My DM/Elec needs suggstions


Jawbreaker

 

Posted

I know the ol' chainsaw build DM/Elec brutes are not what they once were, but I still feel like mine is the best for good-old SMASH! Nothing like a barrage of LEFT!RIGHT!LEFT!RIGHT! to the face of some EB or AV to really feel brutish.

Here is the current build, looking to eek out a little more recharge so I can get my two main attacks recharging and re-fireable just a little sooner.

Any suggestions?


Villain Plan by Mids' Villain Designer 1.81
http://www.cohplanner.com/

Click this DataLink to open the build!

Frightningbolt: Level 50 Technology Brute
Primary Power Set: Dark Melee
Secondary Power Set: Electric Armor
Power Pool: Speed
Power Pool: Fitness
Power Pool: Fighting
Power Pool: Leaping
Ancillary Pool: Soul Mastery

Villain Profile:
Level 1: Shadow Punch

  • (A) Mako's Bite - Chance of Damage(Lethal): Level 31
  • (3) Mako's Bite - Accuracy/Damage/Endurance/Recharge: Level 50
  • (3) Mako's Bite - Accuracy/Endurance/Recharge: Level 50
  • (5) Touch of Death - Damage/Recharge: Level 40
  • (5) Touch of Death - Damage/Endurance/Recharge: Level 31
  • (7) Touch of Death - Chance of Damage(Negative): Level 25
Level 1: Charged Armor
  • (A) Impervious Skin - Resistance/Endurance: Level 29
  • (7) Impervious Skin - Resistance/Recharge: Level 30
  • (9) Impervious Skin - Endurance/Recharge: Level 29
  • (9) Impervious Skin - Resistance/Endurance/Recharge: Level 30
  • (11) Impervious Skin - Status Resistance: Level 20
Level 2: Smite
  • (A) Hecatomb - Damage/Recharge: Level 50
  • (11) Hecatomb - Accuracy/Damage/Recharge: Level 50
  • (13) Hecatomb - Accuracy/Recharge: Level 50
  • (13) Hecatomb - Damage/Endurance: Level 50
  • (15) Hecatomb - Chance of Damage(Negative): Level 50
  • (15) Touch of Death - Chance of Damage(Negative): Level 29
Level 4: Shadow Maul
  • (A) Obliteration - Accuracy/Recharge: Level 50
  • (17) Obliteration - Accuracy/Damage/Recharge: Level 48
  • (17) Obliteration - Damage: Level 50
  • (19) Obliteration - Damage/Recharge: Level 45
  • (19) Obliteration - Chance for Smashing Damage: Level 50
  • (21) Obliteration - Accuracy/Damage/Endurance/Recharge: Level 50
Level 6: Hasten
  • (A) Recharge Reduction IO: Level 50
  • (21) Recharge Reduction IO: Level 50
  • (23) Recharge Reduction IO: Level 50
Level 8: Conductive Shield
  • (A) Impervious Skin - Resistance/Endurance: Level 29
  • (23) Impervious Skin - Resistance/Recharge: Level 22
  • (25) Impervious Skin - Endurance/Recharge: Level 24
  • (25) Impervious Skin - Resistance/Endurance/Recharge: Level 30
Level 10: Siphon Life
  • (A) Touch of the Nictus - Accuracy/Endurance/Recharge: Level 50
  • (27) Touch of the Nictus - Accuracy/Endurance/Heal/HitPoints/Regeneration: Level 50
  • (27) Touch of the Nictus - Heal/HitPoints/Regeneration/Recharge: Level 50
  • (29) Touch of the Nictus - Healing: Level 46
  • (29) Touch of the Nictus - Chance for Negative Energy Damage: Level 50
  • (31) Touch of the Nictus - Accuracy/Healing: Level 50
Level 12: Swift
  • (A) Run Speed IO: Level 45
Level 14: Static Shield
  • (A) Resist Damage IO: Level 50
  • (31) Steadfast Protection - Resistance/+Def 3%: Level 12
Level 16: Health
  • (A) Healing IO: Level 45
Level 18: Grounded
  • (A) Resist Damage IO: Level 50
  • (31) Resist Damage IO: Level 50
  • (33) Resist Damage IO: Level 50
Level 20: Dark Consumption
  • (A) Obliteration - Accuracy/Damage/Endurance/Recharge: Level 50
  • (33) Obliteration - Damage/Recharge: Level 45
  • (33) Obliteration - Accuracy/Recharge: Level 50
  • (34) Obliteration - Damage: Level 50
