/Endurance
  • (13) Red Fortune - Defense/Recharge
  • (13) Red Fortune - Endurance/Recharge
  • (37) Red Fortune - Defense/Endurance/Recharge
  • (37) Red Fortune - Defense
  • (37) Red Fortune - Endurance
Level 14: Super Jump
  • (A) Jumping IO
Level 16: Dodge
  • (A) Defense Buff IO
  • (17) Defense Buff IO
Level 18: Total Focus
  • (A) Razzle Dazzle - Accuracy/Recharge
  • (19) Razzle Dazzle - Endurance/Stun
  • (19) Razzle Dazzle - Accuracy/Endurance
  • (29) Razzle Dazzle - Stun/Range
  • (31) Razzle Dazzle - Accuracy/Stun/Recharge
  • (31) Razzle Dazzle - Chance of Immobilize
Level 20: Evasion
  • (A) Red Fortune - Defense/Endurance
  • (21) Red Fortune - Defense/Recharge
  • (21) Red Fortune - Endurance/Recharge
  • (39) Red Fortune - Defense/Endurance/Recharge
  • (39) Red Fortune - Defense
  • (39) Red Fortune - Endurance
Level 22: Hasten
  • (A) Recharge Reduction IO
  • (23) Recharge Reduction IO
  • (23) Recharge Reduction IO
Level 24: Build Up
  • (A) Gaussian's Synchronized Fire-Control - To Hit Buff
  • (25) Gaussian's Synchronized Fire-Control - To Hit Buff/Recharge
  • (25) Gaussian's Synchronized Fire-Control - To Hit Buff/Recharge/Endurance
  • (42) Gaussian's Synchronized Fire-Control - Recharge/Endurance
  • (43) Gaussian's Synchronized Fire-Control - To Hit Buff/Endurance
  • (43) Gaussian's Synchronized Fire-Control - Chance for Build Up
Level 26: Whirling Hands
  • (A) Scirocco's Dervish - Accuracy/Damage
  • (27) Scirocco's Dervish - Damage/Endurance
  • (27) Scirocco's Dervish - Damage/Recharge
  • (42) Scirocco's Dervish - Accuracy/Recharge
  • (43) Scirocco's Dervish - Accuracy/Damage/Endurance
  • (45) Scirocco's Dervish - Chance of Damage(Lethal)
Level 28: Lucky
  • (A) Defense Buff IO
  • (29) Defense Buff IO
  • (48) Defense Buff IO
Level 30: Stun
  • (A) Razzle Dazzle - Accuracy/Recharge
  • (46) Razzle Dazzle - Endurance/Stun
  • (48) Razzle Dazzle - Accuracy/Endurance
  • (48) Razzle Dazzle - Stun/Range
  • (50) Razzle Dazzle - Accuracy/Stun/Recharge
  • (50) Razzle Dazzle - Chance of Immobilize
Level 32: Energy Transfer
  • (A) Touch of Death - Accuracy/Damage
  • (33) Touch of Death - Damage/Endurance
  • (33) Touch of Death - Damage/Recharge
  • (33) Touch of Death - Accuracy/Damage/Endurance
  • (34) Touch of Death - Damage/Endurance/Recharge
  • (34) Touch of Death - Chance of Damage(Negative)
Level 35: Quickness
  • (A) Run Speed IO
Level 38: Elude
  • (A) Luck of the Gambler - Recharge Speed
Level 41: Superior Conditioning
  • (A) Endurance Modification IO
  • (50) Performance Shifter - Chance for +End
Level 44: Physical Perfection
  • (A) Endurance Modification IO
Level 47: Laser Beam Eyes
  • (A) Achilles' Heel - Chance for Res Debuff
Level 49: Taunt
  • (A) Empty
------------
Level 1: Brawl
  • (A) Empty
Level 1: Sprint
  • (A) Empty
Level 2: Rest
  • (A) Empty
Level 1: Fury
Level 4: Ninja Run
Level 1: Swift
  • (A) Empty
Level 1: Hurdle
  • (A) Empty
Level 1: Health
  • (A) Empty
Level 1: Stamina
  • (A) Performance Shifter - Chance for +End
  • (15) Endurance Modification IO
  • (42) Endurance Modification IO
------------
Set Bonus Totals:
  • 19% DamageBuff(Smashing)
  • 19% DamageBuff(Lethal)
  • 19% DamageBuff(Fire)
  • 19% DamageBuff(Cold)
  • 19% DamageBuff(Energy)
  • 19% DamageBuff(Negative)
  • 19% DamageBuff(Toxic)
  • 19% DamageBuff(Psionic)
  • 9.375% Defense(Smashing)
  • 9.375% Defense(Lethal)
  • 5.313% Defense(Fire)
  • 5.313% Defense(Cold)
  • 6.875% Defense(Energy)
  • 6.875% Defense(Negative)
  • 3.125% Defense(Psionic)
  • 18.75% Defense(Melee)
  • 13.75% Defense(Ranged)
  • 10.63% Defense(AoE)
  • 9% Enhancement(Accuracy)
  • 4% Enhancement(Stun)
  • 22.5% Enhancement(RechargeTime)
  • 5% FlySpeed
  • 140.56 HP (9.377%) HitPoints
  • 5% JumpHeight
  • 5% JumpSpeed
  • MezResist(Held) 11.55%
  • MezResist(Immobilize) 18.15%
  • 6.5% (0.109 End/sec) Recovery
  • 10% (0.626 HP/sec) Regeneration
  • 3.78% Resistance(Fire)
  • 3.78% Resistance(Cold)
  • 3.125% Resistance(Negative)
  • 5% RunSpeed