  • (34) Obliteration - Accuracy/Damage/Recharge: Level 47
  • (34) Recharge Reduction IO: Level 50
Level 22: Boxing
  • (A) Absolute Amazement - Stun/Recharge: Level 50
  • (36) Absolute Amazement - Accuracy/Stun/Recharge: Level 50
  • (36) Absolute Amazement - Accuracy/Recharge: Level 50
  • (36) Absolute Amazement - Endurance/Stun: Level 50
  • (37) Absolute Amazement - Chance for ToHit Debuff: Level 50
Level 24: Stamina
  • (A) Endurance Modification IO: Level 50
  • (37) Endurance Modification IO: Level 45
Level 26: Tough
  • (A) Resist Damage IO: Level 50
  • (37) Resist Damage IO: Level 50
  • (39) Resist Damage IO: Level 50
  • (39) Endurance Reduction IO: Level 50
Level 28: Lightning Reflexes
  • (A) Run Speed IO: Level 45
Level 30: Soul Drain
  • (A) Adjusted Targeting - Endurance/Recharge: Level 50
  • (39) Adjusted Targeting - To Hit Buff/Recharge: Level 50
  • (40) Adjusted Targeting - To Hit Buff: Level 50
  • (40) Adjusted Targeting - To Hit Buff/Endurance/Recharge: Level 50
  • (40) Adjusted Targeting - To Hit Buff/Endurance: Level 50
  • (42) Armageddon - Damage/Recharge: Level 50
Level 32: Energize
  • (A) Doctored Wounds - Heal/Endurance: Level 50
  • (42) Doctored Wounds - Endurance/Recharge: Level 50
  • (42) Doctored Wounds - Heal/Recharge: Level 50
  • (43) Doctored Wounds - Heal/Endurance/Recharge: Level 30
  • (43) Doctored Wounds - Heal: Level 50
  • (43) Recharge Reduction IO: Level 50
Level 35: Midnight Grasp
  • (A) Accuracy IO: Level 50
  • (45) Gravitational Anchor - Immobilize: Level 50
  • (45) Gravitational Anchor - Immobilize/Recharge: Level 50
  • (45) Gravitational Anchor - Accuracy/Recharge: Level 50
  • (46) Gravitational Anchor - Accuracy/Immobilize/Recharge: Level 50
  • (46) Gravitational Anchor - Immobilize/Endurance: Level 50
Level 38: Power Surge
  • (A) Resist Damage IO: Level 50
  • (46) Resist Damage IO: Level 50
  • (48) Resist Damage IO: Level 50
  • (48) Recharge Reduction IO: Level 50
  • (48) Recharge Reduction IO: Level 50
Level 41: Gloom
  • (A) Devastation - Accuracy/Damage/Endurance/Recharge: Level 50
  • (50) Devastation - Accuracy/Damage: Level 30
  • (50) Devastation - Damage/Endurance: Level 32
  • (50) Recharge Reduction IO: Level 50
Level 44: Lightning Field
  • (A) Accuracy IO: Level 50
Level 47: Weave
  • (A) Luck of the Gambler - Recharge Speed: Level 50
Level 49: Combat Jumping
  • (A) Luck of the Gambler - Recharge Speed: Level 30
------------
Level 1: Brawl
  • (A) Recharge Reduction IO: Level 50
Level 1: Sprint
  • (A) Jumping IO: Level 50
Level 2: Rest
  • (A) Recharge Reduction IO: Level 50
Level 1: Fury
Level 4: Ninja Run
------------
Set Bonus Totals:
  • 8% DamageBuff(Smashing)
  • 8% DamageBuff(Lethal)
  • 8% DamageBuff(Fire)
  • 8% DamageBuff(Cold)
  • 8% DamageBuff(Energy)
  • 8% DamageBuff(Negative)
  • 8% DamageBuff(Toxic)
  • 8% DamageBuff(Psionic)
  • 4.875% Defense(Smashing)
  • 4.875% Defense(Lethal)
  • 3% Defense(Fire)
  • 3% Defense(Cold)
  • 3% Defense(Energy)
  • 3% Defense(Negative)
  • 3% Defense(Psionic)
  • 6.75% Defense(Melee)
  • 3% Defense(Ranged)
  • 3% Defense(AoE)
  • 2.25% Max End
  • 81% Enhancement(Accuracy)
  • 70% Enhancement(RechargeTime)
  • 9% Enhancement(Heal)
  • 151.8 HP (10.13%) HitPoints
  • MezResist(Confused) 7.5%
  • MezResist(Held) 7.5%
  • MezResist(Immobilize) 13.55%
  • MezResist(Sleep) 11.9%
  • MezResist(Stun) 11.9%
  • MezResist(Terrorized) 9.7%
  • 12% (0.2 End/sec) Recovery
  • 12% (0.751 HP/sec) Regeneration
  • 8.82% Resistance(Fire)
  • 8.82% Resistance(Cold)
  • 1.26% Resistance(Energy)
  • 5.01% Resistance(Negative)
  • 4% XPDebtProtection



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Virtue: Sistah Powah, Afrodizziac, NeutronBlonde,Distortionist,IonMaiden,BlindFaith,M adwoman, Vital Signs,Yzzorrdrex,Diesel Mage, Defend, Glasshouse,Rescue I, Bootytrap, The Experience, AE Virus, Drawback, Daytime, Nighttime, Chamberwraith, Invincible Ink, Monster Mitts, Hex Object, Hexperiment, Frightningbolt, Spooky Deville, Scream Weaver, Cackler, Shocktopus, Ogrekill,Road Hazard,Fahrenhate,Duotherm,Black Lung, Horrorculturalist,Foulmouth,

 

Posted

I think your build does achieve the goal of high recharge. However, it would be better if powers like static shield, midnight grasp, lightning field, and weave could be slotted properly in addition to your goal. I modifed your build, which has now slightly more recharge.

Villain Plan by Mids' Villain Designer 1.81
http://www.cohplanner.com/

Click this DataLink to open the build!

Level 50 Technology Brute
Primary Power Set: Dark Melee
Secondary Power Set: Electric Armor
Power Pool: Leaping
Power Pool: Fitness
Power Pool: Speed
Power Pool: Fighting
Ancillary Pool: Soul Mastery

Villain Profile:
Level 1: Shadow Punch -- C'ngImp-Dmg/EndRdx/Rchg(A), C'ngImp-Acc/Dmg/EndRdx(3), C'ngImp-Acc/Dmg/Rchg(3), C'ngImp-Dmg/EndRdx(5), C'ngImp-Acc/Dmg(5)
Level 1: Charged Armor -- TtmC'tng-ResDam(A), TtmC'tng-ResDam/EndRdx(17), TtmC'tng-ResDam/Rchg(17), TtmC'tng-ResDam/EndRdx/Rchg(40)
Level 2: Smite -- C'ngImp-Dmg/EndRdx/Rchg(A), C'ngImp-Acc/Dmg/EndRdx(7), C'ngImp-Acc/Dmg/Rchg(7), C'ngImp-Dmg/EndRdx(9), C'ngImp-Acc/Dmg(9)
Level 4: Conductive Shield -- TtmC'tng-ResDam(A), TtmC'tng-ResDam/EndRdx(40), TtmC'tng-ResDam/Rchg(43), TtmC'tng-ResDam/EndRdx/Rchg(43)
Level 6: Combat Jumping -- LkGmblr-Rchg+(A)
Level 8: Siphon Life -- Nictus-Heal(A), Nictus-Heal/HP/Regen/Rchg(11), Nictus-Acc/EndRdx/Heal/HP/Regen(11), Mako-Dmg/Rchg(13), Mako-Acc/Dmg(13), Mako-Dmg/EndRdx(15)
Level 10: Static Shield -- TtmC'tng-ResDam(A), TtmC'tng-ResDam/EndRdx/Rchg(15), TtmC'tng-ResDam/EndRdx(45), TtmC'tng-ResDam/Rchg(45)
Level 12: Swift -- Run-I(A)
Level 14: Health -- Mrcl-Rcvry+(A)
Level 16: Grounded -- S'fstPrt-ResDam/Def+(A)
Level 18: Shadow Maul -- Oblit-Dmg(A), Oblit-Acc/Rchg(19), Oblit-Dmg/Rchg(19), Oblit-Acc/Dmg/Rchg(34), Oblit-Acc/Dmg/EndRdx/Rchg(34), Oblit-%Dam(34)
Level 20: Stamina -- P'Shift-End%(A), P'Shift-EndMod/Acc(21), P'Shift-EndMod(21), P'Shift-EndMod/Rchg(25)
Level 22: Hasten -- RechRdx-I(A), RechRdx-I(23), RechRdx-I(23)
Level 24: Lightning Field -- M'Strk-Dmg/EndRdx(A), M'Strk-Acc/Dmg/EndRdx(25), Sciroc-Dmg/EndRdx(27), Sciroc-Acc/Dmg/EndRdx(27)
Level 26: Soul Drain -- AdjTgt-Rchg(A), AdjTgt-EndRdx/Rchg(31), AdjTgt-ToHit(33), AdjTgt-ToHit/Rchg(33), AdjTgt-ToHit/EndRdx(33)
Level 28: Energize -- Dct'dW-Heal/EndRdx(A), Dct'dW-EndRdx/Rchg(29), Dct'dW-Heal/Rchg(29), Dct'dW-Heal(31), Dct'dW-Rchg(31)