"Well, there's going to be some light music and a short note of apology saying, 'The universe ended last week, we're really sorry, we don't know what you're doing here, didn't you get the message?'"- Steve Moffat

 

Posted

Quote:
Originally Posted by Benchpresser View Post
Here's 1 I whipped up on the fly- nowhere near as many pricey Uniques as the other. BUT- you're softcapped to all 3 positions (ok.. AoE is at 44.4%...)and your End consumption is very small. You also get a hefty damage buff. Hasten isn't Perma, but about a 20 sec. downtime.


Villain Plan by Mids' Villain Designer 1.81
http://www.cohplanner.com/

Click this DataLink to open the build!

Level 50 Magic Brute
Primary Power Set: Energy Melee
Secondary Power Set: Super Reflexes
Power Pool: Leaping
Power Pool: Speed
Ancillary Pool: Energy Mastery

Villain Profile:
Level 1: Barrage
  • (A) Mako's Bite - Accuracy/Damage
  • (7) Mako's Bite - Damage/Endurance
  • (11) Mako's Bite - Damage/Recharge
  • (45) Mako's Bite - Accuracy/Endurance/Recharge
  • (45) Mako's Bite - Accuracy/Damage/Endurance/Recharge
  • (46) Mako's Bite - Chance of Damage(Lethal)
Level 1: Focused Fighting
  • (A) Red Fortune - Defense/Endurance
  • (3) Red Fortune - Defense/Recharge
  • (5) Red Fortune - Endurance/Recharge
  • (36) Red Fortune - Defense/Endurance/Recharge
  • (36) Red Fortune - Defense
  • (36) Red Fortune - Endurance
Level 2: Energy Punch
  • (A) Touch of Death - Accuracy/Damage
  • (3) Touch of Death - Damage/Endurance
  • (9) Touch of Death - Damage/Recharge
  • (40) Touch of Death - Accuracy/Damage/Endurance
  • (40) Touch of Death - Damage/Endurance/Recharge
  • (40) Touch of Death - Chance of Damage(Negative)
Level 4: Bone Smasher
  • (A) Touch of Death - Accuracy/Damage
  • (5) Touch of Death - Damage/Endurance
  • (7) Touch of Death - Damage/Recharge
  • (17) Touch of Death - Accuracy/Damage/Endurance
  • (31) Touch of Death - Damage/Endurance/Recharge
  • (34) Touch of Death - Chance of Damage(Negative)
Level 6: Combat Jumping
  • (A) Defense Buff IO
  • (15) Defense Buff IO
  • (46) Defense Buff IO
Level 8: Agile
  • (A) Defense Buff IO
  • (9) Defense Buff IO
Level 10: Practiced Brawler
  • (A) Recharge Reduction IO
  • (11) Recharge Reduction IO
Level 12: Focused Senses
  • (A) Red Fortune - Defense/Endurance
  • (13) Red Fortune - Defense/Recharge
  • (13) Red Fortune - Endurance/Recharge
  • (37) Red Fortune - Defense/Endurance/Recharge
  • (37) Red Fortune - Defense
  • (37) Red Fortune - Endurance
Level 14: Super Jump
  • (A) Jumping IO
Level 16: Dodge
  • (A) Defense Buff IO
  • (17) Defense Buff IO
Level 18: Total Focus
  • (A) Razzle Dazzle - Accuracy/Recharge
  • (19) Razzle Dazzle - Endurance/Stun
  • (19) Razzle Dazzle - Accuracy/Endurance
  • (29) Razzle Dazzle - Stun/Range
  • (31) Razzle Dazzle - Accuracy/Stun/Recharge
  • (31) Razzle Dazzle - Chance of Immobilize
Level 20: Evasion
  • (A) Red Fortune - Defense/Endurance
  • (21) Red Fortune - Defense/Recharge
  • (21) Red Fortune - Endurance/Recharge
  • (39) Red Fortune - Defense/Endurance/Recharge
  • (39) Red Fortune - Defense
  • (39) Red Fortune - Endurance
Level 22: Hasten
  • (A) Recharge Reduction IO
  • (23) Recharge Reduction IO
  • (23) Recharge Reduction IO
Level 24: Build Up
  • (A) Gaussian's Synchronized Fire-Control - To Hit Buff
  • (25) Gaussian's Synchronized Fire-Control - To Hit Buff/Recharge
  • (25) Gaussian's Synchronized Fire-Control - To Hit Buff/Recharge/Endurance
  • (42) Gaussian's Synchronized Fire-Control - Recharge/Endurance
  • (43) Gaussian's Synchronized Fire-Control - To Hit Buff/Endurance