Level 30: Boxing -- Amaze-Stun/Rchg(A), Amaze-Acc/Stun/Rchg(45), Amaze-Acc/Rchg(50), Amaze-EndRdx/Stun(50), Amaze-ToHitDeb%(50)
Level 32: Midnight Grasp -- Hectmb-Dmg/Rchg(A), Hectmb-Acc/Dmg/Rchg(36), Hectmb-Acc/Rchg(36), Hectmb-Dmg/EndRdx(36), Hectmb-Dam%(37)
Level 35: Power Sink -- Efficacy-EndMod/EndRdx(A), Efficacy-EndMod/Rchg(37), P'Shift-EndMod/Rchg(37), P'Shift-EndMod/Acc/Rchg(39)
Level 38: Power Surge -- BasGaze-EndRdx/Rchg/Hold(A), BasGaze-Acc/Rchg(39), BasGaze-Rchg/Hold(39), BasGaze-Acc/EndRdx/Rchg/Hold(40)
Level 41: Gloom -- Apoc-Dmg/Rchg(A), Apoc-Acc/Dmg/Rchg(42), Apoc-Acc/Rchg(42), Apoc-Dmg/EndRdx(42), Apoc-Dam%(43)
Level 44: Tough -- TtmC'tng-ResDam(A), TtmC'tng-ResDam/EndRdx(46), TtmC'tng-ResDam/Rchg(46), TtmC'tng-ResDam/EndRdx/Rchg(46)
Level 47: Weave -- LkGmblr-Rchg+(A), LkGmblr-Def(48), LkGmblr-Def/EndRdx(48), LkGmblr-Def/EndRdx/Rchg(48)
Level 49: Lightning Reflexes -- Run-I(A)
------------
Level 1: Brawl -- Empty(A)
Level 1: Sprint -- Clrty-Stlth(A)
Level 2: Rest -- Empty(A)
Level 1: Fury
Level 4: Ninja Run


 

Posted

Hey [Jawbreaker], what's your budget? I see you have some purple sets on this build. Could you afford to add an Armageddon and Apocalypse set to it?


You are running what amounts to a buzzsaw build. I wrote a guide for it a long time ago in issue 9, and if you want to maintain the general SP-Smite-SP keystone of a buzzsaw/chainsaw build, which is designed to run multiple melee procs, then you would first and foremost want to switch Hecatomb out of Smite and into Shadow Punch. By doing this, you will be taking your most powerful proc (33% chance of 107 negative) and increasing the number of times that the procedural is run in your attack sequence.

It doesn't matter that Shadow Punch has lower DPA when your ideal attack sequence for a buzzsaw/chainsaw build would be SP-Smite-SP-Gloom-SP-Smite-SP-MG. By switching Hecatomb out of Smite and into SP, you are effectively doubling the amount of times that the procedural is run, which amounts to substantial gains in damage without touching anything else in your build.

Let me know what your budget is, and I'll give you some other pointers. A DM/ELA Brute is still my main character and has been since issue 7.


--Edited for using the wrong name in my reply.--


 

Posted

You should ask Jawbreaker about the budget. I'm just giving suggestions to the original build. I don't normally put purples into builds. I used them because Jawbreaker's build has it, so I continue to use them. Maybe, you can directly modify the original build and suggest an attack chain for Jawbreaker.


 

Posted

Quote:
Originally Posted by Twilight_Snow View Post
You should ask Jawbreaker about the budget. I'm just giving suggestions to the original build.
Oh yeah-- all those questions are directed at Jawbreaker. I got your names mixed up when I replied.


 

Posted

Hey thanks gang. My budget is pretty high, and I could probably grab the rest of the purples i need now, especially with the shiny new V merits now :P.

So lets say budget is not a concern, what should I do? I origninally made this build based off of someone's posted build along time ago, pre-purps. I thought getting as many procs in there as possible and high recharge were my main goals with the build, but he feels a little lacking. Like I'm ALMOST there.


Virtue: Sistah Powah, Afrodizziac, NeutronBlonde,Distortionist,IonMaiden,BlindFaith,M adwoman, Vital Signs,Yzzorrdrex,Diesel Mage, Defend, Glasshouse,Rescue I, Bootytrap, The Experience, AE Virus, Drawback, Daytime, Nighttime, Chamberwraith, Invincible Ink, Monster Mitts, Hex Object, Hexperiment, Frightningbolt, Spooky Deville, Scream Weaver, Cackler, Shocktopus, Ogrekill,Road Hazard,Fahrenhate,Duotherm,Black Lung, Horrorculturalist,Foulmouth,

 

Posted

If you want to run lots of procs in a buzzsaw/chainsaw build, you might look into something like this. It has some defense, lots of recharge, and runs 2 procs in almost every attack. If you hammer out SP-Gloom-SP-Smite-SP-MG as an attack chain, you will see lots of proc numbers flying. I like to use Perfect Zinger because its cheap and Psi damage is exotic, allowing your attacks to do Smashing/Negative/Psi rather than compounding negative energy damage with Touch of Death.

One thing I noticed is that you took Dark Consumption over Power Sink. Power Sink is by far the superior skill, as it is auto-hit and returns a lot of endurance (you will basically never tun out with this and Energize).


Villain Plan by Mids' Villain Designer 1.81
http://www.cohplanner.com/

Click this DataLink to open the build!

Frightningbolt: Level 50 Technology Brute
Primary Power Set: Dark Melee
Secondary Power Set: Electric Armor
Power Pool: Speed
Power Pool: Fitness
Power Pool: Fighting
Power Pool: Leaping
Ancillary Pool: Soul Mastery