  • (43) Gaussian's Synchronized Fire-Control - Chance for Build Up
Level 26: Whirling Hands
  • (A) Scirocco's Dervish - Accuracy/Damage
  • (27) Scirocco's Dervish - Damage/Endurance
  • (27) Scirocco's Dervish - Damage/Recharge
  • (42) Scirocco's Dervish - Accuracy/Recharge
  • (43) Scirocco's Dervish - Accuracy/Damage/Endurance
  • (45) Scirocco's Dervish - Chance of Damage(Lethal)
Level 28: Lucky
  • (A) Defense Buff IO
  • (29) Defense Buff IO
  • (48) Defense Buff IO
Level 30: Stun
  • (A) Razzle Dazzle - Accuracy/Recharge
  • (46) Razzle Dazzle - Endurance/Stun
  • (48) Razzle Dazzle - Accuracy/Endurance
  • (48) Razzle Dazzle - Stun/Range
  • (50) Razzle Dazzle - Accuracy/Stun/Recharge
  • (50) Razzle Dazzle - Chance of Immobilize
Level 32: Energy Transfer
  • (A) Touch of Death - Accuracy/Damage
  • (33) Touch of Death - Damage/Endurance
  • (33) Touch of Death - Damage/Recharge
  • (33) Touch of Death - Accuracy/Damage/Endurance
  • (34) Touch of Death - Damage/Endurance/Recharge
  • (34) Touch of Death - Chance of Damage(Negative)
Level 35: Quickness
  • (A) Run Speed IO
Level 38: Elude
  • (A) Luck of the Gambler - Recharge Speed
Level 41: Superior Conditioning
  • (A) Endurance Modification IO
  • (50) Performance Shifter - Chance for +End
Level 44: Physical Perfection
  • (A) Endurance Modification IO
Level 47: Laser Beam Eyes
  • (A) Achilles' Heel - Chance for Res Debuff
Level 49: Taunt
  • (A) Empty
------------
Level 1: Brawl
  • (A) Empty
Level 1: Sprint
  • (A) Empty
Level 2: Rest
  • (A) Empty
Level 1: Fury
Level 4: Ninja Run
Level 1: Swift
  • (A) Empty
Level 1: Hurdle
  • (A) Empty
Level 1: Health
  • (A) Empty
Level 1: Stamina
  • (A) Performance Shifter - Chance for +End
  • (15) Endurance Modification IO
  • (42) Endurance Modification IO
------------
Set Bonus Totals:
  • 19% DamageBuff(Smashing)
  • 19% DamageBuff(Lethal)
  • 19% DamageBuff(Fire)
  • 19% DamageBuff(Cold)
  • 19% DamageBuff(Energy)
  • 19% DamageBuff(Negative)
  • 19% DamageBuff(Toxic)
  • 19% DamageBuff(Psionic)
  • 9.375% Defense(Smashing)
  • 9.375% Defense(Lethal)
  • 5.313% Defense(Fire)
  • 5.313% Defense(Cold)
  • 6.875% Defense(Energy)
  • 6.875% Defense(Negative)
  • 3.125% Defense(Psionic)
  • 18.75% Defense(Melee)
  • 13.75% Defense(Ranged)
  • 10.63% Defense(AoE)
  • 9% Enhancement(Accuracy)
  • 4% Enhancement(Stun)
  • 22.5% Enhancement(RechargeTime)
  • 5% FlySpeed
  • 140.56 HP (9.377%) HitPoints
  • 5% JumpHeight
  • 5% JumpSpeed
  • MezResist(Held) 11.55%
  • MezResist(Immobilize) 18.15%
  • 6.5% (0.109 End/sec) Recovery
  • 10% (0.626 HP/sec) Regeneration
  • 3.78% Resistance(Fire)
  • 3.78% Resistance(Cold)
  • 3.125% Resistance(Negative)
  • 5% RunSpeed
Few quick notes.

1) TF should be slotted for damage, its one of two of your heavy hitters.
2) Shifter Procs can save being underslotted in certain areas as will Incarnate Cardiac boost.
3) SR while being awesome softcapped, also doesn't need elude in the build at that point.
4) Layered resistances help for those few hits that do go through. So Tough helps quite a bit since a majority of powers deal lethal/smashing.
5) Aid Self while not required helps quite a bit since you're Def, you have time to heal and not get hit. Plus can save you from those times a large alpha hits you.
6) The damage bonus is nice, but you're an EM Brute. If damage is a problem, you're in trouble.

Granted the build is cheaper then what I posted. SR on a budget build can't really see its full potential IMO. It's worth rolling a farmer toon and grinding for really.