Villain Profile:
Level 1: Shadow Punch

  • (A) Hecatomb - Damage/Recharge
  • (3) Hecatomb - Accuracy/Damage/Recharge
  • (3) Hecatomb - Accuracy/Recharge
  • (5) Hecatomb - Damage/Endurance
  • (5) Hecatomb - Chance of Damage(Negative)
  • (7) Perfect Zinger - Chance for Psi Damage
Level 1: Charged Armor
  • (A) Reactive Armor - Resistance
  • (7) Reactive Armor - Resistance/Endurance
  • (9) Reactive Armor - Resistance/Recharge
  • (9) Reactive Armor - Resistance/Endurance/Recharge
Level 2: Smite
  • (A) Mako's Bite - Accuracy/Damage
  • (11) Mako's Bite - Accuracy/Endurance/Recharge
  • (13) Mako's Bite - Accuracy/Damage/Endurance/Recharge
  • (13) Mako's Bite - Chance of Damage(Lethal)
  • (15) Hecatomb - Damage
  • (15) Perfect Zinger - Chance for Psi Damage
Level 4: Shadow Maul
  • (A) Armageddon - Damage/Recharge
  • (17) Armageddon - Accuracy/Damage/Recharge
  • (17) Armageddon - Accuracy/Recharge
  • (19) Armageddon - Damage/Endurance
  • (19) Armageddon - Chance for Fire Damage
  • (21) Perfect Zinger - Chance for Psi Damage
Level 6: Hasten
  • (A) Recharge Reduction IO
  • (21) Recharge Reduction IO
  • (23) Recharge Reduction IO
Level 8: Conductive Shield
  • (A) Reactive Armor - Resistance/Endurance
  • (11) Reactive Armor - Resistance
  • (23) Reactive Armor - Resistance/Recharge
  • (25) Reactive Armor - Resistance/Endurance/Recharge
Level 10: Siphon Life
  • (A) HamiO:Nucleolus Exposure
  • (27) HamiO:Nucleolus Exposure
  • (27) HamiO:Nucleolus Exposure
  • (29) HamiO:Golgi Exposure
  • (29) HamiO:Golgi Exposure
  • (31) HamiO:Golgi Exposure
Level 12: Swift
  • (A) Run Speed IO
Level 14: Static Shield
  • (A) Reactive Armor - Resistance/Endurance
  • (31) Reactive Armor - Resistance
  • (34) Reactive Armor - Resistance/Recharge
  • (36) Reactive Armor - Resistance/Endurance/Recharge
Level 16: Health
  • (A) Numina's Convalescence - +Regeneration/+Recovery
  • (25) Miracle - +Recovery
Level 18: Grounded
  • (A) Steadfast Protection - Resistance/+Def 3%
Level 20: Lightning Field
  • (A) Scirocco's Dervish - Accuracy/Damage
  • (33) Scirocco's Dervish - Damage/Endurance
  • (33) Scirocco's Dervish - Accuracy/Damage/Endurance
  • (34) Scirocco's Dervish - Damage/Recharge
Level 22: Boxing
  • (A) Accuracy IO
Level 24: Stamina
  • (A) Endurance Modification IO
  • (37) Endurance Modification IO
Level 26: Lightning Reflexes
  • (A) Run Speed IO
Level 28: Energize
  • (A) Doctored Wounds - Heal
  • (31) Doctored Wounds - Recharge
  • (33) Doctored Wounds - Heal/Recharge
  • (37) Doctored Wounds - Heal/Endurance/Recharge
  • (37) Doctored Wounds - Heal/Endurance
  • (46) Doctored Wounds - Endurance/Recharge
Level 30: Soul Drain
  • (A) Obliteration - Damage
  • (39) Obliteration - Accuracy/Recharge
  • (40) Obliteration - Damage/Recharge
  • (40) Obliteration - Accuracy/Damage/Recharge
  • (40) Obliteration - Accuracy/Damage/Endurance/Recharge
  • (45) Obliteration - Chance for Smashing Damage
Level 32: Midnight Grasp
  • (A) Crushing Impact - Accuracy/Damage
  • (34) Crushing Impact - Damage/Endurance/Recharge
  • (42) Crushing Impact - Damage/Recharge
  • (42) Crushing Impact - Accuracy/Damage/Recharge
  • (43) Crushing Impact - Accuracy/Damage/Endurance
  • (43) Perfect Zinger - Chance for Psi Damage
Level 35: Power Sink
  • (A) Performance Shifter - EndMod
  • (36) Performance Shifter - EndMod/Recharge
  • (36) Performance Shifter - EndMod/Accuracy/Recharge
Level 38: Power Surge
  • (A) Unbreakable Constraint - Hold
  • (39) Unbreakable Constraint - Accuracy/Recharge
  • (39) Unbreakable Constraint - Endurance/Hold
  • (46) Unbreakable Constraint - Hold/Recharge
  • (48) Unbreakable Constraint - Accuracy/Hold/Recharge
Level 41: Gloom
  • (A) Apocalypse - Damage/Recharge
  • (42) Apocalypse - Accuracy/Damage/Recharge
  • (43) Apocalypse - Chance of Damage(Negative)
  • (50) Apocalypse - Accuracy/Recharge
  • (50) Apocalypse - Damage/Endurance
  • (50) Cloud Senses - Chance for Negative Energy Damage
Level 44: Tough
  • (A) Reactive Armor - Resistance/Endurance
  • (45) Reactive Armor - Resistance
  • (45) Reactive Armor - Resistance/Recharge
  • (46) Reactive Armor - Resistance/Endurance/Recharge
Level 47: Weave
  • (A) Luck of the Gambler - Recharge Speed
  • (48) Luck of the Gambler - Defense
  • (48) Luck of the Gambler - Defense/Endurance
Level 49: Combat Jumping
  • (A) Luck of the Gambler - Recharge Speed
------------
Level 1: Brawl
  • (A) Recharge Reduction IO
Level 1: Sprint
  • (A) Jumping IO
Level 2: Rest
  • (A) Recharge Reduction IO
Level 1: Fury
Level 4: Ninja Run



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Posted

Wow looks impressive, Julius. I'm not able to download mids to this computer so i'll have to do it at home. One question: Only hami-o's in Siphon life? No sets here? Just curious as to why.

As far as Dark Consumption over Power Sink it was mainly due to the fact that it does a little bit of aoe damage, and I rarely have an end issue so I thought power Sink would be a wasted power.


Virtue: Sistah Powah, Afrodizziac, NeutronBlonde,Distortionist,IonMaiden,BlindFaith,M adwoman, Vital Signs,Yzzorrdrex,Diesel Mage, Defend, Glasshouse,Rescue I, Bootytrap, The Experience, AE Virus, Drawback, Daytime, Nighttime, Chamberwraith, Invincible Ink, Monster Mitts, Hex Object, Hexperiment, Frightningbolt, Spooky Deville, Scream Weaver, Cackler, Shocktopus, Ogrekill,Road Hazard,Fahrenhate,Duotherm,Black Lung, Horrorculturalist,Foulmouth,

 

Posted

Quote:
Originally Posted by Jawbreaker View Post
Wow looks impressive, Julius. I'm not able to download mids to this computer so i'll have to do it at home. One question: Only hami-o's in Siphon life? No sets here? Just curious as to why.
I usually go with at least some Hami-Os in Siphon Life because the skill needs to be socketed as an effective attack as well as have good healing values. Sets can't generally achieve this balance because they must be split up into 3 attack sets and 3 heal sets, which pretty much produces a skill that does nothing well. By using HOs, you can make it both a maxed out attack and heal at the same time, and given that you have so much global recharge it's pretty much like having 3 SOs worth of Acc/Dam/Heal/End/Rech (or greater than 15 sockets worth of enhancement).

I have two ways of socketing it-- either with all Hamidons Origins, like above, or with 3 Acc/Dam HOs and 3 parts Numina's for the regen and +max hp (Heal, Heal/Recharge, Heal/Endurance/Recharge).

Quote:
Originally Posted by Jawbreaker View Post
As far as Dark Consumption over Power Sink it was mainly due to the fact that it does a little bit of aoe damage, and I rarely have an end issue so I thought power Sink would be a wasted power.
Powersink is a cornerstone of the set because it allows Electric Armor to sap enemy endurance to the point where your foes will be forced to use weaker attacks, or not attack at all. It's a layer of mitigation that that you do not want to miss out on.

If you are interested in adding AoE damage, use this build once Fitness becomes inherent in issue 19. Dark Obliteration is awesome, and the build also has an additional 25 global recharge. (The two empty sockets in Rest are what you will put into Health and Stamina so that they match the previous build. Numina/Miracle unique in Health, and two EndMod in Stamina).


Villain Plan by Mids' Villain Designer 1.81
http://www.cohplanner.com/

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Frightningbolt: Level 50 Technology Brute
Primary Power Set: Dark Melee
Secondary Power Set: Electric Armor
Power Pool: Speed
Power Pool: Fighting
Power Pool: Concealment
Power Pool: Leaping
Ancillary Pool: Soul Mastery

Villain Profile:
Level 1: Shadow Punch
  • (A) Hecatomb - Damage/Recharge
  • (3) Hecatomb - Accuracy/Damage/Recharge
  • (3) Hecatomb - Accuracy/Recharge
  • (5) Hecatomb - Damage/Endurance
  • (5) Hecatomb - Chance of Damage(Negative)
  • (7) Perfect Zinger - Chance for Psi Damage
Level 1: Charged Armor
  • (A) Reactive Armor - Resistance
  • (7) Reactive Armor - Resistance/Endurance
  • (9) Reactive Armor - Resistance/Recharge
  • (9) Reactive Armor - Resistance/Endurance/Recharge
Level 2: Smite
  • (A) Mako's Bite - Accuracy/Damage
  • (11) Mako's Bite - Accuracy/Endurance/Recharge
  • (13) Mako's Bite - Accuracy/Damage/Endurance/Recharge
  • (13) Mako's Bite - Chance of Damage(Lethal)
  • (15) Hecatomb - Damage
  • (15) Perfect Zinger - Chance for Psi Damage
Level 4: Shadow Maul
  • (A) Armageddon - Damage/Recharge
  • (17) Armageddon - Accuracy/Damage/Recharge
  • (17) Armageddon - Accuracy/Recharge
  • (19) Armageddon - Damage/Endurance
  • (19) Armageddon - Chance for Fire Damage
Level 6: Hasten
  • (A) Recharge Reduction IO
  • (21) Recharge Reduction IO
  • (23) Recharge Reduction IO
Level 8: Conductive Shield
  • (A) Reactive Armor - Resistance/Endurance
  • (11) Reactive Armor - Resistance
  • (23) Reactive Armor - Resistance/Recharge
  • (25) Reactive Armor - Resistance/Endurance/Recharge
Level 10: Siphon Life
  • (A) HamiO:Nucleolus Exposure
  • (27) HamiO:Nucleolus Exposure
  • (27) HamiO:Nucleolus Exposure
  • (29) HamiO:Golgi Exposure
  • (29) HamiO:Golgi Exposure
  • (31) HamiO:Golgi Exposure
Level 12: Boxing
  • (A) Empty
Level 14: Static Shield
  • (A) Reactive Armor - Resistance/Endurance
  • (31) Reactive Armor - Resistance
  • (34) Reactive Armor - Resistance/Recharge
  • (36) Reactive Armor - Resistance/Endurance/Recharge
Level 16: Tough
  • (A) Titanium Coating - Resistance
  • (25) Titanium Coating - Resistance/Endurance
  • (43) Titanium Coating - Resistance/Recharge
Level 18: Grounded
  • (A) Steadfast Protection - Resistance/+Def 3%
Level 20: Lightning Field
  • (A) Scirocco's Dervish - Accuracy/Damage
  • (33) Scirocco's Dervish - Damage/Endurance
  • (33) Scirocco's Dervish - Accuracy/Damage/Endurance
  • (34) Scirocco's Dervish - Damage/Recharge
Level 22: Weave
  • (A) Luck of the Gambler - Recharge Speed
  • (48) Luck of the Gambler - Defense
  • (48) Luck of the Gambler - Defense/Endurance
Level 24: Stealth
  • (A) Luck of the Gambler - Recharge Speed
Level 26: Lightning Reflexes
  • (A) Run Speed IO
Level 28: Energize
  • (A) Doctored Wounds - Heal
  • (31) Doctored Wounds - Recharge
  • (33) Doctored Wounds - Heal/Recharge
  • (37) Doctored Wounds - Heal/Endurance/Recharge
  • (37) Doctored Wounds - Heal/Endurance
Level 30: Soul Drain
  • (A) Obliteration - Damage
  • (39) Obliteration - Accuracy/Recharge
  • (40) Obliteration - Damage/Recharge
  • (40) Obliteration - Accuracy/Damage/Recharge
  • (40) Obliteration - Accuracy/Damage/Endurance/Recharge
  • (45) Obliteration - Chance for Smashing Damage
Level 32: Midnight Grasp
  • (A) Crushing Impact - Accuracy/Damage
  • (34) Crushing Impact - Damage/Endurance/Recharge
  • (42) Crushing Impact - Damage/Recharge
  • (42) Crushing Impact - Accuracy/Damage/Recharge
  • (43) Crushing Impact - Accuracy/Damage/Endurance
Level 35: Power Sink
  • (A) Performance Shifter - EndMod
  • (36) Performance Shifter - EndMod/Recharge
  • (36) Performance Shifter - EndMod/Accuracy/Recharge
Level 38: Power Surge
  • (A) Unbreakable Constraint - Hold
  • (39) Unbreakable Constraint - Accuracy/Recharge
  • (39) Unbreakable Constraint - Endurance/Hold
  • (46) Unbreakable Constraint - Hold/Recharge
  • (48) Unbreakable Constraint - Accuracy/Hold/Recharge
Level 41: Gloom
  • (A) Apocalypse - Damage/Recharge
  • (42) Apocalypse - Accuracy/Damage/Recharge
  • (43) Apocalypse - Chance of Damage(Negative)
  • (50) Apocalypse - Accuracy/Recharge
  • (50) Apocalypse - Damage/Endurance
  • (50) Cloud Senses - Chance for Negative Energy Damage
Level 44: Dark Obliteration
  • (A) Ragnarok - Damage/Recharge
  • (45) Ragnarok - Accuracy/Damage/Recharge
  • (45) Ragnarok - Accuracy/Recharge
  • (46) Ragnarok - Damage/Endurance
  • (46) Ragnarok - Chance for Knockdown
Level 47: Grant Invisibility
  • (A) Luck of the Gambler - Recharge Speed
Level 49: Combat Jumping
  • (A) Luck of the Gambler - Recharge Speed
------------
Level 1: Brawl
  • (A) Recharge Reduction IO
Level 1: Sprint
  • (A) Jumping IO
Level 2: Rest
  • (A) Recharge Reduction IO
  • (21) Empty
  • (37) Empty
Level 1: Fury
Level 4: Ninja Run



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